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Assuming that this is referring to Assaultrons (since there's no such thing as a "Lasertron" in Fallout), they are not an example, having thicker thighs if anything.


* Lasertrons in ''VideoGame/Fallout4'' have these for their legs, making them look as if they wore platform shoes, especially when the voices and the personas of the robots the player is able to meet in the Commonwealth are feminine.

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* In ''Manga/AstroBoy'' many of the male robots have thick legs and forearms. Astro himself is an example if you count his boots. Epsilon who is a female robot also has them and still looks feminine in them since hers resemble arm warmers/leg warmers.
* All three ''Anime/RobotRomanceTrilogy'' animes have them. ''Anime/VoltesV'', ''Anime/{{Daimos}}'', ''Anime/CombattlerV'' all have forearms and legs that are armored with armlets and greaves.
* ''Anime/MazingerZ'', the titular mecha has these gauntlet/greaves thing going on its arms and legs. So do its successors, ''Anime/GreatMazinger'' and ''Anime/UFORoboGrendizer''.
* The classic ''Franchise/{{Gundam}}'' is a good example. Its lower legs are notably larger and more complex than the upper legs, it's less noticeable but still there with the arms. Some of the robots were designed to be more bottom-heavy, i.e to shift their gravity center lower; most notably, the Dom has massive lower legs and feet with the justification that it has jets built into them that allow it to hover at high speeds over the surface of the Earth.

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* In ''Manga/AstroBoy'' ''Manga/AstroBoy'', many of the male robots have thick legs and forearms. Astro himself is an example if you count his boots. Epsilon who is a female robot also has them and still looks feminine in them since hers resemble arm warmers/leg warmers.
* All three ''Anime/RobotRomanceTrilogy'' animes have them. ''Anime/VoltesV'', ''Anime/{{Daimos}}'', ''Anime/CombattlerV'' all have forearms and legs that are armored with armlets and greaves.
* ''Anime/MazingerZ'', the titular mecha has these gauntlet/greaves thing going on its arms and legs. So do its successors, ''Anime/GreatMazinger'' and ''Anime/UFORoboGrendizer''.
* The classic ''Franchise/{{Gundam}}'' is a good example. Its lower legs are notably larger and more complex than the upper legs, it's less noticeable but still there with the arms. Some of the robots were designed to be more bottom-heavy, i.e e., to shift their gravity center lower; most notably, the Dom has massive lower legs and feet with the justification that it has jets built into them that allow it to hover at high speeds over the surface of the Earth. Earth.
* In ''Anime/MazingerZ'', the titular mecha has these gauntlet/greaves thing going on its arms and legs. So do its successors, ''Anime/GreatMazinger'' and ''Anime/UFORoboGrendizer''.



* All three ''Anime/RobotRomanceTrilogy'' animes have these. ''Anime/VoltesV'', ''Anime/{{Daimos}}'', ''Anime/CombattlerV'' all have forearms and legs that are armored with armlets and greaves.



* ''Franchise/{{Transformers}}''. The majority are examples, often with [[KibblesAndBits Kibble]] attached to their lower arms, while upper arm Kibble usually turns into ShouldersOfDoom detached from the arm. In toys with this, it's [[JustifiedTrope Justified]] since it's literally impossible to have the upper arm bigger, if the shoulder pad and upper arm are supposed to be flush with the lower arm when transformed. Similarly, many toys have larger lower legs than upper legs due to it being common for the toy's lower legs to fold over their upper legs in vehicle mode. The lower legs are usually incorporated into the toy's vehicle mode appearance, while the upper legs wind up being internal.

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* ''Franchise/{{Transformers}}''. ''Franchise/{{Transformers}}'': The majority are examples, often with [[KibblesAndBits Kibble]] attached to their lower arms, while upper arm Kibble usually turns into ShouldersOfDoom detached from the arm. In toys with this, it's [[JustifiedTrope Justified]] {{Enforced|Trope}} since it's literally impossible to have the upper arm bigger, if the shoulder pad and upper arm are supposed to be flush with the lower arm when transformed. Similarly, many toys have larger lower legs than upper legs due to it being common for the toy's lower legs to fold over their upper legs in vehicle mode. The lower legs are usually incorporated into the toy's vehicle mode appearance, while the upper legs wind up being internal.



