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* '''''Evony: The King's Return''''' carries on the tradition of inexcusably misleading ads, plagiarizing ads for ''Hero Wars'' and ''{{VideoGame/Gardenscapes}}'' (which the latter was also guilty of, which got it [[BannedInChina banned in the UK]]). It didn't help that a few of these ads showed the fake gameplay while also showing a person pretending to be an unnamed {{lets play}}er commenting on other games' fake ads but saying [[BlatantLies this game's footage was real]] or attempting to "Play" the fake gameplay and "failing" at it. Other games have taken a similar approach with unnamed "players" reacting to the footage and occasionally "playing" the game with predictable results.

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* '''''Evony: '''''VideoGame/{{Evony}}: The King's Return''''' carries on the tradition of inexcusably misleading ads, plagiarizing ads for ''Hero Wars'' and ''{{VideoGame/Gardenscapes}}'' (which the latter was also guilty of, which got it [[BannedInChina banned in the UK]]). It didn't help that a few of these ads showed the fake gameplay while also showing a person pretending to be an unnamed {{lets play}}er commenting on other games' fake ads but saying [[BlatantLies this game's footage was real]] or attempting to "Play" the fake gameplay and "failing" at it. Other games have taken a similar approach with unnamed "players" reacting to the footage and occasionally "playing" the game with predictable results.
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* The [[https://www.youtube.com/watch?v=2mFHRlVNP3Q trailer]] for '''''Gamer Girl''''', an InteractiveMovie game, was lambasted right out of the gate by multiple sources, and it's not hard to see why. The game's creators claimed that it's meant to be an "empowering" game criticizing misogyny against female game streamers... except that the trailer showcases a stereotypical GamerChick named [=Abicake99=] who's such an ExtremeDoormat that she relies on the player - her "chat moderator" - to tell her who she can hang out with or even ''whether to answer her own phone.'' The clips of the game we see feature terrible acting, gratuitous {{Fanservice}}, approximately '''two seconds''' of Abicake ''actually playing a game'' (the SoOkayItsAverage ''Coffin Dodgers'' by the same publisher), and a cheap JumpScare that just serves to highlight how much of a DamselInDistress Abicake is... which flies right in the face of how "empowering" this game supposedly is, and makes it feel more like an exploitation game than a serious commentary on the harassment female gamers and streamers receive in the gaming community in real life. LetsPlay/{{Critikal}} [[https://www.youtube.com/watch?v=cQuVbKlIwiU had nothing nice to say about it]], while ''Magazine/PCGamer'' and The Mary Sue [[https://www.pcgamer.com/this-fmv-game-trailer-was-so-poorly-received-the-publisher-took-the-whole-announcement-back/ gave their own]] [[https://www.themarysue.com/gamer-girl-trailer-why-tho/ takes on it.]] The backlash was so fierce that the developers, Wales Interactive, pulled the trailer from their own channel and wiped all trace of it off their website, before quietly [[{{Vaporware}} cancelling the project]].

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* The [[https://www.youtube.com/watch?v=2mFHRlVNP3Q trailer]] for '''''Gamer Girl''''', an InteractiveMovie game, was lambasted right out of the gate by multiple sources, and it's not hard to see why. The game's creators claimed that it's meant to be an "empowering" game criticizing misogyny against female game streamers... except that the trailer showcases a stereotypical GamerChick named [=Abicake99=] who's such an ExtremeDoormat that she relies on the player - her "chat moderator" - to tell her who she can hang out with or even ''whether to answer her own phone.'' The clips of the game we see feature terrible acting, gratuitous {{Fanservice}}, approximately '''two seconds''' of Abicake ''actually playing a game'' (the SoOkayItsAverage ''Coffin Dodgers'' by the same publisher), and a cheap JumpScare that just serves to highlight how much of a DamselInDistress Abicake is... which flies right in the face of how "empowering" this game supposedly is, and makes it feel more like an exploitation game than a serious commentary on the harassment female gamers and streamers receive in the gaming community in real life. LetsPlay/{{Critikal}} WebVideo/{{Critikal}} [[https://www.youtube.com/watch?v=cQuVbKlIwiU had nothing nice to say about it]], while ''Magazine/PCGamer'' and The Mary Sue [[https://www.pcgamer.com/this-fmv-game-trailer-was-so-poorly-received-the-publisher-took-the-whole-announcement-back/ gave their own]] [[https://www.themarysue.com/gamer-girl-trailer-why-tho/ takes on it.]] The backlash was so fierce that the developers, Wales Interactive, pulled the trailer from their own channel and wiped all trace of it off their website, before quietly [[{{Vaporware}} cancelling the project]].
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Pulling the Culling 2 and Love Live entries per cleanup thread. TL;DR, the ads themselves weren't horrible, the decisions made by the company were, ergo there was no good way to advertise them.


* '''''VideoGame/TheCulling''''', despite having a solid start as one of the earliest entries in the BattleRoyaleGame genre, went on to have a rocky history[[note]](the full story is given in [=YongYea=]'s video linked at the end of this example, but the short version is: ''The Culling'' lost its popularity due to [[TheyChangedItNowItSucks negative reception of post-launch patches]] and shut down. Then, Xaviant made a sequel, ''The Culling 2'', which was a [[SerialNumbersFiledOff blatant rip-off of]] ''VideoGame/PlayerUnknownsBattlegrounds'' [[Horrible/VideoGameGenerationsSeventhOnwards and a massive disaster]] that shut down eight days later. In response to this failure, Xaviant brought back the first ''The Culling'' in a free-to-play format, but then shut it down again when its {{microtransactions}} failed to make enough money to pay for the servers)[[/note]]. Despite having to shut down the game ''twice'', developer Xaviant decided to bring the game back a third time. However, '''[[https://www.youtube.com/watch?v=DagyNvoA9DU the dev diary making the announcement]]''' was immediately hit with fierce backlash and killed off whatever goodwill people still had following ''The Culling 2''[='s=] failure before the reboot even launched. In the video, Xaviant's director of operations, Josh Van Veld, announces that not only will the new version of the game ''not'' be free to play[[note]](although if you played the game in the past, including while it was free, you will keep it)[[/note]], it will ''also'' require [[{{Microtransactions}} additional payment]] for ''every individual match played'' - players were originally planned to get one free match token per day (later increased to 10, although this wasn't mentioned before launch), win one token if they win a match (which fortunately includes offline bot games, which ''don't'' cost anything to play), and must either purchase a timed subscription, token pack, or wait until the next day to keep playing after that, forcing players to pay for the right to keep playing the game ''they already paid for''. Josh tries to justify this system by pointing out that the game's older iterations did not make enough money to pay the server bills, but, as many comments point out, this double paywall will just alienate whatever few fans the game still had after the failure of ''The Culling 2'' (especially with the existence of more popular and polished BR games that don't charge you per round) and result in even less money coming their way. The video garnered a 1:50 like/dislike ratio, with most comments calling Xaviant out for their greedy monetization and pointing out that it makes even the worst {{Allegedly Free Game}}s seem reasonable in comparison. Xaviant [[https://www.pcgamer.com/the-culling-is-keeping-its-pay-to-play-system-but-xaviant-regrets-how-it-was-announced/ would later regret how they handled the announcement, although they insisted they had no plans to change the token system]]. [=YongYea=] comments on the history of the series and the announcement in [[https://www.youtube.com/watch?v=cpH5Cdaf-RA this video]]. Jim Sterling also tears into the affair [[https://www.youtube.com/watch?v=aEmZuaeo1eY here]].
* '''[[https://twitter.com/lovelive_sif_gl/status/1750407445552480274 The announcement for the global launch]]''' on Website/{{Twitter}} of '''''VideoGame/LoveLiveSchoolIdolFestival2MiracleLive''''' became ''infamous'' for announcing both the global launch ''and'' global shutdown of the online game in ''the exact same post!'' As [[https://kotaku.com/love-live-2-release-date-shutdown-tweet-global-ios-1851198506 a few]] [[https://mmos.com/news/global-version-of-love-live-school-idol-festival-2-miracle-live-announces-both-launch-and-shut-down-date news]] [[https://www.siliconera.com/love-live-school-idol-festival-2-miracle-live-starts-and-ends-in-2024/ articles]] [[https://techraptor.net/gaming/news/new-love-live-mobile-game-announces-its-global-release-and-shutdown-at-same-time have pointed out]], this pretty much makes it unlikely anyone who has seen the announcement would be willing to get invested--let alone make ''[[{{Microtransactions}} in-app purchases]]'' when the game would only last ''three months,'' from February[[note]]And no specific date provided either[[/note]] to May 31. [[WebVideo/{{Jimquisition}} James Stephanie Sterling]] made it the subject of [[https://www.youtube.com/watch?v=Cv0PyD6A79E a video]] explaining how they feel the entertainment industry has fallen into chaos, [[PoesLaw remarked that it felt like a parody]] one would find on [[Website/TheHardTimes Hard Drive]], and used it to reiterate their warning that the "live service" craze is unsustainable. Kotaku's article in particular gave it [[DamnedByFaintPraise the sole compliment of]] "It saves us some time".
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# To ensure that the work is judged with a clear mind and the hatred isn't just a knee-jerk reaction, '''[[Administrivia/NoRecentExamplesPlease examples should not be added until at least one month since release]]'''. This includes "sneaking" the entries onto the pages ahead of time by adding them and then just commenting them out.

