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** When the pistons were added, people soon realized that they sometimes got stuck in an incorrect state and need to be "updated" to make then snap back to their expected state. Ingenious people managed to transform this glitch into so-called block update detectors that significantly expanded the ways redstone mechanisms can interact with the rest of the game world. Another, unrelated glitch with the pistons made it possible to propagate redstone signals arbitrarily far within a single tick (0.1s). This enabled the players to circumvent the intended 150m/s limit. This later capacity will be expanded in the next update, making it significantly easier to transmit instantly both edges of the signal.

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** When the pistons were added, people soon realized that they sometimes got stuck in an incorrect state and need to be "updated" to make then snap back to their expected state. Ingenious people managed to transform this glitch into so-called block update detectors that significantly expanded the ways redstone mechanisms can interact with the rest of the game world. Another, unrelated glitch with the pistons made it possible to propagate redstone signals arbitrarily far within a single tick (0.1s). This enabled the players to circumvent the intended 150m/s limit. This later capacity will be was expanded in the next update, making it significantly easier to transmit instantly both edges of the signal.signal.
** Green-robed villagers, which were unused at first, could be spawned using commands but would not offer any trades since none were implemented for them. While they were removed temporarily in 1.8 due to a game crash bug when attempting to trade with them, they later came back in 1.11 as the Nitwits, with their lack of trades becoming their defining feature, and were carried forward with the major village overhaul in 1.14.

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* In the ComicBook/DisneyDucksComicUniverse, including the stories made by Creator/CarlBarks, Huey, Dewey and Louie would sometimes be mistakenly drawn as three ducklings instead of three. This led to EpilepticTrees about a mysterious fourth nephew, getting the FanNickname of Phooey. In the 1999 comic ''Much Ado About Phooey'', it was eventually explained that some kind of weird electric/physic mishap [[LightningCanDoAnything caused by lightning]] would cause a clone of the three boys to momentarily appear, and the name "Phooey" was canonized.


* ''TabletopGame/MagicTheGathering Arena'' used to display a null prompt if it couldn't remember the name of a spell or ability, most commonly encountered by copying a spell with the card Expansion/Explosion. A later update would replace null prompt with the original art of the card Totally Lost, noting that Arena had totally lost what was supposed to go there. Worth noting is that Totally Lost ''was'' in Arena at that time, but with different art, meaning the original art was imported expressly for this purpose.

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* ''TabletopGame/MagicTheGathering Arena'' used to display a null prompt if it couldn't remember the name of a spell or ability, most commonly encountered by copying a spell with the card Expansion/Explosion. A later update would replace null prompt with the original art of the card Totally Lost, noting that Arena had totally lost what was supposed to go there. Worth noting is that Totally Lost ''was'' in Arena at that time, but with different art, meaning the original art was imported expressly for this purpose.there.

Added DiffLines:

* ''TabletopGame/MagicTheGathering Arena'' used to display a null prompt if it couldn't remember the name of a spell or ability, most commonly encountered by copying a spell with the card Expansion/Explosion. A later update would replace null prompt with the original art of the card Totally Lost, noting that Arena had totally lost what was supposed to go there. Worth noting is that Totally Lost ''was'' in Arena at that time, but with different art, meaning the original art was imported expressly for this purpose.

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** Bubble Hearth was given a ShoutOut in ''VideoGame/HeroesOfTheStorm'' as a talent that makes the character Invulnerable for all but the first second of her Hearthstone animation. The character who gets it? Yrel, a Paladin from ''World of Warcraft.''


