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** Fi in ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' is ''at least'' as bad as all of these. Much of her supposedly helpful behavior is a either a nuisance (upon getting a new item and clicking past the item description, she is prompted to give a bit of unskippable, relatively slow-moving bit of dialogue that is an almost verbatim repetition of the very same description the player has ''just read'') or outright infuriating (any attempts at exploring by going off the beaten plot path, will prompt her to attempt to nudge the player into going where the plot wants them to). And even worse is when she doesn't take more experienced ''Zelda'' players into account: a crack in wall is sight known by all veterans of the series; it means it is time to light up a bomb and attempt to blow it up to reveal a secret. But even if the player approaches the cracked wall, lit bomb in hand, Fi will freeze the action in order to chime in and inform them that they should in fact, try to throw a bomb at the nearby cracked wall -- heedless to the fact that player is ''already'' trying to do that, and the countdown on any lit bombs continues as she talks). But what really takes the cake for many players is when Link is critically injured; there's already a CriticalAnnoyance going on, and Fi adds her own alert that she wants to tell you something... she's noticed your health is low and you should find some hearts. The fact that she talks in RoboSpeak and IfMyCalculationsAreCorrect doesn't exactly do much to endear her either.

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** Fi in ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' is ''at least'' as bad as all of these. Much of her supposedly helpful behavior is a either a nuisance (upon getting a new item and clicking past the item description, she is prompted to give a bit of unskippable, relatively slow-moving bit of dialogue that is an almost verbatim repetition of the very same description the player has ''just read'') or outright infuriating (any attempts at exploring by going off the beaten plot path, will prompt her to attempt to nudge the player into going where the plot wants them to). And even worse is when she doesn't take more experienced ''Zelda'' players into account: a crack in wall is sight known by all veterans of the series; it means it is time to light up a bomb and attempt to blow it up to reveal a secret. But even if the player approaches the cracked wall, lit bomb in hand, Fi will freeze the action in order to chime in and inform them that they should in fact, try to throw a bomb at the nearby cracked wall -- heedless to the fact that player is ''already'' trying to do that, and the countdown on any lit bombs continues as she talks). But what really takes the cake for many players is when Link is critically injured; there's already a CriticalAnnoyance going on, and Fi adds her own alert that she wants to tell you something... she's noticed your health is low and you should find some hearts. The fact that she talks in RoboSpeak and IfMyCalculationsAreCorrect doesn't exactly do much to endear her either. Thankfully, the HD remaster addresses some of these issues by making her tutorial speeches skippable and removing some of her CaptainObvious explanations altogether to reduce how often she interrupts gameplay.
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[[folder:Live-Action TV]]
* ''Series/LimmysShow'' has [[https://www.youtube.com/watch?v=PzKo1JPNf4s Jingle the Jester]] in one of the "Adventure Call" sketches (a mashup of PhoneInGameShows and InteractiveFiction games), a jester with noisy bells on her hat and shoes who RhymesOnADime and promises to constantly tell jokes throughout the whole quest. The caller finds her so annoying that he immediately tries to kill her, even though that would [[UnwinnableByDesign render the rest of the game unwinnable]], which he thinks is WorthIt.
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** Tingle in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' after receiving the Tingle Tuner. You can play as Tingle if you connect a UsefulNotes/GameBoyAdvance to the UsefulNotes/NintendoGameCube. Let joy be unconfined. Pressing the A button on the GBA makes Link ''drop everything'' in order to look at a little green marker while it shouts "HAAAAAY" to get your attention. If even forces Link to retract his sail while at sea! Thank goodness you can at least turn off the volume on the blasted thing... The Tingle Tuner can even cause the game to crash by being used mid-deku hop.

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** Tingle in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]'' after receiving the Tingle Tuner. You can play as Tingle if you connect a UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance to the UsefulNotes/NintendoGameCube.Platform/NintendoGameCube. Let joy be unconfined. Pressing the A button on the GBA makes Link ''drop everything'' in order to look at a little green marker while it shouts "HAAAAAY" to get your attention. If even forces Link to retract his sail while at sea! Thank goodness you can at least turn off the volume on the blasted thing... The Tingle Tuner can even cause the game to crash by being used mid-deku hop.



