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It's been decided that Manhua and Manhwa examples shall be placed into their own folders. Moving example to the correct section.
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[[folder:Manhwa]]
* ''Manhwa/SoulCartel'': Mephisto the demon has this in regards to his appearance. He finds his small, rather SuperDeformed state to be much cooler than his more powerful and [[PrettyBoy tall and attractive]] state. Apparently they are a "devil's aesthetics" as he puts it. He even calls the AloofDarkHairedGirl Su-In ugly because of her long legs.
[[/folder]]
* ''Manhwa/SoulCartel'': Mephisto the demon has this in regards to his appearance. He finds his small, rather SuperDeformed state to be much cooler than his more powerful and [[PrettyBoy tall and attractive]] state. Apparently they are a "devil's aesthetics" as he puts it. He even calls the AloofDarkHairedGirl Su-In ugly because of her long legs.
[[/folder]]
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This is similar to ValuesDissonance, but the main difference is that societies with ValuesDissonance can, at least on a basic level, generally measure one another by the same concepts of Good and Evil, or even Order and Chaos. With Blue and Orange Morality, the values are so foreign that such concepts can no longer be applied. They may not even know what these things are, or even if they do, may find them confusing or unworthy of consideration. That is not to say these characters are amoral or devoid of any sense of right and wrong, mind you, but that their ideas of right and wrong can't really be understood using the aforementioned concepts. Conversely, they may have these concepts, but apply them in vastly different ways-- such as regarding motionlessness as the epitome of evil, or viewing exploration as an element of chaos. In short, Blue and Orange Morality isn't just about ''what'' a character(s) view as right or wrong, it's also about ''why'' and ''how'' they judge that it as right or wrong.
to:
This is similar to ValuesDissonance, but the main difference is that societies with ValuesDissonance can, at least on a basic level, generally measure one another by the same concepts of Good and Evil, or even Order and Chaos. With Blue and Orange Morality, the values are so foreign that such concepts can no longer be applied. They may not even know what these things are, or even if they do, may find them confusing or unworthy of consideration. That is not to say these characters are amoral or devoid of any sense of right and wrong, mind you, but that their ideas of right and wrong can't really be understood using the aforementioned concepts. Conversely, they may have these concepts, but apply them in vastly different ways-- such as regarding motionlessness as the epitome of evil, or viewing exploration as an element of chaos. In short, Blue and Orange Morality isn't just about ''what'' a character(s) view as right or wrong, it's also about ''why'' and ''how'' they judge that it as right or wrong.
such.
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Changed line(s) 19,20 (click to see context) from:
This is similar to ValuesDissonance, but the main difference is that societies with ValuesDissonance can, at least on a basic level, generally measure one another by the same concepts of Good and Evil, or even Order and Chaos. With Blue and Orange Morality, the values are so foreign that such concepts can no longer be applied. They may not even know what these things are, or even if they do, may find them confusing or unworthy of consideration. That is not to say these characters are amoral or devoid of any sense of right and wrong, mind you, but that their ideas of right and wrong can't really be understood using the aforementioned concepts. Conversely, they may have these concepts, but apply them in vastly different ways-- such as regarding motionlessness as the epitome of evil, or viewing exploration as an element of chaos. In short, Blue and Orange Morality isn't just about ''what'' character view as right or wrong, it's also about ''why'' and ''how'' they judge that it as right or wrong.
to:
This is similar to ValuesDissonance, but the main difference is that societies with ValuesDissonance can, at least on a basic level, generally measure one another by the same concepts of Good and Evil, or even Order and Chaos. With Blue and Orange Morality, the values are so foreign that such concepts can no longer be applied. They may not even know what these things are, or even if they do, may find them confusing or unworthy of consideration. That is not to say these characters are amoral or devoid of any sense of right and wrong, mind you, but that their ideas of right and wrong can't really be understood using the aforementioned concepts. Conversely, they may have these concepts, but apply them in vastly different ways-- such as regarding motionlessness as the epitome of evil, or viewing exploration as an element of chaos. In short, Blue and Orange Morality isn't just about ''what'' character a character(s) view as right or wrong, it's also about ''why'' and ''how'' they judge that it as right or wrong.
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None
Changed line(s) 19,20 (click to see context) from:
This is similar to ValuesDissonance, but the main difference is that societies with ValuesDissonance can, at least on a basic level, generally measure one another by the same concepts of Good and Evil, or even Order and Chaos. With Blue and Orange Morality, the values are so foreign that such concepts can no longer be applied. They may not even know what these things are, or even if they do, may find them confusing or unworthy of consideration. That is not to say these characters are amoral or devoid of any sense of right and wrong, mind you, but that their ideas of right and wrong can't really be understood using the aforementioned concepts. Conversely, they may have these concepts, but apply them in vastly different ways-- such as regarding motionlessness as the epitome of evil, or viewing exploration as an element of chaos. In short, Blue and Orange Morality isn't just about ''what'' a character(s) views as right or wrong, it's also about ''how'' they judge that it as right or wrong.
to:
This is similar to ValuesDissonance, but the main difference is that societies with ValuesDissonance can, at least on a basic level, generally measure one another by the same concepts of Good and Evil, or even Order and Chaos. With Blue and Orange Morality, the values are so foreign that such concepts can no longer be applied. They may not even know what these things are, or even if they do, may find them confusing or unworthy of consideration. That is not to say these characters are amoral or devoid of any sense of right and wrong, mind you, but that their ideas of right and wrong can't really be understood using the aforementioned concepts. Conversely, they may have these concepts, but apply them in vastly different ways-- such as regarding motionlessness as the epitome of evil, or viewing exploration as an element of chaos. In short, Blue and Orange Morality isn't just about ''what'' a character(s) views character view as right or wrong, it's also about ''why'' and ''how'' they judge that it as right or wrong.