[[folder:[=4X=]]]
* In ''[[VideoGame/{{X}} X3: Reunion]]'', ejecting your shield generators then scooping them back up instantly recharges them. It was then kept in ''X3: Terran Conflict'' and its ExpansionPack because the trick is useless in combat (you have to stop maneuvering and back up in order to scoop up things you ejected from the cargo bay), and nobody wants to wait half an hour for their heavy capitals' shields to recharge on their own.
* In the ''VideoGame/{{Civilization}}'' series, the early games had an [[{{Cap}} underflow glitch]] that would cause [[UsefulNotes/MahatmaGandhi Gandhi]] to suddenly become hyper-aggressive after adopting peaceful forms of government. His aggressiveness rating was supposed to drop by 2 upon adopting Democracy, but since it was already 1, it "dropped" to 255. He would usually adopt this form of government around the time that nukes became available, and would subsequently nuke other civilizations. In [[http://civilization.wikia.com/wiki/Gandhi_%28Civ5%29 later installments]], sanity checks were put in to prevent such an integer underflow again, but Gandhi was intentionally given a fondness for nukes, which makes him a [[BadassPacifist formidable foe]] if you wait too long to go after him for your Domination victory.
* ''VideoGame/CrusaderKingsII'':
** The ''Conclave'' DLC modifies the preexisting CaligulasHorse event with Lunatic rulers to make the horse an actual NonPlayerCharacter with "Horse" culture. Though Glitterhoof's "Horse" trait is supposed to both make him/her infertile and prevent him/her from being granted titles, players quickly discovered a variety of [[https://kotaku.com/that-time-a-horse-conquered-the-ancient-world-1757913762 exploits]] to switch their dynasty to Horse culture (along with a whole lot of other nonsensical-in-context oddities, such as Glitterhoof plotting a murder or [[BestialityIsDepraved being made a concubine]], that usually end up in the forum's Strange Screenshots thread). Upon realizing how funny the players thought the whole thing was, Paradox first announced they would not [[ObviousRulePatch patch the bugs around Glitterhoof]], then in ''Reaper's Due'' they added an additional horse and an event chain where you could make either of them immortal (which may lead to you being attacked by an immortal stallion, named Incitatus after Caligula's actual horse). ''Jade Dragon'' added cat and bear [=NPCs=] with whom you can do many of the same things. And then, when the ''Holy Fury'' DLC was introduced, it included the option to split each individual region into its own nation, modify religions, cultures, etc., including the option to shuffle cultures but make them Animal-Only.
** ''Holy Fury'''s new duel system allowed characters to escape an incoming CurbStompBattle by dropping an artifact from their inventory and making a run for it while the opponent got the artifact. This system forgot to make [[ComedicUnderwearExposure exceptions for armour]]. Paradox quickly took note, but instead of fixing it added a unique event text if your opponent decided to strip naked to escape you.
[[/folder]]



** In the original UsefulNotes/{{Wii}} version of ''VideoGame/TheLegendOfZeldaTwilightPrincess'', it was possible to get Green Chu Jelly if a Blue and Yellow Chu combined. Green Chu Jelly was a DummiedOut leftover from earlier builds where the game still had a magic meter, but the developers forgot the possibility of a Blue and Yellow Chu combining and providing the item, which has no text when obtained and no effect when drunk. This was fixed for the UsefulNotes/GameCube version (Blue and Yellow Chus combine to make a Purple Chu instead), but in the UsefulNotes/WiiU HD edition the glitch was embraced instead: Green Chus are encounterable and the jelly's flavor text points "It does not look all that tasty and it doesn't look like it will do much".

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** In the original UsefulNotes/{{Wii}} version of ''VideoGame/TheLegendOfZeldaTwilightPrincess'', it was possible to get Green Chu Jelly if a Blue and Yellow Chu combined. Green Chu Jelly was (supposed to be) a DummiedOut leftover from earlier builds where the game still had a magic meter, but the developers forgot the possibility of a Blue and Yellow Chu combining and providing the item, which has no text when obtained and no effect when drunk. This was fixed for the UsefulNotes/GameCube version (Blue and Yellow Chus combine to make a Purple Chu instead), but in the UsefulNotes/WiiU HD edition the glitch was embraced instead: Green Chus are encounterable and the jelly's flavor text points "It does not look all that tasty and it doesn't look like it will do much".















* ''VideoGame/MinecraftStoryMode'': The Farlands, which were just the result of a glitch in ''Minecraft'' proper, are an actual location in this world.

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* ''VideoGame/MinecraftStoryMode'': The Farlands, which were just [[MinusWorld the result of a glitch glitch]] in ''Minecraft'' ''VideoGame/{{Minecraft}}'' proper, are an actual location in this world.
world.















