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* A key element of ''Franchise/{{Pokemon}}''. Poké Balls, roughly the size of a baseball or a hand grenade, [[BiggerOnTheInside can fit a 40' long whale or an 11' long, 2094 lb. dinosaur/earth god without changing size or weight whatsoever.]] They hinge open when capturing or releasing a Pokemon, but they don't change otherwise. It's even crazier in the anime, where they can shrink down to the size of a large marble until needed. This is [[JustifiedTrope Justified]], because the Pokémon get turned into a compressed energy state. This explains why they can be stored in this way for years (James' Carnivine was stored in its ball since he was a child) and has suffer no ill effects.

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* A key element of ''Franchise/{{Pokemon}}''. Poké Balls, roughly the size of a baseball or a hand grenade, [[BiggerOnTheInside can fit a 40' long whale or an 11' long, 2094 lb. dinosaur/earth god without changing size or weight whatsoever.]] They hinge open when capturing or releasing a Pokemon, but they don't change otherwise. It's even crazier in the anime, where they can shrink down to the size of a large marble until needed. This is [[JustifiedTrope Justified]], because the Pokémon get turned into a compressed energy state. This explains why they can be stored in this way for years (James' Carnivine was stored in its ball since he was a child) and has suffer no ill effects.

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* In the class trip arc of ''Manga/MonthlyGirlsNozakiKun'', Sakura and Seo are coming back from the bath when they see Nozaki talking to someone under a futon. They watch a girl crawl out...[[https://cm.blazefast.co/86/1d/861da6c02cde3891bd327f357e2d3d99.jpg followed by four more]].



* In the class trip arc of ''Manga/MonthlyGirlsNozakiKun'', Sakura and Seo are coming back from the bath when they see Nozaki talking to someone under a futon. They watch a girl crawl out...[[https://cm.blazefast.co/86/1d/861da6c02cde3891bd327f357e2d3d99.jpg followed by four more]].



* In "Franchise/{{Superman}} & Franchise/{{Batman}} vs Franchise/{{Alien}}s & Franchise/{{Predator}}", Superman brings his Fortress of Solitude to a volcano to evacuate the Aliens and Predators who have been stranded there for thousands of years, along with the Predator ship. On the outside the fortress is roughly 4 meters in diameter and spherical, but the inside is an entire dead universe he is free to decorate as he chooses.

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* In "Franchise/{{Superman}} ''Franchise/{{Superman}} & Franchise/{{Batman}} vs Franchise/{{Alien}}s & Franchise/{{Predator}}", Franchise/{{Predator}}'', Superman brings his Fortress of Solitude to a volcano to evacuate the Aliens and Predators who have been stranded there for thousands of years, along with the Predator ship. On the outside the fortress is roughly 4 meters in diameter and spherical, but the inside is an entire dead universe he is free to decorate as he chooses.



* In Jim Davis's ''ComicStrip/USAcres'' [[note]]later adapted as segments of the animated ''WesternAnimation/GarfieldAndFriends'' show[[/note]], one-off mentions of things like his TV show add up to make the inside of Sheldon's eggshell downright palatial. No wonder he doesn't want to fully hatch. His feet are also always sticking out of the bottom. That alone makes it probably the most unusual example on this page by a wide margin!

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* In Jim Davis's ''ComicStrip/USAcres'' [[note]]later adapted as segments {{Subverted}} in ''ComicStrip/BeetleBailey''. The General thinks he's going nuts when he sees a number of men climbing out of a trash can, but it turns out to be the animated ''WesternAnimation/GarfieldAndFriends'' show[[/note]], one-off mentions disguised entrance of a new underground shelter.
* A recurring gag in ''ComicStrip/FunkyWinkerbean'' involved Funky doing
things like his TV show add up to make the inside of Sheldon's eggshell downright palatial. No wonder he doesn't want to fully hatch. His feet are also always sticking out of the bottom. That alone makes it probably the most unusual example his locker that should have been impossible, like roasting hot dogs on this page by a wide margin!fire.



* A recurring gag in ''ComicStrip/FunkyWinkerbean'' involved Funky doing things inside his locker that should have been impossible, like roasting hot dogs on a fire.
* {{Subverted}} in ''ComicStrip/BeetleBailey''. The General thinks he's going nuts when he sees a number of men climbing out of a trash can, but it turns out to be the disguised entrance of a new underground shelter.

to:

* A recurring gag in ''ComicStrip/FunkyWinkerbean'' involved Funky doing In Jim Davis's ''ComicStrip/USAcres'' [[note]]later adapted as segments of the animated ''WesternAnimation/GarfieldAndFriends'' show[[/note]], one-off mentions of things like his TV show add up to make the inside his locker that should have been impossible, like roasting hot dogs on a fire.
* {{Subverted}} in ''ComicStrip/BeetleBailey''. The General thinks he's going nuts when
of Sheldon's eggshell downright palatial. No wonder he sees a number of men climbing doesn't want to fully hatch. His feet are also always sticking out of a trash can, but it turns out to be the disguised entrance of bottom. That alone makes it probably the most unusual example on this page by a new underground shelter.wide margin!



* ''Fanfic/KingdomHeartsPsiTheSeekerOfDarkness'': In ''[[https://archiveofourown.org/works/20266243/chapters/48968003 Princess of Destiny]]'', Sora's hood apparently functions like this when Jiminy Cricket is inside it, with Ventus finding out that he has a pool table among other things.



* ''Fanfic/KingdomHeartsPsiTheSeekerOfDarkness'': In ''[[https://archiveofourown.org/works/20266243/chapters/48968003 Princess of Destiny]]'', Sora's hood apparently functions like this when Jiminy Cricket is inside it, with Ventus finding out that he has a pool table among other things.



[[folder:Films -- Animated]]

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[[folder:Films [[folder:Film -- Animated]]



[[folder:Films -- Live-Action]]
* ''Film/ResidentEvilExtinction'' From a steel freight crate seven by fifteen feet, that is open and partially empty (the view fades to an ominous jet black), dozens of zombies come running out. The scene and the zombiestream lasts for several minutes.
* ''Film/JesusChristVampireHunter''. Jesus gets in a fist fight ([[BigLippedAlligatorMoment for no apparent reason]]) with a group of [[FlatEarthAtheist atheists]] who pour out of a compact car. Six at a time. In six waves.
* In ''Film/MontyPythonsTheMeaningOfLife'', over eighty children of all ages come out of a small apartment in one continuous cut. Of course it's all the more impressive how they all must have come out of the same mother...
* In ''Film/MontyPythonsLifeOfBrian'', a group of few dozen Roman soldiers are inspecting an apartment so small it couldn't possibly fit half of the group in. And still they manage not to find any of the dozen Jewish revolutionaries hidden inside the place. Not even after re-checking.

to:

[[folder:Films [[folder:Film -- Live-Action]]
* ''Film/ResidentEvilExtinction'' From a steel freight crate seven by fifteen feet, that is open and partially empty (the view fades to an ominous jet black), dozens of zombies come running out. The scene and the zombiestream lasts for several minutes.
* ''Film/JesusChristVampireHunter''. Jesus gets in a fist fight ([[BigLippedAlligatorMoment for no apparent reason]]) with a group of [[FlatEarthAtheist atheists]] who pour out of a compact car. Six at a time. In six waves.
* In ''Film/MontyPythonsTheMeaningOfLife'', over eighty children of all ages come out of a small apartment in one continuous cut. Of course it's all the more impressive how they all must have come out of the same mother...
* In ''Film/MontyPythonsLifeOfBrian'', a group of few dozen Roman soldiers are inspecting an apartment so small it couldn't possibly fit half of the group in. And still they manage not to find any of the dozen Jewish revolutionaries hidden inside the place. Not even after re-checking.
Live-Action]]



* ''Film/JesusChristVampireHunter''. Jesus gets in a fist fight ([[BigLippedAlligatorMoment for no apparent reason]]) with a group of [[FlatEarthAtheist atheists]] who pour out of a compact car. Six at a time. In six waves.
* In ''Film/MontyPythonsLifeOfBrian'', a group of few dozen Roman soldiers are inspecting an apartment so small it couldn't possibly fit half of the group in. And still they manage not to find any of the dozen Jewish revolutionaries hidden inside the place. Not even after re-checking.
* In ''Film/MontyPythonsTheMeaningOfLife'', over eighty children of all ages come out of a small apartment in one continuous cut. Of course it's all the more impressive how they all must have come out of the same mother...
* ''Film/ResidentEvilExtinction'' From a steel freight crate seven by fifteen feet, that is open and partially empty (the view fades to an ominous jet black), dozens of zombies come running out. The scene and the zombiestream lasts for several minutes.



* Death's house in the ''Literature/{{Discworld}}'' series, from the outside it looks fairly normal, if a bit morbid, but inside... Death's study is reckoned to be about a mile square, and it apparently isn't the biggest room. This has as much to do with Death just not understanding physics as anything else. In the land his house occupies, the ominous mountains in the distance are actually fairly close to the house; they simply look far away because they're literally blurry, which is all Death really cares about.



