Follow TV Tropes

Following

History Main / BattleOfTheStillFrames

Go To



[[folder: Anime ]]

to:

[[folder: Anime ]]
[[folder:Anime]]






[[folder: Film ]]

to:

[[folder: Film ]]
[[folder:Film]]






[[folder: Magazines ]]

to:

[[folder: Magazines ]]
[[folder:Magazines]]






[[folder: Puppet Shows ]]

to:

[[folder: Puppet Shows ]]
[[folder:Puppet Shows]]






[[folder: Video Games ]]

to:

[[folder: Video Games ]]
[[folder:Video Games]]






[[folder: Webcomics ]]

to:

[[folder: Webcomics ]]
[[folder:Webcomics]]






[[folder: Western Animation ]]

to:

[[folder: Western Animation ]]
[[folder:Western Animation]]


* Used [[TropesAreTools awesomely]] in the opening of ''VideoGame/UltimateMarvelVsCapcom3'', all the characters are still models posed in combat, and the entire sequence is just panning over the various sets in mid-action. However, this appears to be a deliberate stylistic reference to comics rather than a budget problem, since Marvel is a comics company. By the end of the opening all of the characters and actions begin to slowly start playing out in real time, but not quite soon enough, as right after that the game transitions from them to the game's title screen.[[note]]The extended version doesn't present movement but is even better[[/note]]

to:

* Used [[TropesAreTools awesomely]] in the opening of ''VideoGame/UltimateMarvelVsCapcom3'', all the characters are still models posed in combat, and the entire sequence is just panning over the various sets in mid-action. However, this appears to be a deliberate stylistic reference to comics rather than a budget problem, since Marvel is a comics company. By the end of the opening all of the characters and actions begin to slowly start playing out in real time, but not quite soon enough, as right after that the game transitions from them to the game's title screen.[[note]]The extended version doesn't present movement but is even better[[/note]]


[[AC:{{Anime}}]]

to:

[[AC:{{Anime}}]][[foldercontrol]]

[[folder: Anime ]]



[[AC:{{Film}}]]

to:

[[AC:{{Film}}]][[/folder]]

[[folder: Film ]]



[[AC:{{Magazines}}]]
* The fight scene in the ''Magazine/{{MAD}}'' parody of ''Pokémon'' has a couple of extras hold up a backdrop with lots of "swooshes and scribbles" painted on, while characters on both sides complain about having to hold still in their {{Ass Kicking Pose}}s.

[[AC: Puppet Shows]]

to:

[[AC:{{Magazines}}]]
[[/folder]]

[[folder: Magazines ]]

* The fight scene in the ''Magazine/{{MAD}}'' parody of ''Pokémon'' has a couple of extras hold up a backdrop with lots of "swooshes and scribbles" painted on, while characters on both sides complain about having to hold still in their {{Ass Kicking Pose}}s.

[[AC: [[/folder]]

[[folder:
Puppet Shows]]Shows ]]



[[AC:VideoGames]]

to:

[[AC:VideoGames]][[/folder]]

[[folder: Video Games ]]



* Cut scenes in ''VideoGame/AvencastRiseOfTheMage'' are rendered like lightly animated ink drawings and shown in this style.

[[AC:WebComics]]

to:

* Cut scenes Cutscenes in ''VideoGame/AvencastRiseOfTheMage'' are rendered like lightly animated ink drawings and shown in this style.

[[AC:WebComics]][[/folder]]

[[folder: Webcomics ]]



* Standard fare in the "visual novel" ''[[{{Webcomic/Morphe}} morphE]]''. Even their most dynamic attempts at displaying battle are [[http://morphe.thewebcomic.com/comics/1942334/chapter-3-page-41-the-right-to-bear-puns/ still frames on a moving background.]]

[[AC:WesternAnimation]]

to:

* Standard fare in the "visual novel" ''[[{{Webcomic/Morphe}} morphE]]''.''{{Webcomic/morphE}}''. Even their most dynamic attempts at displaying battle are [[http://morphe.thewebcomic.com/comics/1942334/chapter-3-page-41-the-right-to-bear-puns/ still frames on a moving background.]]

[[AC:WesternAnimation]][[/folder]]

[[folder: Western Animation ]]



* Shows up every now and again in ''WesternAnimation/{{Ben 10}}''.

to:

* Shows up every now and again in ''WesternAnimation/{{Ben 10}}''.''WesternAnimation/Ben10''.
[[/folder]]


* ''Manga/FullmetalAlchemist: Brotherhood'' did this a few times. It was most noticeable when it occurred after episodes which ate up the animation budget: you could tell when the animators were trying to save cash.


* ''ClutchCargo''

to:

* ''ClutchCargo''''WesternAnimation/ClutchCargo''


* The ''Manga/{{Berserk}}'' anime loved this. Notably during Guts' first fight with Griffith. Although you hear the shuffling of swords, neither Guts nor Griffith move during some of these shots.

to:

* The ''Manga/{{Berserk}}'' anime ''Anime/Berserk1997'' loved this. Notably during Guts' first fight with Griffith. Although you hear the shuffling of swords, neither Guts nor Griffith move during some of these shots.