[[folder:First Person Shooter ]]

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[[folder:First Person Shooter ]]
[[folder:First-Person Shooter]]



[[folder:Four X ]]
* In ''[[Videogame/{{X}} X3: Reunion]]'', ejecting your shield generators then scooping them back up instantly recharges them. It was then kept in ''X3: Terran Conflict'' and its ExpansionPack because the trick is useless in combat (you have to stop maneuvering and back up in order to scoop up things you ejected from the cargo bay), and nobody wants to wait half an hour for their heavy capitals' shields to recharge on their own.
* In the ''VideoGame/{{Civilization}}'' series, the early games had an [[{{Cap}} underflow glitch]] that would cause [[UsefulNotes/MahatmaGandhi Gandhi]] to suddenly become hyper-aggressive after adopting peaceful forms of government. His aggressiveness rating was supposed to drop by 2 upon adopting Democracy, but since it was already 1, it "dropped" to 255. He would usually adopt this form of government around the time that nukes became available, and would subsequently nuke other civilizations. In [[http://civilization.wikia.com/wiki/Gandhi_%28Civ5%29 later installments]], sanity checks were put in to prevent such an integer underflow again, but Gandhi was intentionally given a fondness for nukes, which makes him a [[BadassPacifist formidable foe]] if you wait too long to go after him for your Domination victory.
* ''VideoGame/CrusaderKingsII'':
** The ''Conclave'' DLC modifies the preexisting CaligulasHorse event with Lunatic rulers to make the horse an actual NonPlayerCharacter with "Horse" culture. Though Glitterhoof's "Horse" trait is supposed to both make him/her infertile and prevent him/her from being granted titles, players quickly discovered a variety of [[https://kotaku.com/that-time-a-horse-conquered-the-ancient-world-1757913762 exploits]] to switch their dynasty to Horse culture (along with a whole lot of other nonsensical-in-context oddities, such as Glitterhoof plotting a murder or [[BestialityIsDepraved being made a concubine]], that usually end up in the forum's Strange Screenshots thread). Upon realizing how funny the players thought the whole thing was, Paradox first announced they would not [[ObviousRulePatch patch the bugs around Glitterhoof]], then in ''Reaper's Due'' they added an additional horse and an event chain where you could make either of them immortal (which may lead to you being attacked by an immortal stallion, named Incitatus after Caligula's actual horse). ''Jade Dragon'' added cat and bear [=NPCs=] with whom you can do many of the same things. And then, when the ''Holy Fury'' DLC was introduced, it included the option to split each individual region into its own nation, modify religions, cultures, etc., including the option to shuffle cultures but make them Animal-Only.
** ''Holy Fury'''s new duel system allowed characters to escape an incoming CurbStompBattle by dropping an artifact from their inventory and making a run for it while the opponent got the artifact. This system forgot to make [[ComedicUnderwearExposure exceptions for armour]]. Paradox quickly took note, but instead of fixing it added a unique event text if your opponent decided to strip naked to escape you.

to:

