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* ''VideoGame/JoJosBizarreAdventureHeritageForTheFuture'': One thing certain is that Kakyoin is very much high tier due to his Mystic Trap setups. Oh, and Petshop? He's so broken he's tourney banned.

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* ''VideoGame/JoJosBizarreAdventureHeritageForTheFuture'': One thing certain ''VideoGame/JoJosBizarreAdventureHeritageForTheFuture'' is that one of the most experimental fighting games of its era, which naturally creates some very broad tier gaps. Kakyoin and Pet Shop sit proudly in the God Tier, and are very frequently banned: Kakyoin is very much high tier due a MasterOfAll with great range, zoning, combos, and a net trap that can completely lock down some characters, and Pet Shop is a highly mobile GlassCannon with the "cannon" part taken to absurdity thanks to his Mystic Trap setups. Oh, very easy unblockable infinite combos. Aside from them, it's agreed that "Active Stand" characters with access to the game's StanceSystem have a natural advantage over "Passive Stand" characters, with most of the other Top Tier and Petshop? He's so broken he's tourney banned.High Tier characters having Active Stands (Vanilla Ice, Polnareff, Avdol, Jotaro, DIO) and the Mid and Low Tiers being mostly peopled by Passive Stands (Shadow DIO, Black Polnareff, Rubber Soul, Hol Horse). Sitting at the bottom are Khan, Hol Horse and Boingo, and Mariah, whose matchups rarely go above 4-6 or even 3-7.
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Misplaced, moving to the correct tab


Compare: PVPBalanced, CompetitiveBalance. When a character's tier placement negatively affects players' opinions of him, he becomes a LowTierLetdown or HighTierScrappy. See also SuperWeight for character power levels narrative-wise.

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Compare: PVPBalanced, CompetitiveBalance. When a character's tier placement negatively affects players' opinions of him, he becomes a LowTierLetdown or HighTierScrappy. See also SuperWeight JustForFun/SuperWeight for character power levels narrative-wise.
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** This tier system is much more apparent in ''VideoGame/MarioKartDS'', because of the drift system. Characters like Yoshi got huge boosts off drifts and would be relentlessly used online by anyone who could snake well. Drifting in VideoGame/MarioKartWii was toned down because of general dislike of the system.

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** This tier system is much more apparent in ''VideoGame/MarioKartDS'', because of the drift system. Characters like Yoshi got huge boosts off drifts and would be relentlessly used online by anyone who could snake well. Drifting in VideoGame/MarioKartWii ''VideoGame/MarioKartWii'' was toned down because of general dislike of the system.
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** In ''VideoGame/MarioKart8'', the super-heavyweights (Bowser, Dry Bowser, Morton, Wario, and large Miis) have the highest speed stat of any racers in the game, and many world record times use one of those five. Characters and vehicles with high mini-turbo stats are valued just as much. Yoshi, the teddy buggy, the roller wheels, and the paper glider are used a lot, appearing in many world records and being used as a unit by a large portion of online players after the BCP wave 6 update came out due to having both high speed and high mini-turbo.

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** In ''VideoGame/MarioKart8'', the super-heavyweights (Bowser, Dry Bowser, Morton, Wario, and large Miis) have the highest speed stat of any racers in the game, and many world record times use one of those five. Characters and vehicles with high mini-turbo stats are valued just as much. Yoshi, the teddy buggy, the roller wheels, and the paper cloud glider are used a lot, appearing in many world records and being used as a unit by a large portion of online players after the BCP wave 6 update came out due to having both high speed and high mini-turbo.
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Expanded Mario Kart 8 section and fixed inaccuracies.


** In ''VideoGame/MarioKart8'', the super-heavyweights (Bowser, Dry Bowser, Morton, Wario, and large Miis) have the highest speed stat of any racers in the game, and you'll rarely find a world record time that doesn't use one of those five.

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** In ''VideoGame/MarioKart8'', the super-heavyweights (Bowser, Dry Bowser, Morton, Wario, and large Miis) have the highest speed stat of any racers in the game, and you'll rarely find a many world record time that doesn't times use one of those five.five. Characters and vehicles with high mini-turbo stats are valued just as much. Yoshi, the teddy buggy, the roller wheels, and the paper glider are used a lot, appearing in many world records and being used as a unit by a large portion of online players after the BCP wave 6 update came out due to having both high speed and high mini-turbo.
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** ''MarioKartWii'' gives each character has a subtle boost in certain stats like Speed and Drift. Players have already begun to make a tier list based on who has the biggest Speed bonus, etc. While the differences do not really make much of a difference in a VS race, some people will still use the top rated characters anyway.
** This tier system is much more apparent in ''VideoGame/MarioKartDS'', because of the drift system. Characters like Yoshi got huge boosts off drifts and would be relentlessly used online by anyone who could snake well. Drifting in MarioKartWii was toned down because of general dislike of the system.
** ''MarioKart7'' basically mirrors what ''MarioKartWii'' did. Not only are people only using Metal Mario for his extra top speed, but kart parts used online and in time trials seem to be only the B Dasher and Mushroom Wheels (or Gold Tires), because this combo gives the best top speed possible without sacrificing too much in acceleration or steering.
** In ''MarioKart8'', the super-heavyweights (Bowser, Dry Bowser, Morton, Wario, and large Miis) have the highest speed stat of any racers in the game, and you'll rarely find a world record time that doesn't use one of those five.

to:

** ''MarioKartWii'' ''VideoGame/MarioKartWii'' gives each character has a subtle boost in certain stats like Speed and Drift. Players have already begun to make a tier list based on who has the biggest Speed bonus, etc. While the differences do not really make much of a difference in a VS race, some people will still use the top rated characters anyway.
** This tier system is much more apparent in ''VideoGame/MarioKartDS'', because of the drift system. Characters like Yoshi got huge boosts off drifts and would be relentlessly used online by anyone who could snake well. Drifting in MarioKartWii VideoGame/MarioKartWii was toned down because of general dislike of the system.
** ''MarioKart7'' ''VideoGame/MarioKart7'' basically mirrors what ''MarioKartWii'' ''VideoGame/MarioKartWii'' did. Not only are people only using Metal Mario for his extra top speed, but kart parts used online and in time trials seem to be only the B Dasher and Mushroom Wheels (or Gold Tires), because this combo gives the best top speed possible without sacrificing too much in acceleration or steering.
** In ''MarioKart8'', ''VideoGame/MarioKart8'', the super-heavyweights (Bowser, Dry Bowser, Morton, Wario, and large Miis) have the highest speed stat of any racers in the game, and you'll rarely find a world record time that doesn't use one of those five.
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Crosswicking