* Taken to extreme levels in the [[UsefulNotes/Playstation2 PS2]] game ''VideoGame/{{Tokobot}} Plus''. Upon gaining a new ability, you will be paused each time for the following: your "helper", Ruby, will wonder out loud what the new ability does, despite having an obvious name; she will analyze the ability's MacGuffin so she can give you an in depth explanation of what it does; after her inane chatter subsides, a window pops up giving a visual explanation of how to use the new ability, then ''another window'' pops up and repeats everything Ruby told you, and in case you weren't paying attention the first four times, Ruby will pause you again when you first need the ability ''and give another explanation of how you use it.'' This happens for ''every new move you aquire.'' In addition, Ruby will speak up about anything else you encounter and drop a hint about it, including: enemies, simple boss fights, obvious plot points, and puzzles. That's right, the game won't even let you solve its own puzzles without trying to help you ''even before you even start solving it!''

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* Taken to extreme levels in the [[UsefulNotes/Playstation2 [[Platform/Playstation2 PS2]] game ''VideoGame/{{Tokobot}} Plus''. Upon gaining a new ability, you will be paused each time for the following: your "helper", Ruby, will wonder out loud what the new ability does, despite having an obvious name; she will analyze the ability's MacGuffin so she can give you an in depth explanation of what it does; after her inane chatter subsides, a window pops up giving a visual explanation of how to use the new ability, then ''another window'' pops up and repeats everything Ruby told you, and in case you weren't paying attention the first four times, Ruby will pause you again when you first need the ability ''and give another explanation of how you use it.'' This happens for ''every new move you aquire.'' In addition, Ruby will speak up about anything else you encounter and drop a hint about it, including: enemies, simple boss fights, obvious plot points, and puzzles. That's right, the game won't even let you solve its own puzzles without trying to help you ''even before you even start solving it!''



* ''Wizard's Spell'' on the UsefulNotes/ZXSpectrum lumbers you with a companion called Zod, whose main characteristic is saying "That sword looks heavy" and taking it from you, leaving you unarmed.

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* ''Wizard's Spell'' on the UsefulNotes/ZXSpectrum Platform/ZXSpectrum lumbers you with a companion called Zod, whose main characteristic is saying "That sword looks heavy" and taking it from you, leaving you unarmed.



** The role of Squawks the Parrot in the original ''VideoGame/DonkeyKongCountry1'' is a variation on this theme. Appearing only in the darkness of the "Torchlight Trouble" level, his role is to illuminate a small portion of the screen... And to shine his little flashlight in the player's eyes whenever your character turns around. Stupid bird. Likewise for Glimmer the Anglerfish in the [[VideoGame/DonkeyKongCountry2DiddysKongQuest second game]]. Possibly even worse, since it's a [[DownTheDrain swimming level]]. Fortunately, these issues were fixed in the [[UsefulNotes/{{Wii}} Virtual Console]] releases of the games.

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** The role of Squawks the Parrot in the original ''VideoGame/DonkeyKongCountry1'' is a variation on this theme. Appearing only in the darkness of the "Torchlight Trouble" level, his role is to illuminate a small portion of the screen... And to shine his little flashlight in the player's eyes whenever your character turns around. Stupid bird. Likewise for Glimmer the Anglerfish in the [[VideoGame/DonkeyKongCountry2DiddysKongQuest second game]]. Possibly even worse, since it's a [[DownTheDrain swimming level]]. Fortunately, these issues were fixed in the [[UsefulNotes/{{Wii}} [[Platform/{{Wii}} Virtual Console]] releases of the games.



** Similarly, the original Pokémon TCG video game for the UsefulNotes/GameBoy made you sit through the long, detailed and complicated tutorial with every new character. No skip option. In fact, [[http://tasvideos.org/1637M.html if you beat the game as fast as physically possible for the game]], it eats up half the play time.

