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* The Tallboy (12,000 lb.) and [[http://en.wikipedia.org/wiki/File:Grand_slam_bomb.jpg Grand]] [[https://www.youtube.com/watch?v=R-Mm-zFW_nA Slam]] bombs (22,000 lb.) used by the Royal Air Force in WWII were streamlined single armour-piercing bombs dropped from great heights which would allow them to impact with supersonic speeds; they were intended to cause earthquake effects, collapsing coalmines, road and rail tunnels, viaducts and large concrete constructions such as U-Boat pens, the V2 rocket launching facilities and V3 millipede gun facilities in Northern France. They were developed by [[http://en.wikipedia.org/wiki/Barnes_Wallis Barnes Wallis]], who had also designed the skipping bombs used in the Dam Buster raids. He figured that allowing a bomb to explode underground next to a hardened target like a bunker, instead of on top of it like bombs tended to do back then, would transmit much more of the bomb's explosive energy to the target, causing its foundations to collapse rather than simply making a hole in the reinforced roof, which could otherwise leave the contents below undamaged - having that roof fall on it was very much more dangerous. Being a glasses-wearing Grade A British Boffin, he was entirely right. Tallboys also sank the German battleship ''[[http://en.wikipedia.org/wiki/German_battleship_Tirpitz Tirpitz]]''. Variants on these weapons, with additional guidance, became the Azon and Tarzon bombs used in the Korean War to launch precision attacks on targets from USAF B-29s. The Tallboy design became the casing for the early UK nuclear weapons, under the euphemistic codename of "Target Marker Bomb". Later, during [[http://en.wikipedia.org/wiki/Operation_Desert_Storm Operation Desert Storm]], the US Air Force would develop the [[http://en.wikipedia.org/wiki/GBU-28 Guided Bomb Unit-28]] to help them penetrate reinforced Iraqi bunkers that normally couldn't be penetrated by their Paveway and BLU-109 bombs, with greatly successful results.
** Large, high-capacity bombs of 4,000 lbs, 8,000 lbs (two 4,000-lb bombs bolted together) and eventually 12,000 lbs (three 4,000-lb bombs bolted together) were used by Lancaster bombers of the RAF's Bomber Command during WWII. Simple cylinders designed to explode in contact with a city's rooftops, these can be realistically called "blockbusters".

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* The Tallboy (12,000 lb.) and [[http://en.wikipedia.org/wiki/File:Grand_slam_bomb.jpg Grand]] [[https://www.youtube.com/watch?v=R-Mm-zFW_nA Slam]] bombs (22,000 lb.) used by the Royal Air Force in WWII were streamlined single armour-piercing bombs dropped from great heights which would allow them to impact with supersonic speeds; they were intended to cause earthquake effects, collapsing coalmines, road and rail tunnels, viaducts and large concrete constructions such as U-Boat pens, the V2 rocket launching facilities and V3 millipede gun facilities in Northern France. They were developed by [[http://en.wikipedia.org/wiki/Barnes_Wallis Barnes Wallis]], who had also designed the skipping bombs used in the Dam Buster raids. He figured that allowing a bomb to explode underground next to a hardened target like a bunker, instead of on top of it like bombs tended to do back then, would transmit much more of the bomb's explosive energy to the target, causing its foundations to collapse rather than simply making a hole in the reinforced roof, which could otherwise leave the contents below undamaged - having that roof fall on it was very much more dangerous. Being a glasses-wearing Grade A British Boffin, he was entirely right. Tallboys also sank the German battleship ''[[http://en.wikipedia.org/wiki/German_battleship_Tirpitz Tirpitz]]''. Variants on these weapons, with additional guidance, became the Azon and Tarzon bombs (Tarzon being literally a guided Tallboy, while Azon was smaller at "only" 1,000 lb) used in the Korean War to launch precision attacks on targets from USAF B-29s. The Tallboy design became the casing for the early UK nuclear weapons, under the euphemistic codename of "Target Marker Bomb". Later, during [[http://en.wikipedia.org/wiki/Operation_Desert_Storm Operation Desert Storm]], the US Air Force would develop the [[http://en.wikipedia.org/wiki/GBU-28 Guided Bomb Unit-28]] to help them penetrate reinforced Iraqi bunkers that normally couldn't be penetrated by their Paveway and BLU-109 bombs, with greatly successful results.
** Large, high-capacity bombs of 4,000 lbs, 8,000 lbs (two 4,000-lb bombs bolted together) and eventually 12,000 lbs (three 4,000-lb bombs bolted together) were used by Lancaster bombers of the RAF's Bomber Command during WWII. Simple cylinders designed to explode in contact with a city's rooftops, these can be realistically called "blockbusters".[[note]]The blockbusters had thinner skin than most bombs, lacking any material intended to fragment upon detonation or even fins or a pointed nose to help them fall toward a specific aim point, allowing a full 75% of their weight to be devoted to the actual explosive, far more than in most bombs where only about half the weight is explosive, and even less than that in armor-piercing bombs or ground-penetrating "earthquake bombs" like the Tallboy. Since they were designed primarily to be dropped on cities at night, it didn't really matter of they landed well away from the point of aim, and the sheer explosive mass was the only thing needed to flatten wooden houses.[[/note]] For unknown reasons, they were also called "cookies".