** ''Mario Kart: Wii'' gives each character has a subtle boost in certain stats like Speed and Drift. Players have already begun to make a tier list based on who has the biggest Speed bonus, etc. While the differences do not really make much of a difference in a VS race, some people will still use the top rated characters anyway.
** This tier system is much more apparent in ''VideoGame/MarioKart DS'', because of the drift system. Characters like Yoshi got huge boosts off drifts and would be relentlessly used online by anyone who could snake well. Drifting in Mario Kart Wii was toned down because of general dislike of the system.
** ''Mario Kart 7'' basically mirrors what ''Mario Kart Wii'' did. Not only are people only using Metal Mario for his extra top speed, but kart parts used online and in time trials seem to be only the B Dasher and Mushroom Wheels (or Gold Tires), because this combo gives the best top speed possible without sacrificing too much in acceleration or steering.
** In ''Mario Kart 8'', the super-heavyweights (Bowser, Dry Bowser, Morton, Wario, and large Miis) have the highest speed stat of any racers in the game, and you'll rarely find a world record time that doesn't use one of those five.

to:

** ''Mario Kart: Wii'' ''MarioKartWii'' gives each character has a subtle boost in certain stats like Speed and Drift. Players have already begun to make a tier list based on who has the biggest Speed bonus, etc. While the differences do not really make much of a difference in a VS race, some people will still use the top rated characters anyway.
** This tier system is much more apparent in ''VideoGame/MarioKart DS'', ''VideoGame/MarioKartDS'', because of the drift system. Characters like Yoshi got huge boosts off drifts and would be relentlessly used online by anyone who could snake well. Drifting in Mario Kart Wii MarioKartWii was toned down because of general dislike of the system.
** ''Mario Kart 7'' ''MarioKart7'' basically mirrors what ''Mario Kart Wii'' ''MarioKartWii'' did. Not only are people only using Metal Mario for his extra top speed, but kart parts used online and in time trials seem to be only the B Dasher and Mushroom Wheels (or Gold Tires), because this combo gives the best top speed possible without sacrificing too much in acceleration or steering.
** In ''Mario Kart 8'', ''MarioKart8'', the super-heavyweights (Bowser, Dry Bowser, Morton, Wario, and large Miis) have the highest speed stat of any racers in the game, and you'll rarely find a world record time that doesn't use one of those five.
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** Despite having over 800 Pokémon of varying balance (as well as mons with alternate forms and Mega Evolutions), the series has taken to heart its preaching of using your favorite Pokémon. The most well-known tier system, Website/{{Smogon}}'s, organizes all Pokémon into 6 tiers. It is also continuously changing, with Pokémon changing tiers based on usage, and even implementation or removal of [[HouseRules clauses]]. In the most popular format, Overused, or OU, acts as Top Tier and is considered "standard", while Ubers falls under God Tier since it functions as a banlist tier (though it has a metagame in itself). Beneath that, there was initially just Underused for everything not in OU, but as the list of Pokémon grew, [[RankInflation more tiers were added to encompass the Pokémon with low usage in UU]], and then the Pokémon with low usage in that tier as well. The current metagame as of the eighth generation boasts, in descending order, AG (Anything Goes, for Pokémon [[BrokeTheRatingScale too overpowered for Uber]]), Uber, OU, UU, RU (Rarely Used), NU (Never Used), PU (no common meaning; [[PermanentPlaceholder the name was a bad pun that ended up sticking]]), and Untiered, also known as ZU (Zero Used). Since the tiers are usage-based, the viability ranking thread does contain quite a number of Pokémon that's residing in a lower tier. Additionally, each tier besides Ubers and AG has their own banlist, which is for Pokémon that are banned from a lower tier, but don't have enough usage to rise to a higher tier. As for Doubles, it has 3 tiers, Doubles Ubers, Doubles OU, and Doubles UU.

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** Despite having over 800 1,000 Pokémon of varying balance (as well as mons with alternate forms and Mega Evolutions), the series has taken to heart its preaching of using your favorite Pokémon. The most well-known tier system, Website/{{Smogon}}'s, organizes all Pokémon into 6 tiers. It is also continuously changing, with Pokémon changing tiers based on usage, and even implementation or removal of [[HouseRules clauses]]. In the most popular format, Overused, or OU, acts as Top Tier and is considered "standard", while Ubers falls under God Tier since it functions as a banlist tier (though it has a metagame in itself). Beneath that, there was initially just Underused for everything not in OU, but as the list of Pokémon grew, [[RankInflation more tiers were added to encompass the Pokémon with low usage in UU]], and then the Pokémon with low usage in that tier as well. The current metagame as of the eighth generation boasts, in descending order, AG (Anything Goes, for Pokémon [[BrokeTheRatingScale too overpowered for Uber]]), Uber, OU, UU, RU (Rarely Used), NU (Never Used), PU (no common meaning; [[PermanentPlaceholder the name was a bad pun that ended up sticking]]), and Untiered, also known as ZU (Zero Used). Since the tiers are usage-based, the viability ranking thread does contain quite a number of Pokémon that's residing in a lower tier. Additionally, each tier besides Ubers and AG has their own banlist, which is for Pokémon that are banned from a lower tier, but don't have enough usage to rise to a higher tier. As for Doubles, it has 3 tiers, Doubles Ubers, Doubles OU, and Doubles UU.
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* In the first ''Franchise/MassEffect'' game, Adepts were basically the top class - their powers kept enemies under permanent lockdown to the point where they could never fight back. Even the final boss was not immune. This made the hardest difficulty in the game (Insanity) pretty easy. Sentinels were considered the absolute worst class in the game, due to being a SpoonyBard class that was basically the MasterOfNone, having the worst weapon skills and weaker biotic and tech skills than any class bar the Soldier (who had no biotic or tech skills) without anything to really make up for it. In an attempt to tone down Adepts in the sequel, the game was changed so that biotic powers no longer work on enemies with any type of shielding (Armor, shields, or barriers). Every enemy in Insanity difficulty is shielded after the first mission, dropping Adepts from the best class to the worst. Sentinels also got a huge boost when they were given the same weapon skills as Engineers or Adepts (still technically the worst, but this could be remedied in a later mission that let them upgrade their weapon selection to include assault rifles) and the Tech Armor power, which made them the most durable class. They also got abilities to deal with pretty much every protection (Overload was especially useful considering how common shields were).

