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** In addition, as a society they have probably millions of starships (it's repeatedly shown that even not-particularly-wealthy private citizens like ex-commandos[[note]]In ''Initiation'', a retired asari commando buys the mothballed destroyed ''Audacity'' with just her retirement fund.[[/note]] or young pilgrims[[note]]Quarian pilgrims often bring back ships to the Migrant Fleet as a rite of passage, usually bought with wages after some period of work.[[/note]] can buy 100+ meter ships pretty easily) each capable of traveling at thousands of times c ''without'' mass relays as well as pulling off kilo-gees of straight-line accelerations at sublight.[[note]]See: the Normandy going from high orbit to the Earth's surface in seconds during the beam run at the end of ''Mass Effect 3'', or a dinky shuttle going from hundreds of thousands of kilometers distant to within a planet's atmosphere in the opening of ''Mass Effect: Andromeda'' over the course of, oh, 15 seconds.[[/note]] Common freighters are each noted as capable of hauling millions of tons of cargo. Large space stations are dirt common pretty much everywhere; ''Initiation'' notes that humanity alone has built "thousands" of them, which would be indicative of hundreds of thousands to millions in total when you remember how small humanity is and the recency of their arrival.

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** In addition, as a society they have probably millions of starships (it's repeatedly shown that even not-particularly-wealthy private citizens like ex-commandos[[note]]In ''Initiation'', a retired asari commando buys the mothballed destroyed ''Audacity'' with just her retirement fund.[[/note]] or young pilgrims[[note]]Quarian pilgrims often bring back ships to the Migrant Fleet as a rite of passage, usually bought with wages after some period of work.[[/note]] can buy 100+ meter ships pretty easily) each capable of traveling at thousands of times c ''without'' mass relays as well as pulling off kilo-gees of straight-line accelerations at sublight.[[note]]See: the Normandy going from high orbit to the Earth's surface in seconds during the beam run at the end of ''Mass Effect 3'', or a dinky shuttle going from hundreds of thousands of kilometers distant to within a planet's atmosphere in the opening of ''Mass Effect: Andromeda'' over the course of, oh, 15 seconds.[[/note]] Shepard notes in the second game that a decent-sized ship only costs a few hundred thousand credits (keep in mind that the nearly 200-meter Normandy SR-2 is repeatedly referred to as a small ship). Common freighters are each noted as capable of hauling millions of tons of cargo. Large space stations are dirt common pretty much everywhere; ''Initiation'' notes that humanity alone has built "thousands" of them, which would be indicative of hundreds of thousands to millions in total when you remember how small humanity is and the recency of their arrival.


* The UNSC of ''Franchise/{{Halo}}'' is a textbook depiction of a borderline Type I. They've been spacefaring for centuries and have a population of tens of billions spread throughout hundreds of worlds, moons, and space stations. Generally their technology is based on [[TwentyMinutesIntoTheFuture reasonable extrapolations of stuff we can build now]] (besides FTL, which relies on {{Technobabble}} [[HyperspaceIsAScaryPlace slipspace]] and thus has no clearly defined energy usage). Their medical technology and computer science is far more advanced than ours, but aside from that what we see of civilian life is not too distinct from the modern first world, making it unlikely they use too much energy ((an order of magnitude more per capita, at the absolute most). Their ground military forces almost entirely use modern-ish technology (down to their service rifle still using 7.62x51mm NATO and their anti-aircraft guns still using 20x102mm HEI) with a few near-future bits thrown in, like (rare) railguns. Space travel is not extremely rare among the civilian populace, but also nowhere near as common as in a setting like, say, ''Star Wars'' or ''Mass Effect'', and their FTL is pretty slow necessitating colonial development only occurring in a tight ~100 light year radius of Earth. Their SpaceNavy is considerably more advanced than the rest of their tech base, but still not too far out there- they don't have DeflectorShields, use a mundane titanium alloy for armor, and still consider autocannons, high-explosive cruise missiles, and proximity-detonated nukes[[note]]See [[https://en.wikipedia.org/wiki/Inverse-square_law here]] and [[https://history.nasa.gov/conghand/nuclear.htm here]] for why those are of marginal use in space[[/note]] to be extraordinarily effective ship to ship weapons. Their ships run on [[https://www.halopedia.org/Fusion_reactor DT fusion]] and appropriately have reactor output measured in the [[https://www.google.com/books/edition/Halo_First_Strike/d_aBDwAAQBAJ?hl=en&gbpv=1&dq=halo+first+strike+gigawatts&pg=PT227&printsec=frontcover gigawatts]], and while their main [[MagneticWeapons MAC]] guns ''CAN'' obtain much higher output than any of their other weapons (measured in the kilotons for shipborne ones), doing so requires an extremely long charge time and the ship to seemingly cease maneuvering, consistent with triple digit gigawatt range power generation per reactor (each ship carries three to six such reactors).