* Death's house in the ''Literature/{{Discworld}}'' series, from the outside it looks fairly normal, if a bit morbid, but inside... Death's study is reckoned to be about a mile square, and it apparently isn't the biggest room. This has as much to do with Death just not understanding physics as anything else. In the land his house occupies, the ominous mountains in the distance are actually fairly close to the house; they simply look far away because they're literally blurry, which is all Death really cares about.



* ''Series/DoctorWho'' has the TARDIS, which is the trope namer for BiggerOnTheInside, but there have been numerous cases of areas mentioned but never seen. For example, it has a library, and a swimming pool (which once fell into the library when the TARDIS landed on its side), and even ''hallways'', many of which are apparently past incarnations of it that came with each regeneration. The swimming pool was also seen in the Fourth Doctor's era, when the Doctor and co are chased through the ship by Sontarans.
** The TARDIS also appeared on a ''Doctor Who'' themed episode of ''Series/NeverMindTheBuzzcocks'' (hosted by Creator/DavidTennant), where it manifested this trope. Contestants could ask the TARDIS for help on the Intros round; this help was in the form of an Ood for one team and a ''twenty piece marching band'' for the other.
* ''Series/TheGoodies'' episode about the Rolf Harris plague has a take-off of the Pied Piper of Hamilton, which includes the Rolf Harris "[[HarsherInHindsight attacking the babies in their cradles]]". Later when the Goodies draw them out of the city by playing "Waltzing Matilda" on didgeridoos, an endless stream of Rolfs are seen clambering out of the one baby carriage.



* ''Series/TheGoodies'' episode about the Rolf Harris plague has a take-off of the Pied Piper of Hamilton, which includes the Rolf Harris "[[HarsherInHindsight attacking the babies in their cradles]]". Later when the Goodies draw them out of the city by playing "Waltzing Matilda" on didgeridoos, an endless stream of Rolfs are seen clambering out of the one baby carriage.
* Played with on the ''SCTV'' "Fishin' Musician" segment - host John Candy and musical guests The Tubes are seen on a typical 16mm 'outdoors show' film leaving a little cabin; Candy narrates "There's that lodge we stayed at there, it looks small there, but it goes down four hundred feet, sleeps eight hundred..."



* ''Series/DoctorWho'' has the TARDIS, which is the trope namer for BiggerOnTheInside, but there have been numerous cases of areas mentioned but never seen. For example, it has a library, and a swimming pool (which once fell into the library when the TARDIS landed on its side), and even ''hallways'', many of which are apparently past incarnations of it that came with each regeneration. The swimming pool was also seen in the Fourth Doctor's era, when the Doctor and co are chased through the ship by Sontarans.
** The TARDIS also appeared on a ''Doctor Who'' themed episode of ''Series/NeverMindTheBuzzcocks'' (hosted by Creator/DavidTennant), where it manifested this trope. Contestants could ask the TARDIS for help on the Intros round; this help was in the form of an Ood for one team and a ''twenty piece marching band'' for the other.

to:

* ''Series/DoctorWho'' Played with on the ''Series/{{SCTV}}'' "Fishin' Musician" segment - host John Candy and musical guests The Tubes are seen on a typical 16mm 'outdoors show' film leaving a little cabin; Candy narrates "There's that lodge we stayed at there, it looks small there, but it goes down four hundred feet, sleeps eight hundred..."
* On ''Series/SesameStreet'', Oscar the Grouch
has the TARDIS, which is the trope namer for BiggerOnTheInside, but there have been numerous cases of areas mentioned but never seen. For example, it has a library, and at least one elephant living in his trash can. And a swimming pool (which pool. And even Mr. Snuffleupagus himself once fell into payed the library when grouch a visit - his snuffle was seen first coming out as he was leaving the TARDIS landed on its side), and even ''hallways'', many of which are apparently past incarnations trash can (and after ''five kids'' came out of it that came with each regeneration. The swimming pool was also seen in the Fourth Doctor's era, when the Doctor and co are chased through the ship by Sontarans.
** The TARDIS also appeared on a ''Doctor Who'' themed episode of ''Series/NeverMindTheBuzzcocks'' (hosted by Creator/DavidTennant), where it manifested this trope. Contestants could ask the TARDIS for help on the Intros round; this help was in the form of an Ood for one team and a ''twenty piece marching band'' for the other.
first!).



[[folder:Puppet Shows]]
* On ''Series/SesameStreet'', Oscar the Grouch has at least one elephant living in his trash can. And a swimming pool. And even Mr. Snuffleupagus himself once payed the grouch a visit - his snuffle was seen first coming out as he was leaving the trash can (and after ''five kids'' came out of it first!).
[[/folder]]



* Every strategy game ever.
** VideoGame/TotalAnnihilation and SpiritualSuccessor ''VideoGame/SupremeCommander'' are notable aversions, you can actually see the units being produced in a properly-scaled building and they have to clear the production platform before the next one can start. It's especially notable with certain giant units: Total Annihilation's Krogath was so big it needed it's own specialized factory to produce, and Supreme Commander's "experimental" tire units are so big they're placed and constructed like buildings.
** Zigzagged in ''VideoGame/StarCraft'', due largely to UnitsNotToScale: the sprite for a Terran siege tank is roughly the same size as a dropship, but the dropship can fit two. On the other hand, the bunker seems big enough to fit four infantry.
** ''VideoGame/CommandAndConquerRenegade'' played with this. In the single player campaign the surface buildings from the RTS game are clearly too small, but only because they're just the entrance to sprawling underground complexes. Then in multiplayer the same buildings consist of one or two small rooms.
* Can happen in ''VideoGame/Left4Dead'' and its sequel thanks to the algorithms of the AI Director. When a random horde spawns to charge the players they'll all spawn in the same area, usually just out of sight of the survivors. This occasionally leads to comical clown car circumstances, where 30 zombies come charging out of a ''single bathroom stall''. The best examples are closets and small rooms that you ''just'' cleared and walked out of literally 5 seconds ago. Where were they all hiding? It's entirely possible for a horde to spawn behind and come piling out from behind a small stack of boxes.

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* Every strategy game ever.
''VideoGame/AceCombat'' games have from time to time bases that can keep spawning enemies until destroyed.
** VideoGame/TotalAnnihilation Seen most prominently in ''5'' Where the Scinfaxi/Hrimfaxi spawn VTOL and SpiritualSuccessor ''VideoGame/SupremeCommander'' are notable aversions, you can actually see the units STOL / Drone Aircraft from them despite them being produced in a properly-scaled building (granted, extremely large) ICBM carrying ''submarines''. Also the penultimate mission, which begins right after the Aircraft Carrier Kestrel (which has been your team's base for majority of recent missions) is starting to sink, and they have to clear the production platform before the next one crew says you and your squadron can start. It's especially notable launch with certain giant units: Total Annihilation's Krogath was so big it needed it's own specialized factory to produce, and Supreme Commander's "experimental" tire units are so big they're placed and constructed like buildings.
** Zigzagged in ''VideoGame/StarCraft'', due largely to UnitsNotToScale: the sprite for a Terran siege tank is roughly the same size as a dropship, but the dropship can fit two. On the other hand, the bunker seems big enough to fit four infantry.
** ''VideoGame/CommandAndConquerRenegade'' played with this. In the single player campaign the surface buildings from the RTS game are clearly too small, but only because they're just the entrance to sprawling underground complexes. Then in multiplayer the same buildings consist of one or two small rooms.
* Can happen in ''VideoGame/Left4Dead'' and its sequel thanks to the algorithms of the AI Director. When a random horde spawns to charge the players they'll all spawn in the same area, usually just out of sight of the survivors. This occasionally leads to comical clown car circumstances, where 30 zombies come charging out of a ''single bathroom stall''. The best examples are closets and small rooms
ANY aircraft that you ''just'' cleared had purchased, not just carrier based aircraft. And the player can potentially have over 200+ Aircraft total for them and walked out their squadron.
** ''1'' (known originally as ''Air Combat''), ''Zero'', ''X'', ''X2[=/=]Joint Assault'' and ''6'' gives us '''Airborne Fortresses[=/=]Bombers[=/=]Carriers''' that have a number
of literally 5 seconds ago. Escort Fighter squadrons on board that can launch from them that you have to destroy. And despite their ungodly sizes, laws of physics defying sizes there is still no way to justify having as many aircraft, in combination to their bomb bays, missile launchers, AA guns, and super weapons which include [=ICBMs=] with essentially a non-nuclear FantasticNuke, and even exotic things such as a "Shockwave Cannon" and lasers. Where were they all hiding? It's entirely is it even possible to fit enough hanger space, munitions, fuel, etc for a horde to spawn behind and come piling out from behind a small stack of boxes.these escorts?



