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* The ''Wiki/SCPFoundation'' entry, [[http://www.scp-wiki.net/scp-087 SCP-087]] is a dark staircase that seems to go on forever, with what sounds to be a [[SchmuckBait crying child]] coming at the bottom. Despite this, explorers can never get any closer to the source of the crying and typically tend to run afoul of ''whatever'' is scurrying around in the darkness instead.

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* The ''Wiki/SCPFoundation'' entry, [[http://www.scp-wiki.net/scp-087 SCP-087]] is a dark staircase that seems to go on forever, with what sounds to be a [[SchmuckBait crying child]] coming at the bottom. Despite this, explorers can never get any closer to the source of the crying crying, instead encountering a [[NightmareFace creepy face]] and typically tend to run afoul of ''whatever'' is scurrying around in the darkness instead.running away from it.


* In the final stage of ''[[VideoGame/TimeCrisis Crisis Zone]]'', the S.T.F. rides an elevator five kilometers underground to Geyser 1, where the final battle takes place. After they win said final battle, the ending scene shows them trying to take the elevator back up, but it's out of order, so they have to take the emergency stairs. ''Five kilometers'' of stairs, [[ThisIsGonnaSuck much to their consternation]].

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* In the final stage of ''[[VideoGame/TimeCrisis Crisis Zone]]'', the S.T.F. rides an elevator five kilometers underground to Geyser 1, where the final battle takes place. After they win said final battle, the ending scene shows them trying to take the elevator back up, but it's out of order, so they have to take the emergency stairs. ''Five kilometers'' of stairs, [[ThisIsGonnaSuck much to their consternation]]. One shot shows one of them sitting down to take a break.


* ''{{VideoGame/TalesOfVesperia}}'', in Caer Bocram there is a absurdly long stairway where you must enter a password to continue, if you found at least one of the first 3 clues.

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* ''{{VideoGame/TalesOfVesperia}}'', ''VideoGame/TalesOfVesperia'', in Caer Bocram there is a absurdly long stairway where you must enter a password to continue, if you found at least one of the first 3 clues.clues.
* In the final stage of ''[[VideoGame/TimeCrisis Crisis Zone]]'', the S.T.F. rides an elevator five kilometers underground to Geyser 1, where the final battle takes place. After they win said final battle, the ending scene shows them trying to take the elevator back up, but it's out of order, so they have to take the emergency stairs. ''Five kilometers'' of stairs, [[ThisIsGonnaSuck much to their consternation]].


* ''Twenty Flight Rock'' by early rock 'n' Roll pioneer Ned Fairchild and later covered by Music/EddieCochran. In the song, he describes trying to get up 20 floors worth of stairs to get to his love at the top. Unsuprisingly, he gets super tired and even jokes how "they'll find my corpse dragged over the rail."

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* ''Twenty Flight Rock'' by early rock 'n' Roll roll pioneer Ned Fairchild and later covered by Music/EddieCochran. In the song, he describes trying to get up 20 floors worth of stairs to get to his love at the top. Unsuprisingly, he gets super tired and even jokes how "they'll find my corpse dragged over the rail."


* ''Twenty Flight Rock'' by Music/EddieCochran. In the song, he describes trying to get up 20 floors worth of stairs to get to his love at the top. Unsuprisingly, he gets super tired and even jokes how "they'll find my corpse dragged over the rail."

to:

* ''Twenty Flight Rock'' by early rock 'n' Roll pioneer Ned Fairchild and later covered by Music/EddieCochran. In the song, he describes trying to get up 20 floors worth of stairs to get to his love at the top. Unsuprisingly, he gets super tired and even jokes how "they'll find my corpse dragged over the rail."

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[[folder:Music]]
* ''Twenty Flight Rock'' by Music/EddieCochran. In the song, he describes trying to get up 20 floors worth of stairs to get to his love at the top. Unsuprisingly, he gets super tired and even jokes how "they'll find my corpse dragged over the rail."
[[/folder]]


* While it's not too long for a human, the stairway to Cinderella's room in Disney's ''WesternAnimation/{{Cinderella}}'' is this trope for Gus and Jack (who are realistically-sized mice) when they have to carry the key up the stairs to her to let her out of the room when she was locked in by the wicked stepmother.

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* While it's not too long for a human, the stairway to Cinderella's room in Disney's ''WesternAnimation/{{Cinderella}}'' is this trope for Gus and Jack Jaq (who are realistically-sized mice) when they have to carry the key up the stairs to her to let her out of the room when she was locked in by the wicked stepmother.