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* The UNSC of ''Franchise/{{Halo}}'' is a textbook depiction of a borderline Type I. They've been spacefaring for centuries and have a population of tens of billions spread throughout hundreds of worlds, moons, and space stations. Generally their technology is based on [[TwentyMinutesIntoTheFuture reasonable extrapolations of stuff we can build now]] (besides FTL, which relies on {{Technobabble}} [[HyperspaceIsAScaryPlace slipspace]] and thus has no clearly defined energy usage). Their medical technology and computer science is far more advanced than ours, but aside from that what we see of civilian life is not too distinct from the modern first world, making it unlikely they use too much energy ((an order of magnitude more per capita, at the absolute most). Their ground military forces almost entirely use modern-ish technology (down to their service rifle still using 7.62x51mm NATO and their anti-aircraft guns still using 20x102mm HEI) with a few near-future bits thrown in, like (rare) railguns. Space travel is not extremely rare among the civilian populace, but also nowhere near as common as in a setting like, say, ''Star Wars'' or ''Mass Effect'', and their FTL is pretty slow necessitating colonial development only occurring in a tight ~100 light year radius of Earth. Their SpaceNavy is considerably more advanced than the rest of their tech base, but still not too far out there- they don't have DeflectorShields, use a mundane titanium alloy for armor, and still consider autocannons, high-explosive cruise missiles, and proximity-detonated nukes[[note]]See [[https://en.wikipedia.org/wiki/Inverse-square_law here]] and [[https://history.nasa.gov/conghand/nuclear.htm here]] for why those are of marginal use in space[[/note]] to be extraordinarily effective ship to ship weapons. Their ships run on [[https://www.halopedia.org/Fusion_reactor DT deuterium fusion]] and appropriately have reactor output measured in the [[https://www.google.com/books/edition/Halo_First_Strike/d_aBDwAAQBAJ?hl=en&gbpv=1&dq=halo+first+strike+gigawatts&pg=PT227&printsec=frontcover gigawatts]], and while their main [[MagneticWeapons MAC]] guns magnetic accelerator cannons]] ''CAN'' obtain much higher output than any of their other weapons (measured in (up to the kilotons for shipborne ones), doing so requires an extremely long charge time and the ship to seemingly cease maneuvering, consistent with triple digit gigawatt range power generation per reactor (each ship carries three to six such reactors).reactors). Even the massive [=MACs=] on Moncton-class battle stations, which dwarf those mounted on any ship, only launch multi-hundred ton projectiles at "several kilometers per second" per ''Warfleet'' and as seen in ''Halo 2 Anniversary (which comes out to around single digit kilotons).


* The ''{{Franchise/Foundation}}'', ''Literature/TheEmpireNovels'', and ''Literature/RobotSeries'', after being [[CanonWelding merged together]], begin with mankind as type 0 civilization using robots to make use of the planet's resources more efficiently. Later, they establish Spacer colonies, invent faster-than-light travel and eventually colonize almost an entire galaxy, having reached a Solid II level.

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* ** The ''{{Franchise/Foundation}}'', ''Literature/TheEmpireNovels'', and ''Literature/RobotSeries'', after being [[CanonWelding merged together]], begin with mankind as type 0 civilization using robots to make use of the planet's resources more efficiently. Later, they establish Spacer colonies, invent faster-than-light travel and eventually colonize almost an entire galaxy, having reached a Solid II level.

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* The Kryptonians in the ''Franchise/DCExtendedUniverse'' had such powerful technology that a single World Engine out of thousands was capable of terraforming the Earth into a Krypton-like environment in less than a day. In their heyday they had a massive interstellar empire, but by the time they fell they were limited to one world due to self-imposed limits, which keeps them from climbing too high despite the potency of their technology.