* A key element of Franchise/{{Pokemon}}. Poké Balls, roughly the size of a baseball or a hand grenade, [[BiggerOnTheInside can fit a 40' long whale or an 11' long, 2094 lb. dinosaur/earth god without changing size or weight whatsoever.]] They hinge open when capturing or releasing a Pokemon, but they don't change otherwise. It's even crazier in the anime, where they can shrink down to the size of a large marble until needed. This is [[JustifiedTrope Justified]], because the Pokémon get turned into a compressed energy state. This explains why they can be stored in this way for years (James' Carnivine was stored in its ball since he was a child) and has suffer no ill effects.

to:

* A key element of Franchise/{{Pokemon}}. Poké Balls, roughly the size of a baseball or a hand grenade, [[BiggerOnTheInside can fit a 40' long whale or an 11' long, 2094 lb. dinosaur/earth god without changing size or weight whatsoever.]] They hinge open when capturing or releasing a Pokemon, but they don't change otherwise. It's even crazier Some levels in the anime, where they can shrink ''VideoGame/CallOfDuty'' games have RespawningEnemies spawn from implausibly small rooms or buildings.
* ''VideoGame/CommandAndConquerRenegade'' played with this. In the single player campaign the surface buildings from the RTS game are clearly too small, but only because they're just the entrance to sprawling underground complexes. Then in multiplayer the same buildings consist of one or two small rooms.
* ''VideoGame/DawnOfWar'': Units in transports or bunkers take up the same space regardless of whether they're at full strength or
down to the size last man. Thus you can have a single Chimera transport unload upwards of fifty soldiers in one go, while an Imperial Headquarters's guns are just as efficiently manned by the aforementioned 50+ soldiers or just any three people hanging around (including their WorkerUnits). Imperial Guard buildings are all part of a large marble TunnelNetwork, so you can send any squad bunkered in one building to another after a delay, though the number of squads that can be removed at once is limited.
* The first boss of the old arcade game, ''VideoGame/{{Devastators}}'' is an APC with three exits releasing streams and streams of enemy grunts
until needed. you destroy it.
* ''VideoGame/Fallout4'': An unskippable moment shows you a closeup view of the Headquarters of the Brotherhood of Steel. It's quite small. It holds unlimited people and helicopters, depending on how you play the game.
* Breeding pens in ''VideoGame/{{Farmville}}'' can hold up to 40 animals when fully expanded.
This is [[JustifiedTrope Justified]], because the Pokémon get turned into a compressed energy state. This explains why they reasonable for rabbits and other small creatures, but gets ridiculous with horse paddocks, cattle yards, and especially zoos, which can be stored in this way for years (James' Carnivine was stored in its ball since he was a child) and has suffer no ill effects.stuffed full of 40 elephants.



* ''VideoGame/AceCombat'' games have from time to time bases that can keep spawning enemies until destroyed.
** Seen most prominently in ''5'' Where the Scinfaxi/Hrimfaxi spawn VTOL and STOL / Drone Aircraft from them despite them being (granted, extremely large) ICBM carrying ''submarines''. Also the penultimate mission, which begins right after the Aircraft Carrier Kestrel (which has been your team's base for majority of recent missions) is starting to sink, and the crew says you and your squadron can launch with ANY aircraft that you had purchased, not just carrier based aircraft. And the player can potentially have over 200+ Aircraft total for them and their squadron.
** ''1'' (known originally as ''Air Combat''), ''Zero'', ''X'', ''X2[=/=]Joint Assault'' and ''6'' gives us '''Airborne Fortresses[=/=]Bombers[=/=]Carriers''' that have a number of Escort Fighter squadrons on board that can launch from them that you have to destroy. And despite their ungodly sizes, laws of physics defying sizes there is still no way to justify having as many aircraft, in combination to their bomb bays, missile launchers, AA guns, and super weapons which include [=ICBMs=] with essentially a non-nuclear FantasticNuke, and even exotic things such as a "Shockwave Cannon" and lasers. Where is it even possible to fit enough hanger space, munitions, fuel, etc for these escorts?
* In ''VideoGame/MachinesWiredForWar'', units can be significantly too large to fit inside the building that created them and transport unit can carry units larger themselves inside them. This is partially justified by teleporting technology.
* ''VideoGame/StarRuler'' has Quantum Space Compressors allowing you to do this. At high levels of Spatial Dynamics research, it gets... [[https://www.youtube.com/watch?v=0rjwZPRnv08 impressive.]] Even without them you can build ships or stations bigger than the constructor used.
* Breeding pens in ''VideoGame/{{Farmville}}'' can hold up to 40 animals when fully expanded. This is reasonable for rabbits and other small creatures, but gets ridiculous with horse paddocks, cattle yards, and especially zoos, which can be stuffed full of 40 elephants.

to:

* ''VideoGame/AceCombat'' games have from time to time bases that can keep spawning enemies until destroyed.
** Seen most prominently
Averted in ''5'' Where the Scinfaxi/Hrimfaxi spawn VTOL and STOL / Drone Aircraft from them despite them being (granted, extremely large) ICBM carrying ''submarines''. Also the penultimate mission, which begins right after the Aircraft Carrier Kestrel (which ''VideoGame/GoldenEye1997'', where each stage has been your team's base for majority of recent missions) is starting to sink, and the crew says you and your squadron can launch with ANY aircraft that you had purchased, not just carrier based aircraft. And the player can potentially have over 200+ Aircraft total for them and their squadron.
** ''1'' (known originally as ''Air Combat''), ''Zero'', ''X'', ''X2[=/=]Joint Assault'' and ''6'' gives us '''Airborne Fortresses[=/=]Bombers[=/=]Carriers''' that have
a set number of Escort Fighter squadrons enemies. A common tactic on board that can launch from them that you have to destroy. And despite their ungodly sizes, laws of physics defying sizes there is still no way to justify having as many aircraft, in combination to their bomb bays, missile launchers, AA guns, and super weapons which include [=ICBMs=] with essentially a non-nuclear FantasticNuke, and even exotic things such as a "Shockwave Cannon" and lasers. Where is it even possible to fit enough hanger space, munitions, fuel, etc for these escorts?
* In ''VideoGame/MachinesWiredForWar'', units can be significantly too large to fit inside the building that created them and transport unit can carry units larger themselves inside them. This is partially justified by teleporting technology.
* ''VideoGame/StarRuler'' has Quantum Space Compressors allowing you to do this. At high
levels of Spatial Dynamics research, it gets... [[https://www.youtube.com/watch?v=0rjwZPRnv08 impressive.]] Even without them you can build ships or stations bigger than the constructor used.
* Breeding pens in ''VideoGame/{{Farmville}}'' can hold up to 40 animals when fully expanded. This is reasonable for rabbits and other small creatures, but gets ridiculous
with horse paddocks, cattle yards, Natalya is to clear out the stage first due to her rather suicidal habit of running right between you and especially zoos, which can be stuffed full of 40 elephants.the enemies.



* Most {{space station}}s in the ''[[VideoGame/{{X}} X-Universe]]'' series dock ships on external berths, which avert the trope. But some stations can dock ships up to heavy fighter size internally (and certain shipyards can do the same with ships of up to corvette and freighter size). There is no limit to the number of ships that can dock internally. One popular mod adds internal docking (and a pair of capital ship docking clamps) to player-built factory complexes, making them pretty easy to defend: just stuff a few dozen fighters inside (pocket change in the late game) and have them launch as needed; [[SchizophrenicDifficulty out-of-sector]] [[http://x3wiki.com/index.php/Simulation_modeling combat modeling]] does the rest.
* The creature lairs in ''VideoGame/StarWarsGalaxies'' were subject to this, being far too small to house the typical dozen or so creatures that would emerge from one upon being attacked, let alone fit even one of them inside. It got especially ridiculous in the case of the biggest creatures like krayt dragons, where the lair was about the size of one of their feet.
* Tanker from ''VideoGame/NotDyingToday'' drives an armoured vehicle that dispenses zombie mooks, three to five at a time, until it's destroyed.
* In ''VideoGame/{{Pikmin}}'', only [[ArbitraryHeadcountLimit 100]] Pikmin can venture onto the surface at any given time as a survival mechanism so only up to 100 can be lost at one time. However, the Onions themselves can have an enormous number of them inside (up to 999 in the first game, ''99,999'' in the second, which is far more Pikmin than you'll ever need in either game).
* Some levels in the ''VideoGame/CallOfDuty'' games have RespawningEnemies spawn from implausibly small rooms or buildings.
* Averted in ''VideoGame/GoldenEye1997'', where each stage has a set number of enemies. A common tactic on levels with Natalya is to clear out the stage first due to her rather suicidal habit of running right between you and the enemies.

to:

