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%%* ''Anime/WonderEggPriority''

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%%* ''Anime/WonderEggPriority''* ''Anime/WonderEggPriority'' is about a group of teen girls who hunt monsters representing suicidal thoughts, representing their own personal growth and the development of more nuanced, supportive relationships.

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* ''Film/{{Thelma}}'': A horror-filled version. Thelma leaves home for university, the first time she's out of her strict Christian parents' supervision, doing more adult things such as going to parties, drinking and becoming involved with another girl (against their beliefs). Along with that however she's coming to show extreme {{psychic powers}}, which Thelma cannot control at first. Breaking out into her own person (for better or worse), accepting her own sexuality and controlling these powers are main intertwined themes.


* The entirety of ''VideoGame/TheWalkingDead'' can be seen as one for Clementine. In the [[VideoGame/TheWalkingDeadSeasonOne first season]] she's just a normal 8-year old girl, who learns the basics of survival in the post apocaliptic world, like who to trust, how to scavenge for food, how to use a gun etc. In [[VideoGame/TheWalkingDeadSeasonTwo season two]], Clem is now 11 and also the PlayerCharacter. She's more capable than before, but still requires help from adults around her, despite being WiseBeyondTheirYears. At the end of the season, she becomes [[spoiler:fully responsible for someone else for the first time: she starts taking care of [=AJ=], the newborn son of a deceased couple who used to be members of her group]]. Come [[VideoGame/TheWalkingDeadSeasonThree the third season]], and Clementine is now a 13-yer old cynical [[TheGunslinger gunslinger]], fully capable of living and surviving on her own. After constant disapointments from other people, Clem decided that she prefers to live by herself. As the season progresses, she befriends [[PlayerCharacter Javier]] and his family, convincing her that living as a loner won't get her anywhere. Finally, in [[VideoGame/TheWalkingDeadSeasonFour the final season]], Clem is now a mature 16-year old, who becomes [[spoiler:a leader of an entire community of teens and kids, is tasked with teaching [=AJ=] morality and living in a group.]]

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* The entirety of ''VideoGame/TheWalkingDead'' can be seen as one for Clementine. In the [[VideoGame/TheWalkingDeadSeasonOne first season]] she's just a normal 8-year old girl, who learns the basics of survival in the post apocaliptic world, like who to trust, how to scavenge for food, how to use a gun etc. In [[VideoGame/TheWalkingDeadSeasonTwo season two]], Clem is now 11 and also the PlayerCharacter. She's more capable than before, but still requires help from adults around her, despite being WiseBeyondTheirYears. At the end of the season, she becomes [[spoiler:fully responsible for someone else for the first time: she starts taking care of [=AJ=], the newborn son of a deceased couple who used to be members of her group]]. Come [[VideoGame/TheWalkingDeadSeasonThree the third season]], and Clementine is now a 13-yer 13-year old cynical [[TheGunslinger gunslinger]], fully capable of living and surviving on her own. After constant disapointments from other people, Clem decided that she prefers to live by herself. As the season progresses, she befriends [[PlayerCharacter Javier]] and his family, convincing her that living as a loner won't get her anywhere. Finally, in [[VideoGame/TheWalkingDeadSeasonFour the final season]], Clem is now a mature 16-year old, who becomes [[spoiler:a leader of an entire community of teens and kids, is tasked with teaching [=AJ=] morality and living in a group.]] ]]

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* The entirety of ''VideoGame/TheWalkingDead'' can be seen as one for Clementine. In the [[VideoGame/TheWalkingDeadSeasonOne first season]] she's just a normal 8-year old girl, who learns the basics of survival in the post apocaliptic world, like who to trust, how to scavenge for food, how to use a gun etc. In [[VideoGame/TheWalkingDeadSeasonTwo season two]], Clem is now 11 and also the PlayerCharacter. She's more capable than before, but still requires help from adults around her, despite being WiseBeyondTheirYears. At the end of the season, she becomes [[spoiler:fully responsible for someone else for the first time: she starts taking care of [=AJ=], the newborn son of a deceased couple who used to be members of her group]]. Come [[VideoGame/TheWalkingDeadSeasonThree the third season]], and Clementine is now a 13-yer old cynical [[TheGunslinger gunslinger]], fully capable of living and surviving on her own. After constant disapointments from other people, Clem decided that she prefers to live by herself. As the season progresses, she befriends [[PlayerCharacter Javier]] and his family, convincing her that living as a loner won't get her anywhere. Finally, in [[VideoGame/TheWalkingDeadSeasonFour the final season]], Clem is now a mature 16-year old, who becomes [[spoiler:a leader of an entire community of teens and kids, is tasked with teaching [=AJ=] morality and living in a group.]]