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# To ensure that the work is judged with a clear mind and the hatred isn't just a knee-jerk reaction, '''[[Administrivia/NoRecentExamplesPlease examples should not be added until at least one month since after release]]'''. This includes "sneaking" the entries onto the pages ahead of time by adding them and then just commenting them out.



* [[https://www.youtube.com/watch?v=YngbHOz--oc The notorious "Masterclass" trailer]] for '''''VideoGame/MightyNo9''''' seemingly attempts to invoke nostalgia for TheNineties, but ends up recalling some of the worst [[TotallyRadical "X-Treme!!"]] ad campaigns from that decade. The trailer relies on an unfunny, neurotic narrator to show off game mechanics rather than [[ShowDontTell letting it speak for itself]], and at one point [[MisaimedMarketing insults a good deal of the game's demographic]] with the line "make the bad guys cry like an anime fan on prom night" [[note]](the game was developed in UsefulNotes/{{Japan}} and is based on a [[VideoGame/MegaMan much-beloved Japanese franchise]] with [[Anime/MegaManNTWarrior its own anime adaptation]]; the [[FriendlyFandoms overlap]] in {{fandom}}s is a given)[[/note]], which is a juvenile insult to begin with. The video also prominently displays [[SpecialEffectFailure terribly-rendered explosions that several people compared to sloppily-made pizza]], and as a whole feels rushed. After being posted on Website/YouTube by publishers Creator/DeepSilver, it was roundly mocked by the gaming press and community alike, with a large amount of dislikes and [[https://twitter.com/t_aizu/status/735652527450947584 garnering ire]] from developer Creator/IntiCreates CEO Takaya Aizu, and wound up being another nail in the coffin. Even people who like the game don't like this ad.

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* [[https://www.youtube.com/watch?v=YngbHOz--oc The notorious "Masterclass" trailer]] for '''''VideoGame/MightyNo9''''' seemingly attempts to invoke nostalgia for TheNineties, but ends up recalling some of the worst [[TotallyRadical "X-Treme!!"]] ad campaigns from that decade. The trailer relies on an unfunny, neurotic narrator to show off game mechanics rather than [[ShowDontTell letting it speak for itself]], and at one point [[MisaimedMarketing insults a good deal of the game's demographic]] with the line "make the bad guys cry like an anime fan on prom night" [[note]](the game was developed in UsefulNotes/{{Japan}} and is based on a [[VideoGame/MegaMan much-beloved Japanese franchise]] with [[Anime/MegaManNTWarrior its own anime adaptation]]; the [[FriendlyFandoms overlap]] in {{fandom}}s is a given)[[/note]], which is a juvenile insult to begin with. The video also prominently displays [[SpecialEffectFailure terribly-rendered explosions that several people compared to sloppily-made pizza]], and as a whole feels rushed. After being posted on Website/YouTube by publishers Creator/DeepSilver, it was roundly mocked by the gaming press and community alike, with a large amount of dislikes and [[https://twitter.com/t_aizu/status/735652527450947584 garnering ire]] from developer Creator/IntiCreates CEO Takaya Aizu, and wound up being another nail in the coffin. Even people who like fans of the game don't like this ad.admit that the ad was poorly made.



* [[https://www.youtube.com/watch?v=5PCWUCv1rnU The trailer]] for the 2020 revival of '''''ComicBook/NewWarriors''''' as part of ''ComicBook/{{Outlawed}}'' went viral mostly for being a blatant case of FadSuper, featuring characters such as an indigenous woman called Trailblazer; Screentime, a teenager exposed to "Internet gas" who is said to speak in memes; a vampire goth kid named B-Negative; and, most infamously, Snowflake, a non-binary character who, alongside their twin brother Safespace, had powers and names modeled on bigoted insults often thrown at LGBT people. The trailer was lambasted quickly for the ''incredibly'' cringe-inducing choice of wording used to describe the characters, with members of the non-binary community such as Creator/KateLeth [[http://web.archive.org/web/20200318231210/https://twitter.com/kateleth/status/1240314894160814083 speaking out]] against the patronizing and offensive rationale given for Snowflake's name and design. Likewise, people of the marginalized communities represented by the characters found it [[PoesLaw more reminiscent of satire of token representation in media than a sincere attempt to create a diverse cast of characters]]. The video sits with a dislike-like ratio of about ''48:1'' on [=YouTube=]. Even after the UsefulNotes/COVID19Pandemic delayed the release date to October 2020, the comic wasn't released, and Marvel has been silent about the comic, indicating that the massive backlash most likely resulted in it being cancelled altogether.

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* [[https://www.youtube.com/watch?v=5PCWUCv1rnU The trailer]] for the 2020 revival of '''''ComicBook/NewWarriors''''' as part of ''ComicBook/{{Outlawed}}'' went viral mostly for being a blatant case of FadSuper, featuring characters such as an indigenous woman called Trailblazer; Screentime, a teenager exposed to "Internet gas" who is said to speak in memes; a vampire goth kid named B-Negative; and, most infamously, Snowflake, a non-binary character who, alongside their twin brother Safespace, had powers and attack names modeled on bigoted insults often thrown at LGBT people. The trailer was lambasted quickly for the ''incredibly'' cringe-inducing choice of wording used to describe the characters, with members of the non-binary community such as Creator/KateLeth [[http://web.archive.org/web/20200318231210/https://twitter.com/kateleth/status/1240314894160814083 speaking out]] against the patronizing and offensive rationale given for Snowflake's name and design. Likewise, people of the marginalized communities represented by the characters found it [[PoesLaw more reminiscent of satire of token representation in media than a sincere attempt to create a diverse cast of characters]]. The video sits with a dislike-like ratio of about ''48:1'' on [=YouTube=]. Even after the UsefulNotes/COVID19Pandemic delayed the release date to October 2020, the comic wasn't released, and Marvel has been silent about the comic, indicating that the massive backlash most likely resulted in it being cancelled altogether.
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* In August 2020, '''[[UsefulNotes/KentuckyFriedChicken KFC]] Trinidad''' released a [[https://preview.redd.it/4chv42e4dfe51.jpg?width=960&crop=smart&auto=webp&s=773b1de22b6c428c2d9030a626a6e6fa5fdc779b social media ad]] meant to commemorate Emancipation Day, which celebrates slaves gaining freedom. The ad featured a piece of fried chicken, with its shadow forming the ''black power fist''. [[invoked]][[UnfortunateImplications Given the racist connotations of the juxtaposition]] [[note]](people of African descent are often stereotyped as having an obsession with fried chicken, specifically KFC)[[/note]] and the increasing racial tensions at the time, the ad immediately drew backlash and mockery from all sides, forcing KFC Trinidad to [[https://repeatingislands.com/2020/08/04/kfc-trinidad-apologizes-for-insensitive-emancipation-day-artwork/ take it down and issue an apology]].

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* In August 2020, '''[[UsefulNotes/KentuckyFriedChicken KFC]] Trinidad''' released a [[https://preview.redd.it/4chv42e4dfe51.jpg?width=960&crop=smart&auto=webp&s=773b1de22b6c428c2d9030a626a6e6fa5fdc779b social media ad]] meant to commemorate celebrate Emancipation Day, which celebrates slaves gaining freedom.a holiday in many former British colonies in the Caribbean that commemorates the abolition of slavery in the British Empire in 1833. The ad featured a piece of fried chicken, with its shadow forming the ''black power fist''. [[invoked]][[UnfortunateImplications Given the racist connotations of the juxtaposition]] [[note]](people of African descent are often stereotyped as having an obsession with fried chicken, specifically KFC)[[/note]] and the increasing racial tensions at the time, the ad immediately drew backlash and mockery from all sides, forcing KFC Trinidad to [[https://repeatingislands.com/2020/08/04/kfc-trinidad-apologizes-for-insensitive-emancipation-day-artwork/ take it down and issue an apology]].
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* '''[[https://twitter.com/lovelive_sif_gl/status/1750407445552480274 The announcement for the global launch]]''' on Website/TwitterX of '''''VideoGame/LoveLiveSchoolIdolFestival2MiracleLive''''' became ''infamous'' for announcing both the global launch ''and'' global shutdown of the online game in ''the exact same post!'' As [[https://kotaku.com/love-live-2-release-date-shutdown-tweet-global-ios-1851198506 a few]] [[https://mmos.com/news/global-version-of-love-live-school-idol-festival-2-miracle-live-announces-both-launch-and-shut-down-date news]] [[https://www.siliconera.com/love-live-school-idol-festival-2-miracle-live-starts-and-ends-in-2024/ articles]] [[https://techraptor.net/gaming/news/new-love-live-mobile-game-announces-its-global-release-and-shutdown-at-same-time have pointed out]], this pretty much makes it unlikely anyone who has seen the announcement would be willing to get invested--let alone make ''[[{{Microtransactions}} in-app purchases]]'' when the game would only last ''three months,'' from February[[note]]And no specific date provided either[[/note]] to May 31. [[WebVideo/{{Jimquisition}} James Stephanie Sterling]] made it the subject of [[https://www.youtube.com/watch?v=Cv0PyD6A79E a video]] explaining how they feel the entertainment industry has fallen into chaos, [[PoesLaw remarked that it felt like a parody]] one would find on [[Website/TheHardTimes Hard Drive]], and used it to reiterate their warning that the "live service" craze is unsustainable. Kotaku's article in particular gave it [[DamnedByFaintPraise the sole compliment of]] "It saves us some time".