** Then in 1944, the Americans decided the Grand Slam, which they had been using as the M110/T-14, was too small for their shiny new B-36 then under development. So they developed a new bomb to the maximum capacity of the B-36's bomb bay, which produced [[https://en.wikipedia.org/wiki/T-12_Cloudmaker the 43,600-lb T-12 Cloudmaker.]]

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** Then in 1944, the Americans decided the Grand Slam, which they had been using as the M110/T-14, was too small for their shiny new B-36 then under development. So they developed a new bomb to half of the maximum capacity of the B-36's bomb bay, bay (so that two could be carried at once), which produced [[https://en.wikipedia.org/wiki/T-12_Cloudmaker the 43,600-lb T-12 Cloudmaker.]]



** Prior to dropping the atomic bombs, 49 missions were flown dropping "pumpkin bombs", which used the same outer shell as Fat Man and weighed 10,520 lb, containing a conventional but large warhead of 6,300 pounds of high explosive. (By comparison, the Tallboy was larger and heavier overall, but contained "only" 5,200 lb of explosive. The "pumpkin" was very similar in its explosive amount to Britain's 8,000 lb blockbuster.)



* In conventional explosives, there's the 15,000 lb. BLU-82 bomb that US forces used to clear [=LZs=] during the UsefulNotes/VietnamWar and clearing minefields during the UsefulNotes/GulfWar, inaccurately called "Daisy cutters" from the fusing mechanism that allowed the bomb to detonate above the ground, to maximize the blast area.

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* In conventional explosives, there's the 15,000 lb. BLU-82 bomb that US forces used to clear [=LZs=] during the UsefulNotes/VietnamWar and clearing minefields during the UsefulNotes/GulfWar, inaccurately called "Daisy cutters" from the fusing mechanism that allowed the bomb to detonate above the ground, to maximize the blast area.area, along with creating a relatively flat area instead of a large crater. Rather than a bomber, the BLU-82 was dropped out the ramp of a C-130 transport aircraft or from the harness of a CH-54 "Skycrane" helicopter



** There's also the {{Spiritual Successor}} to the aforementioned Grand Slam bomb: [[https://en.wikipedia.org/wiki/Massive_Ordnance_Penetrator the GBU-57 Massive Ordnance Penetrator,]] a 30,000-lb monster of a bunker buster.