** Their technology, the Mass Relays, house vast amounts of energy. When used for their intended purpose, they're able to transport ships tens of thousands of light years in mere seconds. When one is damaged it easily destroys a whole solar system, placing it at Type II level power. The mass relays are also durable enough to sit in the middle of a supernova without harm as long as they're quantum-locked. The Reapers built thousands of mass relays, and the Control ending of the third game shows that they're capable of repairing the entire galactic network after it gets destroyed in an apparently very short time frame. Additionally, a single Reaper was able to keep its DeflectorShields active for ''37 million years straight'' to keep it from falling into the brown dwarf that it orbits, and the codex notes that every Reaper is a PerpetualMotionMachine with no apparent need to refuel, undergo maintenance, or even discharged heat, consistent with the tech base of a Type II civilization.

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** Their technology, the Mass Relays, house vast amounts of energy. When used for their intended purpose, they're able to transport ships tens of thousands of light years in mere seconds. When one is damaged it easily destroys a whole solar system, placing it at Type II level power. The mass relays are also durable enough to sit in the middle of a supernova without harm as long as they're quantum-locked. The Reapers built thousands of mass relays, and the Control ending of the third game shows that they're capable of repairing the entire galactic network after it gets destroyed in an apparently very short time frame. Additionally, a
** A
single 'dead' Reaper was able to keep its DeflectorShields active for ''37 million years straight'' to keep it from falling into the brown dwarf that it its 'corpse' orbits, and the codex notes that every Reaper is a PerpetualMotionMachine with no apparent need to refuel, undergo maintenance, or even discharged heat, consistent with the tech base of a Type II civilization.


* Where the Franchise/{{Transformers}} fit on the scale depends on the continuity. But in the Movie-verse, they have devices that can suck the energy from stars, destroying them in the process. Though that would suggest Type III-IV, their on-screen activities look far below Type I. Though other continuities aren't necessarily entirely consistent, they do better than an apparent forty orders of magnitude mismatch.

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* Where the Franchise/{{Transformers}} fit on the scale depends on the continuity. But in the Movie-verse, they have devices that can suck the energy from stars, destroying them in the process. Though that would suggest Type III-IV, their on-screen activities look far below Type I.I (case in point: they can be hunted to near-extinction by the U.S. military). Though other continuities aren't necessarily entirely consistent, they do better than an apparent forty orders of magnitude mismatch.


* The Combine in ''VideoGame/HalfLife2'' has most of their technology operate on exotic matter. Their Citadels are powered by dark energy reactors that screw around with physics to power themselves and generate infinite amounts of dark energy plasma. Said plasma is used for a number of purposes including [[labelnote:portable power sources]]a fist-sized plasma capsule can power a [[DeflectorShield wall-mounted shield generator]][[/labelnote]] and [[labelnote:ammunition]]said plasma capsule acts as a DisintegratorRay on contact with organic matter and Combine pulse weaponry fire plasma blasts that put bullets to shame[[/labelnote]] as well as being fed into a dark fusion reactor that can literally [[{{Teleportation}} tear a hole in the fabric of spacetime and tunnel into other universes]]. While this already makes them Type II, the Combine has already [[PlanetLooters conquered an unknown number of worlds]] which makes them a solid candidate for Type III.



* ''VideoGame/HalfLife2'': The Combine have successfully conquered entire universes, potentially making them Type IV on the scale, but their actions on Earth are borderline Type 1 at best (potentially lower depending on just how much population remains). The greatest demonstration of their control over the environment is [[PlanetLooters draining the oceans]], and cut content includes their efforts to terraform the planet. Their civilization is powered by some form of dark energy, but the power output is unknown. ''Epistle 3'' confirms them as a Type II at least, as they possess Dyson spheres.

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* ''VideoGame/HalfLife2'': The the Combine has most of their technology operate on exotic matter. Their Citadels are powered by dark energy reactors that screw around with physics to power themselves with dark energy plasma. Said plasma is used for a number of purposes including [[labelnote:portable power sources]]a fist-sized plasma capsule can power a [[DeflectorShield wall-mounted shield generator]][[/labelnote]] and [[labelnote:ammunition]]said plasma capsule acts as a DisintegratorRay on contact with organic matter and Combine pulse weaponry fire plasma blasts that put bullets to shame[[/labelnote]] as well as being fed into a dark fusion reactor that can [[{{Teleportation}} tear a hole in the fabric of spacetime and tunnel into other universes]]. They have successfully conquered entire universes, potentially making them Type IV on the scale, scale by sheer mass (though the populations of those universes are never disclosed), but their actions on Earth are borderline Type 1 at best (potentially (likely far lower depending on just how much population remains). The greatest demonstration of their control over the environment is [[PlanetLooters draining the oceans]], and cut content includes their efforts to terraform the planet. Their civilization is powered by some form of dark energy, but due to the aforementioned exoticism, power output is unknown. ''Epistle 3'' confirms them as a Type II at least, as they possess Dyson spheres.


