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Optional gambling mini-game that has the player wagering [[GlobalCurrency in-game money]] on a [[GameplayRandomization game of chance]]. This can range from games [[LuckBasedMission based entirely on random chance]] (e.g. slots, roulette) to competitions involving some degree of skill (e.g. card battling), although an element of luck is invariably involved.

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Optional An optional gambling mini-game that has the player wagering [[GlobalCurrency in-game money]] on a [[GameplayRandomization game of chance]]. This can range from games [[LuckBasedMission based entirely on random chance]] (e.g. slots, roulette) to competitions involving some degree of skill (e.g. card battling), although an element of luck is invariably involved.
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** In all ''Pokémon'' games starting from ''[[VideoGame/PokemonBlackAndWhite]]'', there is no Game Corner whatsoever -- don't even bother importing from Japan because they've been removed there too. They did reference them in Omega Ruby and Alpha Sapphire by referencing the Mauville Game Corner from the original, but the Game Corner sadly closed down.

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** In all ''Pokémon'' games starting from ''[[VideoGame/PokemonBlackAndWhite]]'', ''VideoGame/PokemonBlackAndWhite'', there is no Game Corner whatsoever -- don't even bother importing from Japan because they've been removed there too. They did reference them in Omega Ruby and Alpha Sapphire by referencing the Mauville Game Corner from the original, but the Game Corner sadly closed down.
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** The gambling is not very efficient for making money, since the games have to be played using tokens rather than the usual money, and you can't turn them back into money. HundredPercentCompletion requires either long hours gambling or a lot of token-buying, however, as inevitably one Pokemon can only be obtained as a prize in the Game Corner (the original being Porygon). However, in two generations they didn't even give Mons, just items. Due to the change in the law, this was stripped from ''Pokémon Platinum'', replaced with just randomly spawning coins. This was particularly jarring since there was no explanation offered as to why it was removed. It did however, thanks to the DS's region-free nature, become an incentive to import from America. Victory was entirely random in the original slots game. Very little the player could do actually ''increased'' the payout received. In short, the change in accordance to European gambling laws meant that you spend a lot less time watching drums spin and Clefairy dancing.

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** The gambling is not very efficient for making money, since the games have to be played using tokens rather than the usual money, and you can't turn them back into money. HundredPercentCompletion requires either long hours gambling or a lot of token-buying, however, as inevitably one Pokemon can only be obtained as a prize in the Game Corner (the original being Porygon). However, in two generations they didn't even give Mons, just items. Due to the change in the law, this was stripped from the PAL version of ''Pokémon Platinum'', replaced with just randomly spawning coins. This was particularly jarring since there was no explanation offered as to why it was removed. It did however, thanks to the DS's region-free nature, become an incentive to import from America. Victory was entirely random in the original slots game. Very little the player could do actually ''increased'' the payout received. In short, the change in accordance to European gambling laws meant that you spend a lot less time watching drums spin and Clefairy dancing.



** In all ''Pokémon'' games starting from ''[=HeartGold and SoulSilver=]'', there is no Game Corner whatsoever -- don't even bother importing from Japan because they've been removed there too. They did reference them in Omega Ruby and Alpha Sapphire by referencing the Mauville Game Corner from the original, but the Game Corner sadly closed down.

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** In all ''Pokémon'' games starting from ''[=HeartGold and SoulSilver=]'', ''[[VideoGame/PokemonBlackAndWhite]]'', there is no Game Corner whatsoever -- don't even bother importing from Japan because they've been removed there too. They did reference them in Omega Ruby and Alpha Sapphire by referencing the Mauville Game Corner from the original, but the Game Corner sadly closed down.
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* ''VideoGame/TalesOfSymphonia'' has a casino, but the games aren't playable... unless you're playing the Japanese [[UsefulNotes/PlayStation2 PS2]] version, that is.

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* ''VideoGame/TalesOfSymphonia'' has a casino, but the games aren't playable... unless you're playing the Japanese [[UsefulNotes/PlayStation2 [[Platform/PlayStation2 PS2]] version, that is.
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* ''VideoGame/PoliceQuest'' has a TabletopGame/{{poker}} minigame with a bit of a twist; your money doesn't really matter (as long as you don't lose it playing), you just need to win to progress in the game, since Sonny is undercover to bust an illegal gambling ring and drug operation. The VGA remake makes it skippable at the cost of points.