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** There's also the {{Spiritual Successor}} to the aforementioned Grand Slam bomb: [[https://en.wikipedia.org/wiki/Massive_Ordnance_Penetrator the GBU-57 Massive Ordnance Penetrator,]] a 30,000-lb monster of a bunker buster. Most of the bomb's weight is devoted to its ability to penetrate deep into the ground to reach a bunker, so the actual explosive mass is less than 17% of the bomb at 4,590 lb.
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* The Theronian Bomb in ''VideoGame/MetroidPrime3: Corruption''. Its parts need to be collected and assembled manually, using Samus' gunship (and the individual parts are still a lot bigger than the ship) to be dropped on the Seed shield on Elysia. The explosion certainly is more than enough to break the shield.

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* The Theronian Bomb in ''VideoGame/MetroidPrime3: Corruption''.''VideoGame/MetroidPrime3Corruption''. Its parts need to be collected and assembled manually, using Samus' gunship (and the individual parts are still a lot bigger than the ship) to be dropped on the Seed shield on Elysia. The explosion certainly is more than enough to break the shield.
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Not to be confused with [[BoxOfficeBomb a work that flops horribly]] or the ''Website/GiantBomb website'',

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Not to be confused with [[BoxOfficeBomb a work that flops horribly]] or the ''Website/GiantBomb website'',
''Website/GiantBomb'' website.
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** ''VideoGame/AceCombatZeroTheBelkanWar''-- the MPBM. A weapon only used by the CoolPlane, the ADFX-0# Morgan. While it's technically a missile, it's more like a VideoGame/StarFox Smart Bomb--and it's the size of said CoolPlane's Cockpit. The resultant Boom is the second largest blast in the game (the only larger is a {{Nuke|Em}}). The RealLife "Daisy Cutter" Fuel-Air Explosive Bomb (see below) is also in this game, and its blast is pretty big, but has nothing on the MPBM's almighty SphereOfDestruction.

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** ''VideoGame/AceCombatZeroTheBelkanWar''-- the MPBM. A weapon only used by the CoolPlane, the ADFX-0# Morgan. While it's technically a missile, it's more like a VideoGame/StarFox ''Franchise/StarFox'' Smart Bomb--and it's the size of said CoolPlane's Cockpit. The resultant Boom is the second largest blast in the game (the only larger is a {{Nuke|Em}}). The RealLife "Daisy Cutter" Fuel-Air Explosive Bomb (see below) is also in this game, and its blast is pretty big, but has nothing on the MPBM's almighty SphereOfDestruction.



** In ''VideoGame/{{Bomberman 64}}'' and ''[[VideoGame/Bomberman64TheSecondAttack The Second Attack!]]'', it's actually a gameplay mechanic for players to inflate held bombs to increase the blast radius!

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** In ''VideoGame/{{Bomberman 64}}'' ''VideoGame/Bomberman64'' and ''[[VideoGame/Bomberman64TheSecondAttack The Second Attack!]]'', it's actually a gameplay mechanic for players to inflate held bombs to increase the blast radius!



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* ''Anime/SuperDimensionFortressMacross'' tends to feature a BFB within a MacrossMissileMassacre event toward the end of the series, which carries over to the final episodes of subsequent ''Anime/{{Macross}}'' series; at one point, the gigantic battleship/robot reveals that significant portion of its mass consists entirely of "Reaction" missiles. The resulting explosion wipes a [[ConservationofNinjitsu fleet of millions from existence]].

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* ''Anime/SuperDimensionFortressMacross'' tends to feature a BFB within a MacrossMissileMassacre event toward the end of the series, which carries over to the final episodes of subsequent ''Anime/{{Macross}}'' series; at one point, the gigantic battleship/robot reveals that significant portion of its mass consists entirely of "Reaction" missiles. The resulting explosion wipes a [[ConservationofNinjitsu [[ConservationofNinjutsu fleet of millions from existence]].
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[[caption-width-right:256:This is why [[Franchise/SuperMarioBros Mario's]] dash button is so handy.]]

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[[caption-width-right:256:This is why [[Franchise/SuperMarioBros Mario's]] Mario]]'s dash button is so handy.]]