* Some of the 'Mechs of ''TabletopGame/BattleTech'' are designed this way: many of the early designs which were drawn from anime influences feature large lower legs or forearms with smaller upper arms or thighs (for instance, the ''[[https://www.sarna.net/wiki/Crusader Crusader]]''). The most blatant offender probably being the ''[[https://www.sarna.net/wiki/Thunder Thunder]]''. It doesn't have feet so much as it has ''very'' large shins that it just happens to walk on.



* Some of the 'Mechs of ''TabletopGame/BattleTech'' are designed this way: many of the early designs which were drawn from anime influences feature large lower legs or forearms with smaller upper arms or thighs (for instance, the ''[[https://www.sarna.net/wiki/Crusader Crusader]]''). The most blatant offender probably being the ''[[https://www.sarna.net/wiki/Thunder Thunder]]''. It doesn't have feet so much as it has ''very'' large shins that it just happens to walk on.



* ''[[VideoGame/MegaManClassic Mega Man]]'' is more notable in artwork than in games but it's there in both. In some cases, his lower legs and forearms might be ''twice'' as thick as the arms attached, which usually look like blue tights.
* Many of the robotic characters from ''Franchise/SonicTheHedgehog'' heavily feature this design. Notable examples include almost the entire E-Series robots, especially E-102 Gamma and E-123 Omega, Emerl, Gemerl and the Gizoids, Metal Sonic (most prominently in his transformed state in ''VideoGame/SonicHeroes''), and Johnny from ''VideoGame/SonicRushAdventure''.
* ''VideoGame/MightyNo9'', the SpiritualSuccessor of Mega Man naturally has these for its robot designs. Beck, Mighty No. 1, and Mighty No. 5 have large forelegs. Mighty No. 4 has large forearms.



* ''VideoGame/MegaManClassic'': Mega Man is more notable in artwork than in games but it's there in both. In some cases, his lower legs and forearms might be ''twice'' as thick as the arms attached, which usually look like blue tights.
* ''VideoGame/MightyNo9'', the SpiritualSuccessor of ''Mega Man'', naturally has these for its robot designs. Beck, Mighty No. 1, and Mighty No. 5 have large forelegs. Mighty No. 4 has large forearms.
* Many of the robotic characters from ''Franchise/SonicTheHedgehog'' heavily feature this design. Notable examples include almost the entire E-Series robots, especially E-102 Gamma and E-123 Omega, Emerl, Gemerl and the Gizoids, Metal Sonic (most prominently in his transformed state in ''VideoGame/SonicHeroes''), and Johnny from ''VideoGame/SonicRushAdventure''.



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[[folder:Web Comics]][[folder:Webcomics]]



* ''WesternAnimation/MyLifeAsATeenageRobot'' shows Jenny with uniform hose-style arms, but she has bell bottom legs with no feet.
* ''WesternAnimation/MegasXLR'': Megas, the Glorft mechs, and pretty much all of the humanoid mechs fall under this trope.
* WesternAnimation/TeenageMutantNinjaTurtles2003 has Professor Honeycutt, a.k.a. The Fugitoid, who falls cleanly under this.



* ''WesternAnimation/SamuraiJack'': The [[HumongousMecha Mondo Bot's]] hands and feet are proportionally very large but has comparatively skinny upper arms and thighs, this actually proves to be a massive design flaw as after Jack has [[FusionDance merged]] with a magic stone giant he easily snaps his arms and legs with a single chop.
* The high-tech gem Peridot from ''WesternAnimation/StevenUniverse'' has arms and legs that flare out from the knees and elbows like bell-bottoms and flared sleeves. When she joins up with the Crystal Gems in season two, it's revealed that these parts of her limbs are actually removable robotic extensions and not actually part of her real body, which is much smaller and has normal humanoid hands and fingers.

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* ''WesternAnimation/MegasXLR'': Megas, the Glorft mechs, and pretty much all of the humanoid mechs fall under this trope.
* ''WesternAnimation/MyLifeAsATeenageRobot'' shows Jenny with uniform hose-style arms, but she has bell bottom legs with no feet.
* ''WesternAnimation/SamuraiJack'': The [[HumongousMecha Mondo Bot's]] Bot]]'s hands and feet are proportionally very large but has comparatively skinny upper arms and thighs, this actually proves to be a massive design flaw as after Jack has [[FusionDance merged]] with a magic stone giant he easily snaps his arms and legs with a single chop.
* The high-tech gem Peridot from ''WesternAnimation/StevenUniverse'' has arms and legs that flare out from the knees and elbows like bell-bottoms and flared sleeves. When she joins up with the Crystal Gems in season two, it's revealed that these parts of her limbs are actually removable robotic extensions and not actually part of her real body, which is much smaller and has normal humanoid hands and fingers. fingers.
* ''WesternAnimation/TeenageMutantNinjaTurtles2003'' has Professor Honeycutt, a.k.a. The Fugitoid, who falls cleanly under this.
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[[quoteright:350:[[Music/MunichMachine https://static.tvtropes.org/pmwiki/pub/images/munich_machine.jpg]]]]

