Follow TV Tropes

Following

History Main / ClassChangeLevelReset

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Subverted in ''VideoGame/DragonQuestVI'', where changing classes is as easy as visiting Alltrades Abbey and all progress made in a class is kept when changing again. Not only that, but the spells and abilities learned actually carry over to the new class, which is an absolute GameBreaker (physical fighters who can fully heal their entire party every round, mages using a 0-MP move that hits everything, healers using wizard magic...).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** This created a bit of a pitfall in some games, specifically those without LevelGrinding (the GBA games and ''Conquest'' in particular). As players figured out how growth rates worked, the finite amount of growing room each character had led to common wisdom that you should never promote a character until they hit the level cap, otherwise you're just throwing away levels and stat points. It wasn't until much later that the community took a more thorough look at these numbers in context and remembered there's also a finite amount of game and thanks to experience scaling anything bigger than a OneManParty isn't going to hit the cap twice without exploiting a source of infinite experience.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/ShiningForce'' has your party members get promoted at Level 10. This changes their class to a different one and resets their Level to 1, as well as reducing a few of their stats. If you don't do this they'll be stuck at Level 10 permanently and unable to level up any further.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** The lone exception to this are the classes which branch off from Arcanist. Summoner(DPS) and Scholar(healer) share the same experience pool, so someone who has only played as a Summoner can immediately switch to an equally-leveled Scholar, or vice-versa, at any time.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* A variation occurs in ''VideoGame/NeverwinterNights2'': if Khelgar Ironfist becomes a monk, he drops to level 1, but retains all of his ExperiencePoints, allowing you to immediately raise him back to his former level.
Is there an issue? Send a MessageReason:
None


** This applies when you had your characters change their class in ''VideoGame/DragonQuestIII''.

to:

** This applies when you had your In ''VideoGame/DragonQuestIII'', any characters (other than TheHero) could change classes at the Temple of Dharma as long as they were at least level 20. They would start their new class in ''VideoGame/DragonQuestIII''.at level 1, but keep half of their previous stats along with any spells or skills they'd already learned. If you had the time to do some LevelGrinding, you could use this to create some rather versatile character builds. Want a Wizard or Cleric who's not so [[SquishyWizard squishy]]? Start them off as a Warrior or Fighter first.
Is there an issue? Send a MessageReason:
Adding wizardry tales of the forsaken land example.

Added DiffLines:

** Downplayed in ''VideoGame/WizardryTaleOfTheForsakenLand'', When a character changes class they do not loose any gained experience. However their level and how many spells they can cast will be recalculated based on their current experience which can cause them to lose some levels/spells when, or in a few cases gain some levels.
Is there an issue? Send a MessageReason:
None


In some cases, however, the act of changing classes will cause your character's level to be reset to 1. He will still keep all the abilities from his previous class, but he'll have to start over in his new class otherwise. Note that contrary to the obvious implications, this isn't always a disadvantage; in some cases, this allows you to level rapidly in a new class and quickly accumulate a wide variety of powers.

to:

In some cases, however, the act of changing classes will cause your character's level to be reset to 1. He will still keep all the abilities from his previous class, but he'll have to start over in his new class otherwise. Note that contrary to the obvious implications, this isn't always a disadvantage; in some cases, this allows you to level rapidly in a new class and by using your retained abilities to defeat powerful enemies, quickly accumulate accumulating a wide variety of powers.
Is there an issue? Send a MessageReason:
None


In some cases, however, the act of changing classes will cause your character's level to be reset to 1. He will still keep all the abilities from his previous class, but he'll have to start over in his new class otherwise.

to:

In some cases, however, the act of changing classes will cause your character's level to be reset to 1. He will still keep all the abilities from his previous class, but he'll have to start over in his new class otherwise. \n Note that contrary to the obvious implications, this isn't always a disadvantage; in some cases, this allows you to level rapidly in a new class and quickly accumulate a wide variety of powers.
Is there an issue? Send a MessageReason:
None


