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* The one-year anniversary epilogue is an entire feast of heartwarming moments. In addition to being a creatively designed excuse for the developers to proudly display the fandom's creations, the epilogue also sees the cast of the game interacting directly with each other for a change, with the dialogue being equal parts sweet and hilarious. We also get confirmation that Dr. Habit has officially cemented his HeelFaceTurn while he was away, having recently been hired on as a gardener at Flower Kid's family's store.

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* The one-year anniversary epilogue is an entire feast of heartwarming moments. In addition to being a creatively designed excuse for the developers to proudly display the fandom's creations, the epilogue also sees the cast of the game interacting directly with each other for a change, with the dialogue being equal parts sweet and hilarious. We also get confirmation that Dr. Habit has officially further cemented his HeelFaceTurn while he was away, having recently been hired on as a gardener at Flower Kid's family's store.


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** Near the end of the epilogue, it's revealed that a few of the Habiticians got together to make something for the player: [[https://www.youtube.com/watch?v=7rGZcuIDEWQ a song.]]
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* The one-year anniversary epilogue is an entire feast of heartwarming moments. In addition to being a creatively designed excuse for the developers to proudly display the fandom's creations, the epilogue also sees the cast of the game interacting directly with each other for a change, with the dialogue being equal parts sweet and hilarious. We also get confirmation that Dr. Habit has officially cemented his HeelFaceTurn while he was away, having recently been hired on as a gardener at Flower Kid's family's store.
** The way they incorporate said creations in-universe is also very sweet. The growing fanbase after the game's release is explained as Flower Kid spreading the news about the Habitat and the people they met there, a fanzine is described as a memoir, a LetsPlay becomes a retelling, and so on and so forth. It really drives home the fact that while in real life, the game was probably little more than one errand quest after another, those small acts added up into something that really meant a lot to these characters.

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[[header:Per troping policy, all spoilers are unmarked. Administrivia/YouHaveBeenWarned.]]

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[[header:Per !!Per troping policy, all spoilers are unmarked. Administrivia/YouHaveBeenWarned.]]
Administrivia/YouHaveBeenWarned.
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* Ignoring the inherent creepiness brought on by Habit, the game's very premise easily falls under heartwarming. You play as someone going to a temporary group home to feel happy again, but upon seeing that it fails its purpose, you take matters into your own hands and cheer up the members yourself. The quests to cheer up everyone can range from the silly side, like burning a rubber duck, or on the touching side, like helping to mend the relationship between a father and his child, and it's little things like this that really make this such a sweet game.

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* Ignoring the inherent creepiness brought on by Habit, the game's very premise easily falls under heartwarming. You play as someone going to a temporary group home to feel happy again, but upon seeing that it fails its purpose, you take matters into your own hands and cheer up the members yourself. The quests to cheer up everyone can range from the silly side, like burning a rubber duck, or on the touching side, like helping to mend the relationship between a father and his child, and it's little things like this that really make this such a sweet game.game.
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* What ultimately cheers Trencil up? [[spoiler:Hearing Nat admit she loves him via speakerphone.]] He even tells Flower Kid that he feels like he must be doing ''something'' right as a father after all, even if he doesn't completely get Nat's newfound interests.

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[[header:Per troping policy, all spoilers are unmarked. Administrivia/YouHaveBeenWarned.]]

* What ultimately cheers Trencil up? [[spoiler:Hearing Hearing Nat admit that she loves him via speakerphone.]] speakerphone. He even tells Flower Kid that he feels like he must be doing ''something'' right as a father after all, even if he doesn't completely get Nat's newfound interests.



* Once you cheer up Lulia, you can find her [[spoiler: reclining happily on the roof, once again dreaming of becoming a star.]] It's a sharp contrast from when she was brooding on the stairs and moping about throwing her life away for a girl.

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* Once you cheer up Lulia, you can find her [[spoiler: reclining happily on the roof, once again dreaming of becoming a star.]] star. It's a sharp contrast from when she was brooding on the stairs and moping about throwing her life away for a girl.



* Dr. Habit's final request to Flower Kid [[spoiler:in the good ending, once he has his HeelRealization, is "Make them smile. For me?"]] reminding the player that [[spoiler:Habit's desire to make people smile came from a place of genuine altruism once upon a time, and that it is possible to remind him of his roots.]] And if he can't do it himself, [[spoiler:then he can at least count on Flower Kid to succeed where he failed.]]
** Arguably even more satisfying is what happens when you say no to said request. [[spoiler: Should you say yes, he'll just thank you, but say no, and he'll say "for you," instead.]] It's a very simple change, but one that speaks volumes: [[spoiler:Habit doesn't care if people smile just for him at this point, since it wouldn't make sense to demand such a thing after everything he's done. Just knowing that they'll be happy some day is enough.]]

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* Dr. Habit's final request to Flower Kid [[spoiler:in in the good ending, once he has his HeelRealization, is "Make them smile. For me?"]] me?" reminding the player that [[spoiler:Habit's Habit's desire to make people smile came from a place of genuine altruism once upon a time, and that it is possible to remind him of his roots.]] time. And if he can't do it himself, [[spoiler:then then he can at least count on Flower Kid to succeed where he failed.]]
failed.
** Arguably even more satisfying is what happens when you say no to said request. [[spoiler: Should you say yes, he'll just thank you, but say no, and he'll say reply "for you," instead.]] instead. It's a very simple change, but one that speaks volumes: [[spoiler:Habit Habit doesn't care if people smile just for him at this point, since it wouldn't make sense to demand such a thing after everything he's done. Just knowing that they'll be happy some day is enough.]]
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* Dr. Habit's final request to Flower Kid [[spoiler:in the good ending, once he has his HeelRealization, is "Make them smile. For me?"]] showing that [[spoiler:he never had any ulterior motives, all insanity-induced BlueAndOrangeMorality aside. He genuinely cares about making people happy, even if his attempts at doing so were nothing short of disastrous,]] and if he can't do it himself, [[spoiler:then he can at least count on Flower Kid to succeed where he failed.]]

