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Often reliant on a simple [[UsefulNotes/RolePlayingGameTerms "aggro"]] system, wherein the tank must keep the highest amount of [[UsefulNotes/RolePlayingGameTerms "threat"]] in order to keep enemies focused on him -- earlier games simply had foes go after whoever did the highest damage, rarely allowing a tank a place in combat, and earlier still featured them attacking mostly at random or just whoever they noticed first. Without this threat and aggro system, it becomes highly illogical for the VideoGameAI to not just ignore the tank and attack the other two guys. Still, it is possible to work without it: the damagers/healers could be ranged, for instance, and the tank could just be blocking the path--indeed, this is how "tanking" works in more [[CommonTacticalGameplayElements tactically-inclined]] games.

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Often reliant on a simple [[UsefulNotes/RolePlayingGameTerms [[MediaNotes/RolePlayingGameTerms "aggro"]] system, wherein the tank must keep the highest amount of [[UsefulNotes/RolePlayingGameTerms [[MediaNotes/RolePlayingGameTerms "threat"]] in order to keep enemies focused on him -- earlier games simply had foes go after whoever did the highest damage, rarely allowing a tank a place in combat, and earlier still featured them attacking mostly at random or just whoever they noticed first. Without this threat and aggro system, it becomes highly illogical for the VideoGameAI to not just ignore the tank and attack the other two guys. Still, it is possible to work without it: the damagers/healers could be ranged, for instance, and the tank could just be blocking the path--indeed, this is how "tanking" works in more [[CommonTacticalGameplayElements tactically-inclined]] games.
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* ''VideoGame/TheFinals'' gives users the choice of Light, Medium, or Heavy classes. While there are multiple ways to play each class, they will usually fit into the three archetypes:
** Light is fast-moving but weak, and its weapons have very high burst damage at a concentrated point. It also features the dagger, which can insta-kill anything up to a heavy player.
** Mediums get access to a large number of support gadgets, such as placeable turrets and mines, zip lines and jump pads for traversal, a wall-hack device to open new access points, and of course a [[HealingShiv healing gun]]. Their survivability and fighting capability are average, so they specialize in support with their gadgets.
** Heavies are slow but very hard to kill. They are meant to lay down suppressive fire, destroy obstacles, and construct defenses. To that end, they can build metal barricade walls, deploy two types of energy shield, and launch dense balls of "goo" to block up doors.

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[[folder: Other Video Games]]

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[[folder: Other [[folder:Other Video Games]]


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* This is your starting party in ''VideoGame/{{Bonfire}}'': Zivko (damager), Ephrem (healer), and Hildie (tank). The most successful parties tend to be a balance of these three roles. Every hero is versatile enough to fill other roles if respecced with different runes and inspirations, however.
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crosswicking


* ''VideoGame/DeathbuldgeBattleOfTheBands'': Faye, Briff and Ian in that order.

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* ''VideoGame/DeathbuldgeBattleOfTheBands'': ''VideoGame/DeathbulgeBattleOfTheBands'': Faye, Briff and Ian in that order.
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crosswicking


* ''VideoGameDeathbuldgeBattleOfTheBands'': Faye, Briff and Ian in that order.

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* ''VideoGameDeathbuldgeBattleOfTheBands'': ''VideoGame/DeathbuldgeBattleOfTheBands'': Faye, Briff and Ian in that order.
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crosswicking

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* ''VideoGameDeathbuldgeBattleOfTheBands'': Faye, Briff and Ian in that order.
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* '''Damager:''' Otherwise known as DPS,[[note]]from "Damage Per Second" -- the acronym stands for damagers by convention. The actual phrase it comes from refers to the "attribute" describing how much damage you do,[[/note]] the damager focuses on, you guessed it, directly damaging and killing the foe. They may be quick and able to [[DeathOfAThousandCuts slide in many attacks as fast as possible]] or simply just [[MightyGlacier hit really hard]]. Most modern [=RPGs=] further subdivide these into [[AlphaStrike burst damage]] and [[DamageOverTime damage over time]]. To compensate for their high damage output, the damager will usually be [[GlassCannon quite]] [[SquishyWizard squishy]], unable to stand up to too many enemies (or a single [[BossBattle really powerful enemy]]) at once, requiring the tank to manage aggro and keep it off the damager. Often placed in the middle row.

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* '''Damager:''' Otherwise known as DPS,[[note]]from "Damage Per Second" -- the acronym stands for damagers by convention. The actual phrase it comes from refers to the "attribute" describing how much damage you do,[[/note]] the damager focuses on, you guessed it, directly damaging and killing the foe.foes. They may be quick and able to [[DeathOfAThousandCuts slide in many attacks as fast as possible]] or simply just [[MightyGlacier hit really hard]]. Most modern [=RPGs=] further subdivide these into [[AlphaStrike burst damage]] and [[DamageOverTime damage over time]]. To compensate for their high damage output, the damager will usually be [[GlassCannon quite]] [[SquishyWizard squishy]], unable to stand up to too many enemies (or a single [[BossBattle really powerful enemy]]) at once, requiring the tank to manage aggro and keep it off the damager. Often placed in the middle row.
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** ''VideoGame/FinalFantasyVII'': Since the magic and summoning materia that allow for much of the most powerful damage-dealing also [[GlassCannon decrease hit points]], divvying up roles in this way makes a lot of sense. A character with naturally high hit points such as Barrett or Cait Sith can be given the Cover (allowing them to randomly take hits for other party members 20-80% of the time) and HP Plus (boosting their defense even higher) materia, with the magic materia loaded onto a dedicated caster like Aeris or Red XIII. Since a single Restore materia doesn't lower HP so much as to cripple the wielder's defense, healing duties can safely be spread around the party, although a caster with their Magic stat boosted by many other magic materia will still be better at it.

