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[[AC:ComicBooks]]
* ''ComicBook/WonderWoman1987'': When Neron opens a pit to hell nabbing Diana, ComicBook/{{Artemis}}, [[ComicBook/{{Etrigan}} Jason Blood]], and [[ComicBook/WonderGirl Cassie]] and Helena Sandsmark off the street it appears to be bottomless from the topside, but as Donna and Hippolyta realize when decending there's more of a portal effect going on and part way down those entering it are warped to the "bottom".

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* ''VideoGame/BanjoKazooie'':
** There are four of them in the original ''Banjo-Kazooie'' game. Notably, one of them is in one of the game worlds ([[ScrappyMechanic where you have to recollect all notes and Jinjos if you die]]), making that particular location an example of ThatOneLevel. They all use the same "fall into lava" sound effect when the player falls in, even when the pit is very obviously ''not'' lava.
** ''Banjo-Tooie'' uses bottomless pits more liberally, perhaps due to the fact that notes and Jiggies are permanently collected and that the player no longer has a finite number of lives. In fact, every level but three feature at least one, and one of the levels even consists of a big ol' WorldInTheSky which is basically a bunch of platforms above one big death hazard.


* In previous versions of ''VideoGame/DwarfFortress'', maps sometimes featured bottomless pits, into which dwarfs could accidentally fall, and refuse (inanimate and otherwise) could be deliberately dumped.

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* In previous versions of ''VideoGame/DwarfFortress'', maps sometimes featured bottomless pits, into which dwarfs could accidentally fall, and refuse (inanimate and otherwise) could be deliberately dumped. In the current version, [[spoiler:[[PhysicalHell the Underworld]] features eerie glowing pits that can only be entered from the lowest possible z-level. Anything that falls into a glowing pit is destroyed forever.]]


* Some games -- including the ''VideoGame/GodOfWarSeries'', and the ''Area 51'' FirstPersonShooter -- apply Bottomless Pit rules to ''all'' falls; one either kills you, or does nothing, there's no middle ground where it's simply damaging.

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* Some games -- including the ''VideoGame/GodOfWarSeries'', ''VideoGame/GodOfWar'' series, and the ''Area 51'' FirstPersonShooter -- apply Bottomless Pit rules to ''all'' falls; one either kills you, or does nothing, there's no middle ground where it's simply damaging.


* ''VideoGame/BackToBed'' has these as one of the most common hazard types. Others include things like man-sized knives placed in Bob's path.



** The Ink Machine room is now a giant shaft that stretches all the way to the bottom of the studio, you can look into different sections off the shaft once per chapter and see the Ink Machine riding down to the bottom.

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** The Ink Machine room is now a giant shaft that stretches all the way to the bottom of the studio, you studio. You can look into different sections off the shaft once per chapter and see the Ink Machine riding down to the bottom.



* ''VideoGame/{{Kindergarten}}'' has the Nugget Cave, a pit Nugget dug in the sandbox that is so deep that Ms. Applegate the teacher can't see the bottom. The only way to survive jumping down it is if Nugget first throws down a load of nuggets to cushion the landing.



* ''VideoGame/{{Nibblers}}'' has this as a mechanic starting in the mountain levels. While they may pose no real threat to the player unlike most other examples, movable Lizards or fruit can be dragged into one, removing them from play.



* ''VideoGame/{{Portal 2}}'' is full of bottomless pits, [[UpToEleven especially]] [[spoiler:when the facility starts falling apart, revealing just how far down it goes.]] This is especially egregious, as Chell has boots specifically designed to prevent fall damage from terminal-velocity landings.
** At one point while [[ItMakesSenseInContext Chell and GLaDOS are falling down a bottomless pit together]], [=GLaDOS=] chooses to use that time to deliver some exposition, but not before once again reminding everyone of her status as DeadpanSnarker.
--->'''[=GLaDOS=]:''' [[AC: Since it doesn't look like we're going anywhere - well, we ''are'' going ''somewhere'', alarmingly fast, actually... But since we're not busy other than that, here's a couple of facts.]]

