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* Fantina's Gym in Hearthome City in ''VideoGame/PokemonDiamondAndPearl'' has to be navigated with math problems. Not only are the problems incredibly easy, but the game provides you with a working calculator. The problems are so easy that if you get any wrong, the trainers assume you're getting them wrong on purpose and will comment on it.

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* ''Franchise/{{Pokemon}}'':
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Fantina's Gym in Hearthome City in ''VideoGame/PokemonDiamondAndPearl'' has to be navigated with math problems. Not only are the problems incredibly easy, but the game provides you with a working calculator. The problems are so easy that if you get any wrong, the trainers assume you're getting them wrong on purpose and will comment on it.



* Funbrain is a website with an "arcade" consisting of 100% alphabet soup cans that let the player, say, perform long division to get a freethrow in basketball, unlock an Egyptian tomb or even drag a dandelion seed onto a flower.

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* Funbrain Website/FunBrain is a website with an "arcade" consisting of 100% alphabet soup cans that let the player, say, perform long division to get a freethrow in basketball, unlock an Egyptian tomb or even drag a dandelion seed onto a flower.



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* ''VideoGame/ElroyGoesBugzerk'' has a couple of doors that only open if the player answers a question about bugs.


* The ''Franchise/ProfessorLayton'' series. Puzzles can require anything from basic arithmetic all the way up to geometry. (Sometimes, however, these are subverted, when a puzzle that seems to involve math actually has a simpler answer.)

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* The ''Franchise/ProfessorLayton'' ''VideoGame/ProfessorLayton'' series. Puzzles can require anything from basic arithmetic all the way up to geometry. (Sometimes, however, these are subverted, when a puzzle that seems to involve math actually has a simpler answer.)


** ''VideoGame/CarmenSandiegoWordDetective'' {{Hand Wave}}s the grammar, word search and spelling puzzles as decoding passwords.

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** ''VideoGame/CarmenSandiegoWordDetective'' {{Hand Wave}}s the grammar, word search and spelling puzzles as decoding passwords. ''VideoGame/CarmenSandiegoMathDetective'' does much the same with its mathematical puzzles.
** In ''VideoGame/CarmenSandiegosThinkQuickChallenge'', Carmen has created a fleet of [=KnowBots=] to [[IntangibleTheft steal various types of knowledge from the world]]. With that premise, it follows somewhat logically that you defeat the [=KnowBots=] by answering their educational questions. Still, the [=KnowBots=] seem, at times, more interested in teaching you than in outsmarting you.


** ''[[VideoGame/JumpStartAdventures6thGradeMissionEarthquest JumpStart 6th Grade]]'' is the biggest offender. Most of the activities in this game could essentially be boiled down to a glorified multiple choice exam while being chased by hostile robots, rendering most if not all the educational content out of context.

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** ''[[VideoGame/JumpStartAdventures6thGradeMissionEarthquest JumpStart 6th Grade]]'' ''VideoGame/JumpStartAdventures6thGradeMissionEarthquest'' is the biggest offender. Most of the activities in this game could essentially be boiled down to a glorified multiple choice exam while being chased by hostile robots, rendering most if not all the educational content out of context.


** ''Jumpstart 6th Grade'' is the biggest offender. Most of the activities in this game could essentially be boiled down to a glorified multiple choice exam while being chased by hostile robots, rendering most if not all the educational content out of context.

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** ''Jumpstart ''[[VideoGame/JumpStartAdventures6thGradeMissionEarthquest JumpStart 6th Grade'' Grade]]'' is the biggest offender. Most of the activities in this game could essentially be boiled down to a glorified multiple choice exam while being chased by hostile robots, rendering most if not all the educational content out of context.


* Justified in the earlier games of the ''CarmenSandiego'' series. In these games, you had to chase globe-hopping crooks around the world by using clues to figure out where they went next. (With some rather bizarre hints that seem rather contrived.) Later games in the series, however, embraced Alphabet Soup Cans more fully.