[[folder:Four X ]]
* In ''[[Videogame/{{X}} X3: Reunion]]'', ejecting your shield generators then scooping them back up instantly recharges them. It was then kept in ''X3: Terran Conflict''
[[folder:Hack and its ExpansionPack because Slash]]
* ''VideoGame/DiabloII'''s Hammerdins. Basically, Blessed Hammer is a nigh-useless spell on
the trick is useless in combat (you have non-spellcaster Paladin. Due to stop maneuvering and back up in order to scoop up things you ejected from some bug, the cargo bay), and nobody wants to wait half an hour for their heavy capitals' shields to recharge on their own.
* In the ''VideoGame/{{Civilization}}'' series, the early games had an [[{{Cap}} underflow glitch]] that would cause [[UsefulNotes/MahatmaGandhi Gandhi]] to suddenly become hyper-aggressive after adopting peaceful forms of government. His aggressiveness rating was supposed to drop by 2 upon adopting Democracy, but since it was already 1, it "dropped" to 255. He would usually adopt this form of government around the time that nukes became available, and would subsequently nuke other civilizations. In [[http://civilization.wikia.com/wiki/Gandhi_%28Civ5%29 later installments]], sanity checks were put in to prevent such an integer underflow again, but Gandhi was intentionally given a fondness for nukes, which makes him a [[BadassPacifist formidable foe]] if you wait too long to go after him for your Domination victory.
* ''VideoGame/CrusaderKingsII'':
** The ''Conclave'' DLC modifies the preexisting CaligulasHorse event with Lunatic rulers to make the horse an actual NonPlayerCharacter with "Horse" culture. Though Glitterhoof's "Horse" trait is supposed to both make him/her infertile and prevent him/her from being granted titles, players quickly discovered a variety of [[https://kotaku.com/that-time-a-horse-conquered-the-ancient-world-1757913762 exploits]] to switch their dynasty to Horse culture (along with a whole lot of other nonsensical-in-context oddities, such as Glitterhoof plotting a murder or [[BestialityIsDepraved being made a concubine]], that usually end up in the forum's Strange Screenshots thread). Upon realizing how funny the players thought the whole thing was, Paradox first announced they would not [[ObviousRulePatch patch the bugs around Glitterhoof]], then in ''Reaper's Due'' they added an additional horse and an event chain where you could make either of them immortal
Concentration aura (which may lead to you being attacked by an immortal stallion, named Incitatus after Caligula's actual horse). ''Jade Dragon'' added cat and bear [=NPCs=] with whom you can do many of should only be boosting physical attacks) boosted Blessed Hammer's damage. This created the same things. And then, when the ''Holy Fury'' DLC was introduced, it included the option to split each individual region into its own nation, modify religions, cultures, etc., including the option to shuffle cultures but make them Animal-Only.
** ''Holy Fury'''s new duel system allowed characters to escape an incoming CurbStompBattle by dropping an artifact from their inventory and
Hammerdin, making a run for it while Blessed Hammer/Concentration combo a viable character build (with the opponent got right equipment, of course). Blizzard made sure it would continue to work properly in subsequent patches. Incidentally, this made Hammerdins into one of the artifact. This system forgot to make [[ComedicUnderwearExposure exceptions for armour]]. Paradox quickly took note, strongest builds in the game (some would argue the strongest) and is a huge gamebreaker. Technically the bug was fixed in the expansion, then ''put back in'' on purpose.
* In ''VideoGame/{{Magicka}}'', the Teleport spell is normally only obtainable at the beginning of level 7,
but instead of fixing it added a unique event text if can be gotten (in multiplayer) in level 1 by laying mines at your opponent decided feet and blowing yourself up and over a wall. The developers thought this was so clever they opted to strip naked to escape you.leave it in.



[[folder:Hack And Slash ]]

* ''VideoGame/DiabloII'''s Hammerdins. Basically, Blessed Hammer is a nigh-useless spell on the non-spellcaster Paladin. Due to some bug, the Concentration aura (which should only be boosting physical attacks) boosted Blessed Hammer's damage. This created the Hammerdin, making a Blessed Hammer/Concentration combo a viable character build (with the right equipment, of course). Blizzard made sure it would continue to work properly in subsequent patches. Incidentally, this made Hammerdins into one of the strongest builds in the game (some would argue the strongest) and is a huge gamebreaker. Technically the bug was fixed in the expansion, then ''put back in'' on purpose.
* In ''VideoGame/{{Magicka}}'', the Teleport spell is normally only obtainable at the beginning of level 7, but it can be gotten (in multiplayer) in level 1 by laying mines at your feet and blowing yourself up and over a wall. The developers thought this was so clever they opted to leave it in.

[[/folder]]

[[folder:[=MMORPGs=] ]]

to:

[[folder:Hack And Slash ]]

* ''VideoGame/DiabloII'''s Hammerdins. Basically, Blessed Hammer is a nigh-useless spell on the non-spellcaster Paladin. Due to some bug, the Concentration aura (which should only be boosting physical attacks) boosted Blessed Hammer's damage. This created the Hammerdin, making a Blessed Hammer/Concentration combo a viable character build (with the right equipment, of course). Blizzard made sure it would continue to work properly in subsequent patches. Incidentally, this made Hammerdins into one of the strongest builds in the game (some would argue the strongest) and is a huge gamebreaker. Technically the bug was fixed in the expansion, then ''put back in'' on purpose.
* In ''VideoGame/{{Magicka}}'', the Teleport spell is normally only obtainable at the beginning of level 7, but it can be gotten (in multiplayer) in level 1 by laying mines at your feet and blowing yourself up and over a wall. The developers thought this was so clever they opted to leave it in.