* While it's not too long for a human, the stairway to Cinderella's room in Disney's ''WesternAnimation/{{Cinderella}}'' is this trope for Gus and Jack (who are realistically-sized mice) when they have to carry the key up the stairs to her to let her out of the room when she was locked in by the wicked stepmother.

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* While it's not too long for a human, the stairway to Cinderella's room in Disney's ''WesternAnimation/{{Cinderella}}'' is this trope for Gus and Jack Jaq (who are realistically-sized mice) when they have to carry the key up the stairs to her to let her out of the room when she was locked in by the wicked stepmother.


* The Manitou Incline near Colorado Springs has evolved to become this. An abandoned train track up a rather steep mountainside, the wooden railroad ties became a series of steps for local athletes to climb the mountain. It gains 2,000 ft of elevation in just under a mile of distance, featuring 2,744 steps, making for an average 45% grade rising as steep as 68% in places. Because the trail is perfectly straight and almost the entire trail is visible from the ground, it even fulfills the visual impact of the trope. Climbing it fulfills that part of the trope too - it's considered a famously hard workout, as not only do you have to climb the equivalent of the Shanghai Tower's height in stairs, the ''trailhead'' is nearly 7000 ft in elevation, so altitude becomes a significant factor as soon as you start climbing.

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* The Manitou Incline near Colorado Springs has evolved to become this. An abandoned train track up a rather steep mountainside, the wooden railroad ties became a series of steps for local athletes to climb the mountain. It gains 2,000 ft of elevation in just under a mile of distance, featuring 2,744 steps, making for an average 45% grade rising as steep as 68% in places. Because the trail is perfectly straight and almost the entire trail is visible from the ground, it even fulfills the visual impact of the trope. Climbing it fulfills that part of the trope too - it's considered a famously hard workout, as not only do you have to climb the equivalent of the Shanghai Tower's height in stairs, the ''trailhead'' trailhead is nearly 7000 ft in elevation, so altitude becomes a significant factor as soon as you start climbing.



* During the Cold War, there was the apocriphal tale of a Soviet architect who designed a residential building but failed to include an elevator. As a "reward", the Party gave him the penthouse.
* Just about any very tall skyscraper will have these; as convenient and nigh-mandatory as elevators are for climbing these buildings, they still require stairs in case of the elevators being unavailable (due to emergency or malfunction).

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* During the Cold War, there was the apocriphal apocryphal tale of a Soviet architect who designed a residential building but failed to include an elevator. As a "reward", the Party gave him the penthouse.
* Just about any Any very tall skyscraper will have these; these. as convenient and nigh-mandatory as elevators are for climbing these buildings, they still require stairs in case of the elevators being unavailable (due to emergency or malfunction).

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* ''{{VideoGame/TalesOfVesperia}}'', in Caer Bocram there is a absurdly long stairway where you must enter a password to continue, if you found at least one of the first 3 clues.


* Both ''VideoGame/StarOceanTheSecondStory'' and ''VideoGame/StarOceanTillTheEndOfTime'' end their TheVeryDefinitelyFinalDungeon with a needlessly long (straight) staircase leading up to the FinalBoss. Especially JustForFun/{{egregious}} in that the staircases in each case conclude a long [[ItsAllUpstairsFromHere climb up a tower]].

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* Both ''VideoGame/StarOceanTheSecondStory'' and ''VideoGame/StarOceanTillTheEndOfTime'' end their TheVeryDefinitelyFinalDungeon with a needlessly long (straight) staircase leading up to the FinalBoss. Especially JustForFun/{{egregious}} in that the staircases in each case conclude a long [[ItsAllUpstairsFromHere climb up a tower]].tower]]; in the latter game the tower exists in its own pocket dimension on top of that.

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** In ''VideoGame/FinalFantasyVIIRemake'', the staircase returns, with the same basic premise, but a new spin on the scene and dialogue for the player's entertainment.

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* ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel II'' has the Infernal Castle and it's long stairs, interspersed with different floors.

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*''WesternAnimation/WanderOverYonder'': In [[Recap/WanderOverYonderS1E15TheEpicQuestOfUnfathomableDifficultyTheVoid "The Epic Quest of Unfathomable Difficulty!!!"]], the last step of Wander and Sylvia's quest to find the Intergalactic Guru is to climb his temple's million...QUINQUOG-INTER-QUADRA-TENTILLION STEPS!!!

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