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* In ''VideoGame/GrimDawn'', magic items can be found anywhere, even if it defy any sense or logic. Probably the most puzzling of all are firearms found in ancient tombs that haven't opened for thousands of years and before they were invented in the first place.
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** Part of the reason why the series can avert this is because you're encouraged to use your enemies' weapons (with several levels ''requiring'' you to do so). That said, sometimes getting that [[{{BFG}} Fuel Rod Cannon]] or [[DropTheHammer Gravity Hammer]] that you'll need in the next area will require you to kill whoever's currently wielding them.

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** Part of the reason why the series can avert this is because you're encouraged to use your enemies' weapons (with several levels ''requiring'' you to do so). That said, sometimes getting that [[{{BFG}} Fuel Rod Cannon]] or [[DropTheHammer Gravity Hammer]] Hammer that you'll need in the next area will require you to kill whoever's currently wielding them.
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* ''[[VideoGame/{{Diablo}} Diablo II]]'', besides having equipment that RandomlyDrops, has beneficial shrines and healing wells that can be found even in the Chaos Sanctuary, Diablo's lair.

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* ''[[VideoGame/{{Diablo}} Diablo II]]'', ''VideoGame/DiabloII'', besides having equipment that RandomlyDrops, has beneficial shrines and healing wells that can be found even in the Chaos Sanctuary, Diablo's lair.
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* ''VideoGame/Warhammer40000SpaceMarine'': New weapons and upgrades are located in large, ornate reliquaries that open when the protagonist approaches. The story is set on an IndustrialWorld that engages in MachineWorship, so these examples of priceless, rare tech are enshrined as objects of veneration -- though it doesn't explain the contrived placement of the reliquaries themselves, which sit out in the open among ruined city streets or inside factory sewer networks.
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* ''VideoGame/BaldursGateII'': Wooden stakes to impale the heart of vampires? Of course you would expect to find them in temples rather than inside the vampire lair, not the opposite, right?
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* Dr. Robotnik seems to love keeping rings around, even though they're the only thing keeping [[VideoGame/SonicTheHedgehog Sonic]] from being a OneHitPointWonder.

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* Dr. Robotnik seems to love keeping rings around, even though they're the only thing keeping [[VideoGame/SonicTheHedgehog [[Franchise/SonicTheHedgehog Sonic]] from being a OneHitPointWonder.

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Not an RPG.


* The Zelda verse is given a canon explanation for it in ''VideoGame/TheLegendOfZeldaTheMinishCap'', wherein the gnome-like Minish race is described in an encyclopaedia as having a habit of hiding goods in bushes and rocks.



* The Zelda verse is given a canon explanation for it in ''VideoGame/TheLegendOfZeldaTheMinishCap'', wherein the gnome-like Minish race is described in an encyclopaedia as having a habit of hiding goods in bushes and rocks.
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* ''VideoGame/{{Supplice}}'' is strangely generous with the ammo and supplies, despite being set in an outpost filled with monsters where you're the SoleSurvivor. Best exemplified in the final stage - you're fighting a ZergRush of hundreds and hundreds of monsters emerging from a portal, one wave at a time, and how convenient that said stage is in a large warehouse with armories built in every wall for you to periodically retreat, resupply, and continue kicking ass.
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* ''{{VideoGame/HypeTheTimeQuest}}'' has crossbow bolts, herbs, potions, magics, chests, and exploding barrels stacked up everywhere!

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* ''{{VideoGame/HypeTheTimeQuest}}'' ''VideoGame/HypeTheTimeQuest'' has crossbow bolts, herbs, potions, magics, chests, and exploding barrels stacked up everywhere!
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* Done rather blatantly in ''VideoGame/Corridor7AlienInvasion''. You're in an office building filled with hostile alien monsters, and will periodically find letterboxes built in walls with the words "AMMO", "HEALTH" or "ARMOR" marked into them. Checking the boxes will give you a pickup according to what's written on them.
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* The Video Game 7 Days to Die mostly subverts this trope, as guns and ammo are often found in gun safes, and specialized storage crates. Medical supplies are in medicine cabinets, food is in cabinets, and so on. Although the more recent updates make some buildings more 'dungeon' like in terms of loot layout.