[[/folder]]

[[folder:[=MMORPGs=] ]]
[[folder:MMORPG]]






[[folder:Real Time Strategy ]]

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[[folder:Real Time Strategy ]][[folder:Real-Time Strategy]]



[[folder:Rhythm Game ]]

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[[folder:Rhythm Game ]]Game]]






[[folder:Role Playing Game ]]

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[[folder:Role Playing Game ]]
[[folder:Role-Playing Game]]



** The "[[PeninsulaOfPowerLeveling Peninsula of Power]]", in the original game, was a small, four-tile tip of a [[ExactlyWhatItSaysOnTheTin peninsula]] on the world map that was placed such that it protruded into an encounter zone meant for much later in the game, allowing players to fight much stronger monsters than they would normally be able to when they could first reach it. This one area was incredibly useful for early-game LevelGrinding, and has proved so popular the glitch has remained in all subsequent remakes of the game. Other ''Final Fantasy'' titles also had small "Peninsulas" of their own due to similar oversights.

to:

** The "[[PeninsulaOfPowerLeveling Peninsula "{{Peninsula of Power]]", Power|Leveling}}" in the original game, game was a small, four-tile tip of a [[ExactlyWhatItSaysOnTheTin peninsula]] on the world map that was placed such that it protruded into an encounter zone meant for much later in the game, allowing players to fight much stronger monsters than they would normally be able to when they could first reach it. This one area was incredibly useful for early-game LevelGrinding, and has proved so popular the glitch has remained in all subsequent remakes of the game. Other ''Final Fantasy'' titles also had small "Peninsulas" of their own due to similar oversights.



[[folder:Shoot-Em Up]]

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[[folder:Shoot-Em Up]]
[[folder:Shoot 'em Up]]










* In ''Tiger Woods PGA Tour '08'', there was a glitch nicknamed the "Jesus shot" which meant that in the right conditions, a ball hit into the water could still be played, complete with the golfer walking on water to hit it. Prior to the release of the 2009 edition, EA responded with a [[https://www.youtube.com/watch?v=FZ1st1Vw2kY live-action recreation]] of the shot, claiming "It's not a glitch. He's just that good." Then, in the 2010 edition, the first bonus challenge was to recreate the scene, earning the achievement "Levinator25", named after the person who discovered the glitch.

to:

\n* In ''Tiger Woods PGA Tour '08'', there was a glitch nicknamed the "Jesus shot" which meant that in the right conditions, a ball hit into the water could still be played, complete with the golfer walking on water to hit it. Prior to the release of the 2009 edition, EA responded with a [[https://www.youtube.com/watch?v=FZ1st1Vw2kY live-action recreation]] of the shot, claiming "It's not a glitch. He's just that good." Then, in the 2010 edition, the first bonus challenge was to recreate the scene, earning the achievement "Levinator25", "[=Levinator25=]", named after the person who discovered the glitch.
glitch.









[[folder:Wide Open Sandbox]]

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[[folder:Wide Open [[folder:Wide-Open Sandbox]]





* ''VideoGame/CrusaderKingsII'': The ''Conclave'' DLC modifies the preexisting CaligulasHorse event with Lunatic rulers to make the horse an actual NonPlayerCharacter with "Horse" culture. Though Glitterhoof's "Horse" trait is supposed to both make him/her infertile and prevent him/her from being granted titles, players quickly discovered a variety of [[https://kotaku.com/that-time-a-horse-conquered-the-ancient-world-1757913762 exploits]] to switch their dynasty to Horse culture (along with a whole lot of other nonsensical-in-context oddities, such as Glitterhoof plotting a murder or [[BestialityIsDepraved being made a concubine]], that usually end up in the forum's Strange Screenshots thread). Upon realizing how funny the players thought the whole thing was, Paradox first announced they would not [[ObviousRulePatch patch the bugs around Glitterhoof]], then in ''Reaper's Due'' they added an additional horse and an event chain where you could make either of them immortal (which may lead to you being attacked by an immortal stallion, named Incitatus after Caligula's actual horse). ''Jade Dragon'' added cat and bear [=NPCs=] with whom you can do many of the same things. And then, when the ''Holy Fury'' DLC was introduced, it included the option to split each individual region into its own nation, modify religions, cultures, etc., including the option to shuffle cultures but make them Animal-Only.