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* Justified in the earlier games of the ''CarmenSandiego'' ''Franchise/CarmenSandiego'' series. In these games, you had to chase globe-hopping crooks around the world by using clues to figure out where they went next. (With some rather bizarre hints that seem rather contrived.) Later games in the series, however, embraced Alphabet Soup Cans more fully.


** Somewhat {{justified|Trope}} in ''JumpStart3rdGrade'' considering that the villainess is a [[InsufferableGenius smarty-pants]] third grader who puts obstacles like this to make herself look smarter.
** ''JumpStart4thGrade'' had the ExpositionFairy Flap state in a throwaway line that Mrs. Grunkel set these up all over her island so that she could finally get her little monsters to be able to learn. After all, she IS a SadistTeacher.
** ''JumpStart5thGrade'' combined these with plot-sensitive tasks. Those crossword notes Jo has to solve are Martin's way of secretly informing her where Dr. X will strike next without calling attention to it. Getting the NoodleImplements involve doing things like mixing drinks or recovering artifacts. The most obvious use of this trope is when Jo has to pick the door locks by solving math equations.

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** Somewhat {{justified|Trope}} in ''JumpStart3rdGrade'' ''VideoGame/JumpStartAdventures3rdGradeMysteryMountain'' considering that the villainess is a [[InsufferableGenius smarty-pants]] third grader who puts obstacles like this to make herself look smarter.
** ''JumpStart4thGrade'' ''VideoGame/JumpStartAdventures4thGradeHauntedIsland'' had the ExpositionFairy Flap state in a throwaway line that Mrs. Grunkel set these up all over her island so that she could finally get her little monsters to be able to learn. After all, she IS a SadistTeacher.
** ''JumpStart5thGrade'' ''VideoGame/JumpStartAdventures5thGradeJoHammetKidDetective'' combined these with plot-sensitive tasks. Those crossword notes Jo has to solve are Martin's way of secretly informing her where Dr. X will strike next without calling attention to it. Getting the NoodleImplements involve doing things like mixing drinks or recovering artifacts. The most obvious use of this trope is when Jo has to pick the door locks by solving math equations.


* The Library Island Arc of ''Manga/MahouSenseiNegima'' had the Baka Rangers running from a living statue, while their way kept being blocked by doors with math and english problems on them. Naturally, [[LampshadeHanging they're baffled]] as to why the hell these things are their way. After the fact [[spoiler: it's implied that the Headmaster [[BatmanGambit set the whole thing]] up to get them to study for their finals]].

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* The Library Island Arc of ''Manga/MahouSenseiNegima'' had the Baka Rangers running from a living statue, while their way kept being blocked by doors with math and english problems on them. Naturally, [[LampshadeHanging they're baffled]] as to why the hell these things are in their way. After the fact [[spoiler: it's implied that the Headmaster [[BatmanGambit set the whole thing]] up to get them to study for their finals]].


* Justified in the earlier games of the ''CarmenSandiego'' series. In these games, you had to chase globe-hopping crooks around the world by using clues to figure out where they went next. (With some rather bizarre hints that seem rather contrived) Later games in the series, however, embraced Alphabet Soup Cans more fully.
** "Great Chase through time" zig-zags this. Sometimes this is justifiable a bit in that you are doing something that the culture you are visiting ''did'' do, like keep track of all the surplus food and supplies in the Incans (using their accounting systems), and rehearsing the openings of Beethoven's symphonies because he is busy writing down the notes to the ''full'' ones in another room. A few times it seems a little more contrived; like how guards will not let you in a season themed room until Renee Sance's kimono matches the theme of the room. (apparently they can't just ''ask'' the guards to adjust the mirror. Either way that's one ''strange'' duty they have.)
** CarmenSandiegoWordDetective {{Hand Wave}}s the grammar, word search and spelling puzzles as decoding passwords.