** [[https://masseffect.fandom.com/wiki/Trikalon Private corporations can build planet-encircling particle accelerators]], which combined with the above might move them into borderline territory rather than solid Type I. Another private corporation built a [[https://masseffect.fandom.com/wiki/Codex_(Mass_Effect:_Andromeda)/The_Andromeda_Initiative#The_Nexus_2 multi-billion ton ship]] that can sustainably support the population of a large city and which is capable of extragalactic travel in a (successful) attempt to establish colonies in the Andromeda Galaxy. While not that impressive on its own, this does show the level of resources even tiny entities (compared to trillions-strong interstellar empires) have to throw around in the setting.

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** [[https://masseffect.fandom.com/wiki/Trikalon Private corporations can build planet-encircling particle accelerators]], which combined with the above might move them into borderline territory rather than solid Type I. Another private corporation built a [[https://masseffect.fandom.com/wiki/Codex_(Mass_Effect:_Andromeda)/The_Andromeda_Initiative#The_Nexus_2 multi-billion ton ship]] that can sustainably support sustain the population of a large city and which is capable of extragalactic travel in a (successful) attempt to establish colonies in the Andromeda Galaxy. While not galaxy. Note that impressive the funding for said project was provided solely by a single ''billionaire'' (at least, it was seen as plausible for that to be the case), not a trillionaire or anything; there should be thousands of people with comparable wealth to her among the humans alone.[[note]]For context, there are about 2,200 billionaires on its own, this does show Earth today.[[/note]] This shows the level of resources even tiny entities (compared to trillions-strong interstellar empires) have to throw around in the setting.setting. Cerberus, a fringe terrorist group, also gives us some context. They built several multi-million ton space stations in secret, and when you get to their main bases, you see easily [[https://i.imgur.com/KYHjxO7.jpg dozens of]] [[https://i.imgur.com/FflHk84.jpg heavy cruisers]], and at least one [[https://i.imgur.com/26Bva06.jpg dreadnought]]. Note that the cruiser models they use are over 700 meters long and not much different from dreadnoughts. [[AllThereInTheManual Background material]] specifies that warships are so cheap relative to the size of the galactic economy that even private corporations with mere fractions of the resources of the interstellar empires they serve can still build entire fleets (Binary Helix has a "a large fleet" with which to invade Garvug according to Cerberus Daily News- note that they are a ''biotech company''). Cerberus got 60+ heavy cruisers and a dreadnought essentially just by skimming off the top of shell companies. Which, considering a moderately popular soft drink company has yearly revenue of over 4.38 quadrillion credits,[[note]]Tupari's ads claim they sell 12 trillion bottles per day.[[/note]] is quite easy to believe.


** It is a plot point that, unlike in ''Legends'', ships can't casually wipe out planetary populations with [[OrbitalBombardment orbital bombardment]] alone. Instead, even the Galactic Empire finds it more convenient to just deploy weather-control satellites to mess up the planet's climate. The energy output of those devices are considerable on their own, though.

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** It is a plot point that, unlike in ''Legends'', ships can't casually wipe out planetary populations with [[OrbitalBombardment orbital bombardment]] alone. Instead, even the Galactic Empire finds it more convenient to just deploy weather-control satellites to mess up the planet's climate.climate; and even when they do resort to orbital bombardment, they complement their turbolaser batteries with "propulsion bombs" (e.g. in ''Aftermath: Life Debt''). The energy output of those devices are considerable on their own, though.


* The Terrans of ''VideoGame/StarCraft'' have Fairly rapid travel within their pocket of the galaxy and have colonized a significant portion of it, although the bulk of their tech seems to be borderline Type I at best. Mind you, the game only deals with one millionth of the humanity[[note]]And that millionth consists largely of prisoners and convicts and their descendants. Not the brightest bulbs in the bucket.[[/note]], the rest is quite open to {{WMG}}.