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* ''VideoGame/{{Portal 2}}'' is full of bottomless pits, [[UpToEleven especially]] [[spoiler:when the facility starts falling apart, revealing just how far down it goes.]] goes]]. This is especially egregious, as Chell has boots specifically designed to prevent fall damage from terminal-velocity landings.
**
landings. At one point while [[ItMakesSenseInContext Chell and GLaDOS are falling down a bottomless pit together]], [=GLaDOS=] chooses to use that time to deliver some exposition, but not before once again reminding everyone of her status as DeadpanSnarker.
--->'''[=GLaDOS=]:''' [[AC: Since -->'''[=GLaDOS=]''': [[AC:Since it doesn't look like we're going anywhere - well, we ''are'' going ''somewhere'', alarmingly fast, actually... But since we're not busy other than that, here's a couple of facts.]]



* ''VideoGame/BackToBed'' has these as one of the most common hazard types. Others include things like man-sized knives placed in Bob's path.
* ''VideoGame/{{Nibblers}}'' has this as a mechanic starting in the mountain levels. While they may pose no real threat to the player unlike most other examples, movable Lizards or fruit can be dragged into one, removing them from play.


* ''VideoGame/SonicTheHedgehog'' games had bottomless pits here and there, but they were far rarer than they were in Mario games. While lava pits did exist, they weren't usually instant death, [[MercyInvincibility as long as you had rings]]. Nearly all of the pits in the early games also had a lip of some kind that would [[EdgeGravity stop you from flying off into space without warning]].

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* ''VideoGame/SonicTheHedgehog'' ''VideoGame/SonicTheHedgehog'':
** The
games had bottomless pits here and there, but they were far rarer than they were in Mario games. While lava pits did exist, they weren't usually instant death, [[MercyInvincibility as long as you had rings]]. Nearly all of the pits in the early games also had a lip of some kind that would [[EdgeGravity stop you from flying off into space without warning]].



** In ''VideoGame/SonicColors'' and ''VideoGame/SonicGenerations'', however, not only are they present in a lesser quantity than the other 3D Sonic games, but [[NoticeThis the game will also warn you if you're above them]] to tell the difference between pits and lower paths.
*** Then again, ''VideoGame/SonicGenerations'', as a game pulling stages from across Sonic's history, ''introduced'' bottomless pits to areas where there weren't any before.

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** In ''VideoGame/SonicColors'' and ''VideoGame/SonicGenerations'', however, not only are they present in a lesser quantity than the other 3D Sonic games, but [[NoticeThis the game will also warn you if you're above them]] to tell the difference between pits and lower paths.
***
paths.\\
\\
Then again, ''VideoGame/SonicGenerations'', as a game pulling stages from across Sonic's history, ''introduced'' bottomless pits to areas where there weren't any before.

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* ''VideoGame/StriderArcade'' has plenty, and in the final stage, there is an area with [[GravityScrew inverted gravity]] where you can die by falling upwards.


*** Fittingly enough, the character who has the shortest time to swim is [[Franchise/SonicTheHedgehog Sonic]]. Though the mere fact he can swim at all is an improvement over the series of origin.

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*** Fittingly enough, the character who has the shortest time to swim is [[Franchise/SonicTheHedgehog [[VideoGame/SonicTheHedgehog Sonic]]. Though the mere fact he can swim at all is an improvement over the series of origin.



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* In the ''Literature/{{Tunnels}}'' series there are seven of these connecting the Deeps to the [[HollowEarth Garden of the Second Sun]], appropriately called the seven sisters. There are three named in the novels: [[SpellMyNameWithAThe The Pore]], Puffing Mary, and Smoking Jean. Characters are constantly falling down and climbing up them, and they have a habit of sucking in ships from the surface, ranging from Spanish treasure galleons to a modern Russian nuclear submarine.


