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* The ''Franchise/KingdomHearts'' games mark a checkpoint whenever you enter a new room, which you can return to if you are killed. ''[[VideoGameKingdomHearts02BirthBySleepAFragmentaryPassage 0.2]]'' and ''[[VideoGame/KingdomHeartsIII III]]'' upgrade these to full-fledged, loadable save files.

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* The ''Franchise/KingdomHearts'' games mark a checkpoint whenever you enter a new room, which you can return to if you are killed. ''[[VideoGameKingdomHearts02BirthBySleepAFragmentaryPassage ''[[VideoGame/KingdomHearts02BirthBySleepAFragmentaryPassage 0.2]]'' and ''[[VideoGame/KingdomHeartsIII III]]'' upgrade these to full-fledged, loadable save files.


* The various ''Franchise/{{Pokemon}}'' games do this... but only after you beat the Elite Four and champion (and Red in the second gen games)


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* The ''Franchise/KingdomHearts'' games mark a checkpoint whenever you enter a new room, which you can return to if you are killed. ''[[VideoGameKingdomHearts02BirthBySleepAFragmentaryPassage 0.2]]'' and ''[[VideoGame/KingdomHeartsIII III]]'' upgrade these to full-fledged, loadable save files.


* ''VideoGame/{{Undertale}}'' makes use of this to [[TheFourthWallWillNotProtectYou screw with the player's head]]. While not telling the player that it's happening, the game automatically saves after the player makes moral choices, most notably sparing or killing the bosses. For instance, if the player kills the first boss, reloads the game and spares the boss, [[EldritchAbomination Flowey the Flower]] will call the player out on it.

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* ''VideoGame/{{Undertale}}'' makes use of this to [[TheFourthWallWillNotProtectYou screw with the player's head]]. While not telling the player that it's happening, the game automatically saves after the player makes moral choices, most notably sparing or killing the bosses. These saves also persist across the player's save files, and certain NPC's will "remember" what happened in previous saves. For instance, if the player kills the first boss, reloads the game and spares the boss, [[EldritchAbomination Flowey the Flower]] will call the player out on it.


* In ''VideoGame/MegaManBattleNetwork'', getting a new chip from the chip trader machine will cause the game to auto-save. This is to prevent SaveScumming for the desired chip.

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* In ''VideoGame/MegaManBattleNetwork'', getting a new chip from the chip trader machine will cause the game to auto-save.auto-save in any game after the first. This is to prevent SaveScumming for the desired chip.



* ''VideoGame/CitizensOfEarth'' has an auto-save slot which is automatically updated each time you go through a loading screen. It's convenient given the large amount of {{game breaking bug}}s, but if you happen to be doing a quest which takes place on a single large map and the game crashes you're out of luck unless you saved manually.

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* ''VideoGame/CitizensOfEarth'' has an auto-save slot which is automatically updated each time you go through a loading screen. It's convenient given the large amount of {{game breaking bug}}s, but if you happen to be doing a quest which takes place on a single large map and the game crashes or you get stuck somewhere because the game didn't load the character that lets you leave, you're out of luck unless you saved manually.



* ''VideoGame/BioshockInfinite'' has ''only'' autosaves. This can be frustrating if you're backtracking or looking for items, as it's checkpoint based rather than timer based.



* The ''VideoGame/AssassinsCreed'' series autosaves whenever you change cities, finish a combat, collect a collectible, or otherwise make any progress worth saving.

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* The ''VideoGame/AssassinsCreed'' series autosaves whenever you change cities, finish a combat, collect a collectible, or otherwise make any progress worth saving.



* ''VideoGame/KidIcarusUprising'' will autosave frequently during menus, particularly after accessing screens where you perform actions that alter your save file (e.g. buying weapons, doing Idol Toss, etc.). The game also automatically saves when you use the "Close Software" fucntion in the 3DS menu.

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* ''VideoGame/KidIcarusUprising'' will autosave frequently during menus, particularly after accessing screens where you perform actions that alter your save file (e.g. buying weapons, doing Idol Toss, etc.). The game also automatically saves when you use the "Close Software" fucntion function in the 3DS menu.



* The GBA ''VideoGame/FireEmblem'' titles all have a continuous autosave.

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* The GBA ''VideoGame/FireEmblem'' titles all have a continuous autosave. autosave, though it's for keeping track of unit death counts to show on the ending screen instead of keeping your progress.



* ''VideoGame/XcomEnemyUnknown'' has this as an option where it saves after a certain number of days and after every mission, but the hardest difficulty [[UpToEleven ramps this up]] - it will save after every decision made and every turn to prevent save scumming.

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* ''VideoGame/XcomEnemyUnknown'' and [[VideoGame/XCOM2 its sequel]] has this as an option where it saves after a certain number of days and after every mission, but the hardest Iron Man difficulty setting [[UpToEleven ramps this up]] - it will save after every out of battle decision made and every turn to prevent save scumming. scumming.


[[folder:Simulation Game]]

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[[folder:Simulation Game]]Games]]



* ''VideoGame/KerbalSpaceProgram'' always autosaves whenever you exit to the main menu, and periodically does so in flight as well.