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** Similarly, the original Pokémon TCG video game for the UsefulNotes/GameBoy Platform/GameBoy made you sit through the long, detailed and complicated tutorial with every new character. No skip option. In fact, [[http://tasvideos.org/1637M.html if you beat the game as fast as physically possible for the game]], it eats up half the play time.
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** Pent in ''VideoGame/FireEmblemTheBlazingBlade'' is introduced as an NPC surrounded by dozens of enemies trying to kill and rob him. Fortunately for Pent, [[MookHorrorShow he can defend himself]]. Unfortunately for the player, letting Pent do his own thing will mean you [[PermanentlyMissableContent miss out on searching for buried treasure]], and you'll likely also miss the {{sidequest}}, which requires earning 700 experience -- something Pent can't do as an NPC.
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* This is a problem with the Grimmchild charm in ''VideoGame/HollowKnight''. It summons a {{Familiar}} who shoots fireballs at any attackable targets... including the Mantis Villagers after you've made them friendly (probably resulting in you being chased out by a horde of angry mantises), the Ooomas (who explode when killed), and Millibelle, a harmless bug trying to run a banking service (who will rather sensibly hide once she's been burned). [[spoiler: Of course, Millibelle is actually trying to scam you, so Grimmchild was right on the money with that one at least. Shooting mantises and Oomas is still unhelpful.]]
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* ''VideoGame/{{Fallout}}''

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* ''VideoGame/{{Fallout}}''''Franchise/{{Fallout}}'':
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*** The AI partners are chosen completely at random by the game, and there is no way to even know which ones you'll be stuck with until the battle begins, so you can't even reliably prepare to counter their idiocy. This also means that you might get Pokémon that are that are terrible against the enemy Pokémon. Don't be surprised if someone brings something with a type disadvantage. You might also get a genius who brings e.g. Torkoal with the Drought ability (which makes it summon harsh sunlight that increases the power of Fire-type moves) to a battle with a Fire-type enemy. Torkoal also makes bringing in a Water-type risky, since the same harsh sunlight will weaken Water-type moves.

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*** The AI partners are chosen completely at random by the game, and there is no way to even know which ones you'll be stuck with until the battle begins, so you can't even reliably prepare to counter their idiocy. This also means that you might get Pokémon that are that are terrible against the enemy Pokémon. Don't be surprised if someone brings something with a type disadvantage. You might also get a genius who brings e.g. Torkoal with the Drought ability (which makes it summon harsh sunlight that increases the power of Fire-type moves) to a battle with a Fire-type enemy. Torkoal also makes bringing in a Water-type risky, since the same harsh sunlight will weaken Water-type moves.
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* In ''VideoGame/DevilSurvivor'' you'll occasionally have an ally controlled by the game for a battle. Unfortunately it's pretty common for them to attack enemies with skills you want to crack, enemies they kill don't provide exp or money, and if they die it's generally game over.

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* Sheva Alomar of ''VideoGame/ResidentEvil5'' largely owed her [[TheScrappy Scrappy-ness]] to this in single-player mode where she was controlled by some ''very'' [[ArtificialStupidity "special" AI]]. Aside from moments in the game that were [[ThisLooksLikeAJobForAquaMan tailor-fit to require two people]] (like carrying a lantern or needing to hold a gate open), she's rarely useful and often a hindrance as she drains your ammo and curative items, and triggers a GameOver if she dies. It's really telling that people actually made a ''Solo Mod'' not for the SelfImposedChallenge, but to put an end to her "help" and play the game in peace... and yes, the game is actually much easier without her help. Chris also counts if you play as Sheva in the NewGamePlus.

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* Sheva Alomar of ''VideoGame/ResidentEvil5'' largely owed her [[TheScrappy Scrappy-ness]] to this in single-player mode where she was controlled by some ''very'' [[ArtificialStupidity "special" AI]]. Aside from moments in the game that were [[ThisLooksLikeAJobForAquaMan tailor-fit to require two people]] (like carrying a lantern or needing to hold a gate open), she's rarely useful and often a hindrance as she drains your ammo and curative items, items and you may have set up this lovely minefield to blow any zombies that come along into little chunks only you turn your back for one second, and discover that Sheva ''picked up every single mine you laid down thinking they were discarded items'', and triggers a GameOver if she dies. It's really telling that people actually made a ''Solo Mod'' not for the SelfImposedChallenge, but to put an end to her "help" and play the game in peace... and yes, the game is actually much easier without her help. Chris also counts if you play as Sheva in the NewGamePlus.



