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* SignsOfDisrepair: In the fourth book, you can eat from a jar labelled "ANT MEATBALLS", which turns out to be more delicious and nourishing that it sounds. But after you're done eating, the cook catches you and reveals that the label on the jar is partially damaged and you've consumed a massive quantity of "'''MUT'''ANT MEATBALLS". Cue IAteWhat


* OurElvesAreBetter: Black Elves. They certainly think they are, and don't take kindly to being made fools of, despite how easy it is. They're also usually antagonists.

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* OurElvesAreBetter: OurElvesAreDifferent: Black Elves. They certainly think they are, they're superior, and don't take kindly to being made fools of, despite how easy it is. They're also usually antagonists.


* TokenHeroicOrc: While the Birmen of Mampamg Fortress are described to be the Archmage's most loyal servants, by the time you encounter them in the fourth book you learn that there are a small group of Birdmen on the side of good, who opposes the Archmage and is entirely on your side. It's in fact essential to befriend their leader, Peewit Croo, if you even want to succeed in the adventure.

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* TokenHeroicOrc: While the Birmen Birdmen of Mampamg Fortress are described to be the Archmage's most loyal servants, by the time you encounter them in the fourth book you learn that there are a small group of Birdmen on the side of good, who opposes the Archmage and is entirely on your side. It's in fact essential to befriend their leader, Peewit Croo, if you even want to succeed in the adventure.


* TokenHeroicOrc: While the Birmen of Mampamg Fortress are described to be the Archmage's most loyal servants, by the time you encounter them in the fourth book you learn that there are a small group of Birdmen on the side of good, who opposes the Archmage and is entirely on your side. It's in fact essential to befriend their leader, Peewit Croo, if you even want to succeed in the adventure.



* WingedHumanoid: The Birdmen.

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* WingedHumanoid: WingedHumanoid:
**
The Birdmen.Birdmen who stole the crown, kicking off your entire quest in the first place.
** There's also Jann the minimite, and the Elvins from the first book.


* DyingAlone: The she-satyrs from ''The Crown of Kings'' embraces this tradition; if a member of their race catches any sort of disease, they will choose to venture away into the mountains to die by themself. You can come across a lone satyr in a cave who died of an infection called the Trembling Diesease early in the adventure.



* FaunsAndSatyrs: The fourth book has a colony of She-satyrs, an all-female race of satyrs who lives in the mountains outside the Mampang Fortress. They are neutral and would help you in your quest, especially if you're playing as a warrior.



* SuperSpeed: A spell that is activated by smelling yellow powder can make you super-fast.

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* SuperSpeed: A spell that is activated by smelling yellow powder can make you super-fast. It's mostly used as a defensive spell however; every opportunity you're given to use this spell is for fleeing from battles or dangers.

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* EyeBeams: Red-Eyes are a race of lanky humanoids whose eyes are constantly closed. That's because when they open them, they can shoot fiery beams that are quite deadly. Having such a lethal weapon at their disposal has made all of them conceited bullies.

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* GlassCannon: The Red-Eyes are lanky humanoids with extremely dangerous EyeBeams; one hit is enough to cripple the protagonist, and two is certain death. However, if you manage to get close enough for melee, they happen to have pathetic STAMINA scores.


* SchmuckBait: More often than not, the book will give you options for casting spells that are, logically speaking, completely useless in the situations they're given in. For instance, using the petrification spell against a Rock Demon (a monster ''already'' made of rock), the invisibility spell against a group of Red-Eyes (creatures whose eyes are closed the whole time, and relies on their hearing instead of eyesight), the fireball spell against the Water Serpent, the Thunderbolt Spell against the Air Serpent... needless to say, in all these instances the outcomes are as useless as you'd expect.

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* SchmuckBait: More often than not, the book will give you options for casting spells that are, logically speaking, completely useless in the situations they're given in. For instance, using the petrification spell against a Rock Demon (a monster ''already'' made of rock), the invisibility spell or illusion spells against a group of Red-Eyes (creatures whose eyes are closed the whole time, and relies on their hearing mystical senses instead of eyesight), the fireball spell against the Water Serpent, the Thunderbolt Spell thunderbolt spell against the Air Serpent... needless to say, in all these instances the outcomes are as useless as you'd expect.



