Follow TV Tropes

Following

History Main / CoupDeGraceCutscene

Go To









[[folder: Stealth Based Game]]

to:

[[folder: Stealth [[folder:Stealth Based Game]]



* Oddly subverted in ''[[VideoGame/FireEmblemTellius Fire Emblem: Radiant Dawn]]''. When Ike attacks the final boss, the game runs all RNG calculations to determine if the attack will finish the boss off (which basically comes down to "will the attack hit" and "is it enough damage"). If it will, the game switches to a cutscene showing Yune charging up Ike's Ragnell with the power to finish this once and for all...then switches ''back'' to the usual battle animations for the actual attack (although the attack uses Ike's CriticalHit animation even though the boss has a skill protecting it from critical hits), before switching back to cutscenes for the end. (This means that if you should be able to finish the battle and the cutscene doesn't trigger, Ike's attack is about to miss.)

to:

* Oddly subverted in ''[[VideoGame/FireEmblemTellius Fire Emblem: Radiant Dawn]]''.''VideoGame/FireEmblemRadiantDawn''. When Ike attacks the final boss, the game runs all RNG calculations to determine if the attack will finish the boss off (which basically comes down to "will the attack hit" and "is it enough damage"). If it will, the game switches to a cutscene showing Yune charging up Ike's Ragnell with the power to finish this once and for all...then switches ''back'' to the usual battle animations for the actual attack (although the attack uses Ike's CriticalHit animation even though the boss has a skill protecting it from critical hits), before switching back to cutscenes for the end. (This means that if you should be able to finish the battle and the cutscene doesn't trigger, Ike's attack is about to miss.)


* In ''VideoGame/DragonAgeOrigins'' the Bosses got one, this also randomly occurs after dealing the critical hit as sort of automated FinishingMove on smaller Mobs or a Boss recurring as normal Mob (like Ogres). A rather spectacular one happens occurs at the end of the fight with [[spoiler:the Archdemon]], wherein a character grabs a nearby fallen sword to finish it off in dramatic fashion. This can variably be the PC or various party members depending on how you handle a number of earlier story decisions. Potentially a SugarWiki/{{Funny Moment|s}} if it happens to be your staff-wielding Mage of a Warden who is normally too physically weak to even ''equip'' a sword.

to:

* In ''VideoGame/DragonAgeOrigins'' the Bosses got one, this also randomly occurs after dealing the critical hit as sort of automated FinishingMove on smaller Mobs or a Boss recurring as normal Mob (like Ogres). A rather spectacular one happens occurs at the end of the fight with [[spoiler:the Archdemon]], wherein a character grabs a nearby fallen sword to finish it off in dramatic fashion. This can variably be the PC or various party members depending on how you handle a number of earlier story decisions. Potentially a SugarWiki/{{Funny Moment|s}} May be amusing if it happens to be your staff-wielding Mage of a Warden who is normally too physically weak to even ''equip'' a sword.


A video game trope where, after defeating a boss, there is a {{cutscene}} showing TheHero delivering a final blow. Sometimes the boss battle will end when the boss has a tiny sliver of health left to {{justif|iedTrope}}y it. This may be seen as a way to avoid CriticalExistenceFailure, by implying that the enemy's health bar/HitPoints were to show how close you were to sufficiently weakening it to the point where the attack can be delivered. This does not cover incidences where a cutscene shows a boss dying or [[TheBattleDidntCount ignores the fact you just kicked its arse]] after the fight, but it can still be a form of StoryOverwrite if the finishing blow is the exact same attack that you used dozens of time in the actual battle (if it's so efficient, [[FridgeLogic why didn't it work the first time(s) you used it?]]). Bonus points if a player character consistently delivers the final blow in the same manner after every boss fight.

to:

A video game trope where, after defeating a boss, there is a {{cutscene}} showing TheHero delivering a final blow. Sometimes the boss battle will end when the boss has a tiny sliver of health left to {{justif|iedTrope}}y it. This may be seen as a way to avoid CriticalExistenceFailure, by implying that the enemy's health bar/HitPoints were to show how close you were to sufficiently weakening it to the point where the attack can be delivered. This does not cover incidences where a cutscene shows a boss dying or [[TheBattleDidntCount ignores the fact you just kicked its arse]] after the fight, but it can still be a form of StoryOverwrite if the finishing blow is the exact same attack that you used dozens of time times in the actual battle (if battle. (If it's so efficient, [[FridgeLogic why didn't it work the first time(s) you used it?]]). it?]]) Bonus points if a player character consistently delivers the final blow in the same manner after every boss fight.


* The ''VideoGame/GodOfWarSeries'' ''loves'' doing this with boss battles, with Kratos killing the boss in over-the-top and usually goretastic fashion.

to:

* The ''VideoGame/GodOfWarSeries'' ''VideoGame/GodOfWar'' series ''loves'' doing this with boss battles, with Kratos killing the boss in over-the-top and usually goretastic fashion.