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* ''Franchise/SuperMarioBros'':
** Some of the Bob-ombs in the games could get this large, especially in ''VideoGame/SuperMarioRPG'' (pictured above) and the second ''VideoGame/PaperMario''.
** The aptly named 'Big Bob-omb' from ''VideoGame/SuperMario64'' onwards. He's already pretty big in his debut, but it's in ''VideoGame/MarioParty'' where he ends up being shown as absolutely massive. Don't let him explode in the mini games 'Defuse or Lose' or 'You're the Bob-omb', otherwise the player character ends up flying through the air and smashing into the ground hard enough to make a sizable crater.
** ''VideoGame/MarioParty2'' and ''VideoGame/MarioParty4'': The minigame Bowser's Big Blast (known as Bowser's Bigger Blast in the latter). All characters have to press, turn by turn, plungers connected to a massive, enormous bomb with the shape of Bowser's head. One of the plungers detonates the bomb while the others don't, so each character has to choose a plunger and hope that the bomb doesn't explode after the plunger is pressed. If the bomb explodes, the character will be blasted away; the remaining characters have to continue playing until only one remains. The initial number of plungers is five, and will decrease by one every time a character is eliminated. If, by any chance, all safe plungers are pressed, a new set will be brought to the scene to repeat the sequence.

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* ''Franchise/SuperMarioBros'':
''VideoGame/AceCombat'':
** Some of ''VideoGame/AceCombatZeroTheBelkanWar''-- the Bob-ombs in MPBM. A weapon only used by the games could get this large, especially in ''VideoGame/SuperMarioRPG'' (pictured above) and CoolPlane, the ADFX-0# Morgan. While it's technically a missile, it's more like a VideoGame/StarFox Smart Bomb--and it's the size of said CoolPlane's Cockpit. The resultant Boom is the second ''VideoGame/PaperMario''.
largest blast in the game (the only larger is a {{Nuke|Em}}). The RealLife "Daisy Cutter" Fuel-Air Explosive Bomb (see below) is also in this game, and its blast is pretty big, but has nothing on the MPBM's almighty SphereOfDestruction.
** The aptly named 'Big Bob-omb' SWBM from ''VideoGame/SuperMario64'' onwards. He's already pretty big ''VideoGame/AceCombatXSkiesOfDeception'' makes the MPBM look like a pussy, since its PlanarShockwave can cover the entire map. Then again, it is an explicit superweapon. Its little brother the LSWM, which can be fighter-mounted - albeit on a superfighter - is still (slightly) bigger in his debut, but blast coverage than the MPBM, though.
* ''VideoGame/{{Bomberman}}'' games technically do this, since the bombs are the same size as the bombermen.
** In ''VideoGame/{{Bomberman 64}}'' and ''[[VideoGame/Bomberman64TheSecondAttack The Second Attack!]]'',
it's in ''VideoGame/MarioParty'' where he ends up being shown as absolutely massive. Don't let him explode actually a gameplay mechanic for players to inflate held bombs to increase the blast radius!
** [[CutscenePowerToTheMax Only
in the mini games 'Defuse or Lose' or 'You're intro sequence]], but ''VideoGame/SaturnBomberman'' takes special note for the Bob-omb', otherwise the player character ends up flying through the air titular protagonist dodging a bunch of truly gigantic bombs several times his size, then ''catching and smashing flinging one of those bombs back to his assailants'', which overshoots and falls into a volcano. Cue OhCrap reactions over the ground hard enough next few seconds, then the camera cutting away to make the planet bulging three times, then '''turning into a sizable crater.
** ''VideoGame/MarioParty2''
planet-sized CartoonBomb''' before {{e|arthShatteringKaboom}}xploding.
* ''VideoGame/EpicBattleFantasy5'' features the Bomb family of enemies, roughly human-sized missiles with large warheads mounted on top. Fail to destroy one before its countdown expires,
and ''VideoGame/MarioParty4'': it will detonate, dealing catastrophic damage to the entire party and inflicting dangerous status effects on any survivors. Inflicting Stun or Freeze will halt the countdown, buying yourself some time, and a Bomb will fizzle out if it attempts to detonate whilst Syphoned.
* ''Franchise/{{Halo}}'':
**
The minigame Bowser's Big Blast (known Covenant have jeep-sized bombs that are covered in SpikesOfVillainy. Given that they're effectively nukes, the size and spikes may be to hinder humans from moving them as Bowser's Bigger Blast much as anything else. There's one in the latter). All characters have to press, turn by turn, plungers connected to a massive, enormous bomb with original trilogy, at the shape of Bowser's head. One beginning of the plungers detonates the bomb while the others don't, so each character [[VideoGame/{{Halo2}} second game]] where Master Chief has to choose defuse one that's on a plunger space station he's currently in. He drags it into space, reactivates it, and hope that throws it at a Covenant carrier to give them a taste of their own medicine.
--->'''Master Chief:''' Sir, permission to leave
the station?\\
'''Lord Hood:''' For what purpose, Master Chief?\\
'''Master Chief:''' [[HoistByHisOwnPetard To give the Covenant back their bomb.]]\\
'''Lord Hood:''' [[{{Beat}} ...]] Permission granted.
** There's another spiky Covenant
bomb doesn't explode after in the plunger is pressed. If the bomb explodes, the character will be blasted away; the remaining characters ''Anime/HaloLegends'' short ''The Package''.
** The ExpandedUniverse novels also
have to continue playing until only one remains. The initial number of plungers is five, and will decrease by one every time a character is eliminated. If, by any chance, all safe plungers are pressed, a new set will be brought to the scene to repeat the sequence.[[EarthShatteringKaboom planet-busting]] NOVA bombs.