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* The Terrans of ''VideoGame/StarCraft'' have Fairly fairly rapid travel within their pocket of the galaxy and have colonized a significant portion of it, although the bulk of their tech seems to be borderline Type I at best.best. They have a lot of really big warships (hundreds of battlecruisers each around 500-1,000 meters in length), but their armaments are relatively primitive; among their most powerful ship to ship weapons, the Yamato cannon, is described as basically a [[https://en.wikipedia.org/wiki/Nuclear_shaped_charge Casaba Howitzer]], a directed nuclear shaped charge that, due to bare physical laws on NKEW efficiency, couldn't possibly be more than a few dozen kilotons per shot at the absolute most (see [[http://scienceandglobalsecurity.org/archive/sgs01fenstermacher.pdf here]] for more on that). Their ships also notably lack {{Unobtanium}} armor or DeflectorShields, such tech being limited to the Protoss (see below). Mind you, the game only deals with one millionth of the humanity[[note]]And that millionth consists largely of prisoners and convicts and their descendants. Not the brightest bulbs in the bucket.[[/note]], the rest is quite open to {{WMG}}.


** ''The Return'' short fully clarifies this; when the Covenant 'glass' a world, it requires hundreds of capital ships executing days of bombardment, so it's not something they can do casually. Even then, they don't literally reduce the entire surface to glass (if they did, then there'd be ''nothing to terraform'' as the atmosphere would be completely gone). Kholo, one of the worst-hit planets, not only retained its atmosphere but still had standing structures and surviving vegetation, making it doubtful whether most Covenant "glassing" even so much as wipes out the biosphere.
** However, for the Covenant, it should be noted that much of their tech is taken from Forerunner ruins, and is mostly set up by the Engineers, possibly explaining the gaps.

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** ''The Return'' short fully clarifies this; when the Covenant 'glass' a world, it requires hundreds of capital ships executing days of bombardment, so it's not something they can do casually. Even then, they don't literally reduce the entire surface to glass (if they did, then there'd be ''nothing to terraform'' as the atmosphere would be completely gone). Kholo, one of the worst-hit planets, not only retained its atmosphere but still had standing structures and surviving vegetation, making it doubtful whether most clear that Covenant "glassing" doesn't even so much as wipes come close to wiping out the biosphere.
biosphere, much less vitrifying the entire surface. Other planets like Reach, Minab, New Llanelli, Bliss, and Meridian also still had standing structures, vegetation, megafauna, and breathable atmospheres after 'glassing' (though in some cases this was accompanied by nuclear winters), more consistent with a global nuclear exchange at the height of the Cold War than a [[ApocalypseHow Class 5 extinction]]. Considering that accomplishing even this takes hundreds of ships and a long period of time, the displayed effects of Covenant bombardments are more consistent with a Type I civilization than anything. If they use bombs to do this rather than, or in addition to, their ship to ship weapons (''Halo 2'' shows that they have antimatter charges), it might even imply borderline Type I rather than strong Type I energy usage for their ships.
** However, for the Covenant, it should be noted that much of their tech is taken from Forerunner ruins, and is mostly set up by the Engineers, possibly explaining the gaps. ''Thursday War'' specifies that the Covenant have absolutely no idea how their technology works, and can't even maintain their ships without the Engineers to handle everything, much less construct new ones. They'd be a mid level Type I at best without the Engineers, and the Covenant remnant factions (like Jul's self-declared Covenant successor state, or Thel's Swords of Sanghelios) seem to have ended up there with the Engineers MIA.


* ''Franchise/DragonBall:'' ArcVillain Cell claimed to have been capable of destroying an entire solar system with his KiAttacks, which guidebooks and ancillary material confirm as true. Thus every [[SuperpoweredMartialArts martial artist]] of his caliber or above is a personal Type II, bare minimum.

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* ''Franchise/DragonBall:'' ArcVillain Cell claimed to have been capable of destroying an entire solar system with his KiAttacks, which guidebooks and ancillary material confirm as true. Thus every [[SuperpoweredMartialArts [[SupernaturalMartialArts martial artist]] of his caliber or above is a personal Type II, bare minimum.