--> '''Dagda:''' "Enough of this, kid. ''Put an end to him with your own two hands!''"

to:

--> '''Dagda:''' "Enough of this, kid. ''Put an end to him with your own two hands!''"hands!'' "
* VideoGame/Persona5
** [[spoiler:The final boss fight, when you bring his health all the way down, initially ends with Yaldabaoth [[OneHitKill wiping out your entire team with a single attack]], [[JustToyingWithThem revealing that he could have done that the entire time and that you hadnít even scratched him that entire time]]. However, when your party somehow manages to find the strength to stand, this [[ClapYourHandsIfYouBelieve inspires the common people to believe in you]]. Since the world was currently in a state of [[YourMindMakesItReal cognition-based reality]], their belief [[EleventhHourSuperpower unlocks Jokerís Ultimate Persona]], the demon Satanael, standing even taller than Yaldabaoth with a [[{{BFG}} very large gun]]. [[BoomHeadshot No need to explain any further]].]]


* Done with every boss in ''VideoGame/{{Bayonetta}}''. Bayonetta summons a giant demon to finish the bosses off.

to:

* Done with nearly every boss in ''VideoGame/{{Bayonetta}}''. The boss fight itself has Bayonetta summons weakening her massive Angelic/[[spoiler:Demonic]] foe, finishing off with a giant demon flashy sequence (often accompanied by ButtonMashing) to finish [[SummonBiggerFish summon a larger demon]] to destroy (and [[DraggedOffToHell drag away]]) the bosses off.boss.


* ''VideoGame/{{Iji}}'''s fight against Annihilator Iosa ends when you disable her nanoshield. Then (unless you were pacifist) Iji puts her gun at Iosa's head, the screen fades to black, and a shot is heard.

to:

* ''VideoGame/{{Iji}}'''s fight against Annihilator Iosa ends when you disable [[HollywoodHacking disable]] her nanoshield. Then (unless you were pacifist) [[NighInvulnerability nanoshield]], which is immediately followed by Iji puts putting her gun at to Iosa's head, head. What happens after that depends on which version of the screen fades game you're playing.
** In all versions up
to black, 1.5, there's a {{beat}}, followed by a gunshot and {{smash to black}}.
** Version 1.6 added the option for
a shot is heard.true {{pacifist run}}. If you've managed to get [[spoiler:Assassin Ansaksie]] on your side, then ''she's'' the one to deliver the final blow, allowing Iji to keep her kill counter at 0. Otherwise, the scene playes out the same as in previous versions.
** In Version 1.7, you actually have the option to kill Iosa or leave her alive. If you leave her alive, [[spoiler:she comes back during the ending cutscene and [[BittersweetEnding kills Iji]]]].


* In ''UFO Kamen Yakisoban: Kettler no Kuroi Inbou'', every BossBattle is followed by a cutscene in which Yakisoban unleashes his Noodle Attack.

to:

* In ''UFO Kamen Yakisoban: ''Advertising/UFOKamenYakisoban: Kettler no Kuroi Inbou'', every BossBattle is followed by a cutscene in which Yakisoban unleashes his Noodle Attack.


* Also subverted in the third ''VideoGame/MegaManZero'' game. The final boss seems to be fine after being defeated and knocks Zero down, but Zero gets some help and the player then receives control for one last unmissable attack.

to:

* Also subverted in the third ''VideoGame/MegaManZero'' game.''VideoGame/MegaManZero3''. The final boss seems to be fine after being defeated and knocks Zero down, but Zero gets some help and the player then receives control for one last unmissable attack.





* ''VideoGame/TheElderScrollsVSkyrim'' sometimes has randomly-triggered finishing move cutscenes when you defeat enemies; there are a number of different ones depending on how you did it (with a weapon, unarmed combat, ShieldBash, whatever). Originally, these were only available if you killed an enemy with a melee attack (because of the LudicrousGibs potential), but later patches added in coup de grâce cutscenes for bows (ArrowCam) and magical projectile attacks as well.

to:

* ''VideoGame/TheElderScrollsVSkyrim'' sometimes has randomly-triggered finishing move cutscenes when you defeat enemies; there are a number of different ones depending on how you did it (with a weapon, unarmed combat, ShieldBash, whatever). Originally, these were only available if you killed an enemy with a melee attack (because of the LudicrousGibs potential), but later patches added in coup de grâce cutscenes for bows (ArrowCam) and magical projectile attacks as well. [[HaveANiceDeath You can also be subject to these]]; a dragon for example will pick you and shake you like a terrier with a rat before tossing your lifeless body aside, game over.


* In ''VideoGame/DragonAgeOrigins'' the Bosses got one, this also randomly occurs after dealing the critical hit as sort of automated FinishingMove on smaller Mobs or a Boss recurring as normal Mob (like Ogres). A rather spectacular one happens occurs at the end of the fight with [[spoiler:the Archdemon]], wherein a character grabs a nearby fallen sword to finish it off in dramatic fashion. This can variably be the PC or various party members depending on how you handle a number of earlier story decisions. Potentially a CrowningMomentOfFunny if it happens to be your staff-wielding Mage of a Warden who is normally too physically weak to even ''equip'' a sword.

to:

* In ''VideoGame/DragonAgeOrigins'' the Bosses got one, this also randomly occurs after dealing the critical hit as sort of automated FinishingMove on smaller Mobs or a Boss recurring as normal Mob (like Ogres). A rather spectacular one happens occurs at the end of the fight with [[spoiler:the Archdemon]], wherein a character grabs a nearby fallen sword to finish it off in dramatic fashion. This can variably be the PC or various party members depending on how you handle a number of earlier story decisions. Potentially a CrowningMomentOfFunny SugarWiki/{{Funny Moment|s}} if it happens to be your staff-wielding Mage of a Warden who is normally too physically weak to even ''equip'' a sword.