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* ''VideoGame/PoliceQuest'' ''VideoGame/PoliceQuest1InPursuitOfTheDeathAngel'' has a TabletopGame/{{poker}} minigame with a bit of a twist; your money doesn't really matter (as long as you don't lose it playing), you just need to win to progress in the game, since Sonny is undercover to bust an illegal gambling ring and drug operation. The VGA remake makes it skippable at the cost of points.

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* Creator/WizardsOfTheCoast produced the card game ''Three Dragon Ante'' in part to function as a card game that functioned as an in-universe game of chance for ''TabletopGame/DungeonsAndDragons'' that fit the aesthetic better than blackjack or Texas holdem. The rules include various bonuses for players based on their character's skills.

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* ''TabletopGame/DungeonsAndDragons'':
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Creator/WizardsOfTheCoast produced the card game ''Three Dragon Ante'' in part to function as a card game that functioned as an in-universe game of chance for ''TabletopGame/DungeonsAndDragons'' that fit the aesthetic better than blackjack or Texas holdem. The rules include various bonuses for players based on their character's skills.skills.
** The ''TabletopGame/{{Planescape}}'' adventure module ''Turn of Fortune's Wheel'' partially takes place at the Fortune's Wheel casino in Sigil, where the players can play some of the games. The games include slot machines represented by rolling three six-sided dice, a simplified form of craps played with one twenty-sided die, and the Fortune's Wheel itself; a set of three nested wheels with sequentially greater prizes represented by rolling a ten-sided die for each wheel. [[spoiler:There's also a "back room" where higher-level characters can bet on the results of a centuries-long fight between gods or play Three Dragon Ante with archfiends for planets.]]
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* ''VideoGame/TheTreeOfLife'': C has you press a button to gamble every five seconds and get different suits appear in up to ten slots. You gain C Points based on different results and can spend them on upgrades.

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* ''VideoGame/TheTreeOfLife'': C has you press a button to gamble every five seconds and get different suits appear in up to ten slots. You gain C Points based on different results and can spend them on upgrades. Unlike most minigames of this type you don't spend any resources to use it, so the payoff is based solely on the whims of the RandomNumberGod.
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* ''Frederik Pohl's Gateway'' (loosely based on [[Literature/HeecheeSaga the book]]) features several betting minigames. One is used as a plot element late in the game. The player spends time in a magnificent space casino and wins every game. Attentive players will recognize the Casino as a Virtual Reality, and to proceed they must break the directive of the simulation - that is, they must lose in a Casino where they're supposed to never be able to.

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* ''Frederik Pohl's Gateway'' (loosely based on [[Literature/HeecheeSaga the book]]) VideoGame/{{Gateway}}'' features several betting minigames. One is used as a plot element late in the game. The player spends time in a magnificent space casino and wins every game. Attentive players will recognize the Casino as a Virtual Reality, and to proceed they must break the directive of the simulation - that is, they must lose in a Casino where they're supposed to never be able to.
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* ''Frederik Pohl's Gateway'' (loosely based on [[Literature/{{Gateway}} the book]]) features several betting minigames. One is used as a plot element late in the game. The player spends time in a magnificent space casino and wins every game. Attentive players will recognize the Casino as a Virtual Reality, and to proceed they must break the directive of the simulation - that is, they must lose in a Casino where they're supposed to never be able to.

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* ''Frederik Pohl's Gateway'' (loosely based on [[Literature/{{Gateway}} [[Literature/HeecheeSaga the book]]) features several betting minigames. One is used as a plot element late in the game. The player spends time in a magnificent space casino and wins every game. Attentive players will recognize the Casino as a Virtual Reality, and to proceed they must break the directive of the simulation - that is, they must lose in a Casino where they're supposed to never be able to.
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** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', Lurelin Village has a guy named Cloyne who runs a "pick one of three chests" minigame that is similar to the one in the original NES game.

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** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', Lurelin Village has a guy named Cloyne who runs a "pick one of three chests" minigame that is similar to the one in the original NES game. Played with in the sequel ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'', where the people of Lurelin provide Link items and services for free after he saves and helps rebuild the village (in a rare avoidance of NoHeroDiscount); Cloyne won't charge anything to play the game, instead letting him pick a chest and rewarding him with rare monster parts based on the amount of rupees in the chest (while taking back the rupees themselves).
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** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', Lurelin Village has a guy named Cloyne who runs a similar "pick one of three chests" minigame to the one in the first game.