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* In the first ''Franchise/MassEffect'' game, Adepts were basically the top class - their powers kept enemies under permanent lockdown to the point where they could never fight back. Even the final boss was not immune. This made the hardest difficulty in the game (Insanity) pretty easy. Sentinels were considered the absolute worst class in the game, due to being a SpoonyBard QuirkyBard class that was basically the MasterOfNone, having the worst weapon skills and weaker biotic and tech skills than any class bar the Soldier (who had no biotic or tech skills) without anything to really make up for it. In an attempt to tone down Adepts in the sequel, the game was changed so that biotic powers no longer work on enemies with any type of shielding (Armor, shields, or barriers). Every enemy in Insanity difficulty is shielded after the first mission, dropping Adepts from the best class to the worst. Sentinels also got a huge boost when they were given the same weapon skills as Engineers or Adepts (still technically the worst, but this could be remedied in a later mission that let them upgrade their weapon selection to include assault rifles) and the Tech Armor power, which made them the most durable class. They also got abilities to deal with pretty much every protection (Overload was especially useful considering how common shields were).
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*** More in-depth: [[https://web.archive.org/web/20160912163229/http://www.minmaxboards.com/index.php?topic=658 The generally agreed list]] is six tiers, with the first two being either God or or at least Top Tier depending on which one: Tier 1 is for characters like Clerics, Druids, and Wizards, who possess StoryBreakerPower and can utilize pretty much every type of it; Tier 2 is for characters like Favored Souls, Psions, and Sorcerers, who have access to similar StoryBreakerPower, but to a more restrictive degree (the creator compared it to the difference between a country with ten-thousand nukes and one with ten). Beneath them, the tiers refer to characters in terms of how good they are at their given focus, and how many things they can do well. Tier 3 is for characters like Bards, Crusaders, and Binders, who can either do one thing incredibly well and still pull off other tricks passably, or [[MasterOfAll do a lot of different things effectively]]. Tier 4 is for characters like Barbarians, Rangers, and Rogues, who [[CripplingOverspecialization can do one thing incredibly well but struggle at doing anything else]], or [[JackOfAllStats can do a lot of things to a passable degree]]. Tier 5 is for characters like Fighters, Monks, and Paladins, who can generally be okay at one thing but not much else, or [[MasterOfNone can do a lot of things but kind of suck at all of them]]. Tier 6 is for classes that can't even be okay at the thing they're supposed to be good at, and is mostly reserved for [[JokeCharacter deliberately weak]] [[{{Muggles}} NPC classes]] and the worst-designed PC classes. And then there's the [[BrokeTheRatingScale Truenamer]], a class that is so [[ObviousBeta mechanically broken]] that it doesn't work as intended, fluctuating between 4 and 6 depending on whether they can make their rolls consistently.

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*** More in-depth: [[https://web.archive.org/web/20160912163229/http://www.minmaxboards.com/index.php?topic=658 The generally agreed list]] is six tiers, with the first two being either God or or at least Top Tier depending on which one: Tier 1 is for characters like Clerics, Druids, and Wizards, who possess StoryBreakerPower and can utilize pretty much every type of it; Tier 2 is for characters like Favored Souls, Psions, and Sorcerers, who have access to similar StoryBreakerPower, but to a more restrictive degree (the creator compared it to the difference between a country with ten-thousand nukes and one with ten). Beneath them, the tiers refer to characters in terms of how good they are at their given focus, and how many things they can do well. Tier 3 is for characters like Bards, Binders, and Crusaders, and Binders, who can either do one thing incredibly well and still pull off other tricks passably, or [[MasterOfAll do a lot of different things effectively]]. Tier 4 is for characters like Barbarians, Rangers, and Rogues, who [[CripplingOverspecialization can do one thing incredibly well but struggle at doing anything else]], or [[JackOfAllStats can do a lot of things to a passable degree]]. Tier 5 is for characters like Fighters, Monks, and Paladins, who can generally be okay at one thing but not much else, or [[MasterOfNone can do a lot of things but kind of suck at all of them]]. Tier 6 is for classes that can't even be okay at the thing they're supposed to be good at, and is mostly reserved for [[JokeCharacter deliberately weak]] [[{{Muggles}} NPC classes]] and the worst-designed PC classes. And then there's the [[BrokeTheRatingScale Truenamer]], a class that is so [[ObviousBeta mechanically broken]] that it doesn't work as intended, fluctuating between 4 and 6 depending on whether they can make their rolls consistently.



** {{Prestige class}}es are generally set on a different tier [[https://web.archive.org/web/20160818031632/http://www.minmaxboards.com/index.php?topic=1573.0 system]], ranking them on how they might move the expected base class through standard tiers. Marvelous Tier hugely strengthens the character from their prior self, Great to Good Tier help them out, Mediocre is reasonably equivalent, and Bad to Awful Tier and Catastrophic Tier can actually significantly reduce a class's power. Which class you enter a prestige class from is also important; Warshaper, for example, is Marvelous Tier when taken by classes who cannot use magic, but only Mediocre Tier when taken by a caster. Some are also very situational; Dragonstalker and Dragonslayer are normally Bad to Awful Tier, but if your game is focused heavily on fighting dragons then they're respectively Good to Great and Mediocre. A few prestige classes are informally referred to as "Tier 0", which doesn't have a precise definition but is generally accepted to mean a prestige class that is designed to make a Tier 1 class significantly better. For instance, the Planar Shepherd upgrades the Druid's already powerful VoluntaryShapeshifting to let them turn into celestial beings instead of animals and lets them set up bubbles that run on different laws of physics, all the while keeping basically all their old power.

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** {{Prestige class}}es are generally set on a different tier [[https://web.archive.org/web/20160818031632/http://www.minmaxboards.com/index.php?topic=1573.0 system]], ranking them on how they might move the expected base class through standard tiers. Marvelous Tier hugely strengthens the character from their prior self, Great to Good Tier help them out, Mediocre is reasonably equivalent, and Bad to Awful Tier and Catastrophic Tier can actually significantly reduce ''reduce'' a class's power. Which class you enter a prestige class from is also important; Warshaper, for example, is Marvelous Tier when taken by classes who cannot use magic, but only Mediocre Tier when taken by a caster. Some are also very situational; Dragonstalker and Dragonslayer are normally Bad to Awful Tier, but if your game is focused heavily on fighting dragons then they're respectively Good to Great and Mediocre. A few prestige classes are informally referred to as "Tier 0", which doesn't have a precise definition but is generally accepted to mean a prestige class that is designed to make a Tier 1 class significantly better. For instance, the Planar Shepherd upgrades the Druid's already powerful VoluntaryShapeshifting to let them turn into celestial beings instead of animals and lets them set up bubbles that run on different laws of physics, all the while keeping basically all their old power.
Is there an issue? Send a MessageReason:
None


*** More in-depth: [[https://web.archive.org/web/20160912163229/http://www.minmaxboards.com/index.php?topic=658 The generally agreed list]] is six tiers, with the first two being either God or or at least Top Tier depending on which one: Tier 1 is for characters like Clerics, Druids, and Wizards, who possess StoryBreakerPower and can utilize pretty much every type of it; Tier 2 is for characters like Favored Souls, Psions, and Sorcerers, who have access to similar StoryBreakerPower, but to a more restrictive degree (the creator compared it to the difference between a country with ten-thousand nukes and one with ten). Beneath them, the tiers refer to characters in terms of how good they are at their given focus, and how many things they can do well. Tier 3 is for characters like Bards, Duskblades, and Factotums, who can either do one thing incredibly well and still pull off other tricks passably, or [[MasterOfAll do pretty much anything effectively]]. Tier 4 is for characters like Barbarians, Rangers, and Rogues, who [[CripplingOverspecialization can do one thing incredibly well but struggle at doing anything else]], or [[JackOfAllStats can do a lot of things to a passable degree]]. Tier 5 is for characters like Fighters, Monks, and Paladins, who can generally be okay at one thing but not much else, or [[MasterOfNone can do a lot of things but kind of suck at all of them]]. Tier 6 is for classes that can't even be okay at the thing they're supposed to be good at, and is mostly reserved for [[JokeCharacter deliberately weak]] [[{{Muggles}} NPC classes]] and the worst-designed PC classes. And then there's the [[BrokeTheRatingScale Truenamer]], a class that is so [[ObviousBeta mechanically broken]] that it doesn't work as intended, fluctuating between 4 and 6 depending on whether they can make their rolls consistently.