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* The Video Game 7 Days to Die ''VideoGame/SevenDaysToDie'' mostly subverts this trope, as guns and ammo are often found in gun safes, and specialized storage crates. Medical supplies are in medicine cabinets, food is in cabinets, and so on. Although the more recent updates make some buildings more 'dungeon' like in terms of loot layout.
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* ''VideoGame/TheMummy'', the [=PlayStation=] tie-in to the movie, gives you bullets, shotgun shells and machine-gun drums in the middle of an ancient Egyptian pyramid.
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* The Video Game 7 Days to Die mostly subverts this trope, as guns and ammo are often found in gun safes, and specialized storage crates. Medical supplies are in medicine cabinets, food is in cabinets, and so on. Although the more recent updates make some buildings more 'dungeon' like in terms of loot layout.
One can find handguns in purses, but given the game's setting in Arizona, where conceal carry is legal, this is still a logical placement of such item.
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** In a DeletedScene from ''Literature/RaisingSteam'', included in a book provided at the 2014 Discworld Convention, Moist meets a dwarf who had a job maintaining a dungeon complex for an eccentric nobleman who had been an AdventurerArcheologist in his youth and wanted to keep the tradition alive. While the dwarf's job was mostly maintaining the torches and resetting the traps, he came up with the idea of leaving weapons and food lying around, to give the raiders more of a chance.

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** In a DeletedScene from ''Literature/RaisingSteam'', included in a book provided at the 2014 Discworld Convention, Moist meets a dwarf who had a job maintaining a dungeon complex for an eccentric nobleman who had been an AdventurerArcheologist AdventurerArchaeologist in his youth and wanted to keep the tradition alive. While the dwarf's job was mostly maintaining the torches and resetting the traps, he came up with the idea of leaving weapons and food lying around, to give the raiders more of a chance.
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** In a DeletedScene from ''Literature/RaisingSteam'', included in a book provided at the 2014 Discworld Convention, Moist meets a dwarf who had a job maintaining a dungeon complex for an eccentric nobleman who had been an AdventureArcheologist in his youth and wanted to keep the tradition alive. While the dwarf's job was mostly maintaining the torches and resetting the traps, he came up with the idea of leaving weapons and food lying around, to give the raiders more of a chance.

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** In a DeletedScene from ''Literature/RaisingSteam'', included in a book provided at the 2014 Discworld Convention, Moist meets a dwarf who had a job maintaining a dungeon complex for an eccentric nobleman who had been an AdventureArcheologist AdventurerArcheologist in his youth and wanted to keep the tradition alive. While the dwarf's job was mostly maintaining the torches and resetting the traps, he came up with the idea of leaving weapons and food lying around, to give the raiders more of a chance.

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* In ''Literature/TheLastHero'' of the ''Literature/{{Discworld}}'' series, Cohen the Barbarian makes a reference to the mysteriously-well-placed caches of supplies, spare weapons, keys, and such inside the dungeons he and his Silver Horde have visited over the years; it is heavily implied that The Lady and some of the other Gods playing games with the lives of mortals have placed some of these prizes around to support them when they served as their pawns.

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* Literature/{{Discworld}}:
**
In ''Literature/TheLastHero'' of the ''Literature/{{Discworld}}'' series, Cohen the Barbarian makes a reference to the mysteriously-well-placed caches of supplies, spare weapons, keys, and such inside the dungeons he and his Silver Horde have visited over the years; it is heavily implied that The Lady and some of the other Gods playing games with the lives of mortals have placed some of these prizes around to support them when they served as their pawns.pawns.
** In a DeletedScene from ''Literature/RaisingSteam'', included in a book provided at the 2014 Discworld Convention, Moist meets a dwarf who had a job maintaining a dungeon complex for an eccentric nobleman who had been an AdventureArcheologist in his youth and wanted to keep the tradition alive. While the dwarf's job was mostly maintaining the torches and resetting the traps, he came up with the idea of leaving weapons and food lying around, to give the raiders more of a chance.

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* In ''VideoGame/{{Borderlands}}'', weapons, shields, and mods can drop from animals as well as human enemies. Items are also found in "skag piles." An explanation is given in loading screen tips: they eat everything they can find but don't digest guns. Still doesn't explain why 17.4 million different guns exist on a [[CrapsackWorld post-apocalyptic wasteland]] with a permanent non-bandit population in the double digits.
** There has been a strong corporate presence on Pandora. Dahl and Hyperion have factories there, and according to previews for the Zombie Island of Dr. Ned expansion, there's also a Jakobs factory that met a terrible end. Given the attitudes the companies seem to keep in the Borderlands universe, it makes total sense that they would pump out more guns than there are humans on the planet...
** And more specifically, regular Rakks don't drop items, but Bloated Rakks do, as they have presumably previously eaten someone..
** The game also lampshades the reason you find better / more powerful weapons as you get higher in levels; the vault hunters that came before you got this far before they got killed.