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** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', Lurelin Village has a guy named Cloyne who runs a similar "pick one of three chests" minigame that is similar to the one in the first original NES game.
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* ''VideoGame/AnUntitledStory'' features a blackjack game in birdtown where you can wager your crystals. However, [[SaveScumming saving and reloading]] [[DefiedTrope isn't exploitable]]. The money loss is saved in the file even if ''you don't save''.

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* ''VideoGame/AnUntitledStory'' features a blackjack TabletopGame/{{blackjack}} game in birdtown where you can wager your crystals. However, [[SaveScumming saving and reloading]] [[DefiedTrope isn't exploitable]]. The money loss is saved in the file even if ''you don't save''.



* ''VideoGame/PoliceQuest'' has a poker minigame with a bit of a twist; your money doesn't really matter (as long as you don't lose it playing), you just need to win to progress in the game, since Sonny is undercover to bust an illegal gambling ring and drug operation. The VGA remake makes it skippable at the cost of points.

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* ''VideoGame/PoliceQuest'' has a poker TabletopGame/{{poker}} minigame with a bit of a twist; your money doesn't really matter (as long as you don't lose it playing), you just need to win to progress in the game, since Sonny is undercover to bust an illegal gambling ring and drug operation. The VGA remake makes it skippable at the cost of points.
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* There's a part of Wild West Island from ''VideoGame/{{Poptropica}}'' where you need to play Slap Jack.

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* After Blizzard added a random number command to ''VideoGame/WorldOfWarcraft'', players would often run their own simple betting games in the major cities. This activity was ultimately banned, in part because of how many players were doing it and clogging up the chat window. It is still possible to find such games in instances, usually as a way to pass time.

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* After Blizzard added a random number command to ''VideoGame/WorldOfWarcraft'', players would often run their own simple betting games Averted in the major cities. This activity was ultimately banned, in part because ''VideoGame/CityOfVillains'', while there is a section of how many players were doing it city that looks like Las Vegas (complete with bright, neon lights and clogging up the chat window. It oddly shaped buildings, there is still possible no where to find such games gamble. Mostly, you get to help seedy casino folks in instances, usually as a way to pass time.good ol' fashion Vegas-styled knee breaking.



* ''VideoGame/GuildWars2'' has the Hidden Reliquary in Siren's Landing. Inside are ten chests which contain a varying number of Orrian Pearls, the map-specific currency, ranging from 0 to 51. The first chest is free to open while every chest after costs 1.5 gold, a not-insignificant amount for this game.



* Averted in ''VideoGame/CityOfVillains'', while there is a section of city that looks like Las Vegas (complete with bright, neon lights and oddly shaped buildings, there is no where to gamble. Mostly, you get to help seedy casino folks in good ol' fashion Vegas-styled knee breaking.



* ''VideoGame/PiratesOfTheCaribbeanOnline'' has [[TabletopGame/{{Poker}} Tortuga Hold 'Em]] and Blackjack playable at most taverns. ''[[FanRemake The Legend Of Pirates Online]]'' adds [[Film/PiratesOfTheCaribbeanDeadMansChest Liar's Dice]] to the taverns on Bilgewater.



* ''VideoGame/GuildWars2'' has the Hidden Reliquary in Siren's Landing. Inside are ten chests which contain a varying number of Orrian Pearls, the map-specific currency, ranging from 0 to 51. The first chest is free to open while every chest after costs 1.5 gold, a not-insignificant amount for this game.

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* ''VideoGame/GuildWars2'' has the Hidden Reliquary in Siren's Landing. Inside are ten chests which contain After Blizzard added a varying random number of Orrian Pearls, command to ''VideoGame/WorldOfWarcraft'', players would often run their own simple betting games in the map-specific currency, ranging from 0 major cities. This activity was ultimately banned, in part because of how many players were doing it and clogging up the chat window. It is still possible to 51. The first chest is free find such games in instances, usually as a way to open while every chest after costs 1.5 gold, a not-insignificant amount for this game.pass time.
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* ''VideoGame/PoliceQuest'' has a poker minigame with a bit of a twist; your money doesn't really matter (as long as you don't lose it playing), you just need to win to progress in the game. The VGA remake makes it skippable at the cost of points.