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* '''[[https://twitter.com/lovelive_sif_gl/status/1750407445552480274 The announcement for the global launch]]''' on Website/TwitterX Website/{{Twitter}} of '''''VideoGame/LoveLiveSchoolIdolFestival2MiracleLive''''' became ''infamous'' for announcing both the global launch ''and'' global shutdown of the online game in ''the exact same post!'' As [[https://kotaku.com/love-live-2-release-date-shutdown-tweet-global-ios-1851198506 a few]] [[https://mmos.com/news/global-version-of-love-live-school-idol-festival-2-miracle-live-announces-both-launch-and-shut-down-date news]] [[https://www.siliconera.com/love-live-school-idol-festival-2-miracle-live-starts-and-ends-in-2024/ articles]] [[https://techraptor.net/gaming/news/new-love-live-mobile-game-announces-its-global-release-and-shutdown-at-same-time have pointed out]], this pretty much makes it unlikely anyone who has seen the announcement would be willing to get invested--let alone make ''[[{{Microtransactions}} in-app purchases]]'' when the game would only last ''three months,'' from February[[note]]And no specific date provided either[[/note]] to May 31. [[WebVideo/{{Jimquisition}} James Stephanie Sterling]] made it the subject of [[https://www.youtube.com/watch?v=Cv0PyD6A79E a video]] explaining how they feel the entertainment industry has fallen into chaos, [[PoesLaw remarked that it felt like a parody]] one would find on [[Website/TheHardTimes Hard Drive]], and used it to reiterate their warning that the "live service" craze is unsustainable. Kotaku's article in particular gave it [[DamnedByFaintPraise the sole compliment of]] "It saves us some time".
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* '''[[https://twitter.com/lovelive_sif_gl/status/1750407445552480274 The announcement for the global launch]]''' on Website/TwitterX of '''''VideoGame/LoveLiveSchoolIdolFestival2MiracleLive''''' became ''infamous'' for announcing both the global launch ''and'' global shutdown of the online game in ''the exact same post!'' As [[https://kotaku.com/love-live-2-release-date-shutdown-tweet-global-ios-1851198506 a few]] [[https://mmos.com/news/global-version-of-love-live-school-idol-festival-2-miracle-live-announces-both-launch-and-shut-down-date news]] [[https://www.siliconera.com/love-live-school-idol-festival-2-miracle-live-starts-and-ends-in-2024/ articles]] [[https://techraptor.net/gaming/news/new-love-live-mobile-game-announces-its-global-release-and-shutdown-at-same-time have pointed out]], this pretty much makes it unlikely anyone who has seen the announcement would be willing to get invested--let alone make ''[[{{Microtransactions}} in-app purchases]]'' when the game would only last ''three months,'' from February[[note]]And no specific date provided either[[/note]] to May 31. [[WebVideo/{{Jimquisition}} James Stephanie Sterling]] made it the subject of [[https://www.youtube.com/watch?v=Cv0PyD6A79E a video]] explaining how they feel the entertainment industry has fallen into chaos, and [[PoesLaw remarked that it felt like a parody]] one would find on [[Website/TheHardTimes Hard Drive]]. Kotaku's article in particular gave it [[DamnedByFaintPraise the sole compliment of]] "It saves us some time".

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* '''[[https://twitter.com/lovelive_sif_gl/status/1750407445552480274 The announcement for the global launch]]''' on Website/TwitterX of '''''VideoGame/LoveLiveSchoolIdolFestival2MiracleLive''''' became ''infamous'' for announcing both the global launch ''and'' global shutdown of the online game in ''the exact same post!'' As [[https://kotaku.com/love-live-2-release-date-shutdown-tweet-global-ios-1851198506 a few]] [[https://mmos.com/news/global-version-of-love-live-school-idol-festival-2-miracle-live-announces-both-launch-and-shut-down-date news]] [[https://www.siliconera.com/love-live-school-idol-festival-2-miracle-live-starts-and-ends-in-2024/ articles]] [[https://techraptor.net/gaming/news/new-love-live-mobile-game-announces-its-global-release-and-shutdown-at-same-time have pointed out]], this pretty much makes it unlikely anyone who has seen the announcement would be willing to get invested--let alone make ''[[{{Microtransactions}} in-app purchases]]'' when the game would only last ''three months,'' from February[[note]]And no specific date provided either[[/note]] to May 31. [[WebVideo/{{Jimquisition}} James Stephanie Sterling]] made it the subject of [[https://www.youtube.com/watch?v=Cv0PyD6A79E a video]] explaining how they feel the entertainment industry has fallen into chaos, and [[PoesLaw remarked that it felt like a parody]] one would find on [[Website/TheHardTimes Hard Drive]].Drive]], and used it to reiterate their warning that the "live service" craze is unsustainable. Kotaku's article in particular gave it [[DamnedByFaintPraise the sole compliment of]] "It saves us some time".
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General clarification on work content


* In 2015, to promote the then-upcoming release of '''''VideoGame/DeusExMankindDivided''''', '''Square Enix and Eidos-Montréal''' unveiled the "'''''Augment Your Pre-Order'''''" promotion. Unlike the traditional model of being granted extra physical or in-game content for pre-ordering a game (something that already draws its share of criticism), this new model worked by separating all the rewards into several tiers, including rewards like costumes, digital artbook and soundtrack, an extra in-game mission, and even getting to play the game four days ahead of its release date. Players could only select one reward from each tier, and the tiers would only unlock if enough players pre-ordered to begin with, unless one purchased the [[LimitedSpecialCollectorsUltimateEdition Collector's Edition]] to obtain all the rewards no matter what. The promotion was met with immediate backlash from gamers and several press outlets and personalities such as [[https://www.forbes.com/sites/insertcoin/2015/09/01/deus-ex-mankind-divided-has-the-worst-pre-order-bonus-structure-of-all-time/?sh=561c70b33d37 Forbes]] and [[https://www.youtube.com/watch?v=ZoV-ZbAqVV8 Jim Sterling]], criticizing both its blatant attempts to lock out so much in-game content for cheap monetization, as well as pressuring people into not only pre-ordering the game themselves but convincing their friends to do the same. Just one month after its announcement, [[https://www.wired.com/2015/10/augment-your-preorder/ the whole promotion was cancelled]] with the official game page citing "a resounding amount of negative feedback" as the main reason, and all the content intended for the promotion was [[AuthorsSavingThrow made available to everyone who pre-ordered normally or bought the day one edition]] (The "Play four days early" reward was scrapped entirely). While the traditional pre-order models have continued to this day, Square Enix and other companies have yet to attempt anything this extreme since.

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* In 2015, to promote the then-upcoming release of '''''VideoGame/DeusExMankindDivided''''', '''Square Enix and Eidos-Montréal''' unveiled the "'''''Augment Your Pre-Order'''''" promotion. Unlike the traditional model of being granted extra physical or Offering in-game content incentives for pre-ordering a game (something that is already draws its share of criticism), a contested practice, but this new model promotion took it to an extreme that few were willing to buy into. It worked by separating all the rewards into several tiers, taking its various rewards, including rewards like costumes, a digital artbook and soundtrack, an extra in-game mission, and even getting the ability to play the game four days ahead of its release date.early, and separating them into several tiers. Players could only select one reward from each tier, and the tiers would only unlock if enough players pre-ordered to begin with, unless one purchased the [[LimitedSpecialCollectorsUltimateEdition Collector's Edition]] to obtain all the rewards no matter what. The promotion was met with immediate backlash from gamers and several press outlets and personalities such as [[https://www.forbes.com/sites/insertcoin/2015/09/01/deus-ex-mankind-divided-has-the-worst-pre-order-bonus-structure-of-all-time/?sh=561c70b33d37 Forbes]] and [[https://www.youtube.com/watch?v=ZoV-ZbAqVV8 Jim Sterling]], criticizing both its blatant attempts to lock out so much in-game content for cheap monetization, as well as pressuring people into not only pre-ordering the game themselves but convincing their friends to do the same. Just one month after its announcement, [[https://www.wired.com/2015/10/augment-your-preorder/ the whole promotion was cancelled]] with the official game page citing "a resounding amount of negative feedback" as the main reason, and nearly all the content intended for the promotion offered rewards [[note]]The "Play four days early" reward was scrapped entirely[[/note]] were [[AuthorsSavingThrow made available to everyone who pre-ordered normally or bought the day one edition]] (The "Play four days early" reward was scrapped entirely).edition]]. While the traditional pre-order models have continued to this day, Square Enix and other companies have yet to attempt anything this extreme since.
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* '''[[https://twitter.com/lovelive_sif_gl/status/1750407445552480274 The announcement for the global launch]]''' on Website/TwitterX of '''''VideoGame/LoveLiveSchoolIdolFestival2MiracleLive''''' became ''infamous'' for announcing both the global launch AND '''global shutdown''' of the online game in ''the exact same post!'' As [[https://kotaku.com/love-live-2-release-date-shutdown-tweet-global-ios-1851198506 a few]] [[https://mmos.com/news/global-version-of-love-live-school-idol-festival-2-miracle-live-announces-both-launch-and-shut-down-date news]] [[https://www.siliconera.com/love-live-school-idol-festival-2-miracle-live-starts-and-ends-in-2024/ articles]] [[https://techraptor.net/gaming/news/new-love-live-mobile-game-announces-its-global-release-and-shutdown-at-same-time have pointed out]], this pretty much makes it unlikely anyone who has seen the announcement would be willing to get invested--let alone make ''[[{{Microtransactions}} in-app purchases]]'' when the game would only last ''three months,'' from February[[note]]And no specific date provided either[[/note]] to May 31. [[WebVideo/{{Jimquisition}} James Stephanie Sterling]] made it the subject of [[https://www.youtube.com/watch?v=Cv0PyD6A79E a video]] explaining how they feel the entertainment industry has fallen into chaos, and [[PoesLaw remarked that it felt like a parody]] one would find on [[Website/TheHardTimes Hard Drive]]. Kotaku's article in particular gave it [[DamnedByFaintPraise the sole compliment of]] "It saves us some time".