* While the official ''VideoGame/DukeNukem3D'' maps doesn't have any bottomless pits, an unofficial addon called "The Lost Duke Episodes", which replaces every level of every episode in the game, does have one that is literally bottomless. Inspection of the level in question in the BUILD editor shows that mid-air teleporters are used to produce the effect. If playing with the original registered release (v1.3D of the game), the jetpack can get you out. If you're playing the Atomic Edition (v1.4 or v1.5), the only ways out are to kill yourself or load a saved game.

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* While the official ''VideoGame/DukeNukem3D'' maps doesn't have any bottomless pits, an unofficial addon add-on called "The Lost Duke Episodes", which replaces every level of every episode in the game, does have one that is literally bottomless. Inspection of the level in question in the BUILD editor shows that mid-air teleporters are used to produce the effect. If playing with the original registered release (v1.3D of the game), the jetpack can get you out. If you're playing the Atomic Edition (v1.4 or v1.5), the only ways out are to kill yourself or load a saved game.



** ''VideoGame/SuperMarioGalaxy'', as part of its RecycledInSpace theme, used black holes as bottomless pits, in addition to the regular ones. While Mario usually adhered to any small object as if it had Earth gravity, nearby black holes caused objects to function as traditional platforms where Mario could fall off. They never seemed to affect any other matter and were everywhere later in the game. There were also situations where clever jumping could make Mario essential achieve escape velocity towards deep space, leaving him flialing off towards the void to suffer [[FanNickname death by breakdancing]].

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** ''VideoGame/SuperMarioGalaxy'', as part of its RecycledInSpace theme, used black holes as bottomless pits, in addition to the regular ones. While Mario usually adhered to any small object as if it had Earth gravity, nearby black holes caused objects to function as traditional platforms where Mario could fall off. They never seemed to affect any other matter and were everywhere later in the game. There were also situations where clever jumping could make Mario essential achieve escape velocity towards deep space, leaving him flialing flailing off towards the void to suffer [[FanNickname death by breakdancing]].



* ''VideoGame/EarthwormJim: Menace 2 the Galxy'' creates an egregious example. In the laboratory level, the left side of one floor has a bottomless pit, while the right side has a pit that simply brings you further down the level. If you reach the bottom-right of that area, you can get a powerup that lets you fly - including up the bottomless pit. If the fly powerup disengages, you get killed if you are in the bottomless pit, but not if you on the other-side of a one-way-wall. Further, flying permits you to go up the pit, but stop at an invisible floor when you try going back down.

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* ''VideoGame/EarthwormJim: Menace 2 the Galxy'' Galaxy'' creates an egregious example. In the laboratory level, the left side of one floor has a bottomless pit, while the right side has a pit that simply brings you further down the level. If you reach the bottom-right of that area, you can get a powerup that lets you fly - including up the bottomless pit. If the fly powerup disengages, you get killed if you are in the bottomless pit, but not if you on the other-side of a one-way-wall. Further, flying permits you to go up the pit, but stop at an invisible floor when you try going back down.



* ''VideoGame/PortalTheFlashVersion'' includes bottomless pits in a few levels. You have to either avoid them or use them to knock turrets out of the game. The 3D mappack for the Source engine substitutes them with the acid pools from ''Portal''.

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* ''VideoGame/PortalTheFlashVersion'' includes bottomless pits in a few levels. You have to either avoid them or use them to knock turrets out of the game. The 3D mappack map pack for the Source engine substitutes them with the acid pools from ''Portal''.



* In the ''WesternAnimation/GravityFalls'' episode "Bottomless Pit!", Dipper, Mabel, Soos and Stan accidentally fall into one. When they notice they're still descending, they pass time by telling stories. At the end of the episode, [[spoiler:they find themselves plummeting towards a light. As they "hit" it, they fly out of the same hole they fell into, and no time has passed.]]

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* In the ''WesternAnimation/GravityFalls'' episode "Bottomless Pit!", Dipper, Mabel, Soos Soos, and Stan accidentally fall into one. When they notice they're still descending, they pass time by telling stories. At the end of the episode, [[spoiler:they find themselves plummeting towards a light. As they "hit" it, they fly out of the same hole they fell into, and no time has passed.]]