to:

*** More in-depth: [[https://web.archive.org/web/20160912163229/http://www.minmaxboards.com/index.php?topic=658 The generally agreed list]] is six tiers, with the first two being either God or or at least Top Tier depending on which one: Tier 1 is for characters like Clerics, Druids, and Wizards, who possess StoryBreakerPower and can utilize pretty much every type of it; Tier 2 is for characters like Favored Souls, Psions, and Sorcerers, who have access to similar StoryBreakerPower, but to a more restrictive degree (the creator compared it to the difference between a country with ten-thousand nukes and one with ten). Beneath them, the tiers refer to characters in terms of how good they are at their given focus, and how many things they can do well. Tier 3 is for characters like Bards, Duskblades, Crusaders, and Factotums, Binders, who can either do one thing incredibly well and still pull off other tricks passably, or [[MasterOfAll do pretty much anything a lot of different things effectively]]. Tier 4 is for characters like Barbarians, Rangers, and Rogues, who [[CripplingOverspecialization can do one thing incredibly well but struggle at doing anything else]], or [[JackOfAllStats can do a lot of things to a passable degree]]. Tier 5 is for characters like Fighters, Monks, and Paladins, who can generally be okay at one thing but not much else, or [[MasterOfNone can do a lot of things but kind of suck at all of them]]. Tier 6 is for classes that can't even be okay at the thing they're supposed to be good at, and is mostly reserved for [[JokeCharacter deliberately weak]] [[{{Muggles}} NPC classes]] and the worst-designed PC classes. And then there's the [[BrokeTheRatingScale Truenamer]], a class that is so [[ObviousBeta mechanically broken]] that it doesn't work as intended, fluctuating between 4 and 6 depending on whether they can make their rolls consistently.



** {{Prestige class}}es are generally set on a different tier [[https://web.archive.org/web/20160818031632/http://www.minmaxboards.com/index.php?topic=1573.0 system]], ranking them on how they might move the expected base class through standard tiers. Marvelous Tier raise the base class up by two tiers, Great to Good Tier by one, Mediocre don't advance it at all, and Bad to Awful Tier and Catastrophic Tier can actually [[PowerUpLetdown lowers the base class down one or two tiers]]. Which class you enter a prestige class from is also important; Warshaper, for example, is Marvelous Tier when taken by classes who cannot use magic, but only Mediocre Tier when taken by a caster. Some are also very situational; Dragonstalker and Dragonslayer are normally Bad to Awful Tier, but if your game is focused heavily on fighting dragons then they're respectively Good to Great and Mediocre. A few prestige classes are informally referred to as "Tier 0", which doesn't have a precise definition but is generally accepted to mean a prestige class that is designed to make a Tier 1 class significantly better. For instance, the Planar Shepherd upgrades the Druid's already powerful VoluntaryShapeshifting to let them turn into celestial beings instead of animals and lets them set up bubbles that run on different laws of physics, all the while keeping basically all their old power.

to:

** {{Prestige class}}es are generally set on a different tier [[https://web.archive.org/web/20160818031632/http://www.minmaxboards.com/index.php?topic=1573.0 system]], ranking them on how they might move the expected base class through standard tiers. Marvelous Tier raise hugely strengthens the base class up by two tiers, character from their prior self, Great to Good Tier by one, help them out, Mediocre don't advance it at all, is reasonably equivalent, and Bad to Awful Tier and Catastrophic Tier can actually [[PowerUpLetdown lowers the base class down one or two tiers]].significantly reduce a class's power. Which class you enter a prestige class from is also important; Warshaper, for example, is Marvelous Tier when taken by classes who cannot use magic, but only Mediocre Tier when taken by a caster. Some are also very situational; Dragonstalker and Dragonslayer are normally Bad to Awful Tier, but if your game is focused heavily on fighting dragons then they're respectively Good to Great and Mediocre. A few prestige classes are informally referred to as "Tier 0", which doesn't have a precise definition but is generally accepted to mean a prestige class that is designed to make a Tier 1 class significantly better. For instance, the Planar Shepherd upgrades the Druid's already powerful VoluntaryShapeshifting to let them turn into celestial beings instead of animals and lets them set up bubbles that run on different laws of physics, all the while keeping basically all their old power.
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* '''Bottom Tier''': {{Joke Character}}s, and those who are just bad. They ''may'' have an advantage over someone in Mid or even Top Tier, but outside of [[ThisLooksLikeAJobForAquaman that specific situation]], be prepared to have extreme difficulty using a Bottom Tier character in high-level play. Like God Tier, these tiers can also have affectionate ([[LowTierLetdown or not-so-affectionate]]) [[FanNickname nicknames for one or more specific characters belonging in this tier]], such as "[[VideoGame/MarvelVsCapcom2 Roll Tier]]" for example.

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* '''Bottom Tier''': {{Joke Character}}s, and those who are just bad. They ''may'' have an advantage over someone in Mid or even Top Tier, but outside of [[ThisLooksLikeAJobForAquaman that specific situation]], be prepared to have extreme difficulty using a Bottom Tier character in high-level play. Like God Tier, these tiers can also have affectionate ([[LowTierLetdown or not-so-affectionate]]) [[FanNickname nicknames for one or more specific characters belonging in this tier]], such as like the "[[VideoGame/MarvelVsCapcom2 Roll Tier]]" for example.
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* '''God Tier''': Characters that are [[MasterOfAll ridiculously good in next to all categories]], to the point that it is [[GameBreaker almost unfair to use them]]. Most likely some sort of [[SecretCharacter secret]] [[SNKBoss boss character]] that was [[PurposefullyOverpowered not meant to be used in normal competitive play]]. There have been very few games with characters that could be truly considered to belong in this tier, and they are probably banned due to over-centralizing the {{metagame}}. These tiers can even have affectionate ([[HighTierScrappy or not-so-affectionate]]) [[FanNickname nicknames for one or more specific characters belonging in this tier]], such as the "[[VideoGame/MarvelVsCapcom2 Four Gods]]" for example.