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* Dr. Habit's final request to Flower Kid [[spoiler:in the good ending, once he has his HeelRealization, is "Make them smile. For me?"]] showing reminding the player that [[spoiler:he never had any ulterior motives, all insanity-induced BlueAndOrangeMorality aside. He genuinely cares about making [[spoiler:Habit's desire to make people happy, even if smile came from a place of genuine altruism once upon a time, and that it is possible to remind him of his attempts at doing so were nothing short of disastrous,]] and roots.]] And if he can't do it himself, [[spoiler:then he can at least count on Flower Kid to succeed where he failed.]]
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** Arguably even more satisfying is what happens when you say no to said request. [[spoiler: Should you say yes, he'll just thank you, but say no, and he'll say "for you," instead.]] It's a very simple change, but one that speaks volumes: [[spoiler:Habit doesn't care if people smile just for him at this point, since it wouldn't make sense to demand such a thing after everything he's done. Just knowing that they'll be happy some day is enough.]]

to:

** Arguably even more satisfying is what happens when you say no to said request. [[spoiler: Should you say yes, he'll just thank you, but say no, and he'll say "for you," instead.]] It's a very simple change, but one that speaks volumes: [[spoiler:Habit doesn't care if people smile just for him at this point, since it wouldn't make sense to demand such a thing after everything he's done. Just knowing that they'll be happy some day is enough.]]]]
* Ignoring the inherent creepiness brought on by Habit, the game's very premise easily falls under heartwarming. You play as someone going to a temporary group home to feel happy again, but upon seeing that it fails its purpose, you take matters into your own hands and cheer up the members yourself. The quests to cheer up everyone can range from the silly side, like burning a rubber duck, or on the touching side, like helping to mend the relationship between a father and his child, and it's little things like this that really make this such a sweet game.
Is there an issue? Send a MessageReason:
None


* What ultimately cheers Trencil up is [[spoiler:hearing Nat admit she loves him via speakerphone.]] He even tells Flower Kid that he feels like he must be doing ''something'' right as a father after all, even if he doesn't completely get Nat's newfound interests.
** Hell, just the fact that Nat is his whole reason for even coming to the Habitat to begin with. He seems more or less content with his own life, but followed her anyway because he's worried about whatever could be causing the two of them to grow more distant.

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* What ultimately cheers Trencil up is [[spoiler:hearing up? [[spoiler:Hearing Nat admit she loves him via speakerphone.]] He even tells Flower Kid that he feels like he must be doing ''something'' right as a father after all, even if he doesn't completely get Nat's newfound interests.
** Hell, just the fact that Nat is his whole reason for even coming to the Habitat to begin with. He seems more or less content with his own life, but he followed her anyway because he's worried about whatever could be causing the two of them to grow more distant.
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* Once you cheer up Lulia, you can find her [[spoiler: reclining happily on the roof, once again dreaming of becoming a star.]] It's a sharp contrast from when she was brooding on the stairs.]]

to:

* Once you cheer up Lulia, you can find her [[spoiler: reclining happily on the roof, once again dreaming of becoming a star.]] It's a sharp contrast from when she was brooding on the stairs.]]stairs and moping about throwing her life away for a girl.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* What ultimately cheers Trencil up is [[spoiler:hearing Nat admit she loves him via speakerphone.]] He even tells Flower Kid that he feels like he must be doing ''something'' right as a father after all, even if he doesn't completely get Nat's newfound interests.
** Hell, just the fact that Nat is his whole reason for even coming to the Habitat to begin with. He seems more or less content with his own life, but followed her anyway because he's worried about whatever could be causing the two of them to grow more distant.
* Once you cheer up Lulia, you can find her [[spoiler: reclining happily on the roof, once again dreaming of becoming a star.]] It's a sharp contrast from when she was brooding on the stairs.]]
* Dallas' crush on Mirphy and his insistence that she's his muse (despite the fact that he doesn't know a thing about her) makes him initially come off as pushy and presumptuous, if not a little dopey. Once it becomes clear to him that she's not interested, however, he backs off and reveals a more sensitive and insecure side. He gets better once he starts working on paintings for other people, and he can even declare Flower Kid his real muse for all they've done to improve his approach to his art and other people.
** If you show him ???????????? (a photo of Mirphy's butt) after telling him that she doesn't reciprocate his feelings, he rejects it, since he considers it an invasion of her privacy.
* Dr. Habit's final request to Flower Kid [[spoiler:in the good ending, once he has his HeelRealization, is "Make them smile. For me?"]] showing that [[spoiler:he never had any ulterior motives, all insanity-induced BlueAndOrangeMorality aside. He genuinely cares about making people happy, even if his attempts at doing so were nothing short of disastrous,]] and if he can't do it himself, [[spoiler:then he can at least count on Flower Kid to succeed where he failed.]]
** Arguably even more satisfying is what happens when you say no to said request. [[spoiler: Should you say yes, he'll just thank you, but say no, and he'll say "for you," instead.]] It's a very simple change, but one that speaks volumes: [[spoiler:Habit doesn't care if people smile just for him at this point, since it wouldn't make sense to demand such a thing after everything he's done. Just knowing that they'll be happy some day is enough.]]

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