* ''VideoGame/WorldOfWarcraft'':
** Skybreaker, the Alliance airship that patrols Icecrown, is armed with a massive bomb (the Horde equivalent has [[{{BFG}} a massive cannon]] instead). The bomb is easily 2/3rds the length and breadth of the ship. The cannon is large enough that an engineer's one-person helicopter can fly into it without touching the sides. Unfortunately, you never get to see either of these weapons deployed.
** There's the dragon-sized Mana bomb that destroyed Theramore, it's implied that if [[spoiler: Rhonin]] didn't commit a HeroicSacrifice to stop the damage at the outside of the city walls, it may have turned the ''entire marsh'' into a smoking crater.



* ''Franchise/{{Halo}}'':
** The Covenant have jeep-sized bombs that are covered in SpikesOfVillainy. Given that they're effectively nukes, the size and spikes may be to hinder humans from moving them as much as anything else. There's one in the original trilogy, at the beginning of the [[VideoGame/{{Halo2}} second game]] where Master Chief has to defuse one that's on a space station he's currently in. He drags it into space, reactivates it, and throws it at a Covenant carrier to give them a taste of their own medicine.
--->'''Master Chief:''' Sir, permission to leave the station?\\
'''Lord Hood:''' For what purpose, Master Chief?\\
'''Master Chief:''' [[HoistByHisOwnPetard To give the Covenant back their bomb.]]\\
'''Lord Hood:''' [[{{Beat}} ...]] Permission granted.
** There's another spiky Covenant bomb in the ''Anime/HaloLegends'' short ''The Package''.
** The ExpandedUniverse novels also have the [[EarthShatteringKaboom planet-busting]] NOVA bombs.