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* '''God Tier''': Characters that are [[MasterOfAll ridiculously good in next to all categories]], to the point that it is [[GameBreaker almost unfair to use them]]. Most likely some sort of [[SecretCharacter secret]] [[SNKBoss boss character]] that was [[PurposefullyOverpowered not meant to be used in normal competitive play]]. There have been very few games with characters that could be truly considered to belong in this tier, and they are probably banned due to over-centralizing the {{metagame}}. These tiers can even have affectionate ([[HighTierScrappy or not-so-affectionate]]) [[FanNickname nicknames for one or more specific characters belonging in this tier]], such as like the "[[VideoGame/MarvelVsCapcom2 Four Gods]]" for example.
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None


* '''God Tier''': Characters that are [[MasterOfAll ridiculously good in next to all categories]], to the point that it is [[GameBreaker almost unfair to use them]]. Most likely some sort of [[SecretCharacter secret]] [[SNKBoss boss character]] that was [[PurposefullyOverpowered not meant to be used in normal competitive play]]. There have been very few games with characters that could be truly considered to belong in this tier, and they are probably banned due to over-centralizing the {{metagame}}. These tiers can even have affectionate ([[HighTierScrappy or not-so-affectionate]]) [[FanNickname nicknames for one or more specific characters belonging in this tier]], such as "[[VideoGame/MarvelVsCapcom2 The Four Gods]]" for example.

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* '''God Tier''': Characters that are [[MasterOfAll ridiculously good in next to all categories]], to the point that it is [[GameBreaker almost unfair to use them]]. Most likely some sort of [[SecretCharacter secret]] [[SNKBoss boss character]] that was [[PurposefullyOverpowered not meant to be used in normal competitive play]]. There have been very few games with characters that could be truly considered to belong in this tier, and they are probably banned due to over-centralizing the {{metagame}}. These tiers can even have affectionate ([[HighTierScrappy or not-so-affectionate]]) [[FanNickname nicknames for one or more specific characters belonging in this tier]], such as the "[[VideoGame/MarvelVsCapcom2 The Four Gods]]" for example.
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** ''[[VideoGame/SuperSmashBrosMelee Melee]]'' tournaments often feature both ''Franchise/StarFox'' reps, [[VideoGame/TheLegendOfZeldaOcarinaOfTime Sheik]], [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Marth]], [[Franchise/{{Pokemon}} Jigglypuff]], [[Franchise/SuperMarioBros Princess Peach]], [[VideoGame/{{FZero}} Captain Falcon]], and the occasional use of the [[VideoGame/IceClimber Ice Climbers]], [[Franchise/{{Pokemon}} Pikachu]], [[VideoGame/YoshisIsland Yoshi]], [[VideoGame/DrMario Dr. Mario]], etc. Special note goes to Fox and Falco, who are considered the best and second best characters in the ''Melee'' {{metagame}} respectively due to being good at just about everything. The former has [[SomeDexterityRequired a high learning curve]], but when properly played, is a sight to behold. In fact, Fox is so good that a community meme known as 20XX was spawned as a result. [[labelnote:Explanation]]20XX is a hypothetical year in which the metagame has been pushed as far as it can go, making Fox the only character worth playing anymore. Of course, every Fox is played to perfection, and as a result, rock-paper-scissor matches are held for port priority. Whoever wins that wins the actual match.[[/labelnote]]

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** ''[[VideoGame/SuperSmashBrosMelee Melee]]'' tournaments often feature both ''Franchise/StarFox'' reps, [[VideoGame/TheLegendOfZeldaOcarinaOfTime Sheik]], [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Marth]], [[Franchise/{{Pokemon}} Jigglypuff]], [[Franchise/SuperMarioBros Princess Peach]], [[VideoGame/{{FZero}} [[VideoGame/FZero Captain Falcon]], and the occasional use of the [[VideoGame/IceClimber Ice Climbers]], VideoGame/{{Ice Climber}}s, [[Franchise/{{Pokemon}} Pikachu]], [[VideoGame/YoshisIsland Yoshi]], [[VideoGame/DrMario Dr. Mario]], VideoGame/{{Yoshi|sIsland}}, VideoGame/DrMario, etc. Special note goes to Fox and Falco, who are considered the best and second best characters in the ''Melee'' {{metagame}} respectively due to being good at just about everything. The former has [[SomeDexterityRequired a high learning curve]], but when properly played, is a sight to behold. In fact, Fox is so good that a community meme known as 20XX was spawned as a result. [[labelnote:Explanation]]20XX is a hypothetical year in which the metagame has been pushed as far as it can go, making Fox the only character worth playing anymore. Of course, every Fox is played to perfection, and as a result, rock-paper-scissor matches are held for port priority. Whoever wins that wins the actual match.[[/labelnote]]



*** After Meta Knight are the [[VideoGame/IceClimber Ice Climbers]], whom some would argue are better than Meta Knight in some ways due to being too good with chaingrabs.

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*** After Meta Knight are the [[VideoGame/IceClimber Ice Climbers]], VideoGame/{{Ice Climber}}s, whom some would argue are better than Meta Knight in some ways due to being too good with chaingrabs.



** ''VideoGame/SuperSmashBrosUltimate'' has been surprisingly durable to the concept of CharacterTiers, due to the mix of an extremely large roster and relatively good balance in that roster, along with BalanceBuff patches to help or hinder certain characters. That said, most players seem to agree that [[VideoGame/Persona5 Joker]], [[Franchise/{{Pokemon}} Pikachu]], [[Franchise/SuperMarioBros Peach/Daisy]], [[VideoGame/XenobladeChronicles2 Pyra/Mythra]], [[VideoGame/StarFox Wolf]] and [[VideoGame/KidIcarus Palutena]] are near the top, while [[VideoGame/DrMario Dr. Mario]], [[Franchise/SuperMarioBros Bowser Jr., Piranha Plant]], [[VideoGame/AnimalCrossingNewLeaf Isabelle]], [[Franchise/TheLegendOfZelda Ganondorf]], and [[VideoGame/PunchOut Little Mac]] languish behind the rest of the cast.

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** ''VideoGame/SuperSmashBrosUltimate'' has been surprisingly durable to the concept of CharacterTiers, due to the mix of an extremely large roster and relatively good balance in that roster, along with BalanceBuff patches to help or hinder certain characters. That said, most players seem to agree that [[VideoGame/Persona5 Joker]], [[Franchise/{{Pokemon}} Pikachu]], [[Franchise/SuperMarioBros Peach/Daisy]], [[VideoGame/XenobladeChronicles2 Pyra/Mythra]], [[VideoGame/StarFox [[Franchise/StarFox Wolf]] and [[VideoGame/KidIcarus Palutena]] are near the top, while [[VideoGame/DrMario Dr. Mario]], VideoGame/DrMario, [[Franchise/SuperMarioBros Bowser Jr., Piranha Plant]], [[VideoGame/AnimalCrossingNewLeaf [[VideoGame/AnimalCrossing Isabelle]], [[Franchise/TheLegendOfZelda Ganondorf]], and [[VideoGame/PunchOut Little Mac]] languish behind the rest of the cast.
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The popularity of character tiers has led to many people making tier lists to rank options based on which they like best rather than on competitive viability.

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No longer a trope


** Jimmy and Cartman are bottom tier. Jimmy is really only useful for putting the Secret Service to sleep for BonusBoss Al Gore, and by the time Cartman is obtained, so is Kyle, who does everything Cartman does, only better, making Cartman completely useless once the achievements are obtained.