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* ''VideoGame/KerbalSpaceProgram'' always autosaves whenever you exit to the main menu, and periodically does so in flight as well. However, autosaving is disabled while flying in an atmosphere or moving across the surface of a body, as otherwise (since physics take a few seconds to kick in when loading a save) you could potentially end up, say, passing through the ground before the game notices where you are. This effectively makes it impossible to exit the game while flying in an atmosphere or driving over the surface without throwing away everything since the last autosave, but this can be circumvented by creating a quicksave named "persistent" (the filename KSP uses for its autosaves).

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* ''VideoGame/BlossomTalesTheSleepingKing'' does this to the point of going a bit overboard. In the Overworld, you save every time you enter a new section of the map. When in the dungeons, however, you save every time you ''enter a new room.''

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* ''VideoGame/ChildOfLight:'' Auto Save is the only save. There are no manual save slots, but you can trigger an auto save by examining old shrines (if you're near one) or by using items in the main menu (if you have some to spare).


* ''[[Franchise/FatalFrame Fatal Frame V: Maiden of the Black Water]]'' has autosave occur at various checkpoints during chapters and once after a chapter is successfully completed. There is no manual save option.

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* ''[[Franchise/FatalFrame Fatal Frame V: Maiden of the Black Water]]'' ''VideoGame/FatalFrameVMaidenOfBlackWater'' has autosave occur at various checkpoints during chapters and once after a chapter is successfully completed. There is no manual save option.


* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' moves the series away from SavePoints and introduces autosaving, which occurs whenever entering a new area or performing something significant, as well as generally every couple of minutes or so. SaveScumming is allowed and tacitly encouraged by the ability to load any of the six most recent saves at any time (a feature removed in the DLC Master Mode). Manual saving is also possible.

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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' moves the series away from SavePoints {{Save Point}}s and introduces autosaving, which occurs whenever entering a new area or performing something significant, as well as generally every couple of minutes or so. SaveScumming is allowed and tacitly encouraged by the ability to load any of the six most recent saves at any time (a feature removed in the DLC Master Mode). Manual saving is also possible.

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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' moves the series away from SavePoints and introduces autosaving, which occurs whenever entering a new area or performing something significant, as well as generally every couple of minutes or so. SaveScumming is allowed and tacitly encouraged by the ability to load any of the six most recent saves at any time (a feature removed in the DLC Master Mode). Manual saving is also possible.


** ''VideoGame/TheElderScrollsIIIMorrowind'' has this, but you can turn it off.
** ''VideoGame/TheElderScrollsIVOblivion'': The game automatically saves your progress each time you enter a new location, with a small "Autosaving" notification on the upper left of the screen.
** ''VideoGame/TheElderScrollsVSkyrim'' also has autosaves when you enter a new location, and has semi-regular autosaves when you open the menu every roughly 15 minutes. In the PC version, you can change the length of time after autosaves will trigger--and, of course, since the autosaves are triggered by opening the menu, you can still lose quite a bit of progress if you've been playing without entering a new location or opening the menu.

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** ''VideoGame/TheElderScrollsIIIMorrowind'' has this, but ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' brings it into the series, autosaving every time you rest. It can turn also be turned off in the settings menu.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' expands
it off.to automatically save your progress each time you enter a new location, with a small "Autosaving" notification on the upper left of the screen.
** ''VideoGame/TheElderScrollsIVOblivion'': The game automatically saves your progress each time you enter a new location, ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' expands it even further, with a small "Autosaving" notification on the upper left of the screen.
** ''VideoGame/TheElderScrollsVSkyrim'' also has autosaves when you enter a new location, and has
semi-regular autosaves when you open the menu every roughly with a 15 minutes. minute cooldown. In the PC version, you can change the length of time after autosaves will trigger--and, of course, since the autosaves are triggered by opening the menu, you can still lose quite a bit of progress if you've been playing without entering a new location or opening the menu.trigger.

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* ''VideoGame/CrashBandicootNSaneTrilogy'' has autosaving as one of its several AntiFrustrationFeatures. It is enabled by default, with three other spare save slots for manual saves, but autosaving can also be deactivated at will for players who prefer to save completely manually.


* ''VideoGame/{{Undertale}}'' makes use of this to [[TheFourthWallWillNotProtectYou screw with the player's head]]. While not telling the player that it's happening, the game automatically saves after the player makes moral choices, most notably sparing or killing the bosses. For instance, if the player kills the first boss, reloads the game and spares the boss, [[EldritchAbomination Flowey the Flower]] will call the player out on it.


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* ''VideoGame/{{Undertale}}'' makes use of this to [[TheFourthWallWillNotProtectYou screw with the player's head]]. While not telling the player that it's happening, the game automatically saves after the player makes moral choices, most notably sparing or killing the bosses. For instance, if the player kills the first boss, reloads the game and spares the boss, [[EldritchAbomination Flowey the Flower]] will call the player out on it.


* Every one of the ''{{Lego Adaptation Game}}s'' does this.

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* Every one of the ''{{Lego ''VideoGame/{{Lego Adaptation Game}}s'' does this.


* The ''VideoGame/RatchetAndClank'' games save in between levels.

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* The ''VideoGame/RatchetAndClank'' ''Franchise/RatchetAndClank'' games save in between levels.

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