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* In ''VideoGame/{{Borderlands}}'', weapons, shields, and mods can drop from animals as well as human enemies. Items are also found in "skag piles." An explanation is given in loading screen tips: they The local wildlife will eat everything they can find but don't digest guns. Still doesn't explain why 17.4 million different guns exist on a [[CrapsackWorld post-apocalyptic wasteland]] with a permanent non-bandit population in the double digits.
** There has been a strong corporate presence on Pandora. Dahl and Hyperion have factories there, and according to previews for the Zombie Island of Dr. Ned expansion, there's also a Jakobs factory
virtually anything, even things that met a terrible end. Given should be inedible. The late rgames go into more detail about the attitudes the companies seem to keep in the Borderlands universe, it makes total sense economy of Pandora, and that they would pump out more guns than there are humans on is a steady supply of adventurers, outlaws, criminals, mercenaries, and other heavily-armed types traveling to the planet...
** And more specifically, regular Rakks don't drop items, but Bloated Rakks do, as they have presumably previously eaten someone..
** The game also lampshades
planet, and most of the reason you find better / more powerful weapons as you get higher in levels; were either left behind or shipped in. By the vault hunters time of ''Videogame/Borderlands3'', the local gun dealer Marcus runs an entire interstellar arms market that came before you got this far before they got killed. sells convenient weapons in vending machines all across the galaxy.
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** You can find money almost everywhere, including in the lairs of creatures who have no use for it (goblins, [[TheMorlocks Falmer]], undead, [[OurDemonsAreDifferent Daedra]]...) In fact, all coinage is represented by Septims (the currency of the ruling Empire for the first four games in the series which has been in power for around five centuries) even in places explicitly sealed since ''before'' the reign of the Septim Dynasty. ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' provides a single exception in the form of [[OurDwarvesAreAllTheSame Dwemer]] coins. However, these still aren't treated as currency. Instead, they are a particularly valuable form of antique VendorTrash.

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** You can find money almost everywhere, including in the lairs of creatures who have no use for it (goblins, [[TheMorlocks Falmer]], undead, [[OurDemonsAreDifferent Daedra]]...) In fact, all coinage is represented by Septims (the currency of the ruling Empire for the first four games in the series which has been in power for around five centuries) even in places explicitly sealed since ''before'' the reign of the Septim Dynasty. ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' provides a single exception in the form of [[OurDwarvesAreAllTheSame Dwemer]] coins. However, these still aren't treated as currency. Instead, they are a particularly valuable form of antique VendorTrash.ShopFodder.

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* All of the ''Franchise/TombRaider'' games outside of ''Legend'' and ''Underworld'' use this; even in areas where Humans have apparently not been for thousands of years you find contemporary ammo, weapons, and first aid kits.
** Every once in a while (though certainly not often) they'll justify it by having a skeleton, obviously killed by a trap or animal, with an item lying right next to it.

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* All of the ''Franchise/TombRaider'' games outside of ''Legend'' and ''Underworld'' use this; even in areas where Humans humans have apparently not been for thousands of years you find contemporary ammo, weapons, and first aid kits.
**
kits. Every once in a while (though certainly not often) they'll justify it by having a skeleton, obviously killed by a trap or animal, with an item lying right next to it.



** Probably the most egregious aspect of this has to be [[ComicBook/{{Doom}} The Great Communicator]], because it's really difficult to come up with any legitimate reason for why the hell there's a ''chainsaw on Mars''. The third game at least had the courtesy to [[LampshadeHanging lampshade this]] in one of the email logs, and {{handwave}}s it by explaining that an order for jackhammers got mixed up on Earth.

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** Probably the most egregious aspect of this has to be [[ComicBook/{{Doom}} The Great Communicator]], because it's really difficult to come up with any legitimate reason for why the hell there's a ''chainsaw on chainsaw ''on Mars''. The third game at least had the courtesy to [[LampshadeHanging lampshade this]] in one of the email logs, and {{handwave}}s it by explaining that an order for jackhammers got mixed up on Earth.



* In ''[[VideoGame/FiftyCentBloodOnTheSand 50 Cent: Blood on the Sand]]'', you buy guns from an arms dealer by contacting him on pay phones strewn throughout the levels. This despite the fact that some of the levels are set in [[strike:Ancient]] Napoleonic desert castles, or even in one memorable instance, ''inside a burning building.''
--> '''G-Unit member''': (In a burning hallway) "[[LampshadeHanging How the fuck is Amal supposed to deliver guns in here?]]"
--> '''50 Cent''': "[[HandWave How the fuck should I know? Shut up, I'm making a call.]]"