* Most {{space station}}s in ''VideoGame/HaloWars'': Bases can pump out more units that they look like they can hold. The most outstanding example is the ''[[VideoGame/{{X}} X-Universe]]'' series dock ships on external berths, which avert the trope. But some stations can dock ships up to heavy fighter size internally (and certain shipyards can do the same with ships of up to corvette and freighter size). There is no limit to the number of ships Elephant, a miniature mobile base that can dock internally. One popular mod adds internal docking (and a pair of capital ship docking clamps) to player-built factory complexes, making them pretty easy to defend: just stuff a few dozen fighters inside (pocket change in the late game) and have them launch as needed; [[SchizophrenicDifficulty out-of-sector]] [[http://x3wiki.com/index.php/Simulation_modeling combat modeling]] does the rest.
* The creature lairs in ''VideoGame/StarWarsGalaxies'' were subject to this, being far too small to house the typical dozen or so creatures that would emerge from one upon being attacked, let alone fit even one of them inside. It got especially ridiculous in the case of the biggest creatures like krayt dragons, where the lair was about the size of one of their feet.
* Tanker from ''VideoGame/NotDyingToday'' drives an armoured vehicle that dispenses zombie mooks, three to five at a time, until it's destroyed.
* In ''VideoGame/{{Pikmin}}'', only [[ArbitraryHeadcountLimit 100]] Pikmin can venture onto the surface at any given time as a survival mechanism so only
create up to 100 200 infantry that looks like it can be lost hold at most just ten. The one time. However, the Onions themselves can have an enormous number of them inside (up to 999 in the first game, ''99,999'' in the second, exception is creating Vultures, which is far more Pikmin than you'll ever need in either game).
* Some levels in the ''VideoGame/CallOfDuty'' games have RespawningEnemies spawn
are so big they're dropped off directly from implausibly small rooms or buildings.
* Averted in ''VideoGame/GoldenEye1997'', where each stage has a set number of enemies. A common tactic on levels with Natalya is to clear out
the stage first due to her rather suicidal habit ''Spirit of running right between you and Fire'' mothership in orbit instead of emerging from the enemies.base.



* Can happen in ''VideoGame/Left4Dead'' and its sequel thanks to the algorithms of the AI Director. When a random horde spawns to charge the players they'll all spawn in the same area, usually just out of sight of the survivors. This occasionally leads to comical clown car circumstances, where 30 zombies come charging out of a ''single bathroom stall''. The best examples are closets and small rooms that you ''just'' cleared and walked out of literally 5 seconds ago. Where were they all hiding? It's entirely possible for a horde to spawn behind and come piling out from behind a small stack of boxes.
* In ''VideoGame/MachinesWiredForWar'', units can be significantly too large to fit inside the building that created them and transport unit can carry units larger themselves inside them. This is partially justified by teleporting technology.
* ''VideoGame/MegaMan8'': This is probably how [[ShrinkingViolet Astro]] [[MasterOfIllusion Man]] can fit inside his ship without getting crushed.



* ''VideoGame/VectorThrust'' has the EOS-14 fortress/bunker thing which starts vomiting [=MiG=]-29s out of its single aircraft lift without pause after you damage it enough.

to:

* ''VideoGame/VectorThrust'' has Tanker from ''VideoGame/NotDyingToday'' drives an armoured vehicle that dispenses zombie mooks, three to five at a time, until it's destroyed.
* In ''VideoGame/{{Pikmin}}'', only [[ArbitraryHeadcountLimit 100]] Pikmin can venture onto
the EOS-14 fortress/bunker thing surface at any given time as a survival mechanism so only up to 100 can be lost at one time. However, the Onions themselves can have an enormous number of them inside (up to 999 in the first game, ''99,999'' in the second, which starts vomiting [=MiG=]-29s out of its single aircraft lift without pause after you damage it enough.is far more Pikmin than you'll ever need in either game).



* ''VideoGame/DawnOfWar'': Units in transports or bunkers take up the same space regardless of whether they're at full strength or down to the last man. Thus you can have a single Chimera transport unload upwards of fifty soldiers in one go, while an Imperial Headquarters's guns are just as efficiently manned by the aforementioned 50+ soldiers or just any three people hanging around (including their WorkerUnits). Imperial Guard buildings are all part of a TunnelNetwork, so you can send any squad bunkered in one building to another after a delay, though the number of squads that can be removed at once is limited.
* The first boss of the old arcade game, ''VideoGame/{{Devastators}}'' is an APC with three exits releasing streams and streams of enemy grunts until you destroy it.
* ''VideoGame/Fallout4'': An unskippable moment shows you a closeup view of the Headquarters of the Brotherhood of Steel. It's quite small. It holds unlimited people and helicopters, depending on how you play the game.

to:

* ''VideoGame/DawnOfWar'': Units in transports or bunkers take up A key element of ''Franchise/{{Pokemon}}''. Poké Balls, roughly the same space regardless size of whether they're at full strength a baseball or a hand grenade, [[BiggerOnTheInside can fit a 40' long whale or an 11' long, 2094 lb. dinosaur/earth god without changing size or weight whatsoever.]] They hinge open when capturing or releasing a Pokemon, but they don't change otherwise. It's even crazier in the anime, where they can shrink down to the last man. Thus you can have a single Chimera transport unload upwards of fifty soldiers in one go, while an Imperial Headquarters's guns are just as efficiently manned by the aforementioned 50+ soldiers or just any three people hanging around (including their WorkerUnits). Imperial Guard buildings are all part size of a TunnelNetwork, so you can send any squad bunkered in one building to another after a delay, though large marble until needed. This is [[JustifiedTrope Justified]], because the number of squads that Pokémon get turned into a compressed energy state. This explains why they can be removed at once is limited.
* The first boss of the old arcade game, ''VideoGame/{{Devastators}}'' is an APC with three exits releasing streams
stored in this way for years (James' Carnivine was stored in its ball since he was a child) and streams of enemy grunts until you destroy it.
* ''VideoGame/Fallout4'': An unskippable moment shows you a closeup view of the Headquarters of the Brotherhood of Steel. It's quite small. It holds unlimited people and helicopters, depending on how you play the game.
has suffer no ill effects.



* ''VideoGame/HaloWars'': Bases can pump out more units that they look like they can hold. The most outstanding example is the Elephant, a miniature mobile base that can create up to 200 infantry that looks like it can hold at most just ten. The one exception is creating Vultures, which are so big they're dropped off directly from the ''Spirit of Fire'' mothership in orbit instead of emerging from the base.
* ''VideoGame/MegaMan8'': This is probably how [[ShrinkingViolet Astro]] [[MasterOfIllusion Man]] can fit inside his ship without getting crushed.

to:

* ''VideoGame/HaloWars'': Bases Zigzagged in ''VideoGame/StarCraft'', due largely to UnitsNotToScale: the sprite for a Terran siege tank is roughly the same size as a dropship, but the dropship can pump out more fit two. On the other hand, the bunker seems big enough to fit four infantry.
* ''VideoGame/StarRuler'' has Quantum Space Compressors allowing you to do this. At high levels of Spatial Dynamics research, it gets... [[https://www.youtube.com/watch?v=0rjwZPRnv08 impressive.]] Even without them you can build ships or stations bigger than the constructor used.
* The creature lairs in ''VideoGame/StarWarsGalaxies'' were subject to this, being far too small to house the typical dozen or so creatures that would emerge from one upon being attacked, let alone fit even one of them inside. It got especially ridiculous in the case of the biggest creatures like krayt dragons, where the lair was about the size of one of their feet.
* ''VideoGame/TotalAnnihilation'' and SpiritualSuccessor ''VideoGame/SupremeCommander'' are notable aversions, you can actually see the
units that being produced in a properly-scaled building and they look like they have to clear the production platform before the next one can hold. The most outstanding example is the Elephant, a miniature mobile base that can create up start. It's especially notable with certain giant units: Total Annihilation's Krogath was so big it needed it's own specialized factory to 200 infantry that looks like it can hold at most just ten. The one exception is creating Vultures, which produce, and Supreme Commander's "experimental" tire units are so big they're dropped off directly from placed and constructed like buildings.
* ''VideoGame/VectorThrust'' has
the ''Spirit EOS-14 fortress/bunker thing which starts vomiting [=MiG=]-29s out of Fire'' mothership in orbit instead of emerging from the base.
* ''VideoGame/MegaMan8'': This is probably how [[ShrinkingViolet Astro]] [[MasterOfIllusion Man]] can fit inside his ship
its single aircraft lift without getting crushed.pause after you damage it enough.
* Most {{space station}}s in the ''[[VideoGame/{{X}} X-Universe]]'' series dock ships on external berths, which avert the trope. But some stations can dock ships up to heavy fighter size internally (and certain shipyards can do the same with ships of up to corvette and freighter size). There is no limit to the number of ships that can dock internally. One popular mod adds internal docking (and a pair of capital ship docking clamps) to player-built factory complexes, making them pretty easy to defend: just stuff a few dozen fighters inside (pocket change in the late game) and have them launch as needed; [[SchizophrenicDifficulty out-of-sector]] [[http://x3wiki.com/index.php/Simulation_modeling combat modeling]] does the rest.



