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* In general, players tend to be rather averse to the prospect of water-based levels in games that also have land-based levels; see DownTheDrain for more info, but in general players hate more sluggish movement and the constant ticking clock of an OxygenMeter. Entirely water-based games tend to get off a bit easier.


** Related: There was going to be an Atlantis level in ''VideoGame/GodOfWarII'', but it was cut.

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** Related: * There was going to be an Atlantis level in ''VideoGame/GodOfWarII'', but it was cut.



* ''VideoGame/{{Minecraft}}'' varies depending on the player, though generally leans more towards a straight example rather than an aversion. While it is possible to create an epic underwater base and ruins, for the most part it fits this trope perfectly. The 1.8 (post full release) update is attempting to [[AvertedTrope avert]] this by adding underwater temples, a hostile underwater mob, an underwater boss, and a plethora of blocks that can only be gotten underwater, though whether or not they succeeded on averting this trope still varies depending on the player. The 1.13 update (Update Aquatic) seeks to avert this even further by adding more water-based mobs, corals and seaweed, as well as UnderwaterRuins.
** Some players take advantage of this by building bases underwater ''[[ExploitedTrope exactly because they're boring to be around]]'', and hence rival players are less likely to loot it.

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* ''VideoGame/{{Minecraft}}'' varies depending on the player, though generally leans more towards a straight example rather than an aversion. While it is possible to create an epic underwater base and ruins, for the most part it fits this trope perfectly. The 1.8 (post full release) update is attempting to [[AvertedTrope avert]] this by adding underwater temples, a hostile underwater mob, an underwater boss, and a plethora of blocks that can only be gotten underwater, though whether or not they succeeded on averting this trope still varies depending on the player. The 1.13 update (Update Aquatic) seeks to avert this even further by adding more water-based mobs, corals and seaweed, as well as UnderwaterRuins.
**
UnderwaterRuins. Some players take in multiplayer have taken advantage of this trope by building bases underwater ''[[ExploitedTrope exactly because they're boring to be around]]'', and hence rival players are less likely to loot it.



* ''VideoGame/TheLegendOfZeldaTheWindWaker'': This is especially weird because the entire overworld is the ocean, and yet it's little more than something to traverse. There's no diving and even simply trying to swim can cause you to run out of breath. The one underwater location magically acts as if it isn't completely submerged.

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* ''Franchise/TheLegendOfZelda'':
**
''VideoGame/TheLegendOfZeldaTheWindWaker'': This is especially weird because the entire overworld is the ocean, and yet it's little more than something to traverse. There's no diving and even simply trying to swim can cause you to run out of breath. The one underwater location magically acts as if it isn't completely submerged.submerged.
** Bodies of water in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' are in the same category as ''Wind Waker'': you cannot dive, and swimming is limited by a stamina gauge, so exploring them is limited. The most you can do below the surface is pull out metal objects with Magnesis and interact with some fish. The ocean that makes up the east end of the map mostly just contains islands, and the resident race of fish people are located by a waterfall and lake rather than under the sea. Oddly, [[https://twitter.com/eu_rasi_a_3678/status/1144115624194404352?ref_src=twsrc%5Etfw there is a patch of detailed coral in the seaside village that cannot be seen clearly in-game without careful manipulation of the camera,]] suggesting that more underwater exploration may have been a planned thing at some point in the game's development.


* In ''Franchise/{{Digimon}}'', the smallest group of Mons is the Deep Savers - Digimon based on aquatic animals or monsters like Cthulhu and Leviathan. There are only a couple of dozen of them, while every other group has about 100 monsters each. To make things even worse, you don't have to breathe in the Digital World - in other words: there's absolutely no point to having an aquatic monster.
** Particularly, in ''Anime/DigimonAdventure02'', Iori/Cody's Mon got a transformation into a submarine. It was used exactly four times in all 50-something episodes. (This despite IfItSwimsItFlies being in effect; Submarimon is perfectly capable of making you eat missiles out of the water.)

