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* The ''VideoGame/{{Splatoon}}'' series does this regularly. However, unlike most examples, this isn't purely cosmetic; each piece of clothing has an main ability to aid in battle (such as Special Charge Up, which increases the speed your [[LimitBreak special weapon]] charges up) plus up to three sub-slots for additional buffs, with one sub-slot ability being about a third as powerful as a main ability. Cash and various items can be used to reroll or ([[VideoGame/Splatoon2 in the sequel]]) directly replace sub abilities with different ones, add more slots for clothing that has less than three, and (also only in the sequel) influence the chance of a clothing level-up resulting in the ability you want.
** Completing the single player campaign in both ''Splatoon'' and ''VideoGame/Splatoon2'' rewards the player with clothing based on the Hero Suit used during the campaign. The former also grants the player clothing based on the armor worn by the Octoling enemies.
** Clearing Toys/{{Amiibo}} challenges (in the first game) or just using them repeatedly (the second game) rewards the player with exclusive clothing for their Inkling.
** In ''Splatoon 1'', for every five levels you gain past Level 20, Judd rewards you with a new piece of clothing (except for 40, where it's a weapon instead). Hitting the max level of 50 unlocks Cap'n Cuttlefish's hat.
** ''VideoGame/Splatoon2'''s ''Octo Expansion'' has Iso Padre will reward you with a piece of clothing for getting every Mem Cake, received simply by beating each test on a given subway line. Ten pieces of clothing are available in total, with nine of them forming full sets. Completing all 80 tests unlocks the {{BonusBoss}} [[spoiler:Inner Agent 3]], which will reward the player with the Golden Toothpick headgear upon being defeated.

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* The ''VideoGame/{{Splatoon}}'' series does this regularly. However, unlike most examples, this isn't purely cosmetic; each piece of clothing has an main ability to aid in battle (such as Special Charge Up, which increases the speed at which you fill your [[LimitBreak special weapon]] charges up) gauge) plus up to three sub-slots for additional buffs, with one sub-slot ability being about a third as powerful as a main ability. Cash and various items can be used to reroll or ([[VideoGame/Splatoon2 in or, as of [[VideoGame/Splatoon2 the sequel]]) sequel]], directly replace sub abilities with different ones, add more slots for clothing gear that has less than three, and (also only in the sequel) influence the chance of a clothing level-up resulting in the ability you want.
** Completing the single player campaign in both ''Splatoon'' and ''VideoGame/Splatoon2'' rewards the player with clothing based on the model of the Hero Suit used during the campaign. The former also grants the player clothing based on the armor worn by the Octoling enemies.
** Clearing Toys/{{Amiibo}} challenges (in in the first game) game, or just using them repeatedly (the second game) in the second, rewards the player with exclusive clothing for their Inkling.
** In ''Splatoon 1'', ''Splatoon'', for every five levels you gain past Level 20, Judd rewards you with a new piece of clothing (except for 40, where it's which unlocks a new weapon instead). Hitting the max level of 50 unlocks the Legendary Cap, a replica of the trademark CommissarCap worn by Cap'n Cuttlefish's hat.
Cuttlefish.
** ''VideoGame/Splatoon2'''s Iso Padre in the second game's ''Octo Expansion'' has Iso Padre will reward you with a piece of clothing item for getting every collecting each full set of Mem Cake, received simply Cakes, which can be found by beating passing each test on a given subway line. Ten pieces of clothing are available from him in total, with nine of them forming full sets. clothing sets and the last being C. Q. Cumber's own NiceHat.
**
Completing all 80 tests unlocks every single test in the {{BonusBoss}} Deepsea Metro will also unlock the BonusBoss, [[spoiler:Inner Agent 3]], which who will reward the player with the [[spoiler:the Golden Toothpick headgear headgear]] upon being defeated.

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[[AC: Mythology & Religion]]
* In the Literature/BookOfRevelation from ''Literature/TheBible'', in one of Jesus' seven promises to the seven churches, He will give those who "overcome" white garments to wear, indicating purity and righteousness.


