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* All three games in the ''VideoGame/{{Marathon}}'' trilogy had a few gameplay demos back in the day that would start running if a person opened the game and left it for long enough without selecting a command. They were not included in the now far more commonly seen[[note]]since the originals require classic Mac hardware or emulation to run[[/note]] Aleph One ports, however. A few of the more ambitious GameMods for the classic trilogy also included their own.

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* All three games in the ''VideoGame/{{Marathon}}'' trilogy had a few gameplay demos back in the day that would start running if a person opened the game and left it for long enough without selecting a command. They were not included in the now far more commonly seen[[note]]since the originals require classic Mac hardware or emulation to run[[/note]] Aleph One ports, however. A few of the more ambitious GameMods {{Game Mod}}s for the classic trilogy also included their own.

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* All three games in the ''VideoGame/{{Marathon}}'' trilogy had a few gameplay demos back in the day that would start running if a person opened the game and left it for long enough without selecting a command. They were not included in the now far more commonly seen[[note]]since the originals require classic Mac hardware or emulation to run[[/note]] Aleph One ports, however. A few of the more ambitious GameMods for the classic trilogy also included their own.

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* An arcade machine possessed by the anomaly in ''Film/MaximumOverdrive'' uses an attract mode to kill a victim, flashing abstract colors that are potentially hypnotic to lure him into playing it and then electrocuting him as soon as he touches the cabinet. One could call it a ([[Series/CSIMiami sunglasses]]) ''Film/FatalAttraction''.


* ''VideoGame/BreathOfFireII'' actually inserts plot hooks into its attract mode, giving all of the party members a scene showing what they were doing before the events of the game, followed by a brief battle. Notably, Jean [[FunnyMoments dies in his battle]].

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* ''VideoGame/BreathOfFireII'' actually inserts plot hooks into its attract mode, giving all of the party members a scene showing what they were doing before the events of the game, followed by a brief battle. Notably, Jean [[FunnyMoments [[SugarWiki/FunnyMoments dies in his battle]].

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* ''VideoGame/BreathOfFireII'' actually inserts plot hooks into its attract mode, giving all of the party members a scene showing what they were doing before the events of the game, followed by a brief battle. Notably, Jean [[FunnyMoments dies in his battle]].


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** ''VideoGame/FinalFantasyMysticQuest'' just shows the protagonist exploring various regions, several of them [[InterfaceSpoiler from quite late in the story]]. The developers even named him "[=DemoPlay=]" for the attract mode.


* In a number of [[DigitalPinballTable virtual]] LicensedPinballTables developed by Creator/ZenStudios, the attract mode may also play a famous, introductory quote from the licensed property in question. For example, one might hear Samuel Hayden introduce himself and talk of working together to resolve problems before a session on the ''[[Pinball/Doom2016 DOOM]]'' table starts. Or in the ''Alien vs. Predator'' pinball table, Lex Woods and Sebastian de Rosa may make comments about the Predator you play as, the conflict between Aliens and Predators or the pyramid where the movie is taking place in, before a session begins.

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* In a number of [[DigitalPinballTable virtual]] LicensedPinballTables developed by Creator/ZenStudios, the attract mode may also play a famous, introductory quote from the licensed property in question. For example, one might hear Samuel Hayden introduce himself and talk of working together to resolve problems before a session on the ''[[Pinball/Doom2016 DOOM]]'' table starts. Or in the ''Alien vs. Predator'' ''Pinball/AlienS'' pinball table, Lex Woods and Sebastian de Rosa may make comments about you might hear the Predator you play as, the conflict famous dialogue between Aliens Ellen Ripley and Predators or Carter Burke over whether he's really going to destroy the pyramid where the movie is taking place in, before a session begins.Xenomorphs.


* In a number of [[DigitalPinballTable virtual]] LicensedPinballTables developed by Creator/ZenStudios, the attract mode may also play a famous, introductory quote from the licensed property in question. For example, one might hear Samuel Hayden introduce himself and talk of working together to resolve problems before a session on the ''[[Pinball/Doom2016 DOOM]]'' table starts. Or in the ''Alien vs. Predator'' pinball table, Lex Woods and Sebastian de Rosa may make comments about the Predator you play as, or the pyramid where the movie is taking place in, before a session begins.

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* In a number of [[DigitalPinballTable virtual]] LicensedPinballTables developed by Creator/ZenStudios, the attract mode may also play a famous, introductory quote from the licensed property in question. For example, one might hear Samuel Hayden introduce himself and talk of working together to resolve problems before a session on the ''[[Pinball/Doom2016 DOOM]]'' table starts. Or in the ''Alien vs. Predator'' pinball table, Lex Woods and Sebastian de Rosa may make comments about the Predator you play as, the conflict between Aliens and Predators or the pyramid where the movie is taking place in, before a session begins.

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* In a number of [[DigitalPinballTable virtual]] LicensedPinballTables developed by Creator/ZenStudios, the attract mode may also play a famous, introductory quote from the licensed property in question. For example, one might hear Samuel Hayden introduce himself and talk of working together to resolve problems before a session on the ''[[Pinball/Doom2016 DOOM]]'' table starts. Or in the ''Alien vs. Predator'' pinball table, Lex Woods and Sebastian de Rosa may make comments about the Predator you play as, or the pyramid where the movie is taking place in, before a session begins.