to:

* ''VideoGame/CrusaderKingsII'': ''VideoGame/CrusaderKingsII'':
**
The ''Conclave'' DLC modifies the preexisting CaligulasHorse event with Lunatic rulers to make the horse an actual NonPlayerCharacter with "Horse" culture. Though Glitterhoof's "Horse" trait is supposed to both make him/her infertile and prevent him/her from being granted titles, players quickly discovered a variety of [[https://kotaku.com/that-time-a-horse-conquered-the-ancient-world-1757913762 exploits]] to switch their dynasty to Horse culture (along with a whole lot of other nonsensical-in-context oddities, such as Glitterhoof plotting a murder or [[BestialityIsDepraved being made a concubine]], that usually end up in the forum's Strange Screenshots thread). Upon realizing how funny the players thought the whole thing was, Paradox first announced they would not [[ObviousRulePatch patch the bugs around Glitterhoof]], then in ''Reaper's Due'' they added an additional horse and an event chain where you could make either of them immortal (which may lead to you being attacked by an immortal stallion, named Incitatus after Caligula's actual horse). ''Jade Dragon'' added cat and bear [=NPCs=] with whom you can do many of the same things. And then, when the ''Holy Fury'' DLC was introduced, it included the option to split each individual region into its own nation, modify religions, cultures, etc., including the option to shuffle cultures but make them Animal-Only.Animal-Only.
** ''Holy Fury'''s new duel system allowed characters to escape an incoming CurbStompBattle by dropping an artifact from their inventory and making a run for it while the opponent got the artifact. This system forgot to make [[ComedicUnderwearExposure exceptions for armour]]. Paradox quickly took note, but instead of fixing it added a unique event text if your opponent decided to strip naked to escape you.


* In the first ''VideoGame/{{Civilisation}}'' game, a programming oversight caused Mahatma Gandhi's "aggression" value to underflow from one to the maximum possible value, causing him to initiate nuclear strikes with extreme regularity. Sid Meier thought this was hilarious, and in all subsequent games he made Gandhi the most violent character.

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* In the first ''VideoGame/{{Civilisation}}'' game, a programming oversight caused Mahatma Gandhi's "aggression" value to underflow from one to the maximum possible value, causing him to initiate nuclear strikes with extreme regularity. Sid Meier thought this was hilarious, and in all subsequent games he made Gandhi the most violent character.


** [[SerialEscalation This was taken even further]] in a [[VideoGame/PokemonSunAndMoon Generation]] [[VideoGame/PokemonUltraSunAndMoon 7]] event distribution featuring a Pikachu knowing both Surf and Fly. If you haven't heard of it, it's probably because it was [[NoExportForYou Korean-only]].

to:

** *** [[SerialEscalation This was taken even further]] in a [[VideoGame/PokemonSunAndMoon Generation]] [[VideoGame/PokemonUltraSunAndMoon 7]] event distribution featuring a Pikachu knowing both Surf and Fly. If you haven't heard of it, it's probably because it was [[NoExportForYou Korean-only]].

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** [[SerialEscalation This was taken even further]] in a [[VideoGame/PokemonSunAndMoon Generation]] [[VideoGame/PokemonUltraSunAndMoon 7]] event distribution featuring a Pikachu knowing both Surf and Fly. If you haven't heard of it, it's probably because it was [[NoExportForYou Korean-only]].


* One sequence in ''VideoGame/Left4Dead2'' involves making your way through an abandoned sugar mill. An odd glitch caused a larger-than-usual number of Witches to spawn in the building; the testers thought this was a stroke of genius, so Valve left the glitch in and wrote the Witch's fondness for the smell of sugar into the backstory.

to:

* One sequence in the ''VideoGame/Left4Dead2'' campaign "Hard Rain" involves making your way through an abandoned sugar mill. An odd glitch caused a larger-than-usual number of Witches to spawn in the building; the testers thought this was a stroke of genius, so Valve left the glitch in and wrote the Witch's fondness for the smell of sugar into the backstory.