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** Jimmy and Cartman are bottom tier. Jimmy is really only useful for putting the Secret Service to sleep for BonusBoss Al Gore, and by the time Cartman is obtained, so is Kyle, who does everything Cartman does, only better, making Cartman completely useless once the achievements are obtained.
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** In ''[[TabletopGame/DungeonsAndDragonsThirdEdition 3rd Edition]]'', versatility (how many problems a character can contribute to solving) is often at least as important as power (how powerful the character's abilities are for problems) in tiering. For this system, the Top Tier is characters who, with the right spells prepared, can solve nearly anything the GM can come up with as a standard action. Lesser tiers either have [[CripplingOverspecialization less versatility]] or [[MasterOfNone less power]]. For example, Druids tend to be High or Top Tier due to their highly versatile magical powers which include conjuring and purifying food and controlling the elements as well as the ability to transform into various animals, as are Wizards, who depending on whether or not they prepared the right spells and still have spell slots the cast them, can either be a UselessProtagonist or effectively overcome absolutely ''anything''; Fighters on the other hand tend to be Low Tier as they are unparalleled allies in battle but have few useful skills outside of Intimidate (i.e., outside of a fight, the only thing they're really good for is ''preventing one''). In general, while a character of any tier can be a GameBreaker with the right factors, only a high-tier character can be a [[StoryBreakerPower Story Breaker]]. Imagine how ''Literature/TheLordOfTheRings'' would have turned out if Gandalf could teleport any distance, read minds, identify any item instantly, and make anyone NoSell mental influence... and that was just a fraction of his abilities.
*** More in-depth: [[https://web.archive.org/web/20160912163229/http://www.minmaxboards.com/index.php?topic=658 The generally agreed list]] is six tiers, with the first two being either God or Top Tier depending on which one: Tier 1 is for characters like Clerics, Druids, and Wizards, who possess StoryBreakerPower and can utilize pretty much every type of it; Tier 2 is for characters like Favored Souls, Psions, and Sorcerers, who have access to similar StoryBreakerPower, but to a more restrictive degree (the creator compared it to the difference between a country with ten-thousand nukes and one with ten). Beneath them, the tiers refer to characters in terms of how good they are at their given focus, and how many things they can do well. Tier 3 is for characters like Bards, Duskblades, and Factotums, who can either do one thing incredibly well and still pull off other tricks passably, or [[MasterOfAll do pretty much anything effectively]]. Tier 4 is for characters like Barbarians, Rangers, and Rogues, who [[CripplingOverspecialization can do one thing incredibly well but struggle at doing anything else]], or [[JackOfAllStats can do a lot of things to a passable degree]]. Tier 5 is for characters like Fighters, Monks, and Paladins, who can generally be okay at one thing but not much else, or [[MasterOfNone can do a lot of things but kind of suck at all of them]]. Tier 6 is for classes that can't even be okay at the thing they're supposed to be good at, and is mostly reserved for [[JokeCharacter deliberately weak]] [[{{Muggles}} NPC classes]] and the worst-designed PC classes. And then there's the [[BrokeTheRatingScale Truenamer]], a class that is so [[ObviousBeta mechanically broken]] that it doesn't work as intended, fluctuating between 4 and 6 depending on whether they can make their rolls consistently.

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** In ''[[TabletopGame/DungeonsAndDragonsThirdEdition 3rd Edition]]'', versatility (how many problems a character can contribute to solving) is often at least as important as power (how powerful the character's abilities are for problems) in tiering. For this system, the Top God Tier is characters who, with the right spells prepared, can solve nearly anything the GM can come up with as a standard action. Lesser tiers either have [[CripplingOverspecialization less versatility]] or [[MasterOfNone less power]]. For example, Druids tend to be High or Top or God Tier due to their highly versatile magical powers which include conjuring and purifying food and controlling the elements as well as the ability to transform into various animals, as are Wizards, who Wizards who, depending on whether or not they prepared the right spells and still have spell slots the cast them, can either be a UselessProtagonist or effectively overcome absolutely ''anything''; Fighters on the other hand tend to be Low Tier as they are unparalleled allies in battle but have few useful skills outside of Intimidate (i.e., outside of a fight, the only thing they're really good for is ''preventing one''). In general, while a character of any tier can be a GameBreaker with the right factors, only a high-tier character can be a [[StoryBreakerPower Story Breaker]]. Imagine how ''Literature/TheLordOfTheRings'' would have turned out if Gandalf could teleport any distance, read minds, identify any item instantly, and make anyone NoSell mental influence... and that was just a fraction of his abilities.
*** More in-depth: [[https://web.archive.org/web/20160912163229/http://www.minmaxboards.com/index.php?topic=658 The generally agreed list]] is six tiers, with the first two being either God or or at least Top Tier depending on which one: Tier 1 is for characters like Clerics, Druids, and Wizards, who possess StoryBreakerPower and can utilize pretty much every type of it; Tier 2 is for characters like Favored Souls, Psions, and Sorcerers, who have access to similar StoryBreakerPower, but to a more restrictive degree (the creator compared it to the difference between a country with ten-thousand nukes and one with ten). Beneath them, the tiers refer to characters in terms of how good they are at their given focus, and how many things they can do well. Tier 3 is for characters like Bards, Duskblades, and Factotums, who can either do one thing incredibly well and still pull off other tricks passably, or [[MasterOfAll do pretty much anything effectively]]. Tier 4 is for characters like Barbarians, Rangers, and Rogues, who [[CripplingOverspecialization can do one thing incredibly well but struggle at doing anything else]], or [[JackOfAllStats can do a lot of things to a passable degree]]. Tier 5 is for characters like Fighters, Monks, and Paladins, who can generally be okay at one thing but not much else, or [[MasterOfNone can do a lot of things but kind of suck at all of them]]. Tier 6 is for classes that can't even be okay at the thing they're supposed to be good at, and is mostly reserved for [[JokeCharacter deliberately weak]] [[{{Muggles}} NPC classes]] and the worst-designed PC classes. And then there's the [[BrokeTheRatingScale Truenamer]], a class that is so [[ObviousBeta mechanically broken]] that it doesn't work as intended, fluctuating between 4 and 6 depending on whether they can make their rolls consistently.
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*** In the middle of the pack are Locke (Good equipment draw, average skill in Steal), Shadow (Great counterattack ability with Interceptor, decent equipment, great skill in Throw), Setzer (great equipment, but Slots are unpredictable to the average player), and Sabin, who despite his memetic badass status, has awful endgame equipment and schizophrenic stats--his equipment boosts his strength, but all of his best Blitzes use his magic stat.

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*** In the middle of the pack are Locke (Good (good equipment draw, average skill in Steal), Shadow (Great (great counterattack ability with Interceptor, decent equipment, great skill in Throw), Setzer (great equipment, but Slots are unpredictable to the average player), and Sabin, who despite his memetic badass MemeticBadass status, has awful endgame equipment and schizophrenic stats--his stats -- his equipment boosts his strength, but all of his best Blitzes use his magic stat.