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[[quoteright:350:[[Music/MunichMachine [[quoteright:350:[[Music/GiorgioMoroder https://static.tvtropes.org/pmwiki/pub/images/munich_machine.jpg]]]]
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And from an artistic standpoint, it can either come across as a [[LazyArtist convenient or a lazy design choice]] if drawing hands and feet comes of as time-consuming without covering them. Alternatively, it can also convey stability; indeed, some Mecha drawing guides recommend making the bottom bigger than the top for precisely this reason. If there are toys based on the robot (or, alternatively, if the robot is based on a toy), then that artistic stability can double as actual real-world stability.

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And from an artistic standpoint, it can either come across as a [[LazyArtist convenient or a lazy design choice]] if drawing hands and feet comes of as time-consuming without covering them. Alternatively, it can also convey stability; indeed, some Mecha drawing guides recommend making the bottom bigger than the top for precisely this reason. If there are [[MerchandiseDriven toys based on the robot robot]] (or, alternatively, if the robot is based on a toy), then that artistic stability can double as actual real-world stability.
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There's a few various reasons for this trope. One of the most common is the prevalence of robots with RocketBoots or various [[ArmCannon arm mounted weaponry]] on their forearms. Another reason is the prevalence of ShouldersOfDoom or hip-plates on many robots, whose great size leaves less room for the upper arms and thighs respectively, while the forearms and lower legs are free to look bulkier.

And from an artistic standpoint, it can either come across as a [[LazyArtist convenient or a lazy design choice]] if drawing hands and feet comes of as time-consuming without covering them. Alternatively, it can also convey stability; indeed, some Mecha drawing guides recommend making the bottom bigger than the top for precisely this reason.

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There's a few various reasons for this trope. One of the most common is the prevalence of robots with RocketBoots or various [[ArmCannon arm mounted weaponry]] on their forearms. Another reason is the prevalence of ShouldersOfDoom or hip-plates on many robots, whose great size leaves less room for the upper arms and thighs respectively, while the forearms and lower legs are free to look bulkier.

bulkier. This can be accentuated further by a MechaExpansionPack, where the extremities are free to be armored up while the more heavily-jointed shoulders and hips need to be unobstructed.

And from an artistic standpoint, it can either come across as a [[LazyArtist convenient or a lazy design choice]] if drawing hands and feet comes of as time-consuming without covering them. Alternatively, it can also convey stability; indeed, some Mecha drawing guides recommend making the bottom bigger than the top for precisely this reason.
reason. If there are toys based on the robot (or, alternatively, if the robot is based on a toy), then that artistic stability can double as actual real-world stability.
Is there an issue? Send a MessageReason:
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And from an artistic standpoint, it can either come across as a [[LazyArtist convenient or a lazy design choice]] if drawing hands and feet comes of as time-consuming without covering them.

to:

And from an artistic standpoint, it can either come across as a [[LazyArtist convenient or a lazy design choice]] if drawing hands and feet comes of as time-consuming without covering them.
them. Alternatively, it can also convey stability; indeed, some Mecha drawing guides recommend making the bottom bigger than the top for precisely this reason.
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* The Ingrams in ''Anime/{{Patlabor}}'' are a strong example, having extremely large lower legs, the right one containing a compartment for storing a scaled-up revolver, and short, minimalistic thighs. This is explicitly in the interest of keeping their centre of gravity low so they don't tip over, which is '''the''' primary design concern with a humanoid mech that is two stories tall and meant to operate in an urban environment.

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* The Ingrams in ''Anime/{{Patlabor}}'' ''Franchise/{{Patlabor}}'' are a strong example, having extremely large lower legs, the right one containing a compartment for storing a scaled-up revolver, and short, minimalistic thighs. This is explicitly in the interest of keeping their centre of gravity low so they don't tip over, which is '''the''' primary design concern with a humanoid mech that is two stories tall and meant to operate in an urban environment.

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