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* Some automated teller machines will display ads for the bank's services in attract mode. If the user can select a language, sometimes one of the attract mode screens will display "Se habla español", or display several flag icons for countries corresponding to the languages the ATM knows.
* Some railroad ticket vending machines will display ads for cheap tickets, monthly passes, or other special offers from the railroad in attract mode. Like an ATM, the vending machine may have a screen with several flag icons, to indicate that it can operate in multiple languages.


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* ''VideoGame/FireEmblem'' games give short descriptions of units while they show off their moves. ''[[VideoGame/FireEmblemJugdral Genealogy of the Holy War]]'' adds some dialogue and map shots.
** The latter actually contained ''over 40'' possible scenes, progressively unlocked by the player completing multiple playthroughs or ending with a better rank. Most notably, some confirm important plot points that are only suggested in the actual story, such as Levin [[spoiler:dying at the end of the first generation and being resurrected by Holsety]].

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* ''VideoGame/FireEmblem'' games give have class slideshows, showing off combat animations for each class along with short descriptions of units while they show off their moves. flavor text blurbs and a side table detailing how each class rates in each stat. ''[[VideoGame/FireEmblemJugdral Genealogy of the Holy War]]'' focuses especially on showing off specific characters, and adds some dialogue and map shots.
** The latter actually contained ''over 40'' possible scenes, progressively unlocked by the player completing multiple playthroughs or ending with a better rank. Most notably, some confirm important plot points that are only suggested in the actual story, such as Levin Lewyn [[spoiler:dying at the end of the first generation and being resurrected by Holsety]].Forseti]].

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* The Game Gear port of ''Indiana Jones and The Last Crusade'' used the same demo data from the Master System version despite the modified controls, which led to them not playing out properly.


* Every ''VideoGame/SuperSmashBros'' game, if left idle at the title screen for long enough, will eventually display a short video of the games' basic mechanics, called How to Play." At other times, it will show the first 15 to 20 seconds of a 4-player match played by the CPU. For the sake of convenience, from ''VideoGame/SuperSmashBrosMelee'' and onward, "How to Play" can be viewed from an in-game menu at any time.



* Some alphanumeric[[note]]That is, pinball machines with alphanumeric displays. These were made beginning in the mid-1980s.[[/note]]-era and later pinball machines allow the arcade owner (or operator) to input custom messages, usually advertising the arcade itself[[note]]Or whatever place the arcade is located at[[/note]], or various promotions. The Pinball Arcade versions do this by advertising the collection's website (even on machines that were made before the internet was a thing).

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* Some alphanumeric[[note]]That is, pinball machines with alphanumeric displays. These were made beginning in the mid-1980s.[[/note]]-era and later pinball machines allow the arcade owner (or operator) to input custom messages, usually advertising the arcade itself[[note]]Or whatever place the arcade is located at[[/note]], or various promotions. The Pinball Arcade versions do this by advertising the collection's website (even on machines that were made before the internet was a thing). The real-life tables followed suit soon afterward by displaying the social media names of the operators, causing the bizarre phenomenon of a pinball machine from before the breakup of the Soviet Union showing the operator's Facebook and Twitter accounts.


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* One brand of fresh orange juice dispenser, for an unknown reason, will occasionally play music videos of Music/MichaelJackson songs on its screen. If someone pays for a glass of orange juice, it will also start up a randomly chosen Michael Jackson music video as the oranges are juiced and the cup slowly fills up.


* ''SonicTheHedgehog'''s idle mode was somewhat controllable. In some versions of the game, holding A, B and C would prevent Sonic from being able to jump. Most notable during the Green Hill Zone Act 1 section, as Sonic would run straight into the game's first enemy and die.

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* ''SonicTheHedgehog'''s ''VideoGame/SonicTheHedgehog1'''s idle mode was somewhat controllable. In some versions of the game, holding A, B and C would prevent Sonic from being able to jump. Most notable during the Green Hill Zone Act 1 section, as Sonic would run straight into the game's first enemy and die.


* The Sega Genesis version of TheLostWorldJurassicPark had demos set in arenas with random characters, showcasing how the hunters and dinosaurs are hostile [[MeleeATrois not just to the player but also to each other.]] One cheat code allows the player to view one battle after another, as it's actually rather fun to watch and bet on who will win. Of note is that the ''Stegosaurus'' is [[DemonicSpiders the top dog among the characters]] and that sometimes the demos feature an infant version of it [[DummiedOut that isn't ever used in the proper levels.]]

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* The Sega Genesis version of TheLostWorldJurassicPark ''VideoGame/TheLostWorldJurassicPark'' had demos set in arenas with random characters, showcasing how the hunters and dinosaurs are hostile [[MeleeATrois not just to the player but also to each other.]] One cheat code allows the player to view one battle after another, as it's actually rather fun to watch and bet on who will win. Of note is that the ''Stegosaurus'' is [[DemonicSpiders the top dog among the characters]] and that sometimes the demos feature an infant version of it [[DummiedOut that isn't ever used in the proper levels.]]


* The arcade version of ''VideoGame/{{Teenage Mutant Ninja Turtles: Turtles in Time}}'' had the famous song "Pizza Power" from the Coming Out of Their Shells Tour.

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* The arcade version of ''VideoGame/{{Teenage Mutant Ninja Turtles: Turtles in Time}}'' ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime'' had the famous song "Pizza Power" from the Coming Out of Their Shells Tour.

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