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* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': When you finally become Adult Link, Navi informs you that some items and weapons you hold can't be used as an adult, just because. This basically accounts for nearly everything you have from your long ranged slingshot, to your stunning boomerang, to even Deku Sticks. The real-world reason for this is to prevent you from SequenceBreaking with your old puzzle-solving tools. But really, it does seem ridiculous that Link can't use any of his kid weapons or ''wooden sticks'' for that matter?

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* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': When you finally become Adult Link, Navi informs you that some items and weapons you hold can't be used as an adult, just because. This basically accounts for nearly everything you have from your long ranged slingshot, to your stunning boomerang, to even Deku Sticks. The real-world reason for this is to prevent you from SequenceBreaking with your old puzzle-solving tools. But really, it does seem ridiculous that Link can't use any of his kid weapons or ''wooden sticks'' for that matter?sticks''.



* ''VideoGame/MetroidOtherM'': Other M's justification as to why you're starting from scratch with power-ups: Samus refuses to use her perfectly-functioning weapons and abilities until Adam, her (temporary) commanding officer, gives her permission. While this can be hand-waved as being for safety purposes, so her super missiles don't accidentally blow up the station, it makes zero sense when she dies from heat exhaustion in lava-filled rooms because Adam has not yet told her, "Hey, you should probably turn on your heat-resistant Varia suit now."

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* ''VideoGame/MetroidOtherM'': Other M's justification as to why you're starting from scratch with power-ups: Samus refuses to use her perfectly-functioning weapons and abilities until Adam, her (temporary) commanding officer, gives her permission. While this can be hand-waved as being for safety purposes, so purposes (so her super missiles don't accidentally blow up the station, station), it makes zero sense when she dies from heat exhaustion in lava-filled rooms because Adam has not yet told her, "Hey, you should probably turn on your heat-resistant Varia suit now."


* ''TabletopGame/DungeonsAndDragons'', prior to third edition, prevented classes from using certain weapons and armor. The most egregious case is in Basic D&D where the magic-user may only use a dagger (not even a staff) when attacking. Clerics are restricted from "sharp" objects, preventing them from using a dagger despite such an implement being useful in some types of ancient sacrificial rituals. Later editions switched this with a proficiency system, with only druids having a prohibition against metal.

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* ''TabletopGame/DungeonsAndDragons'', prior to third edition, prevented classes from using certain weapons and armor. The most egregious case is in Basic D&D where the magic-user may only use a dagger (not even a staff) when attacking. Clerics are restricted from "sharp" objects, preventing them from using a dagger despite such an implement being useful in some types of ancient sacrificial rituals. Later editions switched this with a proficiency system, with only druids having a prohibition against metal.metal armor and shields.


* In ''VideoGame/DawnOfWarII'', all hero equipment has a level threshold.

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* ''TabletopGame/DungeonsAndDragons'', prior to third edition, prevented classes from using certain weapons and armor. The most egregious case is in Basic D&D where the magic-user may only use a dagger (not even a staff) when attacking. Clerics are restricted from "sharp" objects, preventing them from using a dagger despite such an implement being useful in some types of ancient sacrificial rituals. Later editions switched this with a proficiency system, with only druids having a prohibition against metal.

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* ''VideoGame/FinalFantasyV'' got ''really'' carried away with this, where you can only seemingly use white, black, and time magic outside of battles. No reason is given why, outside of battles, your Bard can't sing a song outside of battle to recharge HP or MP, why your Summoner can't call up Phoenix to revive a downed ally, why your Chemist can't cure status ailments using his recover ability, why your Blue Mage can't cook up Whitewind to heal the entire party...

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[[folder:Turn-Based Strategy]]
* ''VideoGame/{{XCOM 2}}'':
** Your soldiers are unable to be given a callsign until they reach the rank of sergeant, which at least makes some sense as they're likely nicknames given to them by their squadmates after getting to know each other, but less explicable is the restriction on customizing Rookies' armor with camouflage patterns until they've leveled up a bit. One popular GameMod is to enable all customization options at the start of a character's career.
** The Skirmisher hero units introduced in the ''War of the Chosen'' expansion start out with the "Justice" ability, where they use their [[GrapplingHookPistol grappling line]] to [[YouWillNotEvadeMe pull an enemy unit]] into [[BladeBelowTheShoulder Ripjack]] range and deliver a melee attack. But a Skirmisher can't just run up to and shank someone with their Ripjack until they purchase the ability to do so when they reach Major rank, and even then this simple melee attack has a cooldown before it can be used again. Thankfully another mod makes a Ripjack strike a basic Skirmisher ability that can be used as often as a Ranger's [[ArchaicWeaponForAnAdvancedAge sword.]]
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[[folder:Shoot'em Ups]]
* ''VideoGame/GunstarHeroes'': In Black's Dice palace, one confrontation has you losing your guns and having to resort to hand-to-hand combat. The justification for this? A "No Guns" sign on the wall!


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[[folder:Shoot'em Ups]]
* ''VideoGame/GunstarHeroes'': In Black's Dice palace, one confrontation has you losing your guns and having to resort to hand-to-hand combat. The justification for this? A "No Guns" sign on the wall!
[[/folder]]


* Most equippable items in ''VideoGame/KingdomOfLoathing'' have a minimum requirement for [[ThreeStatSystem one of your stats]]. This generally makes sense for weapons, but for clothing and "accessories" it's a little baffling. Due to [[NewGamePlus "ascension,"]] you will often find yourself with a huge stockpile of powerful items that you cannot use until you level up again. Of course, this is a game where you need a special skill to wear shirts because [[YouHaveResearchedBreathing you don't initially realize that you have a torso]], so it's probably not meant to be taken too seriously.[[/folder]]

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* Most equippable items in ''VideoGame/KingdomOfLoathing'' have a minimum requirement for [[ThreeStatSystem one of your stats]]. This generally makes sense for weapons, but for clothing and "accessories" it's a little baffling. Due to [[NewGamePlus "ascension,"]] you will often find yourself with a huge stockpile of powerful items that you cannot use until you level up again. Of course, this is a game where you need a special skill to wear shirts because [[YouHaveResearchedBreathing you don't initially realize that you have a torso]], so it's probably not meant to be taken too seriously.[[/folder]]

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* ''VideoGame/KingdomOfLoathing'' parodies this with shirts. If you create a new character, buy a shirt, and try to wear it, your character can't figure out how to do it. Because you need a NewGamePlus skill, "Torso Awaregness" (yes, that's how it's spelled), in order to... realize that you have a torso. [[SurrealHumor The whole game is full of similar nonsense.]] When "back items" (capes, backpacks, etc.) were added, an entire in-game event was required to teach all player-characters the alien concept of putting things on their backs.



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[[folder:Shoot'em Ups]]
* ''VideoGame/GunstarHeroes'': In Black's Dice palace, one confrontation has you losing your guns and having to resort to hand-to-hand combat. The justification for this? A "No Guns" sign on the wall!

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Possibly justified by the developers as a way to not make the particular part cheap or too easy, or because it would possibly be too much work to program. Yet they make little to no effort to justify it in story and/or context.

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Possibly justified by the developers as a way to not make the particular part cheap or too easy, or because it would possibly be too much work to program. Yet they make little to no effort to justify it in story and/or context.
context. See LevelLockedLoot for restrictions specifically related to CharacterLevel.

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** Food and drink. You literally can't eat or drink most food or beverages when you first start out. You can't even eat a doughnut, or a piece of cake, or drink a glass of milk - something a two year-old is capable of doing.

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