* ''VideoGame/GodOfWarSeries'' games give you the option of humiliating either Kratos or his enemies (depending on your viewpoint) by having him wear various [[SillinessSwitch crazy]] [[http://godofwar.wikia.com/wiki/Bonus_Costumes costumes]], some of them being groanworthy puns of the games title, although at least the costumes themselves give you various gameplay changes. Examples involve Cod Of War (fish suit), Chef Of War (self-explanatory), Bubbles (surfer), Tycoonus (businessman), Dairy Bastard ([[EverythingsBetterWithCows cow suit]]) and a version of the outfit worn by the first game's BigBad.

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* ''VideoGame/GodOfWarSeries'' ''VideoGame/GodOfWar'' games give you the option of humiliating either Kratos or his enemies (depending on your viewpoint) by having him wear various [[SillinessSwitch crazy]] [[http://godofwar.wikia.com/wiki/Bonus_Costumes costumes]], some of them being groanworthy puns of the games title, although at least the costumes themselves give you various gameplay changes. Examples involve Cod Of War (fish suit), Chef Of War (self-explanatory), Bubbles (surfer), Tycoonus (businessman), Dairy Bastard ([[EverythingsBetterWithCows cow suit]]) and a version of the outfit worn by the first game's BigBad.


* The Creator/{{Namco}} arcade game ''VideoGame/DragonBuster'' features a Crown item that changes the outfit wore by Princess Celia every time she is rescued by the player. She goes from her default royal gown to [[FanService a miniskirt and tank top and then to a bikini.]] If the player picks the scepter and crown at the same time, she will dress like a PlayboyBunny by the fourth time she is rescued.

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* The Creator/{{Namco}} [[Creator/BandaiNamcoEntertainment Namco]] arcade game ''VideoGame/DragonBuster'' features a Crown item that changes the outfit wore by Princess Celia every time she is rescued by the player. She goes from her default royal gown to [[FanService a miniskirt and tank top and then to a bikini.]] If the player picks the scepter and crown at the same time, she will dress like a PlayboyBunny by the fourth time she is rescued.

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* In ''VideoGame/BestFiends'', various challenges give different costumes for the Fiends to wear, which gives a 50 power boost to the character. Simply having the costume in the collection is enough to use the power, and they stack power levels as well.

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* Cards in ''VideoGame/BangDreamGirlsBandParty'' come with associated costumes based on the Trained version of the card to dress up the sprites that appear in your menu and the chibis that show up while you're playing lives. Originally only 3* and up cards came with costumes, but an update retroactively gave costumes for all previous 2* cards and upcoming 2*s came with them from then on.

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** Then there are Horizon 4's Wheelspins and Super Wheelspins, the latter featuring three wheels because it's so easy to get clothes (or horns, or dance moves) from just one.


* The Creator/Namco arcade game ''VideoGame/DragonBuster'' features a Crown item that changes the outfit wore by Princess Celia every time she is rescued by the player. She goes from her default royal gown to [[FanService a miniskirt and tank top and then to a bikini.]] If the player picks the scepter and crown at the same time, she will dress like a PlayboyBunny by the fourth time she is rescued.

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* The Creator/Namco Creator/{{Namco}} arcade game ''VideoGame/DragonBuster'' features a Crown item that changes the outfit wore by Princess Celia every time she is rescued by the player. She goes from her default royal gown to [[FanService a miniskirt and tank top and then to a bikini.]] If the player picks the scepter and crown at the same time, she will dress like a PlayboyBunny by the fourth time she is rescued.



* ''VideoGame/{{Dissidia}}'' has one (two in ''Duodecim'') unlockable costume(s) per character. They can be bought for Player Points in the PP catalog, and they aren't very cheap. Also, there are DLC costumes for some characters.

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* ''VideoGame/{{Dissidia}}'' ''VideoGame/DissidiaFinalFantasy'' has one (two in ''Duodecim'') unlockable costume(s) per character. They can be bought for Player Points in the PP catalog, and they aren't very cheap. Also, there are DLC costumes for some characters.


* The ride-sharing company Lyft offers a jacket to drivers who have given 1,000 rides. [[https://help.lyft.com/hc/en-us/articles/115013080788-The-1-000-ride-gift]]

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* The ride-sharing company Lyft offers a jacket to drivers who have given 1,000 rides. [[https://help.lyft.com/hc/en-us/articles/115013080788-The-1-000-ride-gift]]com/hc/en-us/articles/115013080788-The-1-000-ride-gift 1000 rides]].