* As revealed in the animation "Where's The Cheat?", The Cheat from ''WebAnimation/HomestarRunner'' actually lives in the King of Town's grill. Occasionally, we actually get to see Strong Sad be stuffed inside the grill, and in one Strong Bad Email, there is actually a pizza parlor inside the grill, and both Strong Bad and The Cheat actually fit inside the grill.
* Many looped animations circulating the Internet have carefully crafted to make mundane objects in real life appear to act this way (for example, [[http://dagobah.net/flash/tothetrash.swf to the trash!]] [note: contains audio]).




to:

* As revealed in the animation "Where's The Cheat?", The Cheat from ''WebAnimation/HomestarRunner'' actually lives in the King of Town's grill. Occasionally, we actually get to see Strong Sad be stuffed inside the grill, and in one Strong Bad Email, there is actually a pizza parlor inside the grill, and both Strong Bad and The Cheat actually fit inside the grill.
* Many looped animations circulating the Internet have carefully crafted to make mundane objects in real life appear to act this way (for example, [[http://dagobah.net/flash/tothetrash.swf to the trash!]] [note: contains audio]).



* In the ComicStrip/USAcres segment of ''WesternAnimation/GarfieldAndFriends'', Roy and Orson were running for leader of the farm. Every time a chicken entered the voting booth and voted, they fell through a trap door set up by the fox. Roy, who watched the chickens entering the booth, didn't suspect a thing until Orson asked how many got out of it.
* ''WesternAnimation/MakingFiends'': In "Puppies, Puppies, Puppies!", one of the attractions at the circus that Charlotte's clones bring Vendetta to is a small toy car from which a whole line of Charlottes comes out from.



* ''WesternAnimation/MickeyMouse2013'' does this with the British guards in "[[Recap/MickeyMouseS3E2OneManBand One Man Band]]".
* In the ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' episode "[[Recap/MyLittlePonyFriendshipIsMagicS4E23InspirationManifestation Inspiration Manifestation]]", while Rarity's "improvements" on the birdhouse make it double in size, the interior is so big that the robin gets lost and it includes a shoe closet and multiple stairwells.



* In the ComicStrip/USAcres segment of ''WesternAnimation/GarfieldAndFriends'', Roy and Orson were running for leader of the farm. Every time a chicken entered the voting booth and voted, they fell through a trap door set up by the fox. Roy, who watched the chickens entering the booth, didn't suspect a thing until Orson asked how many got out of it.
* ''WesternAnimation/MakingFiends'': In "Puppies, Puppies, Puppies!", one of the attractions at the circus that Charlotte's clones bring Vendetta to is a small toy car from which a whole line of Charlottes comes out from.
* In the ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' episode "[[Recap/MyLittlePonyFriendshipIsMagicS4E23InspirationManifestation Inspiration Manifestation]]", while Rarity's "improvements" on the birdhouse make it double in size, the interior is so big that the robin gets lost and it includes a shoe closet and multiple stairwells.

to:

* In the ComicStrip/USAcres segment ''WesternAnimation/SpongebobSquarepants'': {{Zigzagged|Trope}}. [[DependingOnTheWriter The dimensions of ''WesternAnimation/GarfieldAndFriends'', Roy and Orson were running for leader of the farm. Every time a chicken entered the voting booth and voted, they fell through a trap door set up Patrick's home tend to vary by the fox. Roy, who watched episode.]] Sometimes the chickens entering the booth, didn't suspect a thing until Orson asked how many got out of it.
* ''WesternAnimation/MakingFiends'': In "Puppies, Puppies, Puppies!", one of the attractions at the circus
boulder that Charlotte's clones bring Vendetta to is a small toy car from which a whole line of Charlottes comes out from.
* In
makes up the ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' episode "[[Recap/MyLittlePonyFriendshipIsMagicS4E23InspirationManifestation Inspiration Manifestation]]", while Rarity's "improvements" "roof" of his home is on top of an entire pit, sometimes it just covers a inch deep crater. Either way Patrick fits a lot of stuff in there, and usually when he does we don't get to see the birdhouse make it double in size, the interior is so big that the robin gets lost and it includes a shoe closet and multiple stairwells.inside.



* ''WesternAnimation/MickeyMouse2013'' does this with the British guards in "[[Recap/MickeyMouseS3E2OneManBand One Man Band]]".
* ''WesternAnimation/SpongebobSquarepants'': {{Zigzagged|Trope}}. [[DependingOnTheWriter The dimensions of Patrick's home tend to vary by the episode.]] Sometimes the boulder that makes up the "roof" of his home is on top of an entire pit, sometimes it just covers a inch deep crater. Either way Patrick fits a lot of stuff in there, and usually when he does we don't get to see the inside.
Is there an issue? Send a MessageReason:
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* ''WesternAnimation/MakingFiends'': In "Puppies, Puppies, Puppies!", one of the attractions at the circus that Charlotte's clones bring Vendetta to small toy car from which a whole line of Charlottes comes out from.

to:

* ''WesternAnimation/MakingFiends'': In "Puppies, Puppies, Puppies!", one of the attractions at the circus that Charlotte's clones bring Vendetta to is a small toy car from which a whole line of Charlottes comes out from.
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* ''WesternAnimation/MakingFiends'': In "Puppies, Puppies, Puppies!", one of the attractions at the circus that Charlotte's clones bring Vendetta to small toy car from which a whole line of Charlottes comes out from.
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* The first boss of the old arcade game, ''VideoGame/{{Devastators}}'' is an APC with three exits releasing streams and streams of enemy grunts until you destroy it.
Is there an issue? Send a MessageReason:
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* ''VideoGame/BoogieWings'' have mobile bunkers on wheels which will continuously spawn enemy units, including tanks, trucks, robots and the like (often with a stream of ground infantry) until they're destroyed.
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* Tanker from ''VideoGame/NotDyingToday'' drives an armoured vehicle that dispenses zombie mooks, three to five at a time, until it's destroyed.
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Up To Eleven is a defunct trope


* A key element of Franchise/{{Pokemon}}. Poké Balls, roughly the size of a baseball or a hand grenade, [[BiggerOnTheInside can fit a 40' long whale or an 11' long, 2094 lb. dinosaur/earth god without changing size or weight whatsoever.]] They hinge open when capturing or releasing a Pokemon, but they don't change otherwise. It's even crazier in the anime, where they can shrink down to the size of a [[UpToEleven large marble]] until needed. This is [[JustifiedTrope Justified]], because the Pokémon get turned into a compressed energy state. This explains why they can be stored in this way for years (James' Carnivine was stored in its ball since he was a child) and has suffer no ill effects.

to:

* A key element of Franchise/{{Pokemon}}. Poké Balls, roughly the size of a baseball or a hand grenade, [[BiggerOnTheInside can fit a 40' long whale or an 11' long, 2094 lb. dinosaur/earth god without changing size or weight whatsoever.]] They hinge open when capturing or releasing a Pokemon, but they don't change otherwise. It's even crazier in the anime, where they can shrink down to the size of a [[UpToEleven large marble]] marble until needed. This is [[JustifiedTrope Justified]], because the Pokémon get turned into a compressed energy state. This explains why they can be stored in this way for years (James' Carnivine was stored in its ball since he was a child) and has suffer no ill effects.
Is there an issue? Send a MessageReason:
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[[quoteright:350:[[WesternAnimation/TheHunchbackOfNotreDame https://static.tvtropes.org/pmwiki/pub/images/Hunchback_2436.jpg]]]]

to:

[[quoteright:350:[[WesternAnimation/TheHunchbackOfNotreDame [[quoteright:350:[[WesternAnimation/TheHunchbackOfNotreDameDisney https://static.tvtropes.org/pmwiki/pub/images/Hunchback_2436.jpg]]]]



* During the song "Topsy Turvy" from ''WesternAnimation/TheHunchbackOfNotreDame'' (pictured above), Quasimodo hides in a tiny tent, is carried out by Clopin and a troupe of can-canning women into another equally small tent, and [[AlienGeometries falls out the other end of the tent alone]].

to:

* During the song "Topsy Turvy" from ''WesternAnimation/TheHunchbackOfNotreDame'' ''WesternAnimation/{{The Hunchback of Notre Dame|Disney}}'' (pictured above), Quasimodo hides in a tiny tent, is carried out by Clopin and a troupe of can-canning women into another equally small tent, and [[AlienGeometries falls out the other end of the tent alone]].
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Moved this example from Clown Car to here

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* In the 1950's, [[https://en.wikipedia.org/wiki/Phonebooth_stuffing phone booth stuffing]] was a big fad - the World Record was set in 1959 with ''25'' people managing to "squeeze at least most of their body into a standard (upright) phonebooth." When the phone rang, nobody was able to pick it up.
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* ''VideoGame/AgentArmstrong'' has the second boss, a supply truck, which doesn't have weapons of it's own; it does however contain an unlimited amount of enemy soldiers (thankfully the green-clad [[TheGoomba lowest-ranked variety]]) which it unloads in ''entire droves'' until it's destroyed.
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* ''VideoGame/MegaMan8'': This is probably how [[ShrinkingViolet Astro]] [[MasterOfIllusion Man]] can fit inside his ship without getting crushed.