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* ''VideoGame/PoliceQuest'' has a poker minigame with a bit of a twist; your money doesn't really matter (as long as you don't lose it playing), you just need to win to progress in the game.game, since Sonny is undercover to bust an illegal gambling ring and drug operation. The VGA remake makes it skippable at the cost of points.
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* ''VideoGame/PoliceQuest'' has a poker minigame with a bit of a twist; your money doesn't really matter (as long as you don't lose it playing), you just need to win to progress in the game.

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* ''VideoGame/PoliceQuest'' has a poker minigame with a bit of a twist; your money doesn't really matter (as long as you don't lose it playing), you just need to win to progress in the game. The VGA remake makes it skippable at the cost of points.
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[[folder:Idle Game]]
* ''VideoGame/TheTreeOfLife'': C has you press a button to gamble every five seconds and get different suits appear in up to ten slots. You gain C Points based on different results and can spend them on upgrades.
[[/folder]]
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* ''VideoGame/TheLegendOfTianding'' has a short stage where you play "Four Colour Cards", a gambling game using coloured tokens instead of poker cards.
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* ''[[Videogame/{{Richman}} Richman 2]]'' has casino areas where you can earn more cash by betting. This area also appears in ''Richman 3''.
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* ''VideoGame/MarioPartyAdvance'': The Gambling minigames, which also share a ThemeNaming (Match 'Em, Watch 'Em, Drop 'Em, Stop 'Em, Pair 'Em and Scratch 'Em). They're based on classic casino games like Roulette and MatchThreeGame, and the player can win coins with them, but the risk factor is very high.
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Crosswicking

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* ''VideoGame/MarioParty7'': Landing onto a Mic Space in the board will summon Toadsworth, who then asks the player to choose a specific number of coins to bet, and then takes the player into a special memory game. A number of cards (ranging from 3 to 5 depending on the case) will be flipped, each showing a specific fruit before flipping back. Next, Toadsworth will ask the player what's the fruit shown in a randomly-pinpointed card; the player has to use the Mic to say the fruit's name, and must make sure the name is properly pronounced. If the guess is correct, then another card will be pinpointed and the player will have to answer what's the fruit drawn in it, and so on until all cards are pinpointed. In case a fruit's name is ambiguously said, Toadsworth will try to aid the player by asking them if they're trying to say a certain fruit, and the player can answer with a Yes or a No. If a player guesses one card incorrectly, or if 10 seconds pass without an answer given, they'll lose the challenge and will lose the coins wagered. But if they guess all cards' fruits correctly, they'll win twice the amount of money they wagered.
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** ''VideoGame/SuperPrincessPeach'' has a little roulette awaiting Peach as the LevelGoal that cycles between four different prizes that award her an amount of coins. The Turnip (From Super Mario Bros 2) gives her one coin, The Mushroom gives her 10 coins, a Flower gives her 30 coins, and finally a Star gives her 50 coins. But getting the Star seven consecutive times will turn it into a literal Peach, awarding her with [[LuckySeven 777]] Coins. Unlike most ''Mario'' examples, these coins can be used in the shop to buy items and upgrades, as there are no lives in the game.
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* ''VideoGame/MarioParty6'': There's an event of this type in Faire Square that takes place in a large slot machine shaped like a treasure chest. A character can pay a small sum of money (5 coins during day, or 10 during night) to try their luck. If they can match three identical objects, they'll win a number of coins that will depend on the object they chained.
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* ''VideoGame/EXTRAPOWERGiantFist'': Has an unlockable Ace Casino where you can play High Low, with [[VideoGame/ExtrapowerAttackOfDarkforce Crown and Fool]] playing snarky dealers to coax you into spending more money and laughing at you when you lose. The deck uses characters from across the ''[[Franchise/{{EXTRAPOWER}} EXTRAPOWER]]'' series for face cards, aces and jokers. It can be a decent way of earning enough money for that next unlock, but note that draws favour the dealer.

