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* In ''VideoGame/SupremeCommander'' if you set the camera to track an ACU (commander) and zoom in, you will get an ArrowCam effect whenever the ACU fires a blast from its powerful overcharge cannon.first-person as it smashes into the target.

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* In ''VideoGame/SupremeCommander'' if camera can be set to "track" mode by selecting any unit or building you set wish and pressing the T key. Whenever that unit fires, camera will follow the shot instead. Works with tactical missiles, bombs dropped from bombers, shots from the Armored Command Unit, artillery and [[YouNukeEm strategic missiles]]. Constant fire units like gunships or light assault bots don't have this effect, otherwise [[InterfaceScrew camera would jitter back and forth with every little shot taken]]). Unfortunately, slightly bugged as the camera can't adjust its height to track an ACU (commander) and zoom in, you will get an ArrowCam effect whenever keep the ACU fires a blast distance to the tracked projectile constant, losing it from its powerful overcharge cannon.first-person as view by phasing below it smashes into when the target.projectile ascends too much.
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* Used in SSI's ''Fighting Steel'' game. While you never see your salvo's actual shells, with the right options set the camera will every so often follow their arc to the target.

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* Used in SSI's [[Creator/StrategicSimulationsInc SSI]]'s ''Fighting Steel'' game. While you never see your salvo's actual shells, with the right options set the camera will every so often follow their arc to the target.
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* ''Max Payne'':
** In ''VideoGame/MaxPayne,'' this happened every single time you hit someone with the sniper rifle. This is a homage to Ringo Lam. It also happens occasionally when you deal a killing shot against an enemy.
** In the [[VideoGame/MaxPayne3 third game]], it is done for every kill shot on the last enemy in a group, as well as successful Last Man Standings.

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* ''Max Payne'':
''VideoGame/MaxPayne'':
** In ''VideoGame/MaxPayne,'' this happened This happens every single time you hit someone with the sniper rifle. This is a homage to Ringo Lam. It also happens occasionally when you deal a killing shot against an enemy.
** In the [[VideoGame/MaxPayne3 the third game]], it is done for every kill shot on the last enemy in a group, as well as successful Last Man Standings.

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