* SomethingCompletelyDifferent: These differ in several respects ''Literature/FightingFantasy'', covering a multi-book adventure with a unique magic system. Even the setting and opponents are noticeably different with a focus on non-standard monsters like [[WingedHumanoid Birdmen]] and Kakhabad in general having less of a "European" feel[[invoked]] (WordOfGod has it Steve Jackson got the idea for the series after a trip to Nepal).

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* SomethingCompletelyDifferent: These differ in several respects from ''Literature/FightingFantasy'', covering a multi-book adventure with a unique magic system. Even the setting and opponents are noticeably different with a focus on non-standard monsters like [[WingedHumanoid Birdmen]] Birdmen]], and Kakhabad in general having less of a "European" feel[[invoked]] (WordOfGod has it Steve Jackson got the idea for the series after a trip to Nepal).



* TakenForGranite: The ROK spell, used together with a handful of stone dust, can petrify your opponents. It's solidifying rate varies depending on your opponents' sizes however.

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* TakenForGranite: The ROK spell, used together with a handful of stone dust, can petrify your opponents. It's Its solidifying rate varies depending on your opponents' sizes sizes, however.



* UnreliableIllustrator: When you get inside Kharé's ''Wayfafer's Rest'' inn, the text claims that nobody looks at you when you enter, but in the illustration, many characters ''are'' staring into your direction.

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* UnreliableIllustrator: When you get inside Kharé's ''Wayfafer's Rest'' Wayfafer's Rest inn, the text claims that nobody looks at you when you enter, but in the illustration, many characters ''are'' staring into your direction.


* SchmuckBait: More often than not, the book will give you options for casting spells that are, logically speaking, completely useless in the situations they're given in. For instance, using the petrification spell against a Rock Demon (a monster ''already'' made of rock), the invisibility spell against a group of Red-Eyes (creatures whose eyes are closed the whole time, and relies on their hearing instead of eyesight), the fireball spell against the Water Serpent, the Thunderbolt Spell against the Air Serpent... needless to say, in all these instances the outcomes are as useless as you'd expect.



* TakenForGranite: The ROK spell can instantly petrify your opponents.

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* TakenForGranite: The ROK spell spell, used together with a handful of stone dust, can instantly petrify your opponents.opponents. It's solidifying rate varies depending on your opponents' sizes however.


* BodyHorror: Most of the effects of the Mutant Meatballs.

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* BodyHorror: Most of the effects of the Mutant Meatballs. You can grow a third arm, a horn, sprout hair all over your body... the worst outcome is the reorganization of your internal organs and an enlargement of your brain which had it bursting through your cranium, two instances that leads to your imminent death.


* UnusuallyUninterestingSight: This gets a passing mention when you publicly fought and killed the rogue Sightmasters in Mampang. The fight inevitably gets some attention but since violence is commonplace in Mampang, the residents quickly lost interest and moved on.

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* UnusuallyUninterestingSight: This gets a passing mention when you publicly fought fights and killed kills the rogue Sightmasters in Mampang. The fight inevitably gets some attention attention, but since violence is commonplace in Mampang, the residents quickly lost lose interest and moved move on.

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* UnusuallyUninterestingSight: This gets a passing mention when you publicly fought and killed the rogue Sightmasters in Mampang. The fight inevitably gets some attention but since violence is commonplace in Mampang, the residents quickly lost interest and moved on.

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* HealingSpring: The Crystal Waterfall in the first book, which restores all your stats to its initial level and can remove any diseases you might have picked up during your quest.


** How your magic works.

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** How your magic works. The most basic and powerful spells cost 4 STAMINA points, the more niche and average-powered ones 2 STAMINA points, and all the spells also necessitating an item cost only 1 STAMINA point. The ZED spell is the most costly of all.


''Sorcery!'' is a {{Gamebook}} series that is a spin-off of ''Literature/FightingFantasy'', comprising four volumes[[note]]''The Sorcery Spell Book'', an illustrated version of the spellbook eventually provided as part in the other volumes, was also published[[/note]].

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''Sorcery!'' is a {{Gamebook}} series that is a spin-off of ''Literature/FightingFantasy'', comprising intended as a DarkerAndEdgier companion series aimed at adults. It comprises four volumes[[note]]''The volumes, which form one large over-arcing adventure[[note]]''The Sorcery Spell Book'', an illustrated version of the spellbook eventually provided as part in the other volumes, was also published[[/note]].published[[/note]]:

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