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* '''[[https://twitter.com/lovelive_sif_gl/status/1750407445552480274 The announcement for the global launch]]''' on Website/TwitterX of '''''VideoGame/LoveLiveSchoolIdolFestival2MiracleLive''''' became ''infamous'' for announcing both the global launch AND '''global shutdown''' ''and'' global shutdown of the online game in ''the exact same post!'' As [[https://kotaku.com/love-live-2-release-date-shutdown-tweet-global-ios-1851198506 a few]] [[https://mmos.com/news/global-version-of-love-live-school-idol-festival-2-miracle-live-announces-both-launch-and-shut-down-date news]] [[https://www.siliconera.com/love-live-school-idol-festival-2-miracle-live-starts-and-ends-in-2024/ articles]] [[https://techraptor.net/gaming/news/new-love-live-mobile-game-announces-its-global-release-and-shutdown-at-same-time have pointed out]], this pretty much makes it unlikely anyone who has seen the announcement would be willing to get invested--let alone make ''[[{{Microtransactions}} in-app purchases]]'' when the game would only last ''three months,'' from February[[note]]And no specific date provided either[[/note]] to May 31. [[WebVideo/{{Jimquisition}} James Stephanie Sterling]] made it the subject of [[https://www.youtube.com/watch?v=Cv0PyD6A79E a video]] explaining how they feel the entertainment industry has fallen into chaos, and [[PoesLaw remarked that it felt like a parody]] one would find on [[Website/TheHardTimes Hard Drive]]. Kotaku's article in particular gave it [[DamnedByFaintPraise the sole compliment of]] "It saves us some time".
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Specifically took it to the thread (https://tvtropes.org/pmwiki/posts.php?discussion=15574101790A64005900&page=278#comment-6941 ) to make sure others thought it a good entry.

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* '''[[https://twitter.com/lovelive_sif_gl/status/1750407445552480274 The announcement for the global launch]]''' on Website/TwitterX of '''''VideoGame/LoveLiveSchoolIdolFestival2MiracleLive''''' became ''infamous'' for announcing both the global launch AND '''global shutdown''' of the online game in ''the exact same post!'' As [[https://kotaku.com/love-live-2-release-date-shutdown-tweet-global-ios-1851198506 a few]] [[https://mmos.com/news/global-version-of-love-live-school-idol-festival-2-miracle-live-announces-both-launch-and-shut-down-date news]] [[https://www.siliconera.com/love-live-school-idol-festival-2-miracle-live-starts-and-ends-in-2024/ articles]] [[https://techraptor.net/gaming/news/new-love-live-mobile-game-announces-its-global-release-and-shutdown-at-same-time have pointed out]], this pretty much makes it unlikely anyone who has seen the announcement would be willing to get invested--let alone make ''[[{{Microtransactions}} in-app purchases]]'' when the game would only last ''three months,'' from February[[note]]And no specific date provided either[[/note]] to May 31. [[WebVideo/{{Jimquisition}} James Stephanie Sterling]] made it the subject of [[https://www.youtube.com/watch?v=Cv0PyD6A79E a video]] explaining how they feel the entertainment industry has fallen into chaos, and [[PoesLaw remarked that it felt like a parody]] one would find on [[Website/TheHardTimes Hard Drive]]. Kotaku's article in particular gave it [[DamnedByFaintPraise the sole compliment of]] "It saves us some time".
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-->--'''James Randolph Adams'''

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-->--'''James -->-- '''James Randolph Adams'''
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* In the April 2, 1999 edition of ''USA Today'', '''Wrestling/WorldChampionshipWrestling''' ran an [[https://i.imgur.com/KQkiK.jpeg inexplicable print ad]] with a vaguely-spiked silhouette, the logo for the Creator/{{TNT}} channel, a date, and the phrase '''"Looks like something a bird left on the hood of my car"'''. It was an ad for ''WCW Monday Nitro''[='s=] new set on the April 5 episode, but nobody unfamiliar with the company would know that from the ad's layout. As you can probably guess, it did not win the company any new or returning fans. The ad was so absurd and off-putting that no one believed [[Wrestling/WrestlingObserverNewsletter Dave Meltzer]]'s report about it until a scan of it surfaced several years later.

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* In the April 2, 1999 edition of ''USA Today'', '''Wrestling/WorldChampionshipWrestling''' ran an [[https://i.imgur.com/KQkiK.jpeg inexplicable print ad]] with a vaguely-spiked silhouette, the logo for the Creator/{{TNT}} channel, a date, and the phrase '''"Looks like something a bird left on the hood of my car"'''. It was an ad for ''WCW Monday Nitro''[='s=] new set on the April 5 episode, but nobody unfamiliar with the company would know that from the ad's layout. As you can probably guess, it did not win the company any new or returning fans. The ad was so absurd and off-putting that no one believed [[Wrestling/WrestlingObserverNewsletter [[Magazine/TheWrestlingObserverNewsletter Dave Meltzer]]'s report about it until a scan of it surfaced several years later.
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* '''Groupon''' had a series of adverts that started off as celebrity [=PSAs=] for dire global situations, such as the tenuous relations between UsefulNotes/{{China}} and UsefulNotes/{{Tibet}} or the deforestation of the Amazon, before lapsing into extolling the tangentially-related (at best) glory of Groupon. In short, they trivialized serious issues with global repercussions ''just to sell an item'', hiring celebrities to join in, no less. There was a major backlash from viewers and Groupon customers over this thing. Brilliantly parodied by Creator/ConanOBrien [[https://www.youtube.com/watch?v=syF3oLRhztg here]] and mocked by Website/{{Cracked}} [[https://www.cracked.com/article_21163_10-offensive-ads-you-wont-believe-are-from-last-decade.html here.]]

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* '''Groupon''' had a series of adverts that started off as celebrity [=PSAs=] for dire global situations, such as the tenuous relations between UsefulNotes/{{China}} and UsefulNotes/{{Tibet}} or the deforestation of the Amazon, before lapsing into extolling the tangentially-related (at best) glory of Groupon. In short, they trivialized serious issues with global repercussions ''just to sell an item'', e-commerce service'', hiring celebrities to join in, no less. There was a major backlash from viewers and Groupon customers over this thing. Brilliantly parodied by Creator/ConanOBrien [[https://www.youtube.com/watch?v=syF3oLRhztg here]] and mocked by Website/{{Cracked}} [[https://www.cracked.com/article_21163_10-offensive-ads-you-wont-believe-are-from-last-decade.html here.]]
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Natter.


** Hero Wars had also been heavily criticized for having flatout gross ads including the "Hero" falling into an outhouse and getting blasted away by a geyser of shit or increasingly misogynistic and fetishistic ads with women.
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* In late 2019, [[https://www.youtube.com/watch?v=ucVy6YlpMDw a PSA]] from '''World Animal Protection USA''' began circulating on [=YouTube=]. Beginning with the line "Ever heard the sound of suffering?", the ad then [[SchmuckBait instructs users to turn their volume up as far as they can]] as the [[SensoryAbuse wondrous sounds]] of [[NightmareFuel a factory farm play and two pictures showing a chick and pig respectively suffering briefly flash on the screen.]] The ad was heavily criticized for how tasteless its execution was, especially since [[UsefulNotes/UserOperationProhibitFlag you couldn't skip it.]] It was also accused of preying off of epileptics and people with anxiety disorders, one user even commenting that it caused their friend to break down and have a panic attack.