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* In ''[[VideoGame/FiftyCentBloodOnTheSand 50 Cent: Blood on the Sand]]'', ''VideoGame/FiftyCentBloodOnTheSand'', you buy guns from an arms dealer by contacting him on pay phones strewn throughout the levels. This despite the fact that some of the levels are set in [[strike:Ancient]] Napoleonic desert castles, or even in one memorable instance, ''inside a burning building.''
--> '''G-Unit -->'''G-Unit member''': (In a burning hallway) "[[LampshadeHanging How the fuck is Amal supposed to deliver guns in here?]]"
-->
here?]]"\\
'''50 Cent''': "[[HandWave How the fuck should I know? Shut up, I'm making a call.]]"
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* ''VideoGame/FarCry''

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* ''VideoGame/FarCry''''Franchise/FarCry''
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** ''VideoGame/MassEffectAndromeda'' manages to run all the way to the end field with this one, with Remnant sites equipped with ammo and health-kits after being left alone for four hundred years, which work with guns and species from another galaxy. Apparently the Remnant's builders really ''were'' BenevolentPrecursors, anticipating that someone would need ammo to defend themselves from their attack drones like that.
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** In ''VideoGame/ResidentEvil'', which took place at a mansion, there's medical sprays and herbs everywhere, which makes sense since one can expect basic medical supplies and plants at a house. Bullets and guns are also found everywhere, though some of them can only be explained from your former teammates that tried to survive, but other weapon supplies are also found behind elaborate puzzles (such as a revolver behind a tiger statue) or inside desk drawers (lampshaded that the owner of the mansion was an otaku and probably would have placed the items weirdly).
** ''VideoGame/ResidentEvil2'' has weapons and ammo scattered all over the police precinct, which is hand waved by explaining that Chief Irons slowly went insane after Umbrella ditched him when the G-Virus overtook the town, causing him to have the police officers spread the munitions around to confuse them while he slowly killed them one by one. Other areas outside the police stations have items near bodies or inside locked cabinets.

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** In ''VideoGame/ResidentEvil'', which took place at a mansion, there's medical sprays and herbs everywhere, which makes sense since one can expect basic medical supplies and plants at a house. Bullets and guns are also found everywhere, though some of them can only be explained from your former teammates that tried to survive, with most others being bullets for handguns and shotguns which are both legal for civilians to own (not too unreasonable to find shotgun ammo in a home where a shotgun was kept) but other weapon supplies are also found likely belonged to the research and security staff both of whom were armed according to {{Apocalyptic Log}}s. You do find a few behind elaborate puzzles (such as a revolver behind a tiger statue) or inside desk drawers (lampshaded drawers, though it's lampshaded that the owner of the mansion was not only insane but also hired an otaku esoteric artsy architect to design the place with tons of traps and probably would have placed the items weirdly).
weirdly hidden items.
** ''VideoGame/ResidentEvil2'' has weapons and ammo scattered all over the police precinct, which is hand waved by explaining that Chief Irons slowly went insane after Umbrella ditched him when the G-Virus overtook the town, causing him to have the police officers spread the munitions around to confuse them while he slowly killed them one by one. Other areas outside the police stations have items near bodies or inside locked cabinets.
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Added Platform Game A Short Hike

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* In ''VideoGame/AShortHike'' throughout the island there are coins, treasure chests, and buried treasure markers spread widely and often obscured by foliage or hidden around corners. In the snowy final area these treasures are much easier to see and are generous in number. Because 32% of the stamina upgrades are purchased with coins and because having a high enough stamina level acts as a soft skill-barrier on finishing the final area the developer may have wanted to make sure that any player who couldn’t finish the final area would have enough coins to purchase more upgrades right away.
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** In ''Serious Sam 3'', weapons are scattered around more realistically, but ammo crates for rockets and C4 in particular are still placed in areas where they would be very helpful, such as, say, just before a boss that can only be damaged by explosives.

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** In ''Serious Sam 3'', ''VideoGame/SeriousSam3BFE'', weapons are scattered around more realistically, but ammo crates for rockets and C4 in particular are still placed in areas where they would be very helpful, such as, say, just before a boss that can only be damaged by explosives.
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** ''VideoGame/DOOM2016'' notes that the chainsaw has no possible application in a mining facility on Mars, and notes that it thus must be there as contraband someone deliberately intended as a weapon.

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** ''VideoGame/DOOM2016'' notes that the chainsaw has no possible application in a mining facility on Mars, and notes deduces that it thus must be there as contraband someone deliberately intended as a weapon.
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** ''VideoGame/DOOM2016'' notes that the chainsaw has no possible application in a mining facility on Mars, and notes that it thus must be there as contraband someone deliberately intended as a weapon.

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