* In the opening of ''VideoGame/UltimateMarvelVsCapcom3'', all the characters are still models posed in combat, and the entire sequence is just panning over the various sets in mid-action. However, this appears to be a deliberate stylistic reference to comics rather than a budget problem, since Marvel is a comics company. By the end of the opening all of the characters and actions begin to slowly start playing out in real time, but not quite soon enough, as right after that the game transitions from them to the game's title screen.

to:

* In Used [[TropesAreTools awesomely]] in the opening of ''VideoGame/UltimateMarvelVsCapcom3'', all the characters are still models posed in combat, and the entire sequence is just panning over the various sets in mid-action. However, this appears to be a deliberate stylistic reference to comics rather than a budget problem, since Marvel is a comics company. By the end of the opening all of the characters and actions begin to slowly start playing out in real time, but not quite soon enough, as right after that the game transitions from them to the game's title screen.[[note]]The extended version doesn't present movement but is even better[[/note]]


* Due to its limited art, ''VisualNovel/UminekoNoNakuKoroNi'' uses this (though with a limited use of moving pictures of slices and similar things) but with a mix of good writing, fights based upon [[LanguageOfTruth colorful debates]] and just [[AwesomeMusic/WhenTheyCry plain awesome music]] you don't care.

to:

* Due to its limited art, ''VisualNovel/UminekoNoNakuKoroNi'' ''VisualNovel/UminekoWhenTheyCry'' uses this (though with a limited use of moving pictures of slices and similar things) but with a mix of good writing, fights based upon [[LanguageOfTruth colorful debates]] and just [[AwesomeMusic/WhenTheyCry plain awesome music]] you don't care.


* The OnePiece anime used stationary frames for a large portion of its early battles and events. Although the use of freeze frames have been toned down quite a bit, they do reappear once in a while. This owes a lot to the anime spanning all the back from 1999 and continuing onward for over a decade, with animation advancements and quality dramatically improving on a gradual uphill slope.

to:

* The OnePiece ''Manga/OnePiece'' anime used stationary frames for a large portion of its early battles and events. Although the use of freeze frames have been toned down quite a bit, they do reappear once in a while. This owes a lot to the anime spanning all the back from 1999 and continuing onward for over a decade, with animation advancements and quality dramatically improving on a gradual uphill slope.



to:

* Cut scenes in ''VideoGame/AvencastRiseOfTheMage'' are rendered like lightly animated ink drawings and shown in this style.


* Extremely frequent in ''Anime/KillLaKill.'' Considering the fight scenes were a major selling point for the show, it's disappointing when most of them turn out to be this. The few fights that are actually well animated make the fights that aren't even more disappointing by comparison.

to:

* Extremely frequent Frequently used early in ''Anime/KillLaKill.'' Considering ''Anime/KillLaKill'', but they appear less as the fight scenes were a major selling point for the show, it's disappointing when most of them turn out to be this. The few fights that are actually well animated make the fights that aren't even [[CerebusSyndrome story becomes more disappointing by comparison. serious]]. Notable, but [[JustifiedTrope intentional]] examples from later in the series arise in battles with [[spoiler: Nui Harime]], an eerie HumanoidAbomination who rarely ever moves outside of [[LimitedAnimation still frames]] and is capable of ''[[NoFourthWall reaching through those frames]]'' to mess with people.


* Parodied in ''ButtlordGT'', where starting a fight leads to the characters being animated by the "3rd String Backup Animation Team"

to:

* Parodied in ''ButtlordGT'', ''Webcomic/ButtlordGT'', where starting a fight leads to the characters being animated by the "3rd String Backup Animation Team"


* In the opening of ''UltimateMarvelVsCapcom3'', all the characters are still models posed in combat, and the entire sequence is just panning over the various sets in mid-action. However, this appears to be a deliberate stylistic reference to comics rather than a budget problem, since Marvel is a comics company. By the end of the opening all of the characters and actions begin to slowly start playing out in real time, but not quite soon enough, as right after that the game transitions from them to the game's title screen.

to:

* In the opening of ''UltimateMarvelVsCapcom3'', ''VideoGame/UltimateMarvelVsCapcom3'', all the characters are still models posed in combat, and the entire sequence is just panning over the various sets in mid-action. However, this appears to be a deliberate stylistic reference to comics rather than a budget problem, since Marvel is a comics company. By the end of the opening all of the characters and actions begin to slowly start playing out in real time, but not quite soon enough, as right after that the game transitions from them to the game's title screen.



to:

* ''WesternAnimation/MortalKombatTheJourneyBegins'' uses this during the fight scene against the Tarkatan horde. Oddly enough, some shots show one character "animated" this way while another character is normally animated.



to:

* The battle between Gandalf and the Balrog in Creator/RalphBakshi's ''WesternAnimation/TheLordOfTheRings'' is depicted this way.

Showing 15 edit(s) of 61

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report