* [[Myth/ClassicalMythology Persephone’s myth]] is sometimes interpreted as a story of moving from girlhood to womanhood. Persephone leaves her motherís side (whether unwillingly or not, it depends on the version) and takes on new responsibilities as a wife and Queen of the Underworld. The Eavan Boland poem 'Pomegranate' uses the myth as an allegory for a mother learning to let go of her daughter - and it ends with the mother willingly giving her daughter the pomegranate to eat[[note]]Persephone has to spend a month in the Underworld for every pomegranate seed she ate while captive: in some versions she's forced or tricked into it, in others she does it willingly to prove that she's willing to stay in the Underworld[[/note]].

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* [[Myth/ClassicalMythology Myth/ClassicalMythology: Persephone’s myth]] myth is sometimes interpreted as a story of moving from girlhood to womanhood. Persephone leaves her motherís side (whether unwillingly or not, it depends on the version) and takes on new responsibilities as a wife and Queen of the Underworld. The Eavan Boland poem 'Pomegranate' uses the myth as an allegory for a mother learning to let go of her daughter - and it ends with the mother willingly giving her daughter the pomegranate to eat[[note]]Persephone has to spend a month in the Underworld for every pomegranate seed she ate while captive: in some versions she's forced or tricked into it, in others she does it willingly to prove that she's willing to stay in the Underworld[[/note]].


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* The story of ''VideoGame/DragonQuestV'' is a 'bildungsroman' revolving around the growth of the Silent Protagonist from a newborn to a boy, from a boy to a man, and from a man to a father.


* The ''Fanfic/LegacySeries'' is an ''Series/{{Arrow}}'' NextGenFic that focuses on Oliver and Felicity's son Jonathan as he takes up his father's bow and becomes the hero of his own story.

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* The ''Fanfic/LegacySeries'' is an ''Series/{{Arrow}}'' NextGenFic SpinOffspring fic that focuses on Oliver and Felicity's son Jonathan as he takes up his father's bow and becomes the hero of his own story.

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%%* ''Infini-T Force''
%%* ''Anime/WonderEggPriority''


* [[InnocenceLost A loss of innocence]]: Things truly get worse before they get better for the character as the story fully breaks the character's comfortable yet fractured and stagnant lifestyle. The character's mental health is pushed to its breaking point but it is eventually reset and healing by the end of the story. It is important that the character is still dealing with the traumas of their story, i.e. death of a loved one, injustice, etc.

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* [[InnocenceLost A loss of innocence]]: Things truly get worse before they to get better for the character as the story fully breaks the character's comfortable yet fractured and stagnant lifestyle. The character's mental health is pushed to its breaking point but it is eventually reset and healing by the end of the story. It is important that the character is still dealing with the traumas of their story, i.e. death of a loved one, injustice, etc.



* BreakTheBadass: Forcing an action hero to confront the emotional and psychological baggage they left behind on their adventures. The story also forces them to confront the truth behind the myth by making them question their faith in tradition and become self-aware of their own actions.

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* BreakTheBadass: Forcing an action hero to confront the emotional and psychological baggage they left behind on their adventures. The story also forces them to confront the truth behind the myth by making them question adventures, baggage that has stunted their faith in tradition psychological growth and become self-aware of their own actions.
overall maturity.


* [[LossofIdentity Identity]]: Metaphorically speaking, it's losing the nativity of childhood, addressing the consequences of childhood decisions, and the character dissociating themselves from their childhood self. In literal cases, it could be getting a tattoo for the first time, [[ImportantHaircut changing hairstyles]], and going into new territory (new job, apprenticeship, new country, etc.). In the simplest form, it's a struggle between [[QuestForIdentity self-identification]] and [[BeneathTheMask addressing who the character ''really'' is]].

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* [[LossofIdentity Identity]]: Metaphorically speaking, it's losing the nativity of childhood, addressing reflecting on the consequences of childhood decisions, choices made in their childhood, and the character dissociating themselves maturing from their childhood self.bad habits. In literal cases, it could be getting a tattoo for the first time, [[ImportantHaircut changing hairstyles]], and going into new territory (new job, apprenticeship, new country, etc.). In the simplest form, it's self-awareness and a struggle between [[QuestForIdentity self-identification]] and [[BeneathTheMask addressing who the character ''really'' is]].