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* In ''Franchise/{{Digimon}}'', the ''Franchise/{{Digimon}}'':
** The
smallest group of Mons is the Deep Savers - Digimon based on aquatic animals or monsters like Cthulhu and Leviathan. There are only a couple of dozen of them, while every other group has about 100 monsters each. To make things even worse, you don't have to breathe in the Digital World - in other words: there's absolutely no point to having an aquatic monster.
** Particularly, in In ''Anime/DigimonAdventure02'', Iori/Cody's Mon got a transformation into a submarine. It was used exactly four times in all 50-something episodes. (This despite IfItSwimsItFlies being in effect; Submarimon is perfectly capable of making you eat missiles out of the water.)



* Despite being one of the original iconic races of ''TabletopGame/MagicTheGathering'', complete with their own lord right from the first print run, merfolk ended up taking something of a back seat to land-dwelling creatures like elves or goblins, culminating in no more being printed at all after the ''Invasion'' block ended. Six years later, ''Lorwyn'' finally brought them back...as ''river'' dwellers.

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* ''TabletopGame/MagicTheGathering'':
**
Despite being one of the original iconic races of ''TabletopGame/MagicTheGathering'', races, complete with their own lord right from the first print run, merfolk ended up taking something of a back seat to land-dwelling creatures like elves or goblins, culminating in no more being printed at all after the ''Invasion'' block ended. Six years later, ''Lorwyn'' finally brought them back...as ''river'' dwellers.



** Part of the problem is that it's never been clear [[GameplayAndStorySegregation what the cards actually represent]]. Some early cards representing sea creatures were designed with the weakness that they couldn't attack if the defending player didn't control islands and would die immediately if their own controller didn't control islands, the idea being that these are aquatic things that can't survive on dry land. But that [[VoodooShark raises more questions than it answers]]. (Why can't dragons destroy forests with a breath? How can anything except Mountain Goats attack a player with mountains?) If players think about lands as actual terrain that battles are taking place on, then no creatures native to water could fight on the land or vice versa. Under that theory, [[AtlantisIsBoring Atlantis would have to be boring]], and so the designers cut back on purely aquatic creatures, but the more current idea is different.

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** Part of the problem is that it's never been clear [[GameplayAndStorySegregation what the cards actually represent]]. Some early cards representing sea creatures were designed with the weakness that they couldn't attack if the defending player didn't control islands and would die immediately if their own controller didn't control islands, the idea being that these are aquatic things that can't survive on dry land. But that [[VoodooShark raises more questions than it answers]]. (Why can't dragons destroy forests with a breath? How can anything except Mountain Goats attack a player with mountains?) If players think about lands as actual terrain that battles are taking place on, then no creatures native to water could fight on the land or vice versa. Under that theory, [[AtlantisIsBoring Atlantis would have to be boring]], boring, and so the designers cut back on purely aquatic creatures, but the more current idea is different.



* Comicbook/{{Aquaman}} and the ComicBook/SubMariner's titles suffer from this. Badly.

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* Comicbook/{{Aquaman}} and the ComicBook/SubMariner's Comicbook/{{Aquaman}}'s titles suffer from this. Badly.



* As per the page image, Atlantis in ''ComicBook/{{Invincible}}'' is the most boring place in the world at first. Second time it appears, it's actually interesting.

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%%* ComicBook/SubMariner
* As per the page image, Atlantis in ''ComicBook/{{Invincible}}'' is the most boring place in the world at first. Second time it appears, it's actually interesting.



* There's a certain subset of transformation fiction which favors humans becoming merfolk. Inevitably when the transformation has finished, the merfolk are restricted to the water, and after the first few scenes of swimming free have passed, the fics become ''very'' boring. Even when some kind of underwater city has been set up, and ways to talk underwater and so on. The stories almost inevitably become porn, since the MermaidProblem is always averted for these.
** The imaginatively-titled story "[[http://www.fictionmania.tv/stories/readtextstory.html?storyID=3323917342745169779 Mermaid]]" by Keiko Jade (there are 11 parts, link goes to the first one) manages to avoid this for the most part even without introducing underwater cities. The protagonist has a long and eventful journey as she attempts to cross the Pacific Ocean on her own, and after [[spoiler: giving up when she just barely survives to make it to Hawaii]] she spends a while interacting with humans in further adventures without leaving the water. The ending was a bit disjointed and [[spoiler:literally]] deus ex machina, but the trip there was a fun one.