** Fans managed to hack ''Videogame/{{Wolfenstein 3D}}'' in order to design their own levels. When id Software developed ''Doom'', they specifically wrote it to be more modular and thus making custom levels much easier.

to:

** Fans managed to hack ''Videogame/{{Wolfenstein 3D}}'' in order to design their own levels. When id Software developed ''Doom'', they specifically wrote it to be more modular and thus making custom levels much easier.easier - and one of the biggest draws of the first-person shooter genre (the amount of custom content) was born.



** The [[http://en.wikipedia.org/wiki/Corrupted_Blood_incident Corrupted Blood incident]] later inspired an actual in-game event, the [[ZombieApocalypse Plague Outbreak]].
** In Vanilla [=WoW=], the paladin talent Reckoning gave the paladin an extra melee attack every time he received a critical hit, stacking up to four times (i.e. at four stacks, the next melee attack the paladin perform would result in 5 simultaneous weapon swings). Originally, there was NO limit to how many times this ability could stack, resulting in a famous case where a paladin duelled a rogue 'til he'd been crit 10,000 times, then attacked and one-shot killed a World Boss. (Having to resolve 10,001 swings at once also brought the server to its knees for several seconds.) This incident became known as "the reckoning bomb." The talent was quickly nerfed, but when the Wrath of the Lich King expansion came out a few years later, it included a quest in which you fired a cannon at scourge invaders in southeast Icecrown and could occasionally shoot an enormous area-effect weapon. The name they gave the enormous area-effect weapon? "Reckoning Bomb."

to:

** The [[http://en.wikipedia.org/wiki/Corrupted_Blood_incident Corrupted Blood incident]] incident]], where players brought a debuff out of the instance it was supposed to be specific to by infecting their pets with it, calling them away, and then resummoning them in a regular area, later inspired an actual in-game event, the [[ZombieApocalypse Plague Outbreak]].
** In Vanilla [=WoW=], the paladin talent Reckoning gave the paladin an extra melee attack every time he received a critical hit, stacking up to four times (i.e. at four stacks, the next melee attack the paladin perform performs would result in 5 simultaneous weapon swings). Originally, there was NO no upper limit to how many times this ability could stack, resulting in a famous case where a paladin duelled dueled a rogue 'til he'd been crit 10,000 times, then attacked and one-shot killed a World Boss. (Having to resolve 10,001 swings at once Boss and killed it in one blow (while also brought bringing the server to its knees for several seconds.) seconds as it tried to resolve 10,001 swings in an instant). This incident became known as "the reckoning bomb." The talent was quickly nerfed, but when the Wrath of the Lich King expansion came out a few years later, it included a quest in which you fired a cannon at scourge invaders in southeast Icecrown and could occasionally shoot an enormous area-effect weapon. The name they gave the enormous area-effect weapon? "Reckoning Bomb."



* The bank robbery/mayhem missions in ''[[VideoGame/CityOfHeroes City of Villains]]'' were originally intended to have the destructible environment scale with the player, however on initial release all the objects were unintentionally locked at fixed, low, levels. This bug became wildly popular because players now had a way of showing their characters becoming more powerful: the car that took forever to destroy at low levels disintegrated with a single attack at a higher level, and area of effect attacks caused massive destruction. The development team realized they'd accidentally hit on a good thing and have left it in.

to:

* The bank robbery/mayhem missions in ''[[VideoGame/CityOfHeroes City of Villains]]'' were originally intended to have the destructible environment scale with the player, however on initial release all the objects were unintentionally locked at fixed, low, levels. This bug became wildly popular because players now had a way of showing their characters becoming more powerful: the car that took forever to destroy at low levels disintegrated with a single attack at a higher level, and area of effect attacks caused massive destruction. The development team realized they'd accidentally hit on a good thing and have left it in.be.



** The Falador Massacre of 2006, caused by an error causing kicked partygoers to be flagged for PVP in non-PVP areas, became part of the game's ''lore'' during the 2015 Invasion of Falador event.

to:

** The Falador Massacre of 2006, caused by an error causing kicked partygoers to be flagged for PVP in non-PVP areas, areas (thus able to attack other players who could not retaliate), became part of the game's ''lore'' during the 2015 Invasion of Falador event.