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* Justified in the earlier games of the ''CarmenSandiego'' series. In these games, you had to chase globe-hopping crooks around the world by using clues to figure out where they went next. (With some rather bizarre hints that seem rather contrived) contrived.) Later games in the series, however, embraced Alphabet Soup Cans more fully.
** "Great Chase through time" ''VideoGame/WhereInTimeIsCarmenSandiego1997'' zig-zags this. Sometimes this is justifiable a bit in that you are doing something that the culture you are visiting ''did'' do, like keep track of all the surplus food and supplies in for the Incans (using their accounting systems), and rehearsing the openings of Beethoven's symphonies because he is busy writing down the notes to the ''full'' ones in another room. A few times it seems a little more contrived; contrived, like how guards will not let you in a season themed room until Renee Sance's kimono matches the theme of the room. (apparently (Apparently they can't just ''ask'' the guards to adjust the mirror. Either way that's one ''strange'' duty they have.)
** CarmenSandiegoWordDetective ''VideoGame/CarmenSandiegoWordDetective'' {{Hand Wave}}s the grammar, word search and spelling puzzles as decoding passwords.



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* These sorts of puzzles -- specifically, math problems -- were the entire point of the text adventure ''The Lantern of D'Gamma.''


So, why does the BigBad always challenge you with fifth grade math problems? Because you need to work on your long division! He's thoughtful that way. Still, you'd think that if he ''really'' wanted to outsmart people, he'd come up with something more difficult. (On the other hand, having watched ''[[AreYouSmarterThanAFifthGrader Are You Smarter than a 5th Grader?]]''... )

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So, why does the BigBad always challenge you with fifth grade math problems? Because you need to work on your long division! He's thoughtful that way. Still, you'd think that if he ''really'' wanted to outsmart people, he'd come up with something more difficult. (On the other hand, having watched ''[[AreYouSmarterThanAFifthGrader Are You Smarter than a 5th Grader?]]''...''Series/AreYouSmarterThanAFifthGrader''... )



* [[http://www.joystiq.com/2008/02/07/sega-announces-english-of-the-dead-for-ds/ English of the Dead.]] Translate words. Kill Zomies.

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* [[http://www.joystiq.com/2008/02/07/sega-announces-english-of-the-dead-for-ds/ English of the Dead.]] Translate words. Kill Zomies.Zombies.


* ''MegaManLegends 2'' has a minigame where you can get various items by answering various questions related to history, science & other subjects (thankfully, this isn't necessary, as the one item you actually need can also be bought). What makes this a particularily glaring example of GameplayAndStorySegregation is that the Legends series is supposed to take place AfterTheEnd, where most of humanity's history has been lost.

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* ''MegaManLegends ''VideoGame/MegaManLegends 2'' has a minigame where you can get various items by answering various questions related to history, science & other subjects (thankfully, this isn't necessary, as the one item you actually need can also be bought). What makes this a particularily glaring example of GameplayAndStorySegregation is that the Legends series is supposed to take place AfterTheEnd, where most of humanity's history has been lost.


* In ''BaldursGate2'' and ''ThroneOfBhaal'', among the hack'n'slashing, spell-slinging fights, there's a few places where the only way to move forward is... solving math and logic problems. The Circus Tent quest on Waukeen's Promenade and the riddling imp in Watcher's Keep come to mind.

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* In ''BaldursGate2'' ''VideoGame/BaldursGate2'' and ''ThroneOfBhaal'', ''VideoGame/ThroneOfBhaal'', among the hack'n'slashing, spell-slinging fights, there's a few places where the only way to move forward is... solving math and logic problems. The Circus Tent quest on Waukeen's Promenade and the riddling imp in Watcher's Keep come to mind.



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* All of the activities in the ''VideoGame/LearningVoyage'' series of games. For example, in one activity, you need to find the predicate in a sentence in order to make a monkey climb a tree. Once you've figured them all out, the monkey will dive into a puddle of water.

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