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* In late 2019, [[https://www.youtube.com/watch?v=ucVy6YlpMDw a PSA]] from '''World Animal Protection USA''' began circulating on [=YouTube=]. Beginning with the line "Ever heard the sound of suffering?", the ad then [[SchmuckBait instructs users to turn their volume up as far as they can]] as the [[SensoryAbuse wondrous sounds]] of [[NightmareFuel a factory farm play and two pictures showing a chick and pig respectively suffering briefly flash on the screen.]] The ad was heavily criticized for how tasteless its execution was, especially since [[UsefulNotes/UserOperationProhibitFlag [[MediaNotes/UserOperationProhibitFlag you couldn't skip it.]] It was also accused of preying off of epileptics and people with anxiety disorders, one user even commenting that it caused their friend to break down and have a panic attack.
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None

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** Hero Wars had also been heavily criticized for having flatout gross ads including the "Hero" falling into an outhouse and getting blasted away by a geyser of shit or increasingly misogynistic and fetishistic ads with women.
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* Many of the ads for the '''National Collector's Mint''' [[note]](a [[InsistentTerminology "private mint"]] that, aside from selling uncirculated old US coins and banknotes, is best known for an array of printed paper money and minted coins for countries such as the Cook Islands and Liberia)[[/note]] have several things in common: poor writing, obvious stock footage, and deceptive tactics, combined with an assortment of {{author catchphrase}}s such as "Look closely", "History is being made" (or some variant thereof), and "Avoid disappointment and future regret". But by far their most infamous ad is their '''[[https://www.youtube.com/watch?v=eF3mzTpFCrU ad for a 2008 $20 Liberian "coin-certificate" produced for the seventh anniversary of 9/11]]'''. It uses cheesy "inspirational" music (which would be used in several of their other ads), clear splices in narration (such as when the announcer says "...of the World Trade Center tragedy") and poor writing such as "the frosted Twin Towers stand out against a mirror-light backdrop, much as they did in the gleaming sunlight of that fateful morning", with an inanely tasteless concept to boot. On top of all this, it is claimed to be "payable like a silver certificate in coin-of-the-realm", implying that it's worth $20 in US dollars. In reality, it's worth $20 in ''Liberian'' dollars, meaning that in 2008 (when the commercial was made), the exchange rate for one Liberian dollar was just [[RidiculousExchangeRates 30 cents, or in face value, six American dollars]] (in 2024, one Liberian dollar would be ''half a US cent''). Oh, and the ad flat-out admits that, rather than actually being made of silver, it's coated in silver leaf, meaning that it doesn't come even close to face value in US dollars. [=GeorgeHarold1=] talks about this and other similar ads [https://youtu.be/uXVZpxM4Spg here].

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* Many of the ads for the '''National Collector's Mint''' [[note]](a [[InsistentTerminology "private mint"]] that, aside from selling uncirculated old US coins and banknotes, is best known for an array of printed paper money and minted coins for countries such as the Cook Islands and Liberia)[[/note]] have several things in common: poor writing, obvious stock footage, and deceptive tactics, combined with an assortment of {{author catchphrase}}s such as "Look closely", "History is being made" (or some variant thereof), and "Avoid disappointment and future regret". But by far their most infamous ad is their '''[[https://www.youtube.com/watch?v=eF3mzTpFCrU ad for a 2008 $20 Liberian "coin-certificate" produced for the seventh anniversary of 9/11]]'''. It uses cheesy "inspirational" music (which would be used in several of their other ads), clear splices in narration (such as when the announcer says "...of the World Trade Center tragedy") and poor writing such as "the frosted Twin Towers stand out against a mirror-light backdrop, much as they did in the gleaming sunlight of that fateful morning", with an inanely tasteless concept to boot. On top of all this, it is claimed to be "payable like a silver certificate in coin-of-the-realm", implying that it's worth $20 in US dollars. In reality, it's worth $20 in ''Liberian'' dollars, meaning that in 2008 (when the commercial was made), the exchange rate for one Liberian dollar was just [[RidiculousExchangeRates 30 cents, or in face value, six American dollars]] (in 2024, one Liberian dollar would be ''half a US cent''). Oh, and the ad flat-out admits that, rather than actually being made of silver, it's coated in silver leaf, meaning that it doesn't come even close to face value in US dollars. [=GeorgeHarold1=] talks about this and other similar ads [https://youtu.[[https://youtu.be/uXVZpxM4Spg here].here]].
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* In 2015, to promote the then-upcoming release of '''''VideoGame/DeusExMankindDivided''''', '''Square-Enix and Eidos-Montreal''' unveiled the "'''''Augment Your Pre-Order'''''" promotion. Unlike the traditional model of being granted extra physical or in-game content for pre-ordering a game (something that already draws its share of criticism), this new model worked by separating all the rewards into several tiers, including rewards like costumes, digital artbook and soundtrack, an extra in-game mission, and even getting to play the game four days ahead of its release date. Players could only select one reward from each tier, and the tiers would only unlock if enough players pre-ordered to begin with, unless one purchased the [[LimitedSpecialCollectorsUltimateEdition Collector's Edition]] to obtain all the rewards no matter what. The promotion was met with immediate backlash from gamers and several press outlets and personalities such as [[https://www.forbes.com/sites/insertcoin/2015/09/01/deus-ex-mankind-divided-has-the-worst-pre-order-bonus-structure-of-all-time/?sh=561c70b33d37 Forbes]] and [[https://www.youtube.com/watch?v=ZoV-ZbAqVV8 Jim Sterling]], criticizing both its blatant attempts to lock out so much in-game content for cheap monetization, as well as pressuring people into not only pre-ordering the game themselves but convincing their friends to do the same. Just one month after its announcement, [[https://www.wired.com/2015/10/augment-your-preorder/ the whole promotion was cancelled]] with the official game page citing "a resounding amount of negative feedback" as the main reason, and all the content intended for the promotion was [[AuthorsSavingThrow made available to everyone who pre-ordered normally or bought the day one edition]] (The "Play four days early" reward was scrapped entirely.) While the traditional pre-order models have continued to this day, Square-Enix and other companies have yet to attempt anything this extreme since.

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* In 2015, to promote the then-upcoming release of '''''VideoGame/DeusExMankindDivided''''', '''Square-Enix '''Square Enix and Eidos-Montreal''' Eidos-Montréal''' unveiled the "'''''Augment Your Pre-Order'''''" promotion. Unlike the traditional model of being granted extra physical or in-game content for pre-ordering a game (something that already draws its share of criticism), this new model worked by separating all the rewards into several tiers, including rewards like costumes, digital artbook and soundtrack, an extra in-game mission, and even getting to play the game four days ahead of its release date. Players could only select one reward from each tier, and the tiers would only unlock if enough players pre-ordered to begin with, unless one purchased the [[LimitedSpecialCollectorsUltimateEdition Collector's Edition]] to obtain all the rewards no matter what. The promotion was met with immediate backlash from gamers and several press outlets and personalities such as [[https://www.forbes.com/sites/insertcoin/2015/09/01/deus-ex-mankind-divided-has-the-worst-pre-order-bonus-structure-of-all-time/?sh=561c70b33d37 Forbes]] and [[https://www.youtube.com/watch?v=ZoV-ZbAqVV8 Jim Sterling]], criticizing both its blatant attempts to lock out so much in-game content for cheap monetization, as well as pressuring people into not only pre-ordering the game themselves but convincing their friends to do the same. Just one month after its announcement, [[https://www.wired.com/2015/10/augment-your-preorder/ the whole promotion was cancelled]] with the official game page citing "a resounding amount of negative feedback" as the main reason, and all the content intended for the promotion was [[AuthorsSavingThrow made available to everyone who pre-ordered normally or bought the day one edition]] (The "Play four days early" reward was scrapped entirely.) entirely). While the traditional pre-order models have continued to this day, Square-Enix Square Enix and other companies have yet to attempt anything this extreme since.
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* Creator/HudsonSoft, in a last-ditch effort to advertise the [[Horrible/VideoGameGenerationsSeventhOnwards critically savaged]] ''VideoGame/BombermanActZero'', created an advertising campaign called '''[[https://web.archive.org/web/20101130114501/http://hudsonentertainment.com/features/detail/5-Reasons-Why-Bomberman-Act:-Zero-Rocks 5 Reasons Why Bomberman Act:Zero Rocks!]]''' that was 50% advertising ''Act:Zero'' and 50% [[DearNegativeReader attacking fans]]. The article is supposed to read like a hip teen trying to convince people to play ''Act:Zero'' but instead reads like a middle-aged man trying to "get down with the kids", with TotallyRadical wording and mild swearing. It also reeks of BlatantLies, such as calling ''Act:Zero'' the first [[UsefulNotes/HighDefinition HD]] ''VideoGame/{{Bomberman}}'' game (that honor actually goes to ''Hi-Ten Bomberman'', the first-ever released HD video game - all the way back in 1993!). The most infamous part, however, is the attacks on fans - it belittles the fan-favorite 10-player mode in ''VideoGame/SaturnBomberman'' by claiming that few played it[[note]](which was said in response to criticism leveled at the ''Act:Zero'' battle mode)[[/note]], attempts to invoke the AnimationAgeGhetto on the classic ''Bomberman'' design by comparing it to ''Franchise/HelloKitty'' toys, implying that people who play the Normal Game are [[TakeThatAudience losers]][[note]](this was a response to criticism leveled at the single-player mode. This enraged fans (especially ''64'' fans) because they often play the single-player modes. Ironically, since Hudson wrote this, it means that they're attacking themselves for making the single-player modes in the first place!)[[/note]] by saying that even people with no friends can grab random people to play with, and resorts to AdHominem by calling fans names instead of addressing their criticisms. Calling out misbehaving fans is one thing, but responding to civil criticism with insults is just low. The immediacy and intensity of the resulting backlash surprised nobody except Hudson. While they did make a toned-down version of the campaign before pulling it entirely and apologizing, the damage was already done - fans felt so betrayed by this campaign that they stopped supporting the franchise, temporarily [[FranchiseKiller killing]] it and ultimately [[CreatorKiller dragging Hudson Soft down with the ship]].

to:

* Creator/HudsonSoft, in a last-ditch effort to advertise the [[Horrible/VideoGameGenerationsSeventhOnwards critically savaged]] ''VideoGame/BombermanActZero'', created an advertising campaign called '''[[https://web.archive.org/web/20101130114501/http://hudsonentertainment.com/features/detail/5-Reasons-Why-Bomberman-Act:-Zero-Rocks 5 Reasons Why Bomberman Act:Zero Rocks!]]''' that was 50% advertising ''Act:Zero'' and 50% [[DearNegativeReader attacking fans]]. The article is supposed to read like a hip teen trying to convince people to play ''Act:Zero'' but instead reads like a middle-aged man trying to "get down with the kids", with TotallyRadical wording and mild swearing. It also reeks of BlatantLies, such as calling ''Act:Zero'' the first [[UsefulNotes/HighDefinition [[Platform/HighDefinition HD]] ''VideoGame/{{Bomberman}}'' game (that honor actually goes to ''Hi-Ten Bomberman'', the first-ever released HD video game - all the way back in 1993!). The most infamous part, however, is the attacks on fans - it belittles the fan-favorite 10-player mode in ''VideoGame/SaturnBomberman'' by claiming that few played it[[note]](which was said in response to criticism leveled at the ''Act:Zero'' battle mode)[[/note]], attempts to invoke the AnimationAgeGhetto on the classic ''Bomberman'' design by comparing it to ''Franchise/HelloKitty'' toys, implying that people who play the Normal Game are [[TakeThatAudience losers]][[note]](this was a response to criticism leveled at the single-player mode. This enraged fans (especially ''64'' fans) because they often play the single-player modes. Ironically, since Hudson wrote this, it means that they're attacking themselves for making the single-player modes in the first place!)[[/note]] by saying that even people with no friends can grab random people to play with, and resorts to AdHominem by calling fans names instead of addressing their criticisms. Calling out misbehaving fans is one thing, but responding to civil criticism with insults is just low. The immediacy and intensity of the resulting backlash surprised nobody except Hudson. While they did make a toned-down version of the campaign before pulling it entirely and apologizing, the damage was already done - fans felt so betrayed by this campaign that they stopped supporting the franchise, temporarily [[FranchiseKiller killing]] it and ultimately [[CreatorKiller dragging Hudson Soft down with the ship]].



** Its regular ads featured annoying (e.g. [[https://www.youtube.com/watch?v=nxuna944dls shrill and condescending]], [[https://www.youtube.com/watch?v=kGvrWvoBkiQ rambling and overly made-up]]) narrators, [[https://www.youtube.com/watch?v=EQaro-yjBqI grossout "humor"]], overly generous estimates at best and BlatantLies at worst regarding the console's technical specs [[note]](the Jaguar technically had some 64-bit components, but at its heart was a 32-bit console with two processors)[[/note]], arrogant slogans that channeled the UsefulNotes/ConsoleWars of the era, and a general lack of gameplay footage to offer (possibly because the system's [=2D=] capabilities were only mildly better than the 16-bit Super Nintendo or Genesis, and its [=3D=] capabilities were worse than the 32-bit 3DO). It's thought to have contributed to the console's catastrophic launch and eventual failure.

to:

** Its regular ads featured annoying (e.g. [[https://www.youtube.com/watch?v=nxuna944dls shrill and condescending]], [[https://www.youtube.com/watch?v=kGvrWvoBkiQ rambling and overly made-up]]) narrators, [[https://www.youtube.com/watch?v=EQaro-yjBqI grossout "humor"]], overly generous estimates at best and BlatantLies at worst regarding the console's technical specs [[note]](the Jaguar technically had some 64-bit components, but at its heart was a 32-bit console with two processors)[[/note]], arrogant slogans that channeled the UsefulNotes/ConsoleWars MediaNotes/ConsoleWars of the era, and a general lack of gameplay footage to offer (possibly because the system's [=2D=] capabilities were only mildly better than the 16-bit Super Nintendo or Genesis, and its [=3D=] capabilities were worse than the 32-bit 3DO). It's thought to have contributed to the console's catastrophic launch and eventual failure.



* '''Platform/{{Ouya}}'''[='s=] animated ad [[https://www.youtube.com/watch?v=g0ha6Mb5_YQ "Sixty bucks for a game?"]] (serious {{Squick}} warning) channels the legendary insufferability of the early '90s UsefulNotes/ConsoleWars, and doubles down on the NauseaFuel, pointless violence, and [[ThisLoserIsYou insults toward the consumerbase]]. The ad features a stereotypical gamer who, after playing a bad game (with said game being a jab to ''VideoGame/MedalOfHonor'' and ''VideoGame/CallOfDuty'' no less), has a meltdown involving gratuitous amounts of vomit and self-inflicted gore. The commercial had little to say about the console itself beyond telling its viewers to "stop wasting cash on crappy games". Ouya called NoTrueScotsman on it, despite it having been featured on their official Website/YouTube channel (before the negative reception had them set it to Private). [[Horrible/VideoGamesOther The console itself wasn't very good]], but this ad was no less of a contributing factor to the once highly-anticipated product's total failure. Shane Luis of ''WebVideo/{{Rerez}}'' [[https://youtu.be/2rNpkZa-vI4?t=1672 even made fun of it in his analysis of the console]], and Vinny from WebVideo/{{Vinesauce}} was [[https://youtu.be/CJn1FRHqrv0?t=1286 equally unkind]] with his thoughts.

to:

* '''Platform/{{Ouya}}'''[='s=] animated ad [[https://www.youtube.com/watch?v=g0ha6Mb5_YQ "Sixty bucks for a game?"]] (serious {{Squick}} warning) channels the legendary insufferability of the early '90s UsefulNotes/ConsoleWars, MediaNotes/ConsoleWars, and doubles down on the NauseaFuel, pointless violence, and [[ThisLoserIsYou insults toward the consumerbase]]. The ad features a stereotypical gamer who, after playing a bad game (with said game being a jab to ''VideoGame/MedalOfHonor'' and ''VideoGame/CallOfDuty'' no less), has a meltdown involving gratuitous amounts of vomit and self-inflicted gore. The commercial had little to say about the console itself beyond telling its viewers to "stop wasting cash on crappy games". Ouya called NoTrueScotsman on it, despite it having been featured on their official Website/YouTube channel (before the negative reception had them set it to Private). [[Horrible/VideoGamesOther The console itself wasn't very good]], but this ad was no less of a contributing factor to the once highly-anticipated product's total failure. Shane Luis of ''WebVideo/{{Rerez}}'' [[https://youtu.be/2rNpkZa-vI4?t=1672 even made fun of it in his analysis of the console]], and Vinny from WebVideo/{{Vinesauce}} was [[https://youtu.be/CJn1FRHqrv0?t=1286 equally unkind]] with his thoughts.
Is there an issue? Send a MessageReason:
None


* In 2015, to promote the then-upcoming release of '''''VideoGame/DeusExMankindDivided''''', '''Square-Enix and Eidos-Montreal''' unveiled the "'''''Augment Your Pre-Order'''''" promotion. Unlike the traditional model of being granted extra physical or in-game content for pre-ordering a game (something that already draws its share of criticism), this new model worked by separating all the rewards into several tiers, including rewards like costumes, digital artbook and soundtrack, an extra in-game mission, and even getting to play the game four days ahead of its release date. Players could only select one reward from each tier, and the tiers would only unlock if enough players pre-ordered to begin with, unless one purchased the [[LimitedSpecialCollectorsUltimateEdition Collector's Edition]] to obtain all the rewards no matter what. The promotion was met with immediate backlash from gamers and several press outlets and personalities such as [[https://www.forbes.com/sites/insertcoin/2015/09/01/deus-ex-mankind-divided-has-the-worst-pre-order-bonus-structure-of-all-time/?sh=561c70b33d37 Forbes]] and [[https://www.youtube.com/watch?v=ZoV-ZbAqVV8 Jim Sterling]], criticizing both its blatant attempts to lock out so much in-game content for cheap monetization, as well as pressuring people into not only pre-ordering the game themselves but convincing their friends to do the same. Just one month after its announcement, the whole promotion was cancelled with the official game page citing "a resounding amount of negative feedback" as the main reason, and all the content intended for the promotion was [[AuthorsSavingThrow made available to everyone who pre-ordered normally or bought the day one edition]] (The "Play four days early" reward was scrapped entirely.) While the traditional pre-order models have continued to this day, Square-Enix and other companies have yet to attempt anything this extreme since.

to:

* In 2015, to promote the then-upcoming release of '''''VideoGame/DeusExMankindDivided''''', '''Square-Enix and Eidos-Montreal''' unveiled the "'''''Augment Your Pre-Order'''''" promotion. Unlike the traditional model of being granted extra physical or in-game content for pre-ordering a game (something that already draws its share of criticism), this new model worked by separating all the rewards into several tiers, including rewards like costumes, digital artbook and soundtrack, an extra in-game mission, and even getting to play the game four days ahead of its release date. Players could only select one reward from each tier, and the tiers would only unlock if enough players pre-ordered to begin with, unless one purchased the [[LimitedSpecialCollectorsUltimateEdition Collector's Edition]] to obtain all the rewards no matter what. The promotion was met with immediate backlash from gamers and several press outlets and personalities such as [[https://www.forbes.com/sites/insertcoin/2015/09/01/deus-ex-mankind-divided-has-the-worst-pre-order-bonus-structure-of-all-time/?sh=561c70b33d37 Forbes]] and [[https://www.youtube.com/watch?v=ZoV-ZbAqVV8 Jim Sterling]], criticizing both its blatant attempts to lock out so much in-game content for cheap monetization, as well as pressuring people into not only pre-ordering the game themselves but convincing their friends to do the same. Just one month after its announcement, [[https://www.wired.com/2015/10/augment-your-preorder/ the whole promotion was cancelled cancelled]] with the official game page citing "a resounding amount of negative feedback" as the main reason, and all the content intended for the promotion was [[AuthorsSavingThrow made available to everyone who pre-ordered normally or bought the day one edition]] (The "Play four days early" reward was scrapped entirely.) While the traditional pre-order models have continued to this day, Square-Enix and other companies have yet to attempt anything this extreme since.
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Added example(s)

Added DiffLines:

* In 2015, to promote the then-upcoming release of '''''VideoGame/DeusExMankindDivided''''', '''Square-Enix and Eidos-Montreal''' unveiled the "'''''Augment Your Pre-Order'''''" promotion. Unlike the traditional model of being granted extra physical or in-game content for pre-ordering a game (something that already draws its share of criticism), this new model worked by separating all the rewards into several tiers, including rewards like costumes, digital artbook and soundtrack, an extra in-game mission, and even getting to play the game four days ahead of its release date. Players could only select one reward from each tier, and the tiers would only unlock if enough players pre-ordered to begin with, unless one purchased the [[LimitedSpecialCollectorsUltimateEdition Collector's Edition]] to obtain all the rewards no matter what. The promotion was met with immediate backlash from gamers and several press outlets and personalities such as [[https://www.forbes.com/sites/insertcoin/2015/09/01/deus-ex-mankind-divided-has-the-worst-pre-order-bonus-structure-of-all-time/?sh=561c70b33d37 Forbes]] and [[https://www.youtube.com/watch?v=ZoV-ZbAqVV8 Jim Sterling]], criticizing both its blatant attempts to lock out so much in-game content for cheap monetization, as well as pressuring people into not only pre-ordering the game themselves but convincing their friends to do the same. Just one month after its announcement, the whole promotion was cancelled with the official game page citing "a resounding amount of negative feedback" as the main reason, and all the content intended for the promotion was [[AuthorsSavingThrow made available to everyone who pre-ordered normally or bought the day one edition]] (The "Play four days early" reward was scrapped entirely.) While the traditional pre-order models have continued to this day, Square-Enix and other companies have yet to attempt anything this extreme since.
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No commenting out addendum


# To ensure that the work is judged with a clear mind and the hatred isn't just a knee-jerk reaction, '''[[Administrivia/NoRecentExamplesPlease examples should not be added until at least one month since release]]'''.

to:

# To ensure that the work is judged with a clear mind and the hatred isn't just a knee-jerk reaction, '''[[Administrivia/NoRecentExamplesPlease examples should not be added until at least one month since release]]'''.
release]]'''. This includes "sneaking" the entries onto the pages ahead of time by adding them and then just commenting them out.
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* '''[[https://www.youtube.com/watch?v=2VgjLDX9F4o Gibson's "Play Authentic"]]''', a (quickly, deleted but re-uploaded by a third party) promotional video uploaded on their [=YouTube=] channel. It's basically a thinly-veiled callout video (and legal threat) against ''any'' company not affiliated with them [[FollowTheLeader producing copies of their guitars]], branded, or not, ''even as props''. Gibson spokesperson Mark Agnesi makes [[ArtisticLicenseLaw all manner of ridiculous claims]], from that they they own the rights to guitar shapes to how taping over their logo doesn't void an infringement claim. Guitarists were quick to point out that this was after Gibson ''lost'' a trademark infringement suit against rival manufacturer PRS. In fact, most suspected that Gibson was trying to [[RemovingTheRival crush rivaling businesses]] rather than get its own house in order, following a Chapter 11 bankruptcy owing to its own practices. Legal threats aside, guitarists were also insulted that Gibson was trying to shame people playing Gibson clones when the originals cost thousands of dollars and perform no better than a modestly priced "copy". Gibson would NeverLiveItDown despite [[CreatorBacklash admitting the video to be a mistake.]]

to:

* '''[[https://www.youtube.com/watch?v=2VgjLDX9F4o Gibson's "Play Authentic"]]''', a (quickly, deleted but re-uploaded by a third party) promotional video uploaded on their [=YouTube=] channel. It's basically a thinly-veiled callout video (and legal threat) against ''any'' company not affiliated with them [[FollowTheLeader producing copies of their guitars]], branded, guitars that resemble theirs]], branded or not, ''even as props''. Gibson spokesperson Mark Agnesi makes [[ArtisticLicenseLaw all manner of ridiculous claims]], from that they they own the rights to guitar shapes to how taping over their logo doesn't void an infringement claim. Guitarists were quick to point out that this was after Gibson ''lost'' a trademark infringement suit against rival manufacturer PRS. In fact, most suspected that Gibson was trying to [[RemovingTheRival crush rivaling businesses]] rather than get its own house in order, following a Chapter 11 bankruptcy owing to its own practices. Legal threats aside, guitarists were also insulted that Gibson was trying practices, and noted their quality had dropped to shame people playing Gibson clones when the originals cost thousands point where so-called "copies" outperformed their product for a fraction of dollars and perform no better than a modestly priced "copy".the (often four-figure or higher) price. Gibson would NeverLiveItDown despite [[CreatorBacklash admitting the video to be a mistake.]]
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* The environmentalist short film '''[[https://www.youtube.com/watch?v=cOmLcSeU2UY No Pressure]]''' by 10:10 (directed by Creator/RichardCurtis, known for his work on ''Series/{{Blackadder}}'' and ''Film/FourWeddingsAndAFuneral '') is perhaps the most catastrophic failure in the history of "edgy" humor. It depicts several groups talking about ways to reduce carbon emission, with those who don't want to participate or are simply uncertain about the whole matter being told "That's okay - no pressure." or a variant thereof. The authority in the group pulls out or is given a small black box with a red button and presses it, causing those who opted out to ''explode into LudicrousGibs''. The deaths, and the compliants' reactions, are realistic and played completely straight; said authorities (and, in the next-to-last scene, the compliants as well) carry on as though they didn't just murder people ([[FridgeHorror possibly because]] they [[{{Dehumanization}} considered such beings as unworthy of being called "people", with opting out or expressing uncertainty in this case forfeiting one's human rights and the privilege of not being blown up]]). To make things even scarier, the first scene includes ''[[WouldHurtAChild two children at a school]]'' getting blown to pieces, all because they were unsure about cutting down their emissions by 10%. This is also ignoring that fact that these people, especially the kids, just need it explained to them more compared to senseless their murders. Even worse is the ending - a voiceover by Creator/GillianAnderson, who herself is blown up for believing the voiceover ''was'' her contribution to 10:10. It conveyed such a clear contempt for those who don't toe their line on climate change that, coupled with all of the above and the many similarities to a terrorist bombing, meant [[DontShootTheMessage not even fellow environmentalist groups were willing to side with 10:10]].

to:

* The environmentalist short film '''[[https://www.youtube.com/watch?v=cOmLcSeU2UY No Pressure]]''' by 10:10 (directed by Creator/RichardCurtis, known for his work on ''Series/{{Blackadder}}'' and ''Film/FourWeddingsAndAFuneral '') is perhaps the most catastrophic failure in the history of "edgy" humor. It depicts several groups talking about ways to reduce carbon emission, with those who don't want to participate or are simply uncertain about the whole matter being told "That's okay - no pressure." or a variant thereof. The authority in the group pulls out or is given a small black box with a red button and presses it, causing those who opted out to ''explode into LudicrousGibs''. The deaths, and the compliants' reactions, are realistic and played completely straight; said authorities (and, in the next-to-last scene, the compliants as well) carry on as though they didn't just murder people ([[FridgeHorror possibly because]] they [[{{Dehumanization}} considered such beings as unworthy of being called "people", with opting out or expressing uncertainty in this case forfeiting one's human rights and the privilege of not being blown up]]). To make things even scarier, the first scene includes ''[[WouldHurtAChild two children at a school]]'' getting blown to pieces, all because they were unsure about cutting down their emissions by 10%. This is also ignoring that fact that these people, especially the kids, just need it explained would have a chance to them more compared to senseless their murders.learn about the cause if not killed so casually. Even worse is the ending - a voiceover by Creator/GillianAnderson, who herself is blown up for believing the voiceover ''was'' her contribution to 10:10. It conveyed such a clear contempt for those who don't toe their line on climate change that, coupled with all of the above and the many similarities to a terrorist bombing, meant [[DontShootTheMessage not even fellow environmentalist groups were willing to side with 10:10]].10:10]]; multiple corporate sponsors and other charities ended ties with 10:10 because of "No Pressure," with the backlash being nicknamed "[[{{Scandalgate}} splattergate]]" among environmentalist bloggers. 10:10 didn't defend the film well either: founder Franny Armstrong jokingly promoted the ad by stating that, while those who do nothing about climate change don't need to be blown up in real life, "maybe a little amputating would be a good place to start," and the company's initial response to backlash received enough further backlash that they had to try ''again'' a few days later. They were at least wise enough to remove the film from their website and scrap plans to promote it in theaters and on television.
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* In 2006, Sony launched a series of billboards in the Netherlands advertising the '''[[Platform/PlayStationPortable PSP White]]''' that ended up sparking worldwide controversy. In it, the words "[=PlayStation=] Portable White is coming" are overlaid [[https://static.tvtropes.org/pmwiki/pub/images/img_4467_7.jpeg atop an image]] of a white woman [[VillainousFaceHold aggressively grabbing]] a black woman by the chin. While the intent of the ad was to show that the PSP White is superior to the older, black PSP models, people were instead quick to point out the [[UnfortunateImplications racist undertones]] surrounding the ad, noting that it looked as if it was advocating violence towards black people. The backlash was so severe, it prompted global news coverage from outlets such as [[https://money.cnn.com/blogs/browser/2006/07/sony-psp-ads-spark-cries-of-racism.html CNN]] and [[https://amp.theguardian.com/technology/gamesblog/2006/jul/05/sonyadcasues The Guardian]], and ultimately did nothing to help the PSP's already-dwindling sales numbers. Sony would eventually [[https://www.eurogamer.net/news050706whitepspad respond to the racism allegations]] by pointing out the intent of showing the contrast between the PSP and PSP White, but they did nothing to address how the ad not only could easily be taken as racist without that knowledge, but also did so in [[DadaAd such an abstract fashion]] that it's hard to tell what the purpose of the ad is.[[invoked]] Guru Larry goes into more detail [[https://www.youtube.com/watch?v=eWSz_NE5P4Y here in his Fact Hunt episode on disastrous PlayStation marketing]].