* The Wii adaptations of ''Series/{{Jeopardy}}'' and ''Series/WheelOfFortune'' offer clothes as a reward for winning mini-games.

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* The Wii and PlayStation adaptations of ''Series/{{Jeopardy}}'' and ''Series/WheelOfFortune'' offer clothes as a reward for winning mini-games.



** ''[=ProStreet=]'' takes the (ahem) realistic route of having almost every visual upgrade make a performance difference, but often fails to tell you what the difference really is. Bodykits reduce weight... or maybe they sometimes increase weight, it seems to depend on the car. Then you get to change the shape of your bodykit parts, which according to the ingame graphs increases downforce AND reduces drag. This can't be right, but nobody knows what it really does. And again, offline it doesn't matter and online there is a much better alternative for fiddling with aerodynamics: sideswiping the other bastard into a wall so he loses 10 seconds and you win regardless.
* ''VideoGame/SkyDrift'' awards extra plane paintjobs for completing various challenges, such as winning a certain number of online matches with that plane.

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** ''[=ProStreet=]'' takes the (ahem) realistic route of having almost every visual upgrade make a performance difference, but often fails to tell you what the difference really is. Bodykits Body kits reduce weight... or maybe they sometimes increase weight, it seems to depend on the car. Then you get to change the shape of your bodykit body kit parts, which according to the ingame in-game graphs increases downforce AND reduces drag. This can't be right, but nobody knows what it really does. And again, offline it doesn't matter and online there is a much better alternative for fiddling with aerodynamics: sideswiping the other bastard into a wall so he loses 10 seconds and you win regardless.
* ''VideoGame/SkyDrift'' awards extra plane paintjobs paint jobs for completing various challenges, such as winning a certain number of online matches with that plane.



* Dress-up costumes are accessories are occasional rewards, findable treasures or purchasable items in both installments of ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel''. Much of the downloadable content is also costumes or accessories, including some that allow you to dress up in clothing of characters from previous installments in the franchise.

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* Dress-up costumes are accessories are occasional rewards, findable treasures collectible treasures, or purchasable items in both installments of ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel''. Much of the downloadable content is also costumes or accessories, including some that allow you to dress up in clothing of characters from previous installments in the franchise.



* ''VideoGame/PlanetSide 2'''s [[AchievementSystem Directives system]] for infantry and vehicle classes grants cosmetic "Auraxium" armor if you complete a massive amount of grinding to complete 5 of the 6 objectives. Auraxium armor has no effect on the game and in fact can make you ''easier'' to see, as it has a shifting, slightly glowing sheen to it. The Heavy Assault Auraxium armor, for example, requires 1160 rocket kills, 1160 heavy weapon kills, 1160 anti-vehicle grenade kills, 1160 overal kills, 300 AntiAir assists, and 300 PoweredArmor kills. On the other hand, the equally grindy Weapon Directives grant you a unique, customized variant of the standard-issue weapon.

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* ''VideoGame/PlanetSide 2'''s [[AchievementSystem Directives system]] for infantry and vehicle classes grants cosmetic "Auraxium" armor if you complete a massive amount of grinding to complete 5 of the 6 objectives. Auraxium armor has no effect on the game and in fact can make you ''easier'' to see, as it has a shifting, slightly glowing sheen to it. The Heavy Assault Auraxium armor, for example, requires 1160 rocket kills, 1160 heavy weapon kills, 1160 anti-vehicle grenade kills, 1160 overal overall kills, 300 AntiAir assists, and 300 PoweredArmor kills. On the other hand, the equally grindy Weapon Directives grant you a unique, customized variant of the standard-issue weapon.



* In ''VideoGame/{{Bujingai}}'', you can unlock an outfit for the main character that makes him look like the *cough* actor he was modeled on. Given that the actor is Creator/{{Gackt}}, this makes for a cringingly strange look as your leather-pants-and-tight-shirt hero fights ancient Chinese technicolor baddies.

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* In ''VideoGame/{{Bujingai}}'', you can unlock an outfit for the main character that makes him look like the *cough* actor he was modeled on. Given that the actor is Creator/{{Gackt}}, this makes for a cringingly cringe-inducing strange look as your leather-pants-and-tight-shirt hero fights ancient Chinese technicolor baddies.