*** Strago has a pretty good ability in Blue Magic, but unfortunately for him, in a game where everyone can use magic, he comes off as redundant at best. His equipment is good, sharing many of Relm's best duds, but it's not enough to make him top-tier.
*** Poor Cyan. He gets some really decent equipment, but it's just not enough to overcome his terrible speed, magic power, and charge time on his skill, Bushido. This usually means sitting around, taking huge damage from still-active enemies while Cyan slowly readies a mediocre attack.
*** Umaro pulls up the rear. They really tried, made evident by giving him the Snow Scarf (the best defensive armor in the game) as permanent equipment, but an uncontrollable berserker who can't use magic in a game where magic is, far and away, the most important stat doesn't have a place on any team.

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*** Strago has a pretty good ability in Blue Magic, but unfortunately for him, in a game where everyone can use magic, he comes off as redundant at best. His equipment is good, sharing many of Relm's best duds, but it's not enough to make him top-tier.
top tier.
*** Poor Cyan. He gets some really decent equipment, but it's just not enough to overcome his terrible speed, magic power, and charge time on his skill, Bushido. This usually means sitting around, taking huge damage from still-active enemies while Cyan slowly readies a mediocre attack.
attack. And even having his Bushido skill buffed in a later remake couldn't save him.
*** Umaro pulls up the rear. They really tried, made evident by giving him the Snow Scarf (the best defensive armor in the game) as permanent equipment, but an uncontrollable berserker who can't can only use one spell and has low magic in a game where magic is, far and away, the most important stat doesn't have a place on any team.
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** ''VideoGame/FinalFantasyIV'' In most versions of FF4, you're stuck with a party of Cecil, Rosa, Kain, Rydia, and Edge. But some remakes, such as the GBA and PSP, allow you to access new equipment and characters for the final stretch of the game.
*** Cecil is top tier nearly by default. He gets the best equipment, strongest weapons, and can even use white magic in a pinch. Just behind him is Rosa, who is a white magic powerhouse with a decent attack via her bow and Aim ability. If she has a spare turn you can even use Pray for some free HP/MP restoration.
*** Mages fare well in this game. Rydia, with her Summon magic and Black magic is next. She's a bit squishy with low HP, but she's just so strong that it's worth the risk. Palom and Porom, while not as strong as their counterparts, learn spells earlier and have the Twincast ability for some extra fun.
*** Edge, Yang, Kain, and even Edward can all be shuffled around in the mid tier. Edge hits hard and fast, and can throw weapons. He also can use Yang's claws for an elemental boost against some bosses. Yang can boost his attack and defense, Kick to clear mobs quickly, and hits hard as well. If you're feeling cheeky, you can put two Hero Shields on him for a defensive wall you will never die. Kain is like Cecil lite, but his new Abel's Lance can randomly bring an enemy down to single-digit HP. Edward has an incredible glow-up, becoming the speediest character with access to a weapon that does full damage from the back row AND hits every enemy family for critical damage. He can even cast Shell and Protect on the entire party in one turn with his new accessory.
*** Alas, poor Cid. You could call him the team meat shield, but he can't even equip a shield for 90% of the game, so what good is he? He has the highest HP, but a useless ability in Peep (identical to the white magic Scan) and the pace of a glacier relegate him to team benchwarmer. You'd think his final weapon, a hammer that randomly casts Flare, might boost him a bit, but his magic stat is so low that it's not even worth your time to sit through the spell animation.

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** ''VideoGame/FinalFantasyIV'' In most versions of FF4, ''FFIV'', you're stuck with a party of Cecil, Rosa, Kain, Rydia, and Edge. But some remakes, such as the GBA and PSP, allow you to access new equipment and characters for the final stretch of the game.
*** Cecil is top tier nearly by default. He gets the best equipment, strongest weapons, and can even use white magic White Magic in a pinch. Just behind him is Rosa, who is a white magic White Magic powerhouse with a decent attack via her bow and Aim ability. If she has a spare turn you can even use Pray for some free HP/MP restoration.
*** Mages fare well in this game. Rydia, with her Summon magic SummonMagic and Black magic BlackMagic is next. She's a bit squishy with low HP, but she's just so strong that it's worth the risk. Palom and Porom, while not as strong as their counterparts, learn spells earlier and have the Twincast ability for some extra fun.
*** Edge, Yang, Kain, and even Edward can all be shuffled around in the mid tier. Edge hits hard and fast, and can throw weapons. He also can use Yang's claws for an elemental boost against some bosses. Yang can boost his attack and defense, Kick to clear mobs quickly, and hits hard as well. If you're feeling cheeky, you can put two Hero Shields on him for a defensive wall you will never die. Kain is like Cecil lite, but his new Abel's Lance can randomly bring an enemy down to single-digit HP. Edward has an incredible glow-up, becoming the speediest character with access to a weapon that does full damage from the back row AND ''and'' hits every enemy family for critical damage. damage (though this weapon is apparently bugged in the NA GBA version). He can even cast Shell and Protect and Shell on the entire party in one turn with his new accessory.
*** Alas, poor Cid. You could call him the team meat shield, but he can't even equip a shield for 90% of the game, so what good is he? He has the highest HP, but a useless ability in Peep (identical to the white magic White Magic spell Scan) and the pace of a glacier MightyGlacier relegate him to team benchwarmer. You'd think his final weapon, a hammer that randomly casts Flare, might boost him a bit, but his magic stat is so low that it's not even worth your time to sit through the spell animation. (And keep in mind, many players think ''Edward'' is the most useless out of the party.)



*** At the high end of the tier list are Cecil, Kain, and Edge [[spoiler:at least, Cecil becomes this after beating the Dark Knight and his stats revert to normal]], who have great strength, speed, and a multitude of attacks: Kain [[spoiler:defeating his dark side and becoming a Holy Dragoon]] also grants him decent white magic.
*** White Mages Rosa and Porom are also very high tier. Both of them have vary: Rosa is a decent shot with a bow and can do physical damage on par with Cecil with her Aim command, and her Blessing is superior because it restores HP and MP, while Porom's Pray only restores HP. However, Porom gets the ability to Dualcast, making her far superior at White Magic, her principle duty.
*** Black Mages Rydia and Palom are similar: Either one is extremely effective. Rydia's got decent stats and her Summons, [[spoiler:provided they aren't killed]] not only do high damage, but don't lose power by hitting multiple targets since they default to hitting multiple targets. But Palom has higher Intellect and is also a candidate for Dualcast, allowing him to blitz enemies quickly with dual casts of instant-casting Bio, or simply using Flare twice.

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*** At the high end of the tier list are Cecil, Kain, and Edge [[spoiler:at least, Cecil becomes this after beating the Dark Knight and his stats revert to normal]], who have great strength, speed, and a multitude of attacks: Kain [[spoiler:defeating his dark side and becoming a Holy Dragoon]] also grants him decent white magic.White Magic.
*** White Mages Rosa and Porom are also very high tier. Both of them have vary: vary in this regard: Rosa is a decent shot with a bow and can do physical damage on par with Cecil with her Aim command, and her Blessing is superior because it restores HP and MP, while Porom's Pray only restores HP. However, Porom gets the ability to Dualcast, making her far superior at White Magic, her principle duty.
*** Black Mages Rydia and Palom are similar: Either one is extremely effective. Rydia's got decent stats and her Summons, [[spoiler:provided they aren't killed]] killed]], not only do high damage, but don't lose power by hitting multiple targets since they default to hitting multiple targets. But Palom has higher Intellect and is also a candidate for Dualcast, allowing him to blitz enemies quickly with dual casts of instant-casting Bio, or simply using Flare twice.