* BreakTheBadass: Forcing an action hero to confront the emotional and psychological baggage they left behind on their adventures. The story also forces them to confront the truth behind the myth by making them question their faith in tradition and what can be classed as toxic masculinity.

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* BreakTheBadass: Forcing an action hero to confront the emotional and psychological baggage they left behind on their adventures. The story also forces them to confront the truth behind the myth by making them question their faith in tradition and what can be classed as toxic masculinity.
become self-aware of their own actions.


* [[InnocenceLost A loss of innocence]]: Things truly get worse before they get better for the character as the story fully breaks the character's comfortable yet fractured and stagnant lifestyle. The character's mental health is pushed to its breaking point but it is eventually reset and healing by the end of the story. It is important that the character is still dealing with the conclusion of their story, i.e. death of a loved one, injustice, etc.

to:

* [[InnocenceLost A loss of innocence]]: Things truly get worse before they get better for the character as the story fully breaks the character's comfortable yet fractured and stagnant lifestyle. The character's mental health is pushed to its breaking point but it is eventually reset and healing by the end of the story. It is important that the character is still dealing with the conclusion traumas of their story, i.e. death of a loved one, injustice, etc.


* BreakTheBadass: Forcing an action hero to confront the emotional and psychological baggage they left behind on their adventures.

to:

* BreakTheBadass: Forcing an action hero to confront the emotional and psychological baggage they left behind on their adventures.
adventures. The story also forces them to confront the truth behind the myth by making them question their faith in tradition and what can be classed as toxic masculinity.



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* BreakTheBadass: Forcing an action hero to confront the emotional and psychological baggage they left behind on their adventures.


* [[InnocenceLost A loss of innocence]]; a character becomes [[FreudianExcuseIsNoExcuse self-conscious of their own actions]] or they realise the company they keep is [[PoisonousFriend toxic and harmful]]. In other cases; they learn that the things they used to enjoy aren't as innocent as they once thought. Sometimes it means abandoning [[RousseauWasRight the morals they grew with]] because [[TheFarmerAndTheViper they no longer apply in the same way to adulthood]].
* Identity; whether it means following tradition to its full capacity or defying tradition so they can succeed in their own way. It also comes with a sense of responsibility, as they end up realising that they have to cut out negativity for the good of their own wellbeing or realising they can no longer connect with childhood friends in the same way as they did as kids.

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* [[InnocenceLost A loss of innocence]]; a innocence]]: Things truly get worse before they get better for the character becomes [[FreudianExcuseIsNoExcuse self-conscious as the story fully breaks the character's comfortable yet fractured and stagnant lifestyle. The character's mental health is pushed to its breaking point but it is eventually reset and healing by the end of the story. It is important that the character is still dealing with the conclusion of their own actions]] or they realise story, i.e. death of a loved one, injustice, etc.
* [[LossofIdentity Identity]]: Metaphorically speaking, it's losing
the company they keep is [[PoisonousFriend toxic and harmful]]. In other cases; they learn that nativity of childhood, addressing the things they used to enjoy aren't as innocent as they once thought. Sometimes it means abandoning [[RousseauWasRight the morals they grew with]] because [[TheFarmerAndTheViper they no longer apply in the same way to adulthood]].
* Identity; whether it means following tradition to its full capacity or defying tradition so they can succeed in their own way. It also comes with a sense
consequences of responsibility, as they end up realising that they have to cut out negativity for the good of their own wellbeing or realising they can no longer connect with childhood friends in decisions, and the same way as they did as kids.character dissociating themselves from their childhood self. In literal cases, it could be getting a tattoo for the first time, [[ImportantHaircut changing hairstyles]], and going into new territory (new job, apprenticeship, new country, etc.). In the simplest form, it's a struggle between [[QuestForIdentity self-identification]] and [[BeneathTheMask addressing who the character ''really'' is]].


* The ''Film/IronMan'' movie is basically about Tony Stark going from an extremely rich manchild to an extremely rich man. By building a robot suit and fighting crime.

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* The ''Film/IronMan'' ''Film/IronMan1'' movie is basically about Tony Stark going from an extremely rich manchild to an extremely rich man. By building a robot suit and fighting crime.


[[folder:Web Original]]
* ''Literature/{{Touch}}'': A story focusing on the recovery of an adolescent from severe trauma. For bonus points, it takes place during a time when his parents are struggling to cope, the world is under attack from space wizards, and he may or may not be learning he's gay. It's a coming of age jamboree.
[[/folder]]

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