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* ''VideoGame/EXTRAPOWERGiantFist'': ''VideoGame/ExtrapowerGiantFist'': Has an unlockable Ace Casino where you can play High Low, with [[VideoGame/ExtrapowerAttackOfDarkforce Crown and Fool]] playing snarky dealers to coax you into spending more money and laughing at you when you lose. The deck uses characters from across the ''[[Franchise/{{EXTRAPOWER}} EXTRAPOWER]]'' ''VideoGame/{{Extrapower}}'' series for face cards, aces and jokers. It can be a decent way of earning enough money for that next unlock, but note that draws favour the dealer.

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Oops, I didn't notice I could simply have made a Party folder for this example!


[[folder:Party Game]]
* ''VideoGame/MarioParty3'': The Game Guy's minigames, which are run by a Shy Guy. When a player lands on a Game Guy space, they'll automatically wager all their coins in one of four possible minigames. Each one has its own rules (Sweet Surprise has the player guess which Chain Chomp will eat its cake faster, Roulette has the player guess in which area of a roulette the spinning red shell will stop, Lucky 7 has the player hit one or two dice blocks to try to land at a higher stair than Game Guy without overshooting the allowed number of steps, and Magic Boxes has the player guess which treasure chest contains a Toad instead of Baby Bowser), but in all of them the goal is to not only get back the number of coins used, but also get a valuable multiple of that number in case the player is lucky enough.
[[/folder]]



** ''VideoGame/MarioParty3'': The Game Guy's minigames, which are run by a Shy Guy. When a player lands on a Game Guy space, they'll automatically wager all their coins in one of four possible minigames. Each one has its own rules (Sweet Surprise has the player guess which Chain Chomp will eat its cake faster, Roulette has the player guess in which area of a roulette the spinning red shell will stop, Lucky 7 has the player hit one or two dice blocks to try to land at a higher stair than Game Guy without overshooting the allowed number of steps, and Magic Boxes has the player guess which treasure chest contains a Toad instead of Baby Bowser), but in all of them the goal is to not only get back the number of coins used, but also get a valuable multiple of that number in case the player is lucky enough.

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Crosswicking


** In ''VideoGame/WarioLandSuperMarioLand3'', at the end of each level, you can play a game in which you pick one of two buckets. One has a moneybag, which doubles the coins you collected in the level, and the other has a 10 ton weight which cuts your coins in half. You can pick up to three times. In this game, the ending is based on how many coins and treasures you get.

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** In ''VideoGame/WarioLandSuperMarioLand3'', at ''VideoGame/WarioLandSuperMarioLand3'': At the end of each level, you can play a game in which you pick one of two buckets. One has a moneybag, which doubles the coins you collected in the level, and the other has a 10 ton weight which cuts your coins in half. You can pick up to three times. In this game, the ending is based on how many coins and treasures you get.


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** ''VideoGame/MarioParty3'': The Game Guy's minigames, which are run by a Shy Guy. When a player lands on a Game Guy space, they'll automatically wager all their coins in one of four possible minigames. Each one has its own rules (Sweet Surprise has the player guess which Chain Chomp will eat its cake faster, Roulette has the player guess in which area of a roulette the spinning red shell will stop, Lucky 7 has the player hit one or two dice blocks to try to land at a higher stair than Game Guy without overshooting the allowed number of steps, and Magic Boxes has the player guess which treasure chest contains a Toad instead of Baby Bowser), but in all of them the goal is to not only get back the number of coins used, but also get a valuable multiple of that number in case the player is lucky enough.
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* ''VideoGame/EarthBound'' plays with this by allowing the player to bet on a broken slot machine, with the three Sanchez Brothers standing nearby (in the middle of the desert, no less) to act as its reels.

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* ''VideoGame/EarthBound'' ''VideoGame/EarthBound1994'' plays with this by allowing the player to bet on a broken slot machine, with the three Sanchez Brothers standing nearby (in the middle of the desert, no less) to act as its reels.
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* ''VideoGame/PhantasyStarOnline2'' has the Casino Area, a MinigameZone that consists exclusively of these kinds of minigames. Instead of using Meseta, you gamble with Casino Coins, which are exclusively obtained by exchanging Casino Coin Passes for a random amount of coins each day. Games include Rappy Slots, a bog-standard slots game, Black Nyack, a twist on blackjack, and Li-Li Roulette, a roulette minigame.

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