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* There's a certain subset of transformation fiction TransformationFiction which favors humans becoming merfolk. Inevitably when the transformation has finished, the merfolk are restricted to the water, and after the first few scenes of swimming free have passed, the fics become ''very'' boring. Even when some kind of underwater city has been set up, and ways to talk underwater and so on. The stories almost inevitably become porn, since the MermaidProblem is always averted for these.
** The imaginatively-titled story "[[http://www.fictionmania.tv/stories/readtextstory.html?storyID=3323917342745169779 Mermaid]]" by Keiko Jade (there are 11 parts, link goes to the first one) manages to avoid this for the most part even without introducing underwater cities. The protagonist has a long and eventful journey as she attempts to cross the Pacific Ocean on her own, and after [[spoiler: giving up when she just barely survives to make it to Hawaii]] she spends a while interacting with humans in further adventures without leaving the water. The ending was a bit disjointed and [[spoiler:literally]] deus ex machina, but the trip there was a fun one.
these.



[[folder:Film]]
* Averted by {{Film/Aquaman}}, which effectively captures the majesty--and horror--of oceanic life. It also helps that the film has 3D battles that take advantage of being underwater, and that Atlantis is very glamorous.
[[/folder]]

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[[folder:Film]]
* Averted by {{Film/Aquaman}}, which effectively captures the majesty--and horror--of oceanic life. It also helps that the film has 3D battles that take advantage of being underwater, and that Atlantis is very glamorous.
[[/folder]]



* On that note - hello, ''Series/SeaQuestDSV''.
** To be fair, that setting had some potential--the ocean floor was heavily enough colonized to have a full range of human activity for the characters to have adventures with--but the writers weren't up to it. The show did have its moments.

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* On that note - hello, ''Series/SeaQuestDSV''.
** To be fair, that
''Series/SeaQuestDSV''. That setting had some potential--the ocean floor was heavily enough colonized to have a full range of human activity for the characters to have adventures with--but the writers weren't up to it. The show did have its moments.


** Many places have very little history or were simplified to make a room for jokes and main cast relations. There is even Launchpad running gag finding out far more interesting stories offscreen. Which might be main source of comedy and family dynamic. Writers probably found it too distracted.

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** Many places have very little history or were simplified to make a room for jokes and main cast relations. There is even Launchpad running gag finding out far more interesting stories offscreen. Which might be main source of comedy and family dynamic. Writers probably found it too distracted.distracting.

Added DiffLines:

** Many places have very little history or were simplified to make a room for jokes and main cast relations. There is even Launchpad running gag finding out far more interesting stories offscreen. Which might be main source of comedy and family dynamic. Writers probably found it too distracted.

Added DiffLines:

* ''WesternAnimation/DuckTales2017'' has an episode in which the cast ventures to the city of Atlantis. The setting is almost completely irrelevant to the plot with the main conflict coming from Scrooge's Nemesis. Even the story behind Atlantis' downfall is largely unimpressive. They just didn't build a good enough foundation.


* Thankfully averted in ''VideoGame/Subnautica'' where the environment ranges from colorful shallows to verdant kelp forests to ominous depths lit by bioluminescent corals.

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* Thankfully averted in ''VideoGame/Subnautica'' ''VideoGame/{{Subnautica}}'' where the environment ranges from colorful shallows to verdant kelp forests to ominous depths lit by bioluminescent corals.


** Water-type Pokémon themselves avoid this trope. They're slightly the most common type, and there are plenty of fan favorites among them such as Squritle and Gyarados. It helps that they all are fully utilizable on land. Fish and other legless Pokemon just [[FlyingSeafoodSpecial swim in the air]] when used on land without comment by the games, but this is for [[GameplayAndStorySegregation the player's convenience and not considered canon.]]