* ''VideoGame/AceCombat'':
** ''VideoGame/AceCombatZeroTheBelkanWar''-- the MPBM. A weapon only used by the CoolPlane, the ADFX-0# Morgan. While it's technically a missile, it's more like a VideoGame/StarFox Smart Bomb--and it's the size of said CoolPlane's Cockpit. The resultant Boom is the second largest blast in the game (the only larger is a {{Nuke|Em}}). The RealLife "Daisy Cutter" Fuel-Air Explosive Bomb (see below) is also in this game, and its blast is pretty big, but has nothing on the MPBM's almighty SphereOfDestruction.
** The SWBM from ''VideoGame/AceCombatXSkiesOfDeception'' makes the MPBM look like a pussy, since its PlanarShockwave can cover the entire map. Then again, it is an explicit superweapon. Its little brother the LSWM, which can be fighter-mounted - albeit on a superfighter - is still (slightly) bigger in blast coverage than the MPBM, though.
* ''VideoGame/{{Bomberman}}'' games technically do this, since the bombs are the same size as the bombermen.
** In ''VideoGame/{{Bomberman 64}}'' and ''[[VideoGame/Bomberman64TheSecondAttack The Second Attack!]]'', it's actually a gameplay mechanic for players to inflate held bombs to increase the blast radius!
** [[CutscenePowerToTheMax Only in the intro sequence]], but ''VideoGame/SaturnBomberman'' takes special note for the titular protagonist dodging a bunch of truly gigantic bombs several times his size, then ''catching and flinging one of those bombs back to his assailants'', which overshoots and falls into a volcano. Cue OhCrap reactions over the next few seconds, then the camera cutting away to the planet bulging three times, then '''turning into a planet-sized CartoonBomb''' before {{e|arthShatteringKaboom}}xploding.

to:

* ''VideoGame/AceCombat'':
''Franchise/SuperMarioBros'':
** ''VideoGame/AceCombatZeroTheBelkanWar''-- Some of the MPBM. A weapon only used by Bob-ombs in the CoolPlane, the ADFX-0# Morgan. While it's technically a missile, it's more like a VideoGame/StarFox Smart Bomb--and it's the size of said CoolPlane's Cockpit. The resultant Boom is games could get this large, especially in ''VideoGame/SuperMarioRPG'' (pictured above) and the second largest blast in the game (the only larger is a {{Nuke|Em}}). ''VideoGame/PaperMario''.
**
The RealLife "Daisy Cutter" Fuel-Air Explosive Bomb (see below) is also in this game, and its blast is aptly named 'Big Bob-omb' from ''VideoGame/SuperMario64'' onwards. He's already pretty big, big in his debut, but has nothing on the MPBM's almighty SphereOfDestruction.
** The SWBM from ''VideoGame/AceCombatXSkiesOfDeception'' makes the MPBM look like a pussy, since its PlanarShockwave can cover the entire map. Then again, it is an explicit superweapon. Its little brother the LSWM, which can be fighter-mounted - albeit on a superfighter - is still (slightly) bigger in blast coverage than the MPBM, though.
* ''VideoGame/{{Bomberman}}'' games technically do this, since the bombs are the same size as the bombermen.
** In ''VideoGame/{{Bomberman 64}}'' and ''[[VideoGame/Bomberman64TheSecondAttack The Second Attack!]]'',
it's actually a gameplay mechanic for players to inflate held bombs to increase the blast radius!
** [[CutscenePowerToTheMax Only
in ''VideoGame/MarioParty'' where he ends up being shown as absolutely massive. Don't let him explode in the intro sequence]], but ''VideoGame/SaturnBomberman'' takes special note for mini games 'Defuse or Lose' or 'You're the titular protagonist dodging a bunch of truly gigantic bombs several times his size, then ''catching Bob-omb', otherwise the player character ends up flying through the air and flinging one of those bombs back to his assailants'', which overshoots and falls smashing into a volcano. Cue OhCrap reactions over the next few seconds, then ground hard enough to make a sizable crater.
** ''VideoGame/MarioParty2'' and ''VideoGame/MarioParty4'': The minigame Bowser's Big Blast (known as Bowser's Bigger Blast in
the camera cutting away latter). All characters have to press, turn by turn, plungers connected to a massive, enormous bomb with the shape of Bowser's head. One of the plungers detonates the bomb while the others don't, so each character has to choose a plunger and hope that the bomb doesn't explode after the plunger is pressed. If the bomb explodes, the character will be blasted away; the remaining characters have to continue playing until only one remains. The initial number of plungers is five, and will decrease by one every time a character is eliminated. If, by any chance, all safe plungers are pressed, a new set will be brought to the planet bulging three times, then '''turning into a planet-sized CartoonBomb''' before {{e|arthShatteringKaboom}}xploding.scene to repeat the sequence.