* In the ''WesternAnimation/GravityFalls'' episode "Bottomless Pit" Dipper, Mabel, Soos and Stan fall into a bottomless pit. As they just keep falling, they start telling each other stories. At the end of the episode [[spoiler:they see they are falling towards a light. As they "hit" it, they fly out of the same hole they just fell into, and no time has passed.]]

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* In the ''WesternAnimation/GravityFalls'' episode "Bottomless Pit" Pit!", Dipper, Mabel, Soos and Stan accidentally fall into a bottomless pit. As one. When they just keep falling, notice they're still descending, they start pass time by telling each other stories. At the end of the episode episode, [[spoiler:they see they are falling find themselves plummeting towards a light. As they "hit" it, they fly out of the same hole they just fell into, and no time has passed.]]


* ''VideoGame/TheMatrixPathOfNeo'' has these in the AbsurdlySpaciousSewers levels; you fall, you die, no exceptions.

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* ''VideoGame/TheMatrixPathOfNeo'' has these in the AbsurdlySpaciousSewers {{Absurdly Spacious Sewer}}s levels; you fall, you die, no exceptions.



* [[http://popstrip.com/bottomless-pit Deconstructed]] by Webcomic/POPsickleSTRIP. Two [[StickFigureWebcomic stick figures]] stand by a bottomless pit and discuss the mechanics of it, including how it comes out the other side of the planet, and how it's really just a long tunnel.

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* [[http://popstrip.com/bottomless-pit Deconstructed]] by Webcomic/POPsickleSTRIP. Two [[StickFigureWebcomic [[StickFigureComic stick figures]] stand by a bottomless pit and discuss the mechanics of it, including how it comes out the other side of the planet, and how it's really just a long tunnel.


-->'''Scout''': AAAAAAAHHHHHHHH- Holy crap, this goes on forever.
-->'''Spy''': AAAAAAGGHHHHH! ...come on, I don't have all day!

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-->'''Scout''': --->'''Scout:''' AAAAAAAHHHHHHHH- Holy crap, this goes on forever.
-->'''Spy''':
forever.\\
'''Spy:'''
AAAAAAGGHHHHH! ...come on, I don't have all day!



-->'''[=GLaDOS=]:''' [[AC: Since it doesn't look like we're going anywhere - well, we ''are'' going ''somewhere'', alarmingly fast, actually... But since we're not busy other than that, here's a couple of facts.]]

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-->'''[=GLaDOS=]:''' --->'''[=GLaDOS=]:''' [[AC: Since it doesn't look like we're going anywhere - well, we ''are'' going ''somewhere'', alarmingly fast, actually... But since we're not busy other than that, here's a couple of facts.]]



* ''Series/ThePrisoner2009'': One shows up in the fourth episode and becomes a critical plot point later. [[spoiler: It's a sign that the dreamspace is falling apart.]]

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* ''Series/ThePrisoner2009'': One shows up in the fourth episode and becomes a critical plot point later. [[spoiler: It's [[spoiler:It's a sign that the dreamspace is falling apart.]]



'''Drakken:''' ''(exasperated)'' IT'S '''VERY VERY DEEP''', ALL RIGHT?!?

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'''Drakken:''' ''(exasperated)'' ''[exasperated]'' IT'S '''VERY VERY DEEP''', ALL RIGHT?!?


* The ''Franchise/CrashBandicoot'' series has many of these, and they were probably the most common hazards in the earlier games besides the enemies.

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* The ''Franchise/CrashBandicoot'' ''VideoGame/CrashBandicoot'' series has many of these, and they were probably the most common hazards in the earlier games besides the enemies.


* A common hazard in ''VideoGame/ShovelKnight''.

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* A common hazard in ''VideoGame/ShovelKnight''. Their bottomlessness is somewhat in doubt, however, due to the presence of an item that lets you ''fish'' in them.

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