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* ''VideoGame/KingdomRush'' and its sequels has you placing these. Strategic use of barracks is a must, as they will produce three soldiers to stand in the path of the incoming ZergRush and delay them (perhaps even kill them) while your ranged towers whale on the busy enemies; barracks continuously spawn a soldier every ten-to-fifteen seconds (depending on the tower) whenever the number drops below three (save for one

to:

* ''VideoGame/KingdomRush'' and its sequels has you placing these. Strategic use of barracks is a must, as they will produce three soldiers to stand in the path of the incoming ZergRush and delay them (perhaps even kill them) while your ranged towers whale on the busy enemies; barracks continuously spawn a soldier every ten-to-fifteen seconds (depending on the tower) whenever the number drops below three (save for oneone one of the possible upgrade paths in ''Origins'' which can only support two). Needless to say, Iron Challenges that do not allow the player to place barracks are some of the hardest levels in the game -- though some mitigate it by having plenty of mercenary outposts (themselves another example of this trope), although each individual soldier costs you money.
* A van by a supermarket in ''VideoGame/NoMoreHeroes2DesperateStruggle'' will dispense thugs and grunts from its rear again and again. By the time it's emptied, Travis will have defeated at least 35 enemies from that van.
* ''VideoGame/VectorThrust'' has the EOS-14 fortress/bunker thing which starts vomiting [=MiG=]-29s out of its single aircraft lift without pause after you damage it enough.
* ''VideoGame/PlantsVsZombies2ItsAboutTime'' has the Imp Porter zombie, who places down a tent once it reaches a gold tile. Said tent will continuously spawn Adventurer Zombies (and their cone/bucket variants) until it's destroyed.
* ''VideoGame/DawnOfWar'': Units in transports or bunkers take up the same space regardless of whether they're at full strength or down to the last man. Thus you can have a single Chimera transport unload upwards of fifty soldiers in one go, while an Imperial Headquarters's guns are just as efficiently manned by the aforementioned 50+ soldiers or just any three people hanging around (including their WorkerUnits). Imperial Guard buildings are all part of a TunnelNetwork, so you can send any squad bunkered in one building to another after a delay, though the number of squads that can be removed at once is limited.
* ''VideoGame/Fallout4'': An unskippable moment shows you a closeup view of the Headquarters of the Brotherhood of Steel. It's quite small. It holds unlimited people and helicopters, depending on how you play the game.
* The Mothership in ''VideoGame/{{Splatoon 2}}'' will dispense small {{Drop Ship}}s that spawn [[{{Mooks}} Chum]] and [[GiantMook Cohocks]]--so small, they're actually smaller than the Cohocks that come out from them.
* ''VideoGame/HaloWars'': Bases can pump out more units that they look like they can hold. The most outstanding example is the Elephant, a miniature mobile base that can create up to 200 infantry that looks like it can hold at most just ten. The one exception is creating Vultures, which are so big they're dropped off directly from the ''Spirit of Fire'' mothership in orbit instead of emerging from the base.
[[/folder]]

[[folder:Web Original]]
* As revealed in the animation "Where's The Cheat?", The Cheat from ''WebAnimation/HomestarRunner'' actually lives in the King of Town's grill. Occasionally, we actually get to see Strong Sad be stuffed inside the grill, and in one Strong Bad Email, there is actually a pizza parlor inside the grill, and both Strong Bad and The Cheat actually fit inside the grill.
* Many looped animations circulating the Internet have carefully crafted to make mundane objects in real life appear to act this way (for example, [[http://dagobah.net/flash/tothetrash.swf to the trash!]] [note: contains audio]).
* The Leader of the Black Market in one ''Website/TheCrewOfTheCopperColoredCupids'' short story somehow has enough space beneath her throne to store a bunch of {{Mooks}} for emergencies.
--> ''Ten wraiths flew out from under the throne.''
--> '''''Darius:''' “How on earth do you fit them all under there?”''
--> '''''Leader:''' “Shut up! Wraiths, seize them!”''

[[/folder]]

[[folder:Western Animation]]
* Played with in the ''WesternAnimation/LooneyTunes'' cartoon "Rabbit Every Monday". During the cartoon, Yosemite Sam forces WesternAnimation/BugsBunny into his old wood-burning oven, and prepares to add wood to the fire. Bugs at one point emerges from the oven door and asks Sam, "You got a bottle opener on ya?" He then emerges from the oven for a moment, and returns to the oven with a bucket of ice and some folding chairs, and then pops out again to empty some ashtrays. Every time he opens the oven door, Dixieland music is heard playing. Finally, he opens the door and asks Sam, "Ain't ya comin' in, Mac? The girls have been askin' for ya." Sam, suddenly excited, slicks his hair back and enters the oven, expecting a party. Bugs gets second thoughts and opens the door to tell Sam it was all just a gag, only to see that there really is a party going on inside the oven. Bugs dives into the oven, and emerges one last time with a party hat and noisemaker, saying, "I don't ask questions, I just have fun!"
* Also done with an OLD ''WesternAnimation/{{Popeye}}'' cartoon with an Arabian theme. Olive Oyl is captured by an Arab shiek (Brutus) who takes her to his teeny (obviously no more than 3ft by 3ft) little tent in the desert. When she dubiously peeks inside, its palatial; going on and on and on. She draws back outside and then cartoonishly stretches her neck so her head goes all the way around the tent. This is older than color.
* In the ComicStrip/USAcres segment of ''WesternAnimation/GarfieldAndFriends'', Roy and Orson were running for leader of the farm. Every time a chicken entered the voting booth and voted, they fell through a trap door set up by the fox. Roy, who watched the chickens entering the booth, didn't suspect a thing until Orson asked how many got out of it.
* In the ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' episode "[[Recap/MyLittlePonyFriendshipIsMagicS4E23InspirationManifestation Inspiration Manifestation]]", while Rarity's "improvements" on the birdhouse make it double in size, the interior is so big that the robin gets lost and it includes a shoe closet and multiple stairwells.
* On ''WesternAnimation/WanderOverYonder'', Lord Hater's skull-shaped spaceship is barely bigger than a two-storey house on the outside, yet it contains his entire army, a dungeon, a mall, and lots of other rooms.
* ''WesternAnimation/MickeyMouse2013'' does this with the British guards in "[[Recap/MickeyMouseS3E2OneManBand One Man Band]]".
* ''WesternAnimation/SpongebobSquarepants'': {{Zigzagged|Trope}}. [[DependingOnTheWriter The dimensions of Patrick's home tend to vary by the episode.]] Sometimes the boulder that makes up the "roof" of his home is on top of an entire pit, sometimes it just covers a inch deep crater. Either way Patrick fits a lot of stuff in there, and usually when he does we don't get to see the inside.
[[/folder]]

[[folder:Real Life]]
* Bill Bailey once recounted a tale of people sneaking into Glastonbury by digging a tunnel under the fence that came out under a one-man tent. This is made even funnier when he describes the witnesses who are high on weed or LSD, watching thousands of people just ''pouring'' out of this tiny little tent. Something similar to that happened at the Woodstock festival.
* There is another joke about this and the Basque, but this time it does not play with their supposed ability, but to the triple stereotype of them supposedly being stubborn, braggarts and gambling-lovers: "How do you fit 20 Basques in a Mini Cooper? By betting they cannot".
* Sometimes a thing is just bigger than you think it is, volume-wise, if you're willing to use it in a manner it wasn't designed for. For instance, some soldiers figured out that they can fit [[https://www.youtube.com/watch?v=ygjSNk4eXgU&feature=related fourteen people in a porta potty]]. Website/YouTube is full of videos similar to this.
* Certain tiny apartments in the North End of UsefulNotes/{{Boston}} are well known for achieving this effect whenever a group of people leave it at the same time, especially if it's a party that's been broken up by the cops.
* [[UsefulNotes/TypesOfNavalShips Aircraft carriers]] and [[UsefulNotes/PlaneSpotting the planes designed to operate from them]] are designed to invoke this trope. While the modern US supercarriers are undoubtedly huge ships--1100 feet long, 225 feet wide, 60 feet from waterline to flight deck--it still sometimes seems hard to believe it's possible to fit ''more than eighty'' combat aircraft aboard one at one time, [[ThereIsNoKillLikeOverkill a force larger than many other nations']] ''[[ThereIsNoKillLikeOverkill entire air forces]]''. It helps that the planes and helicopters meant for this duty are built to fold up in order to take less parking space.
[[/folder]]
----

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* ''Fanfic/KingdomHeartsPsiTheSeekerOfDarkness'': In ''[[https://archiveofourown.org/works/20266243/chapters/48968003 Princess of Destiny]]'', Sora's hood apparently functions like this when Jiminy Cricket is inside it, with Ventus finding out that he has a pool table among other things.