* ''VideoGame/EpicBattleFantasy5'' features the Bomb family of enemies, roughly human-sized missiles with large warheads mounted on top. Fail to destroy one before its countdown expires, and it will detonate, dealing catastrophic damage to the entire party and inflicting dangerous status effects on any survivors. Inflicting Stun or Freeze will halt the countdown, buying yourself some time, and a Bomb will fizzle out if it attempts to detonate whilst Syphoned.

to:

* ''VideoGame/EpicBattleFantasy5'' features ''VideoGame/WorldOfWarcraft'':
** Skybreaker,
the Bomb family of enemies, roughly human-sized missiles Alliance airship that patrols Icecrown, is armed with a massive bomb (the Horde equivalent has [[{{BFG}} a massive cannon]] instead). The bomb is easily 2/3rds the length and breadth of the ship. The cannon is large warheads mounted on top. Fail enough that an engineer's one-person helicopter can fly into it without touching the sides. Unfortunately, you never get to destroy one before its countdown expires, and it will detonate, dealing catastrophic see either of these weapons deployed.
** There's the dragon-sized Mana bomb that destroyed Theramore, it's implied that if [[spoiler: Rhonin]] didn't commit a HeroicSacrifice to stop the
damage to at the entire party and inflicting dangerous status effects on any survivors. Inflicting Stun or Freeze will halt outside of the countdown, buying yourself some time, and a Bomb will fizzle out if city walls, it attempts to detonate whilst Syphoned.may have turned the ''entire marsh'' into a smoking crater.
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* ''Franchise/{{Persona}}'':
** ''VideoGame/Persona4'' Golden adds the Junes Bomber follow-up attack, wherein Yosuke and Teddie drop a giant Teddie-themed bomb onto their enemies.
** ''VideoGame/Persona5'' Royal adds Futaba's Finishing touch to certain All-Out Attacks, in which she uses her Persona to drop a giant digital bomb onto the group's opponents.
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* An ''Series/TheOuterLimits1995'' episode involves humans fighting a losing war against a race of LizardFolk. In order to win it, humans build a "sub-atomic bomb", which looks like an early atomic bomb but many times larger, capable of causing an EarthShatteringKaboom. Unfortunately one of the crew is TheMole, and the ship sent to drop the bomb gets disabled. [[spoiler:The last surviving crewmember ends up killing the mole, and drops the bomb... on Earth, because TheMole turned the ship around while everyone was knocked out.]] Thanks a lot, Creator/WilWheaton!

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* An ''Series/TheOuterLimits1995'' ''Series/TheOuterLimits1995'': The episode "[[Recap/TheOuterLimits1995S2E18TheLightBrigade The Light Brigade]]" involves humans fighting a losing war against a race of LizardFolk. In order to win it, humans build a "sub-atomic bomb", which looks like an early atomic bomb but many times larger, capable of causing an EarthShatteringKaboom. Unfortunately Unfortunately, one of the crew is TheMole, and the ship sent to drop the bomb gets disabled. [[spoiler:The last surviving crewmember ends up killing the mole, and drops the bomb... on Earth, because TheMole turned the ship around while everyone was knocked out.]] Thanks a lot, Creator/WilWheaton!

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** ''Literature/TempleMatthewReilly'': The [[DoomsdayDevice Supernova]] in ''Temple'' is absolutely massive and powerful enough to actually [[PlanetDestroyer destroy the world]].

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** ''Literature/TempleMatthewReilly'': The [[DoomsdayDevice Supernova]] in ''Temple'' is absolutely massive and powerful enough to actually [[PlanetDestroyer destroy the world]].
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**''Literature/TempleMatthewReilly'': The [[DoomsdayDevice Supernova]] in ''Temple'' is absolutely massive and powerful enough to actually [[PlanetDestroyer destroy the world]].

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