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** ''VideoGame/FinalFantasyVII'': Since the magic and summoning materia that allow for much of the most powerful damage-dealing also [[GlassCannon decrease hit points]], divvying up roles in this way makes a lot of sense. A character with naturally high hit points such as Barrett Barret or Cait Sith can be given the Cover (allowing them to randomly take hits for other party members 20-80% of the time) and HP Plus (boosting their defense even higher) materia, with the magic materia loaded onto a dedicated caster like Aeris Aerith or Red XIII. Since a single Restore materia doesn't lower HP so much as to cripple the wielder's defense, healing duties can safely be spread around the party, although a caster with their Magic stat boosted by many other magic materia will still be better at it.
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* '''Tank:''' The tank, in essence, focuses on soaking up damage on the frontlines, preventing the other party members from being hurt. To that end, they generally have a very high amount of health, high defensive ability, some methods to DrawAggro (e.g. taunting) and keep the aggro on them and not the squishier members of the party, or sometimes just being able to outright dodge the opponents. A StoneWall character is a very common type to do this.
* '''Healer:''' Healers, in essence, [[ExactlyWhatItSaysOnTheTin heal]], preventing the rest of the team, particularly the tank, from being wiped out. They may also have other support effects to help them -- such as being able to put shields around allies, remove [[StatusEffects negative status effects]] or otherwise [[StatusBuff buff]] them, and sometimes even debuff enemies for good measure. To compensate for their amazing restorative powers, they tend [[SquishyWizard to be weak physically]], but they may be able to [[CombatMedic hold their own quite decently]] (just not as well as the Tank, for game balance reasons).
* '''Damager:''' Otherwise known as DPS,[[note]]from "Damage Per Second" -- the acronym stands for damagers by convention. The actual phrase it comes from refers to the "attribute" describing how much damage you do,[[/note]] the damager focuses on, you guessed it, directly damaging and killing the foe. They may be quick and able to [[DeathOfAThousandCuts slide in many attacks as fast as possible]] or simply just [[MightyGlacier hit really hard]]. Most modern [=RPGs=] further subdivide these into [[AlphaStrike burst damage]] and [[DamageOverTime damage over time]]. To compensate for their high damage output, the damager will usually be [[GlassCannon quite]] [[SquishyWizard squishy]], unable to stand up to too many enemies (or a single [[BossBattle really powerful enemy]]) at once, requiring the tank to manage aggro and keep it off the damager.

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* '''Tank:''' The tank, in essence, focuses on soaking up damage on the frontlines, preventing the other party members from being hurt. To that end, they generally have a very high amount of health, high defensive ability, some methods to DrawAggro (e.g. taunting) and keep the aggro on them and not the squishier members of the party, or sometimes just being able to outright dodge the opponents. A StoneWall character is a very common type to do this.
this. Often placed in the front row.
* '''Healer:''' Healers, in essence, [[ExactlyWhatItSaysOnTheTin heal]], preventing the rest of the team, particularly the tank, from being wiped out. They may also have other support effects to help them -- such as being able to put shields around allies, remove [[StatusEffects negative status effects]] or otherwise [[StatusBuff buff]] them, and sometimes even debuff enemies for good measure. To compensate for their amazing restorative powers, they tend [[SquishyWizard to be weak physically]], but they may be able to [[CombatMedic hold their own quite decently]] (just not as well as the Tank, for game balance reasons).
reasons). Often placed in the back row.
* '''Damager:''' Otherwise known as DPS,[[note]]from "Damage Per Second" -- the acronym stands for damagers by convention. The actual phrase it comes from refers to the "attribute" describing how much damage you do,[[/note]] the damager focuses on, you guessed it, directly damaging and killing the foe. They may be quick and able to [[DeathOfAThousandCuts slide in many attacks as fast as possible]] or simply just [[MightyGlacier hit really hard]]. Most modern [=RPGs=] further subdivide these into [[AlphaStrike burst damage]] and [[DamageOverTime damage over time]]. To compensate for their high damage output, the damager will usually be [[GlassCannon quite]] [[SquishyWizard squishy]], unable to stand up to too many enemies (or a single [[BossBattle really powerful enemy]]) at once, requiring the tank to manage aggro and keep it off the damager.
damager. Often placed in the middle row.
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* ''{{VideoGame/Overwatch}}'' heroes are classed as Damage (more frequently called DPS), Tank, and Support. The standard match format now requires teams composed of two players per role.

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* ''{{VideoGame/Overwatch}}'' heroes are classed as Damage (more frequently called DPS), Tank, and Support. The standard match format now requires teams composed of two Damage and Support players per role.and one Tank player.

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