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* So called "broken colors" could be considered a form of this. They basically occur when your eye sees a combination of wavelengths of light and can't really classify them, so renders them as a non-spectral color, with brown and grey being the most common. Essentially it's your eye giving you an error message.
* Some biologists think the female orgasm is actually a vestigial response that's hung around, as unlike the male orgasm it doesn't seem to play any role in reproduction. [[CursedWithAwesome Most women aren't about to complain though.]]


* ''VideoGame/AgeOfMythology'' had a bug with the the Egyptian's late game Osiris abilities and technologies. One "Second Kingdom" let them have two pharaohs at once and his and Miracle 'son of Osiris' allowed transforming a Pharaoh into a powerful demigod. There was a bug in the original that caused it to occasionally result in getting two pharaohs and one son of Osiris. This was fixed in the expansion by making that combo always trigger.

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* ''VideoGame/AgeOfMythology'' had a bug with the the Egyptian's late game Osiris abilities and technologies. One "Second Kingdom" let them have two pharaohs at once and his and Miracle 'son of Osiris' allowed transforming a Pharaoh into a powerful demigod. There was a bug in the original that caused it to occasionally result in getting two pharaohs and one son of Osiris. This was fixed in the expansion by making that combo always trigger.



** When the pistons were added, people soon realized that they sometimes got stuck in an incorrect state and need to be "updated" to make then snap back to their expected state. Ingenious people managed to transform this glitch into so-called block update detectors that significantly expanded the the ways redstone mechanisms can interact with the rest of the game world. Another, unrelated glitch with the pistons made it possible to propagate redstone signals arbitrarily far within a single tick (0.1s). This enabled the players to circumvent the intended 150m/s limit. This later capacity will be expanded in the next update, making it significantly easier to transmit instantly both edges of the signal.

to:

** When the pistons were added, people soon realized that they sometimes got stuck in an incorrect state and need to be "updated" to make then snap back to their expected state. Ingenious people managed to transform this glitch into so-called block update detectors that significantly expanded the the ways redstone mechanisms can interact with the rest of the game world. Another, unrelated glitch with the pistons made it possible to propagate redstone signals arbitrarily far within a single tick (0.1s). This enabled the players to circumvent the intended 150m/s limit. This later capacity will be expanded in the next update, making it significantly easier to transmit instantly both edges of the signal.


** Companions were added into the original game at a very late stage in development. As such they are they are basically {{Non Player Character}}s scripted to follow around the player. This lead to some rather idiosyncratic game behavior which has since become trademarks of the series. First off your companions, like all [=NPCs=], are incapable of getting radiation poisoning. This is useful because it means that the player only needs to worry about getting radiation suits and Rad-X drugs for themselves. This made things much simpler than having to track the health of each party member, and was kept in the games even after Bethesda took over. Another thing was that all interaction with the companions had to occur through the conversation window; this meant that you couldn't directly access their inventory, which lead to cases where a companion wouldn't equip the weapon you wanted them to, and in some cases (if you didn't use the store-interface to provide them with an item of equal or greater value) refuse you give you an item out of their inventory. The developers loved this emergent behavior, since it made it look like the companions had a mind of their own, and matched up with the way that companions worked in Wasteland. Hence they left it in, and it remains in the series to this day.

to:

** Companions were added into the original game at a very late stage in development. As such they are they are basically {{Non Player Character}}s scripted to follow around the player. This lead to some rather idiosyncratic game behavior which has since become trademarks of the series. First off your companions, like all [=NPCs=], are incapable of getting radiation poisoning. This is useful because it means that the player only needs to worry about getting radiation suits and Rad-X drugs for themselves. This made things much simpler than having to track the health of each party member, and was kept in the games even after Bethesda took over. Another thing was that all interaction with the companions had to occur through the conversation window; this meant that you couldn't directly access their inventory, which lead to cases where a companion wouldn't equip the weapon you wanted them to, and in some cases (if you didn't use the store-interface to provide them with an item of equal or greater value) refuse you give you an item out of their inventory. The developers loved this emergent behavior, since it made it look like the companions had a mind of their own, and matched up with the way that companions worked in Wasteland. Hence they left it in, and it remains in the series to this day.

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