** In ''Wrath of the Lich King'', the second available Legendary weapon was an axe called Shadowmourne and getting it involved completing a marathon of quests that required killing certain bosses under special conditions, collecting 40 macguffins - each boss had a chance exactly one - and so on. The very first time a player kills the Lich King after attaining Shadowmourne, he drops a one-time-per-Shadowmourne EasterEgg bonus box of loot that contains entirely cosmetic or novelty items, including a tabard that shimmers and glows on use.

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** In ''Wrath of the Lich King'', the second available Legendary weapon was an axe called Shadowmourne and getting it involved completing a marathon of quests that required killing certain bosses under special conditions, collecting 40 macguffins {{Mac Guffin}}s - each boss had a chance exactly one - and so on. The very first time a player kills the Lich King after attaining Shadowmourne, he drops a one-time-per-Shadowmourne EasterEgg bonus box of loot that contains entirely cosmetic or novelty items, including a tabard that shimmers and glows on use.



* In ''[[VideoGame/OneThousandAndOneSpikes 1001 Spikes]]'', you can use some of the ingame currency to buy costumes. These actually give you different abilities as well as aesthetic changes, such as rapid firing weaponry, the ability to grab ledges, or an extra hitpoint.

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* In ''[[VideoGame/OneThousandAndOneSpikes 1001 Spikes]]'', you can use some of the ingame in-game currency to buy costumes. These actually give you different abilities as well as aesthetic changes, such as rapid firing weaponry, the ability to grab ledges, or an extra hitpoint.hit point.



* ''VideoGame/GuitarHero 5'' has challenges on every gig in Career Mode. The exact list of unlocks for completing said challenges are cheats (which you can actually use to aid in other challenges, oddly enough), Extra Options (most of which seem to be designed to make things harder), Instrument parts (from the sponsor challenges), alternate costumes (for the premade characters), costume parts (for created characters), ONE venue to play in quickplay, and in three or four specific instances of non-celebrity characters (celebrity characters are just unlocked by clearing the marked gig they show up in). Notice how song unlocks aren't in that list. Also note that the platinum challenges are hard and the diamond challenges are [[NintendoHard borderline impossible]] without cheats [[EasyModeMockery On Expert (don't even try on Hard or below)]].

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* ''VideoGame/GuitarHero 5'' has challenges on every gig in Career Mode. The exact list of unlocks for completing said challenges are cheats (which you can actually use to aid in other challenges, oddly enough), Extra Options (most of which seem to be designed to make things harder), Instrument parts (from the sponsor challenges), alternate costumes (for the premade pre-made characters), costume parts (for created characters), ONE venue to play in quickplay, and in three or four specific instances of non-celebrity characters (celebrity characters are just unlocked by clearing the marked gig they show up in). Notice how song unlocks aren't in that list. Also note that the platinum challenges are hard and the diamond challenges are [[NintendoHard borderline impossible]] without cheats [[EasyModeMockery On Expert (don't even try on Hard or below)]].



** The [[VideoGame/ResidentEvil1 first game]] has the most number of variants in the series. The Playstation original allowed Chris and Jill to change from their default S.T.A.R.S. uniform into casual clothes: a black crop top, blue jeans, and blue tennis shoes for Jill and a brown bomber jacket, khakis, and leather boots for Chris. The PC port changed their casual outfits (red crop top, jean shorts, and leggings for Jill and a leather suit for Chris), the Sega Saturn version replaced the casual clothing with alternate S.T.A.R.S. uniforms (Jill's outfit has green accents instead of blue ones, green pants, and her shirt is now a bright blue crop top, while Chris' is very similar to Wesker's outfit). The ''Director's Cut'' kept the original [=PS1=] costumes while adding another set of alternate S.T.A.R.S. uniforms for Arrange Mode (Jill has a sleeveless blouse with the S.T.A.R.S. emblem on the back, blue jeans, and knee-high boots; Chris wears a white t-shirt, green pants, and combat boots; Rebecca wears a red variant of her default uniform with short-shorts and combat boots). The DS port, ''Deadly Silence'', adds a new trio of costumes gained from beating Rebirth Mode (Jill gets a sexy cop outfit, Chris gets a ninja outfit, and Rebecca gets a cheerleader outfit). The [[UsefulNotes/NintendoGameCube GameCube]] version has its own series of outfits. Beating the game once nets Jill's "army outfit" (Creator/LindaHamilton's Sarah Connor outfit from ''Film/Terminator2JudgmentDay'') while Chris gets a "street outfit" (Creator/BradPitt's outfit from ''Film/TheMexican''). Beating the game twice nets you Jill's default outfit from ''Nemesis'' and Chris' outfit from ''Code: Veronica''. Wearing either one of Chris' outfits also changes Rebecca's to a cowgirl ensemble (a fringe vest, cutoff jean shorts, and cowboy boots). The HD ports of the remake include their B.S.A.A. outfits from the ''Lost in Nightmares'' scenario from ''VideoGame/ResidentEvil5''; but unlike the other costumes, the B.S.A.A. uniforms are not only available straight from the start, but the models for them are ripped straight from ''[=RE5=]''.