to:

* In 2006, Sony launched a series of billboards in the Netherlands advertising the '''[[Platform/PlayStationPortable PSP White]]''' that ended up sparking worldwide controversy. In it, the words "[=PlayStation=] Portable White is coming" are overlaid [[https://static.tvtropes.org/pmwiki/pub/images/img_4467_7.jpeg atop an image]] of a white woman [[VillainousFaceHold aggressively grabbing]] a black woman by the chin. While the intent of the ad was to show that the PSP White is superior to the older, black PSP models, people were instead quick to point out the [[UnfortunateImplications racist undertones]] surrounding the ad, noting that it looked as if it was advocating violence towards black people. The backlash was so severe, it prompted global news coverage from outlets such as [[https://money.cnn.com/blogs/browser/2006/07/sony-psp-ads-spark-cries-of-racism.html CNN]] and [[https://amp.theguardian.com/technology/gamesblog/2006/jul/05/sonyadcasues The Guardian]], and ultimately did nothing to help the PSP's already-dwindling sales numbers. Sony would eventually [[https://www.eurogamer.net/news050706whitepspad respond to the racism allegations]] by pointing out the intent of showing the contrast between the PSP and PSP White, but they did nothing to address how the ad not only could easily be taken as racist without that knowledge, but also did so in [[DadaAd such an abstract fashion]] that it's hard to tell what the purpose of the ad is.[[invoked]] Guru Larry WebVideo/{{Guru Larry|AndWez}} goes into more detail [[https://www.youtube.com/watch?v=eWSz_NE5P4Y here in his Fact Hunt episode on disastrous PlayStation marketing]].[[invoked]]
Is there an issue? Send a MessageReason:
None


* '''[[https://www.youtube.com/watch?v=2VgjLDX9F4o Gibson's "Play Authentic"]]''', a (quickly, deleted but re-uploaded by a third party) promotional video uploaded on their [=YouTube=] channel. It's basically a thinly-veiled callout video (and legal threat) against ''any'' company not affiliated with them [[FollowTheLeader producing copies of their guitars]], branded, or not, ''even as props''. Gibson spokesperson Mark Agnesi makes [[ArtisticLicenseLaw all manner of ridiculous claims]], from that they they own the rights to guitar shapes to how taping over their logo doesn't void an infringement claim. Guitarists were quick to point out that this was after Gibson ''lost'' a trademark infringement suit against rival manufacturer PRS. In fact, most suspected that Gibson was trying to [[RemovingTheRival crush rivaling businesses]] rather than get its own house in order, following a Chapter 11 bankruptcy owing to its own practices. Gibson would NeverLiveItDown despite [[CreatorBacklash admitting the video to be a mistake.]]

to:

* '''[[https://www.youtube.com/watch?v=2VgjLDX9F4o Gibson's "Play Authentic"]]''', a (quickly, deleted but re-uploaded by a third party) promotional video uploaded on their [=YouTube=] channel. It's basically a thinly-veiled callout video (and legal threat) against ''any'' company not affiliated with them [[FollowTheLeader producing copies of their guitars]], branded, or not, ''even as props''. Gibson spokesperson Mark Agnesi makes [[ArtisticLicenseLaw all manner of ridiculous claims]], from that they they own the rights to guitar shapes to how taping over their logo doesn't void an infringement claim. Guitarists were quick to point out that this was after Gibson ''lost'' a trademark infringement suit against rival manufacturer PRS. In fact, most suspected that Gibson was trying to [[RemovingTheRival crush rivaling businesses]] rather than get its own house in order, following a Chapter 11 bankruptcy owing to its own practices. Legal threats aside, guitarists were also insulted that Gibson was trying to shame people playing Gibson clones when the originals cost thousands of dollars and perform no better than a modestly priced "copy". Gibson would NeverLiveItDown despite [[CreatorBacklash admitting the video to be a mistake.]]
Is there an issue? Send a MessageReason:
None


* In 2006, Sony launched a series of billboards in the Netherlands advertising the '''[[Platform/PlayStationPortable PSP White]]''' that ended up sparking worldwide controversy. In it, the words "[=PlayStation=] Portable White is coming" are overlaid [[https://static.tvtropes.org/pmwiki/pub/images/img_4467_7.jpeg atop an image]] of a white woman [[VillainousFaceHold aggressively grabbing]] a black woman by the chin. While the intent of the ad was to show that the PSP White is superior to the older, black PSP models, people were instead quick to point out the [[UnfortunateImplications racist undertones]] surrounding the ad, noting that it looked as if it was advocating violence towards black people. The backlash was so severe, it prompted global news coverage from outlets such as [[https://money.cnn.com/blogs/browser/2006/07/sony-psp-ads-spark-cries-of-racism.html CNN]] and [[https://amp.theguardian.com/technology/gamesblog/2006/jul/05/sonyadcasues The Guardian]], and ultimately did nothing to help the PSP's already-dwindling sales numbers. Sony would eventually [[https://www.eurogamer.net/news050706whitepspad respond to the racism allegations]] by pointing out the intent of showing the contrast between the PSP and PSP White, but they did nothing to address how the ad not only could easily be taken as racist without that knowledge, but also did so in [[DadaAd such an abstract fashion]] that it's hard to tell what the purpose of the ad is.[[invoked]]

to:

* In 2006, Sony launched a series of billboards in the Netherlands advertising the '''[[Platform/PlayStationPortable PSP White]]''' that ended up sparking worldwide controversy. In it, the words "[=PlayStation=] Portable White is coming" are overlaid [[https://static.tvtropes.org/pmwiki/pub/images/img_4467_7.jpeg atop an image]] of a white woman [[VillainousFaceHold aggressively grabbing]] a black woman by the chin. While the intent of the ad was to show that the PSP White is superior to the older, black PSP models, people were instead quick to point out the [[UnfortunateImplications racist undertones]] surrounding the ad, noting that it looked as if it was advocating violence towards black people. The backlash was so severe, it prompted global news coverage from outlets such as [[https://money.cnn.com/blogs/browser/2006/07/sony-psp-ads-spark-cries-of-racism.html CNN]] and [[https://amp.theguardian.com/technology/gamesblog/2006/jul/05/sonyadcasues The Guardian]], and ultimately did nothing to help the PSP's already-dwindling sales numbers. Sony would eventually [[https://www.eurogamer.net/news050706whitepspad respond to the racism allegations]] by pointing out the intent of showing the contrast between the PSP and PSP White, but they did nothing to address how the ad not only could easily be taken as racist without that knowledge, but also did so in [[DadaAd such an abstract fashion]] that it's hard to tell what the purpose of the ad is.[[invoked]][[invoked]] Guru Larry goes into more detail [[https://www.youtube.com/watch?v=eWSz_NE5P4Y here in his Fact Hunt episode on disastrous PlayStation marketing]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:


# To ensure that the work is judged with a clear mind and the hatred isn't just a knee-jerk reaction, '''[[Administrivia/NoRecentExamplesPlease examples should not be added until at least one month since release]]'''.
Is there an issue? Send a MessageReason:
None


# An advertisement isn't bad because WebVideo/{{Saberspark}}, WebVideo/TheNostalgiaCritic, or any other CausticCritic reviewed it. There needs to be independent evidence, such as actual professional pannings or news articles, to list it. Once it is listed, those critics can provide the detailed review(s).

to:

# An advertisement isn't bad because WebVideo/{{Saberspark}}, WebVideo/TheNostalgiaCritic, WebVideo/PhantomStrider, or any other CausticCritic reviewed it. There needs to be independent evidence, such as actual professional pannings or news articles, to list it. Once it is listed, those critics can provide the detailed review(s).

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