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* FlamingEmblem: Have an IconicLogo? Make a big fire shaped like it.

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* FlamingEmblem: Have an IconicLogo? iconic logo? Make a big fire shaped like it.


* CasualDangerDialog: Where heroes in danger will crack jokes or speak casually rather than gibbering in terror.

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* CasualDangerDialog: CasualDangerDialogue: Where heroes in danger will crack jokes or speak casually rather than gibbering in terror.


* {{Locking MacGyver In The Store Cupboard}}: When good guys get locked in a cell, all of the equipment that they need to escape is in the cell with them.

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* {{Locking MacGyver In The Store Cupboard}}: LockingMacGyverInTheStoreCupboard: When good guys get locked in a cell, all of the equipment that they need to escape is in the cell with them.

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* ThirdPartyStopsAttack: A character not in a fight physically stops it or an attack on another character.

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* DemandingTheirHead: A character wants another person dead and their severed head returned to them.


* HeroesUnlimited: A StoryArc or season which features an [[LoadsAndLoadsOfCharacters expansion]] of the general cast.

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* HeroesUnlimited: A StoryArc or season which features an [[LoadsAndLoadsOfCharacters expansion]] expansion of the general cast.

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* DisasterDodgingDog: Dogs appearing in the main disaster sequence of a movie get out of harm's way unscathed.

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* SoloMissionBecomesGroupMission

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* HubUnderAttack: A HubLevel in an action-adventure game is attacked.

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* BystanderActionHorrorDissonance: An action sequence shifts to a much darker tone when we see how it's affecting those who aren't part of the fight.

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* CityOfAdventure: [[ExactlyWhatItSaysOnTheTin A city that is adventurous]].

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* BackingIntoDanger: A character keeps their eyes open for danger...only to back right into it.

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* FireHoseCannon: Using a high-pressure hose as an ImprovisedWeapon.

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* HeroicRROD: When the hero pushes himself too hard to the point where he begins to break down and exhaust himself.


* EmptyRoomUntilTheTrap: A dungeon room looks empty until you stumble upon to boss/trap.

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* EmptyRoomUntilTheTrap: A dungeon room looks empty until you stumble upon to the boss/trap.

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