* The method of promotion in the ''VideoGame/FireEmblem'' series. After a character reaches a high enough level in their base class and uses a special class changing item (in the [[VideoGame/FireEmblemTellius Tellius games]], one only need to gain a level after reaching [[{{Cap}} level 20]]), that character's level reverts to 1. However, their stats, stat caps, and abilities sharply increase in the process. The exception being [[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]], where you don't reset to level 1 and have a 30 level cap instead of traditional 20.

to:

* The method of promotion in the ''VideoGame/FireEmblem'' ''Franchise/FireEmblem'' series. After a character reaches a high enough level in their base class and uses a special class changing item (in the [[VideoGame/FireEmblemTellius Tellius games]], ''[[VideoGame/FireEmblemPathOfRadiance Path of Radiance]]'' and ''[[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'', one only need needs to gain a level after reaching [[{{Cap}} level 20]]), that character's level reverts to 1. However, their stats, stat caps, and abilities sharply increase in the process. The exception being [[VideoGame/FireEmblemGenealogyOfTheHolyWar ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]], War]]'', where you don't reset to level 1 and have a 30 level cap instead of traditional 20.



** ''VideoGame/FireEmblemFates'' avert this when reclassing (through certain seals like Heart Seal). When changing to a different class, their level remains the same but they will gain or lose stats that the class may receive.

to:

** ''VideoGame/FireEmblemFates'' avert averts this when reclassing (through certain seals like Heart Seal). When changing to a different class, their level remains the same but they will gain or lose stats that the class may receive.

Added: 311

Changed: 1

Is there an issue? Send a MessageReason:
None


* In ''VideoGame/ClaDun Returns: This Is Sengoku!'', characters can change classes once they reach a minimum of level 10. When seleting a new class, you drop back to level 1, but retain most of the skills and Magic Circle formations you've learned.

to:

* In ''VideoGame/ClaDun Returns: This Is Sengoku!'', characters can change classes once they reach a minimum of level 10. When seleting selecting a new class, you drop back to level 1, but retain most of the skills and Magic Circle formations you've learned.



* Rune Classes in ''VideoGame/RakenzarnFrontierStory'' can only level up one at a time, so if you switch classes, it will remain at whatever level you had it last. Shared Classes don't retain their level between characters, so you have to level up the class for each individual character you want to use it for.



Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/ClaDun Returns: This Is Sengoku!'', characters can change classes once they reach a minimum of level 10. When seleting a new class, you drop back to level 1, but retain most of the skills and Magic Circle formations you've learned.
Is there an issue? Send a MessageReason:
None


* This is a staple of the ''Franchise/{{Disgaea}}'' series. The Reincarnation ability allows you to change any (non-plot) unit to any other type of unit, keeping some of their abilities and bonuses to their stats, but they always start over at level 1.

to:

* This is a staple of the ''Franchise/{{Disgaea}}'' series. The Reincarnation ability allows you to change revert any (non-plot) unit to any other type of unit, keeping some of their abilities and bonuses level 1, with a boost to their stats, stat growths, and of course the option to change their class. Plot characters cannot change class however, but they always start over at level 1. may reap the other benefits of reincarnating.
Is there an issue? Send a MessageReason:
Fixing wick.


* The method of promotion in the ''VideoGame/FireEmblem'' series. After a character reaches a high enough level in their base class and uses a special class changing item (in the [[VideoGame/FireEmblemTellius Tellius games]], one only need to gain a level after reaching [[{{Cap}} level 20]]), that character's level reverts to 1. However, their stats, stat caps, and abilities sharply increase in the process. The exception being [[VideoGame/FireEmblemJugdral Fire Emblem: Genealogy of the Holy War]], where you don't reset to level 1 and have a 30 level cap instead of traditional 20.

to:

* The method of promotion in the ''VideoGame/FireEmblem'' series. After a character reaches a high enough level in their base class and uses a special class changing item (in the [[VideoGame/FireEmblemTellius Tellius games]], one only need to gain a level after reaching [[{{Cap}} level 20]]), that character's level reverts to 1. However, their stats, stat caps, and abilities sharply increase in the process. The exception being [[VideoGame/FireEmblemJugdral Fire Emblem: [[VideoGame/FireEmblemGenealogyOfTheHolyWar Genealogy of the Holy War]], where you don't reset to level 1 and have a 30 level cap instead of traditional 20.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/PlanescapeTorment'': The hero could become a warrior, wizard or thief. He starts as a warrior, and when he changes classes, he resets. Progression in the other classes are frozen until he changes back to them, though.

to:

* ''VideoGame/PlanescapeTorment'': The hero could become a warrior, wizard or thief. He starts as a warrior, and when he changes classes, he resets. Progression in the other classes are frozen and he can't use any of the class abilities until he changes back to them, though.though (for example, if a fighter Nameless One has been using an axe and becomes a thief, he can't use the axe anymore until he goes back to being a fighter because axes are fighter-only weapons).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/FireEmblemFates'' avert this when reclassing (through certain seals like Heart Seal). When changing to a different class, their level remains the same but they will gain or lose stats that the class may receive.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/GoldenSun'': The class system is based on the number and element of djinn carried by the character, with stats and classes growing stronger with the number of djinn carried (but characters can only have at most one more djinn than the rest of the party). However, multiple elements tends to send the class all over the place as djinn are removed or summoned (such as going from a high-level SquishyWizard or StoneWall to a low-level MagicKnight or vice-versa), and transferring multiple djinn is a time-consuming process. This is why most players simply restrain themselves to base classes for the whole game, keeping non-aligned djinn in a standby state where they don't affect classes but don't affect stats either.
Is there an issue? Send a MessageReason:
None


* The method of promotion in the ''Franchise/FireEmblem'' series. After a character reaches a high enough level in their base class and uses a special class changing item (in the [[VideoGame/FireEmblemTellius Tellius games]], one only need to gain a level after reaching [[{{Cap}} level 20]]), that character's level reverts to 1. However, their stats, stat caps, and abilities sharply increase in the process. The exception being [[VideoGame/FireEmblemJugdral Fire Emblem: Genealogy of the Holy War]], where you don't reset to level 1 and have a 30 level cap instead of traditional 20.

to:

* The method of promotion in the ''Franchise/FireEmblem'' ''VideoGame/FireEmblem'' series. After a character reaches a high enough level in their base class and uses a special class changing item (in the [[VideoGame/FireEmblemTellius Tellius games]], one only need to gain a level after reaching [[{{Cap}} level 20]]), that character's level reverts to 1. However, their stats, stat caps, and abilities sharply increase in the process. The exception being [[VideoGame/FireEmblemJugdral Fire Emblem: Genealogy of the Holy War]], where you don't reset to level 1 and have a 30 level cap instead of traditional 20.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/ShiningForce'', once characters reach a certain level, they can be promoted. Doing so upgrades their class--for example, a Knight becomes a Paladin, and a Warrior becomes a Gladiator--at the cost of sending them back to level 1. However, some of their stats are preserved, and the [[{{Cap}} Level Cap]] that affects unpromoted characters is removed.

to:

* In ''VideoGame/ShiningForce'', once characters reach a certain level, they can be promoted. Doing so upgrades their class--for example, a Knight becomes a Paladin, and a Warrior becomes a Gladiator--at the cost of sending them back to level 1. However, some of their stats are preserved, and the [[{{Cap}} Level Cap]] that affects unpromoted characters is removed. Plus, you're not obligated to promote them right then; you can continue leveling their initial class up to further increase their stats, making them much stronger when you finally do promote them and reset their levels.[[note]]This practice actually makes later, pre-promoted units fairly worthless, as they are all treated as having been promoted just as soon as they become the lowest level promotion is possible.[[/note]]

Top