* ''VideoGame/KingdomRush'' and its sequels has you placing these. Strategic use of barracks is a must, as they will produce three soldiers to stand in the path of the incoming ZergRush and delay them (perhaps even kill them) while your ranged towers whale on the busy enemies; barracks continuously spawn a soldier every ten-to-fifteen seconds (depending on the tower) whenever the number drops below three (save for one of the possible upgrade paths in ''Origins'' which can only support two). Needless to say, Iron Challenges that do not allow the player to place barracks are some of the hardest levels in the game -- though some mitigate it by having plenty of mercenary outposts (themselves another example of this trope), although each individual soldier costs you money.
* A van by a supermarket in ''VideoGame/NoMoreHeroes2DesperateStruggle'' will dispense thugs and grunts from its rear again and again. By the time it's emptied, Travis will have defeated at least 35 enemies from that van.
* ''VideoGame/VectorThrust'' has the EOS-14 fortress/bunker thing which starts vomiting [=MiG=]-29s out of its single aircraft lift without pause after you damage it enough.
* ''VideoGame/PlantsVsZombies2ItsAboutTime'' has the Imp Porter zombie, who places down a tent once it reaches a gold tile. Said tent will continuously spawn Adventurer Zombies (and their cone/bucket variants) until it's destroyed.
* ''VideoGame/DawnOfWar'': Units in transports or bunkers take up the same space regardless of whether they're at full strength or down to the last man. Thus you can have a single Chimera transport unload upwards of fifty soldiers in one go, while an Imperial Headquarters's guns are just as efficiently manned by the aforementioned 50+ soldiers or just any three people hanging around (including their WorkerUnits). Imperial Guard buildings are all part of a TunnelNetwork, so you can send any squad bunkered in one building to another after a delay, though the number of squads that can be removed at once is limited.
* ''VideoGame/Fallout4'': An unskippable moment shows you a closeup view of the Headquarters of the Brotherhood of Steel. It's quite small. It holds unlimited people and helicopters, depending on how you play the game.
* The Mothership in ''VideoGame/{{Splatoon 2}}'' will dispense small {{Drop Ship}}s that spawn [[{{Mooks}} Chum]] and [[GiantMook Cohocks]]--so small, they're actually smaller than the Cohocks that come out from them.
* ''VideoGame/HaloWars'': Bases can pump out more units that they look like they can hold. The most outstanding example is the Elephant, a miniature mobile base that can create up to 200 infantry that looks like it can hold at most just ten. The one exception is creating Vultures, which are so big they're dropped off directly from the ''Spirit of Fire'' mothership in orbit instead of emerging from the base.
[[/folder]]

[[folder:Web Original]]
* As revealed in the animation "Where's The Cheat?", The Cheat from ''WebAnimation/HomestarRunner'' actually lives in the King of Town's grill. Occasionally, we actually get to see Strong Sad be stuffed inside the grill, and in one Strong Bad Email, there is actually a pizza parlor inside the grill, and both Strong Bad and The Cheat actually fit inside the grill.
* Many looped animations circulating the Internet have carefully crafted to make mundane objects in real life appear to act this way (for example, [[http://dagobah.net/flash/tothetrash.swf to the trash!]] [note: contains audio]).
* The Leader of the Black Market in one ''Website/TheCrewOfTheCopperColoredCupids'' short story somehow has enough space beneath her throne to store a bunch of {{Mooks}} for emergencies.
--> ''Ten wraiths flew out from under the throne.''
--> '''''Darius:''' “How on earth do you fit them all under there?”''
--> '''''Leader:''' “Shut up! Wraiths, seize them!”''

[[/folder]]

[[folder:Western Animation]]
* Played with in the ''WesternAnimation/LooneyTunes'' cartoon "Rabbit Every Monday". During the cartoon, Yosemite Sam forces WesternAnimation/BugsBunny into his old wood-burning oven, and prepares to add wood to the fire. Bugs at one point emerges from the oven door and asks Sam, "You got a bottle opener on ya?" He then emerges from the oven for a moment, and returns to the oven with a bucket of ice and some folding chairs, and then pops out again to empty some ashtrays. Every time he opens the oven door, Dixieland music is heard playing. Finally, he opens the door and asks Sam, "Ain't ya comin' in, Mac? The girls have been askin' for ya." Sam, suddenly excited, slicks his hair back and enters the oven, expecting a party. Bugs gets second thoughts and opens the door to tell Sam it was all just a gag, only to see that there really is a party going on inside the oven. Bugs dives into the oven, and emerges one last time with a party hat and noisemaker, saying, "I don't ask questions, I just have fun!"
* Also done with an OLD ''WesternAnimation/{{Popeye}}'' cartoon with an Arabian theme. Olive Oyl is captured by an Arab shiek (Brutus) who takes her to his teeny (obviously no more than 3ft by 3ft) little tent in the desert. When she dubiously peeks inside, its palatial; going on and on and on. She draws back outside and then cartoonishly stretches her neck so her head goes all the way around the tent. This is older than color.
* In the ComicStrip/USAcres segment of ''WesternAnimation/GarfieldAndFriends'', Roy and Orson were running for leader of the farm. Every time a chicken entered the voting booth and voted, they fell through a trap door set up by the fox. Roy, who watched the chickens entering the booth, didn't suspect a thing until Orson asked how many got out of it.
* In the ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' episode "[[Recap/MyLittlePonyFriendshipIsMagicS4E23InspirationManifestation Inspiration Manifestation]]", while Rarity's "improvements" on the birdhouse make it double in size, the interior is so big that the robin gets lost and it includes a shoe closet and multiple stairwells.
* On ''WesternAnimation/WanderOverYonder'', Lord Hater's skull-shaped spaceship is barely bigger than a two-storey house on the outside, yet it contains his entire army, a dungeon, a mall, and lots of other rooms.
* ''WesternAnimation/MickeyMouse2013'' does this with the British guards in "[[Recap/MickeyMouseS3E2OneManBand One Man Band]]".
* ''WesternAnimation/SpongebobSquarepants'': {{Zigzagged|Trope}}. [[DependingOnTheWriter The dimensions of Patrick's home tend to vary by the episode.]] Sometimes the boulder that makes up the "roof" of his home is on top of an entire pit, sometimes it just covers a inch deep crater. Either way Patrick fits a lot of stuff in there, and usually when he does we don't get to see the inside.
[[/folder]]

[[folder:Real Life]]
* Bill Bailey once recounted a tale of people sneaking into Glastonbury by digging a tunnel under the fence that came out under a one-man tent. This is made even funnier when he describes the witnesses who are high on weed or LSD, watching thousands of people just ''pouring'' out of this tiny little tent. Something similar to that happened at the Woodstock festival.
* There is another joke about this and the Basque, but this time it does not play with their supposed ability, but to the triple stereotype of them supposedly being stubborn, braggarts and gambling-lovers: "How do you fit 20 Basques in a Mini Cooper? By betting they cannot".
* Sometimes a thing is just bigger than you think it is, volume-wise, if you're willing to use it in a manner it wasn't designed for. For instance, some soldiers figured out that they can fit [[https://www.youtube.com/watch?v=ygjSNk4eXgU&feature=related fourteen people in a porta potty]]. Website/YouTube is full of videos similar to this.
* Certain tiny apartments in the North End of UsefulNotes/{{Boston}} are well known for achieving this effect whenever a group of people leave it at the same time, especially if it's a party that's been broken up by the cops.
* [[UsefulNotes/TypesOfNavalShips Aircraft carriers]] and [[UsefulNotes/PlaneSpotting the planes designed to operate from them]] are designed to invoke this trope. While the modern US supercarriers are undoubtedly huge ships--1100 feet long, 225 feet wide, 60 feet from waterline to flight deck--it still sometimes seems hard to believe it's possible to fit ''more than eighty'' combat aircraft aboard one at one time, [[ThereIsNoKillLikeOverkill a force larger than many other nations']] ''[[ThereIsNoKillLikeOverkill entire air forces]]''. It helps that the planes and helicopters meant for this duty are built to fold up in order to take less parking space.
[[/folder]]
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to:

* ''VideoGame/KingdomRush'' and its sequels has you placing these. Strategic use of barracks is a must, as they will produce three soldiers to stand in the path of the incoming ZergRush and delay them (perhaps even kill them) while your ranged towers whale on the busy enemies; barracks continuously spawn a soldier every ten-to-fifteen seconds (depending on the tower) whenever the number drops below three (save for one of the possible upgrade paths in ''Origins'' which can only support two). Needless to say, Iron Challenges that do not allow the player to place barracks are some of the hardest levels in the game -- though some mitigate it by having plenty of mercenary outposts (themselves another example of this trope), although each individual soldier costs you money.
* A van by a supermarket in ''VideoGame/NoMoreHeroes2DesperateStruggle'' will dispense thugs and grunts from its rear again and again. By the time it's emptied, Travis will have defeated at least 35 enemies from that van.
* ''VideoGame/VectorThrust'' has the EOS-14 fortress/bunker thing which starts vomiting [=MiG=]-29s out of its single aircraft lift without pause after you damage it enough.
* ''VideoGame/PlantsVsZombies2ItsAboutTime'' has the Imp Porter zombie, who places down a tent once it reaches a gold tile. Said tent will continuously spawn Adventurer Zombies (and their cone/bucket variants) until it's destroyed.
* ''VideoGame/DawnOfWar'': Units in transports or bunkers take up the same space regardless of whether they're at full strength or down to the last man. Thus you can have a single Chimera transport unload upwards of fifty soldiers in one go, while an Imperial Headquarters's guns are just as efficiently manned by the aforementioned 50+ soldiers or just any three people hanging around (including their WorkerUnits). Imperial Guard buildings are all part of a TunnelNetwork, so you can send any squad bunkered in one building to another after a delay, though the number of squads that can be removed at once is limited.
* ''VideoGame/Fallout4'': An unskippable moment shows you a closeup view of the Headquarters of the Brotherhood of Steel. It's quite small. It holds unlimited people and helicopters, depending on how you play the game.
* The Mothership in ''VideoGame/{{Splatoon 2}}'' will dispense small {{Drop Ship}}s that spawn [[{{Mooks}} Chum]] and [[GiantMook Cohocks]]--so small, they're actually smaller than the Cohocks that come out from them.
* ''VideoGame/HaloWars'': Bases can pump out more units that they look like they can hold. The most outstanding example is the Elephant, a miniature mobile base that can create up to 200 infantry that looks like it can hold at most just ten. The one exception is creating Vultures, which are so big they're dropped off directly from the ''Spirit of Fire'' mothership in orbit instead of emerging from the base.
[[/folder]]

[[folder:Web Original]]
* As revealed in the animation "Where's The Cheat?", The Cheat from ''WebAnimation/HomestarRunner'' actually lives in the King of Town's grill. Occasionally, we actually get to see Strong Sad be stuffed inside the grill, and in one Strong Bad Email, there is actually a pizza parlor inside the grill, and both Strong Bad and The Cheat actually fit inside the grill.
* Many looped animations circulating the Internet have carefully crafted to make mundane objects in real life appear to act this way (for example, [[http://dagobah.net/flash/tothetrash.swf to the trash!]] [note: contains audio]).
* The Leader of the Black Market in one ''Website/TheCrewOfTheCopperColoredCupids'' short story somehow has enough space beneath her throne to store a bunch of {{Mooks}} for emergencies.
--> ''Ten wraiths flew out from under the throne.''
--> '''''Darius:''' “How on earth do you fit them all under there?”''
--> '''''Leader:''' “Shut up! Wraiths, seize them!”''

[[/folder]]

[[folder:Western Animation]]
* Played with in the ''WesternAnimation/LooneyTunes'' cartoon "Rabbit Every Monday". During the cartoon, Yosemite Sam forces WesternAnimation/BugsBunny into his old wood-burning oven, and prepares to add wood to the fire. Bugs at one point emerges from the oven door and asks Sam, "You got a bottle opener on ya?" He then emerges from the oven for a moment, and returns to the oven with a bucket of ice and some folding chairs, and then pops out again to empty some ashtrays. Every time he opens the oven door, Dixieland music is heard playing. Finally, he opens the door and asks Sam, "Ain't ya comin' in, Mac? The girls have been askin' for ya." Sam, suddenly excited, slicks his hair back and enters the oven, expecting a party. Bugs gets second thoughts and opens the door to tell Sam it was all just a gag, only to see that there really is a party going on inside the oven. Bugs dives into the oven, and emerges one last time with a party hat and noisemaker, saying, "I don't ask questions, I just have fun!"
* Also done with an OLD ''WesternAnimation/{{Popeye}}'' cartoon with an Arabian theme. Olive Oyl is captured by an Arab shiek (Brutus) who takes her to his teeny (obviously no more than 3ft by 3ft) little tent in the desert. When she dubiously peeks inside, its palatial; going on and on and on. She draws back outside and then cartoonishly stretches her neck so her head goes all the way around the tent. This is older than color.
* In the ComicStrip/USAcres segment of ''WesternAnimation/GarfieldAndFriends'', Roy and Orson were running for leader of the farm. Every time a chicken entered the voting booth and voted, they fell through a trap door set up by the fox. Roy, who watched the chickens entering the booth, didn't suspect a thing until Orson asked how many got out of it.
* In the ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' episode "[[Recap/MyLittlePonyFriendshipIsMagicS4E23InspirationManifestation Inspiration Manifestation]]", while Rarity's "improvements" on the birdhouse make it double in size, the interior is so big that the robin gets lost and it includes a shoe closet and multiple stairwells.
* On ''WesternAnimation/WanderOverYonder'', Lord Hater's skull-shaped spaceship is barely bigger than a two-storey house on the outside, yet it contains his entire army, a dungeon, a mall, and lots of other rooms.
* ''WesternAnimation/MickeyMouse2013'' does this with the British guards in "[[Recap/MickeyMouseS3E2OneManBand One Man Band]]".
* ''WesternAnimation/SpongebobSquarepants'': {{Zigzagged|Trope}}. [[DependingOnTheWriter The dimensions of Patrick's home tend to vary by the episode.]] Sometimes the boulder that makes up the "roof" of his home is on top of an entire pit, sometimes it just covers a inch deep crater. Either way Patrick fits a lot of stuff in there, and usually when he does we don't get to see the inside.
[[/folder]]

[[folder:Real Life]]
* Bill Bailey once recounted a tale of people sneaking into Glastonbury by digging a tunnel under the fence that came out under a one-man tent. This is made even funnier when he describes the witnesses who are high on weed or LSD, watching thousands of people just ''pouring'' out of this tiny little tent. Something similar to that happened at the Woodstock festival.
* There is another joke about this and the Basque, but this time it does not play with their supposed ability, but to the triple stereotype of them supposedly being stubborn, braggarts and gambling-lovers: "How do you fit 20 Basques in a Mini Cooper? By betting they cannot".
* Sometimes a thing is just bigger than you think it is, volume-wise, if you're willing to use it in a manner it wasn't designed for. For instance, some soldiers figured out that they can fit [[https://www.youtube.com/watch?v=ygjSNk4eXgU&feature=related fourteen people in a porta potty]]. Website/YouTube is full of videos similar to this.
* Certain tiny apartments in the North End of UsefulNotes/{{Boston}} are well known for achieving this effect whenever a group of people leave it at the same time, especially if it's a party that's been broken up by the cops.
* [[UsefulNotes/TypesOfNavalShips Aircraft carriers]] and [[UsefulNotes/PlaneSpotting the planes designed to operate from them]] are designed to invoke this trope. While the modern US supercarriers are undoubtedly huge ships--1100 feet long, 225 feet wide, 60 feet from waterline to flight deck--it still sometimes seems hard to believe it's possible to fit ''more than eighty'' combat aircraft aboard one at one time, [[ThereIsNoKillLikeOverkill a force larger than many other nations']] ''[[ThereIsNoKillLikeOverkill entire air forces]]''. It helps that the planes and helicopters meant for this duty are built to fold up in order to take less parking space.
[[/folder]]
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one
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Oscar's Trash Can is explained in greater detail in the Puppet Shows folder.


* Oscar the Grouch's garbage can on ''Series/SesameStreet'' has often been portrayed this way.
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added monthly girls nozaki kun

Added DiffLines:

* In the class trip arc of ''Manga/MonthlyGirlsNozakiKun'', Sakura and Seo are coming back from the bath when they see Nozaki talking to someone under a futon. They watch a girl crawl out...[[https://cm.blazefast.co/86/1d/861da6c02cde3891bd327f357e2d3d99.jpg followed by four more]].
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None


* ''Series/TheGoodies'' episode about the Rolf Harris plague has a take-off of the Pied Piper of Hamilton, which includes the Rolf Harris "attacking the babies in their cradles". Later when the Goodies draw them out of the city by playing "Waltzing Matilda" on didgeridoos, an endless stream of Rolfs are seen clambering out of the one baby carriage.

to:

* ''Series/TheGoodies'' episode about the Rolf Harris plague has a take-off of the Pied Piper of Hamilton, which includes the Rolf Harris "attacking "[[HarsherInHindsight attacking the babies in their cradles".cradles]]". Later when the Goodies draw them out of the city by playing "Waltzing Matilda" on didgeridoos, an endless stream of Rolfs are seen clambering out of the one baby carriage.

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