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** The [[VideoGame/ResidentEvil1 first game]] has the most number of variants in the series. The Playstation PlayStation original allowed Chris and Jill to change from their default S.T.A.R.S. uniform into casual clothes: a black crop top, blue jeans, and blue tennis shoes for Jill and a brown bomber jacket, khakis, and leather boots for Chris. The PC port changed their casual outfits (red crop top, jean shorts, and leggings for Jill and a leather suit for Chris), the Sega Saturn version replaced the casual clothing with alternate S.T.A.R.S. uniforms (Jill's outfit has green accents instead of blue ones, green pants, and her shirt is now a bright blue crop top, while Chris' is very similar to Wesker's outfit). The ''Director's Cut'' kept the original [=PS1=] costumes while adding another set of alternate S.T.A.R.S. uniforms for Arrange Mode (Jill has a sleeveless blouse with the S.T.A.R.S. emblem on the back, blue jeans, and knee-high boots; Chris wears a white t-shirt, green pants, and combat boots; Rebecca wears a red variant of her default uniform with short-shorts and combat boots). The DS port, ''Deadly Silence'', adds a new trio of costumes gained from beating Rebirth Mode (Jill gets a sexy cop outfit, Chris gets a ninja outfit, and Rebecca gets a cheerleader outfit). The [[UsefulNotes/NintendoGameCube GameCube]] version has its own series of outfits. Beating the game once nets Jill's "army outfit" (Creator/LindaHamilton's Sarah Connor outfit from ''Film/Terminator2JudgmentDay'') while Chris gets a "street outfit" (Creator/BradPitt's outfit from ''Film/TheMexican''). Beating the game twice nets you Jill's default outfit from ''Nemesis'' and Chris' outfit from ''Code: Veronica''. Wearing either one of Chris' outfits also changes Rebecca's to a cowgirl ensemble (a fringe vest, cutoff jean shorts, and cowboy boots). The HD ports of the remake include their B.S.A.A. outfits from the ''Lost in Nightmares'' scenario from ''VideoGame/ResidentEvil5''; but unlike the other costumes, the B.S.A.A. uniforms are not only available straight from the start, but the models for them are ripped straight from ''[=RE5=]''.



* In ''Metal Gear Online,'' the points you earn at the end of matches, not during, can only be used to buy clothes that don't alter your abilities at all. Justified because the game is supposed to be fair, having the only out of combat bonus being what skills you equip, but also clothes affect the game in a different way. Instead of a direct "50% disguised" bonus, like in ''VideoGame/MetalGearSolid3SnakeEater'', you just reduce the amount you stick out to other players. If you have a giant red afro wig you will stand out more than if you went with a headband or helmet.

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* In ''Metal Gear Online,'' the points you earn at the end of matches, not during, can only be used to buy clothes that don't alter your abilities at all. Justified because the game is supposed to be fair, having the only out of combat bonus being what skills you equip, but also clothes affect the game in a different way. Instead of a direct "50% disguised" bonus, like in ''VideoGame/MetalGearSolid3SnakeEater'', you just reduce the amount you stick out to other players. If you have a giant red afro wig wig, you will stand out more than if you went with a headband or helmet.



*** At the beginning of Act 3, Hawke - now the Champion of Kirkwall - has the Gloves of the Champion in their inventory. The remaining parts of the armor (helmet, breastplate, and boots) are acquired by completing certain quests, but the gloves are rewarded specifically for getting that far in the game. Sadly, the armor set is balanced based on the point in the game when you get the gloves, so by the time you acquire the full set it's probably already weaker than whatever armor you're already wearing.