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** Water-type Pokémon themselves avoid this trope. They're slightly the most common type, and there are plenty of fan favorites among them such as Squritle Squirtle and Gyarados. It helps that they all are fully utilizable on land. Fish and other legless Pokemon just [[FlyingSeafoodSpecial swim in the air]] when used on land without comment by the games, but this is for [[GameplayAndStorySegregation the player's convenience and not considered canon.]]


** This trope is probably the reason why [[VideoGame/PokemonSunAndMoon Alola]], a region based on Hawaii, has no water routes between the main islands (unlike Hoenn). Water trails do exist, but the ones you have to cross to beat the game are few and far between. Also, sea routes are limited to coastal areas where you're not too far away from land at any given time

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** This trope is probably the reason why [[VideoGame/PokemonSunAndMoon Alola]], a region based on Hawaii, has no water routes between the main islands (unlike Hoenn). Water trails do exist, but the ones you have to cross to beat the game are few and far between. Also, sea routes are limited to coastal areas where you're not too far away from land at any given time time.
** Water-type Pokémon themselves avoid this trope. They're slightly the most common type, and there are plenty of fan favorites among them such as Squritle and Gyarados. It helps that they all are fully utilizable on land. Fish and other legless Pokemon just [[FlyingSeafoodSpecial swim in the air]] when used on land without comment by the games, but this is for [[GameplayAndStorySegregation the player's convenience and not considered canon.]]


You'd think that all of this this might make for a really cool setting for stories.

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You'd think that all of this this might make for a really cool setting for stories.


* Thankfully averted in ''VideoGame/Subnautica'' where the environment ranges from colorful shallows to verdant kelp forests to ominous depths lit by bioluminescent corals.



* Thankfully averted in ''VideoGame/Subnautica'' where the environment ranges from colorful shallows to verdant kelp forests to ominous depths lit by bioluminescent corals.

to:

* Thankfully averted in ''VideoGame/Subnautica'' where the environment ranges from colorful shallows to verdant kelp forests to ominous depths lit by bioluminescent corals.




Thankfully averted in ''VideoGame/Subnautica'' where the environment ranges from colorful shallows to verdant kelp forests to ominous depths lit by bioluminescent corals.

to:

\n* Thankfully averted in ''VideoGame/Subnautica'' where the environment ranges from colorful shallows to verdant kelp forests to ominous depths lit by bioluminescent corals.

Added DiffLines:

Thankfully averted in ''VideoGame/Subnautica'' where the environment ranges from colorful shallows to verdant kelp forests to ominous depths lit by bioluminescent corals.


* The underwater level of the second ''JimmyNeutron'' game was quite tedious, relying on attempting to fit your sub through obnoxiously tight spaces while dealing with monotonous environment design and music. In contrast to the fast-paced gameplay which set ''Jimmy Neutron vs Jimmy Negatron'' apart from its predecessor, this level was extremely slow and long.

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* The underwater level of the second ''JimmyNeutron'' ''WesternAnimation/JimmyNeutron'' game was quite tedious, relying on attempting to fit your sub through obnoxiously tight spaces while dealing with monotonous environment design and music. In contrast to the fast-paced gameplay which set ''Jimmy Neutron vs Jimmy Negatron'' apart from its predecessor, this level was extremely slow and long.


* The submerged areas in the ''VideoGame/MetroidPrime'' series are a somewhat interesting case. They do have some nice puzzles and you do get an upgrade that takes away the mobility reduction, but they suffer from reduced coloring and visibility. This was not helped at all in ''VideoGame/MetroidPrime2Echoes'' by having ThatOneBoss and several {{DemonicSpider}}s in there. ''VideoGame/MetroidPrime3Corruption'' just removed water altogether.

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* The submerged areas in the ''VideoGame/MetroidPrime'' series are a somewhat interesting case. They do have some nice puzzles and you do get an upgrade that takes away the mobility reduction, but they suffer from reduced coloring and visibility. This was not helped at all in ''VideoGame/MetroidPrime2Echoes'' by having ThatOneBoss and several {{DemonicSpider}}s {{Demonic Spider}}s in there. ''VideoGame/MetroidPrime3Corruption'' just removed water altogether.

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