*** Ceodore and Golbez follow next. They are both hybrid type characters, with Ceodore leaning towards physical offense with some white magic while Golbez leans towards black magic with some physical offense.

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*** Ceodore and Golbez The Man in Black ([[spoiler:a.k.a. Golbez]])) follow next. after. They are both hybrid type characters, with Ceodore leaning towards physical offense with some white magic while Golbez leans White Magic and The Man in Black leaning towards black magic Black Magic with some physical offense.



*** Leonora has plenty of MP and can cast both white and black magic, but she gains them so late that by the time she does, the player is probably tough enough already. To compare, when Leonora is about to learn Curaga, Porom and Rosa are about to learn Curaja, and by the time Leonora is about to learn Fira; Rydia and Palom are about to learn Firaga.
*** Cid is extremely tough, but he's slow as a brick and has nothing else to recommend him.
*** Harley has very weak stats, can only equip weak weapons, and has Gil Toss, which doesn't do much damage and reduces money as well.
*** Calca and Brina are frail {{Joke Character}}s that have little to recommend them outside of the novelty of Calca's Jive, which casts blue magic spells.

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*** Leonora has plenty of MP and can cast both white White and black magic, Black Magic, but [[MagikarpPower she gains them so late late]] that by the time she does, the player is probably tough enough already. To compare, when Leonora is about to learn Curaga, Porom and Rosa are about to learn Curaja, and by the time Leonora is about to learn Fira; Rydia and Palom are about to learn Firaga.
*** Cid is extremely tough, but he's slow as a brick and has nothing else to recommend going for him.
*** Harley is even worse than Cid since she has very weak stats, can only equip weak weapons, her one defying ability is unreliable in accuracy, and has Gil Toss, Toss -- which doesn't do much damage and reduces money as well.
*** Calca and Brina are frail {{Joke Character}}s that have little to recommend them outside of the novelty of Calca's Jive, which casts blue magic spells. Blue Magic spells.



* VideoGame/SouthParkTheStickOfTruth: There are three tiers of "buddies":

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* VideoGame/SouthParkTheStickOfTruth: ''VideoGame/SouthParkTheStickOfTruth'': There are three tiers of "buddies":"buddies" in this game:
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* VideoGame/SouthParkTheStickOfTrutb: There are three tiers of "buddies":

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* VideoGame/SouthParkTheStickOfTrutb: VideoGame/SouthParkTheStickOfTruth: There are three tiers of "buddies":
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Entry written by ban evader/[Gushing About Shows You Like unnecessary gushing] about Kyle; saying "are/is outclassed by Kyle" should suffice. Crosswicking the entry from the game's YMMV page instead.

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* VideoGame/SouthParkTheStickOfTrutb: There are three tiers of "buddies":
** Butters and Kyle are top tier. Butters can heal the new kid for free, doubles as a tank, and has an attack that hits enemy columns, while Kyle has massive amounts of damage to both single and multiple targets, as well as buffing your team for free.
** Princess Kenny and Stan are middle tier. Princess Kenny has a great attack for hitting an enemy row and deals better damage against lightly-armored foes, while Stan can do solid damage to pretty much any enemy target, but both become outclassed when Kyle joins.
** Jimmy and Cartman are bottom tier. Jimmy is really only useful for putting the Secret Service to sleep for BonusBoss Al Gore, and by the time Cartman is obtained, so is Kyle, who does everything Cartman does, only better, making Cartman completely useless once the achievements are obtained.
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Entry written by ban evader/[Gushing About Shows You Like unnecessary gushing] about Kyle. Saying "are/is outclassed by Kyle


* The party members in ''VideoGame/SouthParkTheStickOfTruth'' had a very clear character tier delineation,
** Butters the Merciful was the go-to party member for most of the game. His attacks were very good at hitting heavily armored opponents, and his special skill made him great at harming vertical columns of enemies.
** Elf King Kyle was overpowered as soon as he became available, with a high-damage all-hitting attack he could one-shot almost all enemies, even on higher difficulties. The only reason people rank Butters higher than him is because Kyle only joins in the late game.
** Princess Kenny was better than Butters at dealing with lightly armored foes because the bow attack hit multiple times, and the unicorn attack hit enemy rows, which enemies often grouped themselves as. Unfortunately, a failure would kill Kenny.
** Stan hit very hard and was decently tough, but became less useful once Kyle joined the party.
** Jimmy only had one use, putting [[OptionalBoss Al Gore's Secret Service]] to sleep. Other than that, he wasn't useful.
** Cartman's magic wasn't bad, but it simply wasn't as good as Kyle, and by the time Cartman was available, so was Kyle. He was really only useful to gain achievements.
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** ''VideoGame/FinalFantasyIV'' In most versions of FF4, you're stuck with a party of Cecil, Rosa, Kain, Rydia, and Edge. But some remakes, such as the GBA and PSP, allow you to access new equipment and characters for the final stretch of the game.
*** Cecil is top tier nearly by default. He gets the best equipment, strongest weapons, and can even use white magic in a pinch. Just behind him is Rosa, who is a white magic powerhouse with a decent attack via her bow and Aim ability. If she has a spare turn you can even use Pray for some free HP/MP restoration.
*** Mages fare well in this game. Rydia, with her Summon magic and Black magic is next. She's a bit squishy with low HP, but she's just so strong that it's worth the risk. Palom and Porom, while not as strong as their counterparts, learn spells earlier and have the Twincast ability for some extra fun.
*** Edge, Yang, Kain, and even Edward can all be shuffled around in the mid tier. Edge hits hard and fast, and can throw weapons. He also can use Yang's claws for an elemental boost against some bosses. Yang can boost his attack and defense, Kick to clear mobs quickly, and hits hard as well. If you're feeling cheeky, you can put two Hero Shields on him for a defensive wall you will never die. Kain is like Cecil lite, but his new Abel's Lance can randomly bring an enemy down to single-digit HP. Edward has an incredible glow-up, becoming the speediest character with access to a weapon that does full damage from the back row AND hits every enemy family for critical damage. He can even cast Shell and Protect on the entire party in one turn with his new accessory.
*** Alas, poor Cid. You could call him the team meat shield, but he can't even equip a shield for 90% of the game, so what good is he? He has the highest HP, but a useless ability in Peep (identical to the white magic Scan) and the pace of a glacier relegate him to team benchwarmer. You'd think his final weapon, a hammer that randomly casts Flare, might boost him a bit, but his magic stat is so low that it's not even worth your time to sit through the spell animation.

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