* The UNSC of ''Franchise/{{Halo}}'' is a textbook depiction of a borderline Type I. They've been spacefaring for centuries and have a population of tens of billions spread throughout hundreds of worlds, moons, and space stations. Generally their technology is based on [[TwentyMinutesIntoTheFuture reasonable extrapolations of stuff we can build now]] (besides FTL, which relies on {{Technobabble}} [[HyperspaceIsAScaryPlace slipspace]] and thus has no clearly defined energy usage). Their medical technology and computer science is far more advanced than ours, but aside from that what we see of civilian life is not too distinct from the modern first world, making it unlikely they use too much energy ((an order of magnitude more per capita, at the absolute most). Their ground military forces almost entirely use modern-ish technology (down to their service rifle still using 7.62x51mm NATO and their anti-aircraft guns still using 20x102mm HEI) with a few near-future bits thrown in, like (rare) railguns. Space travel is not extremely rare among the civilian populace, but also nowhere near as common as in a setting like, say, ''Star Wars'' or ''Mass Effect'', and their FTL is pretty slow necessitating colonial development only occurring in a tight ~100 light year radius of Earth. Their SpaceNavy is considerably more advanced than the rest of their tech base, but still not too far out there- they don't have DeflectorShields, use a mundane titanium alloy for armor, and still consider autocannons, high-explosive cruise missiles, and proximity-detonated nukes[[note]]See [[https://en.wikipedia.org/wiki/Inverse-square_law here]] and [[https://history.nasa.gov/conghand/nuclear.htm here]] for why those are of marginal use in space[[/note]] to be extraordinarily effective ship to ship weapons. Their ships run on [[https://www.halopedia.org/Fusion_reactor DT fusion]] and appropriately have reactor output measured in the [[https://www.google.com/books/edition/Halo_First_Strike/d_aBDwAAQBAJ?hl=en&gbpv=1&dq=halo+first+strike+gigawatts&pg=PT227&printsec=frontcover gigawatts]], and while their main [[MagneticWeapons MAC]] guns ''CAN'' obtain much higher output than any of their other weapons (measured in the kilotons for shipborne ones), doing so requires an extremely long charge time and the ship to seemingly cease maneuvering, consistent with triple digit gigawatt range power generation per reactor (each ship carries three to six such reactors).
** The one quibble that potentially upgrades them is a line in ''The Fall of Reach'' implying that "Super" [=MACs=] in orbital battle stations are powered by ''exawatt'' reactors, but that entry is self-contradictory and has been implicitly retconned. See ''Halo'''s entry under [[SciFiWritersHave/NoSenseOfMass Sci Fi Writers Have No Sense Of Mass]] for more on that matter.



* The UNSC and Covenant from ''Franchise/{{Halo}}''. From the scale of the fleets and other combat forces, the development of planets and industry, the former look borderline Type I or so, with the latter as a solid Type I. From the usual figures cited for MAC cannons and the efficacy of Covenant ship-to-ship weapons, they both look like maybe a solid middle Type I. However, the claimed power of the "Super MAC" cannons and the Covenant's ability to "glass" the surface of planets is several orders of magnitude larger than anything else either side does, getting into borderline Type II territory.

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* The UNSC and Covenant from ''Franchise/{{Halo}}''. From the scale of the fleets and other combat forces, the development of planets and industry, the former they look borderline Type I or so, with the latter as like a solid Type I. I or so. From the usual figures cited for MAC cannons and the efficacy of Covenant ship-to-ship weapons, they both also look like maybe a solid middle Type I. However, the claimed power of the "Super MAC" cannons and the Covenant's ability to "glass" the surface of planets is several orders of magnitude larger than anything else either side it does, getting into borderline Type II territory.


* ''VideoGame/HalfLife'': the Xenians, Race X, and the Combine PuppetState on Earth are each significantly smaller in scale than modern humanity. The Combine regime possesses superior technology to what modern humanity possesses, but by nowhere near enough to rise above Type 0 given the implied population of Earth AfterTheEnd. Race X and the Xenians use a lot of OrganicTechnology and are borderline pre-industrial outside of a few factories that produce soldiers. It's debatable whether they even merit the Type 0.5 label.

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* ''VideoGame/HalfLife'': the Xenians, Race X, and the Combine PuppetState on Earth are each significantly smaller in scale than modern humanity. The Combine regime possesses superior technology to what modern humanity possesses, but by nowhere near enough to rise above Type 0 given the implied population of Earth AfterTheEnd. Race X and the Xenians use a lot of OrganicTechnology and are borderline pre-industrial outside of a few factories that produce soldiers. It's debatable whether they even merit the Type 0.5 6 label.


* ''VideoGame/HalfLife'': the Xenians, Race X, and the Combine PuppetState on Earth are each significantly smaller in scale than modern humanity while possessing equivalent to to inferior technology.

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* ''VideoGame/HalfLife'': the Xenians, Race X, and the Combine PuppetState on Earth are each significantly smaller in scale than modern humanity. The Combine regime possesses superior technology to what modern humanity while possessing equivalent possesses, but by nowhere near enough to to inferior technology.rise above Type 0 given the implied population of Earth AfterTheEnd. Race X and the Xenians use a lot of OrganicTechnology and are borderline pre-industrial outside of a few factories that produce soldiers. It's debatable whether they even merit the Type 0.5 label.

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