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*** At the beginning of Act 3, Hawke - now the Champion of Kirkwall - has the Gloves of the Champion in their inventory. The remaining parts of the armor (helmet, breastplate, and boots) are acquired by completing certain quests, but the gloves are rewarded specifically for getting that far in the game. Sadly, the armor set is balanced based on the point in the game when you get the gloves, so by the time you acquire the full set set, it's probably already weaker than whatever armor you're already wearing.wearing.
** The ''Trespasser'' DLC for ''VideoGame/DragonAgeInquisition'' does something similar to the ''Origins'' DLC examples with the Taken Shape, an armor set exclusive to the DLC. Because the DLC is the PlayableEpilogue of ''Inquisition'', it feels a bit late to be finding such an excellent outfit, although there is an achievement unlocked for finding all of its hidden parts. However, if you also find the ''schematic'' and then use the Golden Nug to export your collectibles, you can then import the schematic in every other playthrough on the same account, enabling you to make versions of the armor set very early in subsequent games.



** How "nifty" they are ... varies. Dirk is underimpressed by his, and the most common reaction people have upon seeing Jake's is "Jake ... where are your pants?" (the suit does ''have'' pants, but they're extremely short short-shorts). And everyone (except Gamzee, who wears it) seems to find the Bard costume ridiculous, especially the codpiece.

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** How "nifty" they are ... varies. Dirk is underimpressed underwhelmed by his, and the most common reaction people have upon seeing Jake's is "Jake ... where are your pants?" (the suit does ''have'' pants, but they're extremely short short-shorts). And everyone (except Gamzee, who wears it) seems to find the Bard costume ridiculous, especially the codpiece.



* Back when clothes were woven by hand, it was completely normal to make a decision on who would inherit one's clothes, and the recipients of the best dress someone owned would be actually grateful. Servants who got their employer's second hand clothes as part of the payment or special bonus were often quite happy about this, as they themselves wouldn't be able to afford something so fancy.

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* Back when clothes were woven by hand, it was completely normal to make a decision on who would inherit one's clothes, and the recipients recipient of the best dress someone owned would be actually grateful. Servants who got their employer's second hand secondhand clothes as part of the payment or special bonus were often quite happy about this, as they themselves wouldn't be able to afford something so fancy.


* ''videoGame/ClayFighter'': A RealLife example. As part of the promotion of ''63⅓'', the winners of various of Interplay's contests like gaming tournaments and the "create your own CF website" received apart of copies of the game, an exclusive [[http://web.archive.org/web/20000902204100/http://www.interplay.com/cfe/webart/boxers.jpg nice pair of boxer shorts]]!

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* ''videoGame/ClayFighter'': ''VideoGame/ClayFighter'': A RealLife example. As part of the promotion of ''63⅓'', the winners of various of Interplay's contests like gaming tournaments and the "create "[[http://web.archive.org/web/19990203084131/http://www.interplay.com/cfe/webcontest.html create your own CF website" website]]" received apart of copies of the game, an exclusive [[http://web.archive.org/web/20000902204100/http://www.interplay.com/cfe/webart/boxers.jpg nice pair of boxer shorts]]!

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* ''videoGame/ClayFighter'': A RealLife example. As part of the promotion of ''63⅓'', the winners of various of Interplay's contests like gaming tournaments and the "create your own CF website" received apart of copies of the game, an exclusive [[http://web.archive.org/web/20000902204100/http://www.interplay.com/cfe/webart/boxers.jpg nice pair of boxer shorts]]!


* In ''[[VideoGame/{{Tomba}} Tomba! 2]]'', for getting OneHundredPercentCompletion, you get... nicer clothes. Makes those countless hours you spent on the [[ThatOneSidequest @$#%ing trolley]] well worth it, eh?

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* In ''[[VideoGame/{{Tomba}} Tomba! 2]]'', for getting OneHundredPercentCompletion, HundredPercentCompletion, you get... nicer clothes. Makes those countless hours you spent on the [[ThatOneSidequest @$#%ing trolley]] well worth it, eh?

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* In ''VideoGame/LaraCroftGO'', achieving certain things unlocks different outfits for Lara, mostly drawn from the various classic-era Tomb Raider games.

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