Added DiffLines:

* In ''VideoGame/ScarfaceTheWorldIsYours'', brief cutscenes play to show that the player has killed [[spoiler: [[BigBadEnsemble Gaspar Gomez and Alejandro Sosa]]]]


* In ''VideoGame/{{Fable|I}}: The Lost Chapters'', if you take the evil path toward the ending of the game you end up fighting The Guildmaster, mentor and father figure of the series. After bashing your way through a deluge of guardsmen he confronts you with a cutscene asking you [[LastSecondChance one last time]] to take the good path, and allow him to teleport you to that quest, if you say no he starts to say something along the lines of [[IneffectualDeathThreats "Well, fine. But don't think you have me beat I still have a trick or--"]] you then brutally beat him to death in cut scene. That is basically the closest the game comes to a KickTheDog moment.
** [[AndThereWasMuchRejoicing Though the Guildmaster had become such an annoying presence by that point with his telepathic nagging that it may not be seen as such.]]
*** [[MostAnnoyingSound Your health is low! Do you have any potions, or food?]]

to:

* In ''VideoGame/{{Fable|I}}: The Lost Chapters'', if you take the evil path toward the ending of the game you end up fighting The Guildmaster, mentor and father figure of the series. After bashing your way through a deluge of guardsmen he confronts you with a cutscene asking you [[LastSecondChance one last time]] to take the good path, and allow him to teleport you to that quest, if you say no he starts to say something along the lines of [[IneffectualDeathThreats "Well, fine. But don't think you have me beat I still have a trick or--"]] you then brutally beat him to death in cut scene. That is basically the closest the game comes to a KickTheDog moment.\n** [[AndThereWasMuchRejoicing Though the Guildmaster had become such an annoying presence by that point with his telepathic nagging that it may not be seen as such.]]\n*** [[MostAnnoyingSound Your health is low! Do you have any potions, or food?]]


* NarutoShippudenUltimateNinjaStorm2 did this during every boss.

to:

* NarutoShippudenUltimateNinjaStorm2 ''VideoGame/NarutoShippudenUltimateNinjaStorm2'' did this during every boss.


* In ''VideoGame/DragonAgeOrigins'' the Bosses got one, this also randomly occurs after dealing the critical hit as sort of automated FinishingMove on smaller Mobs or a Boss recurring as normal Mob (like Ogres).
** A rather spectacular one happens occurs at the end of the fight with [[spoiler:the Archdemon]], wherein a character grabs a nearby fallen sword to finish it off in dramatic fashion. This can variably be the PC or various party members depending on how you handle a number of earlier story decisions. Potentially a CrowningMomentOfFunny if it happens to be your staff-wielding Mage of a Warden who is normally too physically weak to even ''equip'' a sword.

to:

* In ''VideoGame/DragonAgeOrigins'' the Bosses got one, this also randomly occurs after dealing the critical hit as sort of automated FinishingMove on smaller Mobs or a Boss recurring as normal Mob (like Ogres).
**
Ogres). A rather spectacular one happens occurs at the end of the fight with [[spoiler:the Archdemon]], wherein a character grabs a nearby fallen sword to finish it off in dramatic fashion. This can variably be the PC or various party members depending on how you handle a number of earlier story decisions. Potentially a CrowningMomentOfFunny if it happens to be your staff-wielding Mage of a Warden who is normally too physically weak to even ''equip'' a sword.



* In ''VideoGame/DeusExHumanRevolution'', the battle against [[spoiler: Jaron Namir]] concludes with Adam giving the boss an extremely satisfying haymaker to the jaw. A fitting payback for what the monster did to you early in the game.
** Even better in the vanilla version where due to a [[GoodBadBugs bug]] you could use an instant-takedown on [[spoiler: Jaron Namir]] during his boss-battle, [[https://www.youtube.com/watch?v=ks6I47DXmzI ending it instantly with a takedown cinematic]].

to:

* In ''VideoGame/DeusExHumanRevolution'', the battle against [[spoiler: Jaron Namir]] concludes with Adam giving the boss an extremely satisfying haymaker to the jaw. A fitting payback for what the monster did to you early in the game.
**
game. Even better in the vanilla version where due to a [[GoodBadBugs bug]] you could use an instant-takedown on [[spoiler: Jaron Namir]] during his boss-battle, [[https://www.youtube.com/watch?v=ks6I47DXmzI ending it instantly with a takedown cinematic]].

Showing 15 edit(s) of 154

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report