* In ''VideoGame/ResidentEvil5'', you may have set up this lovely minefield to blow any zombies that come along into little chunks. Then, you turn your back for one second, and discover that your AI-controlled partner Sheva ''picked up every single mine you laid down thinking they were discarded items''.
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* Franchise/{{Pokemon}} Showdown, a website used to simulate competitive Pokémon battling, has a few tools to help beginners be as competitive as reasonably possible. It lists Pokémon by tier, moves by how viable they are on the Pokémon in question, and optimal EV spreads based on the Pokémon's stats and moves. While this is all well and good in theory, it's mostly automatically generated and a few Pokémon can really screw up how it's built. For an example, Magmortar is very notorious among the RU crowd for this reason; it needs high Speed to function with any real degree of success, but the automated EV generator will almost invariably give it high HP at the expense of Speed. It's also based on the assumption that players will be using maximum-level Pokémon, meaning that players of Little Cup (a spinoff metagame where all legal Pokemon are at level 5) can sometimes encounter hilarious results like [[http://i941.photobucket.com/albums/ad256/Malkyrian/suggested.png this]]. [[note]]255 is the maximum number of EVs legal in any one stat, and negative EVs are never possible.[[/note]]

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* Franchise/{{Pokemon}} Showdown, a website used to simulate competitive Pokémon battling, has a few tools to help beginners be as competitive as reasonably possible. It lists Pokémon by tier, moves by how viable they are on the Pokémon in question, and optimal EV spreads based on the Pokémon's stats and moves. While this is all well and good in theory, it's mostly automatically generated and a few Pokémon can really screw up how it's built. For an example, Magmortar is very notorious among the RU crowd for this reason; it needs high Speed to function with any real degree of success, but the automated EV generator will almost invariably give it high HP at the expense of Speed. It's also based on the assumption that players will be using maximum-level Pokémon, meaning that players of Little Cup (a spinoff metagame where all legal Pokemon are at level 5) can sometimes encounter hilarious results like [[http://i941.photobucket.com/albums/ad256/Malkyrian/suggested.png this]]. [[note]]255 is the maximum number of EVs [=EVs=] legal in any one stat, and negative EVs [=EVs=] are never possible.[[/note]]
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* This issue pops up in ''{{VideoGame/Solatorobo}}'' so, ''so'' much. Every so often, the game will stop dead in its tracks just so MissionControl can tell you exactly what you already know while you're doing it. This becomes less of an issue late game, but early on, especially during repeat playthroughs, you're forced to scroll through walls of text that does nothing but [[NarratingTheObvious Narrate the Obvious]] and {{Forced Tutorial}}s that is inconsistent on what you can skip. It's even ''worse'' during sidequests, where they will flat out tell you what the solution is if you're faced with a puzzle, and unlike the main story missions, '''these never go away'''.

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* This issue pops up in ''{{VideoGame/Solatorobo}}'' ''VideoGame/SolatoroboRedTheHunter'' so, ''so'' much. Every so often, the game will stop dead in its tracks just so MissionControl can tell you exactly what you already know while you're doing it. This becomes less of an issue late game, but early on, especially during repeat playthroughs, you're forced to scroll through walls of text that does nothing but [[NarratingTheObvious Narrate the Obvious]] and {{Forced Tutorial}}s that is inconsistent on what you can skip. It's even ''worse'' during sidequests, where they will flat out tell you what the solution is if you're faced with a puzzle, and unlike the main story missions, '''these never go away'''.

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There's no point in sub-bulleting this example if it's the only one from this work


** ''VideoGame/StarFox1'':
*** If your wingmen go down, they don't "get better". And while you can beat the game on its hardest setting WITHOUT any wingmen, they do tend to help mop up some enemies you might miss, allowing you to pass more missions with 100% of enemies shot down (and earn more continues). And the noises they make indicating their mortal distress is just plain depressing.

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** ''VideoGame/StarFox1'':
***
''VideoGame/StarFox1'': If your wingmen go down, they don't "get better". And while you can beat the game on its hardest setting WITHOUT any wingmen, they do tend to help mop up some enemies you might miss, allowing you to pass more missions with 100% of enemies shot down (and earn more continues). And the noises they make indicating their mortal distress is just plain depressing.

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