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Added line(s) 5 (click to see context) :
!!Administrivia/SpoilersOff applies to all Heartwarming pages, so all spoilers are unmarked. Administrivia/YouHaveBeenWarned!
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* The AprilFools v0.16 update is part MindScrew, part NightmareFuel, but it has a happy ending with [[spoiler:Sabitsuki and Cleaner walking away together]].
to:
* The AprilFools v0.16 update is part MindScrew, part NightmareFuel, but it has a happy ending with [[spoiler:Sabitsuki Sabitsuki and Cleaner walking away together]].together.
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Changed line(s) 1,4 (click to see context) from:
* There is a bit of truth to the Oreko/Sabitsuki ship: If you wear the diving helmet, Oreko will follow you around if not otherwise occupied.
* It's hard to describe that bittersweet music that plays when Sabitsuki is asleep in her bed, it's very calm and emotional, makes the game feel a lot deeper than the hellish nightmare simulator you usually see it as at first glance. (Not that this game doesn't have it's hellish nightmare simulator moments.)
* When you hit Smile with the steel pipe, he laughs and gives a very, very creepy smile and pulls out his weapon. This only happens when he's with his little sister (and in a room in the school, but without the laugh). Then you realize - he's trying to protect the people he's close to.
* The version 0.16 / AprilFools update is part MindScrew, part NightmareFuel, but it has a happy ending with [[spoiler:Sabitsuki and the maid walking together.]]
* It's hard to describe that bittersweet music that plays when Sabitsuki is asleep in her bed, it's very calm and emotional, makes the game feel a lot deeper than the hellish nightmare simulator you usually see it as at first glance. (Not that this game doesn't have it's hellish nightmare simulator moments.)
* When you hit Smile with the steel pipe, he laughs and gives a very, very creepy smile and pulls out his weapon. This only happens when he's with his little sister (and in a room in the school, but without the laugh). Then you realize - he's trying to protect the people he's close to.
* The version 0.16 / AprilFools update is part MindScrew, part NightmareFuel, but it has a happy ending with [[spoiler:Sabitsuki and the maid walking together.]]
to:
* There is a bit of truth to the Oreko/Sabitsuki ship: If you wear the diving helmet, Oreko will follow you around has quite a few: her following Sabitsuki around, if not otherwise occupied.
occupied, when the diving helmet effect is equipped; the existence of the friendship meter; the implications that she made the machine effect to help with Sabitsuki's disease.
** Child Oreko in the hospital room will wave goodbye to Sabitsuki when exiting if you have a high friendship meter.
* It's hard to describe that bittersweet music that plays when Sabitsuki is asleep in herbed, bed: it's very calm and emotional, and makes the game feel a lot deeper than the hellish nightmare simulator you it's usually see it seen as at first glance. (Not that this game doesn't have it's hellish nightmare simulator moments.)
glance.
* When you hit Smile with the steel pipe, he laughs and gives a very, very creepy smile and pulls out hisweapon.hammer. This only happens when he's with his little sister (and in a room in the school, but without the laugh). Then you realize - realize: he's trying to protect the people he's close to.
* Theversion 0.16 / AprilFools v0.16 update is part MindScrew, part NightmareFuel, but it has a happy ending with [[spoiler:Sabitsuki and the maid Cleaner walking together.]]away together]].
** Child Oreko in the hospital room will wave goodbye to Sabitsuki when exiting if you have a high friendship meter.
* It's hard to describe that bittersweet music that plays when Sabitsuki is asleep in her
* When you hit Smile with the steel pipe, he laughs and gives a very, very creepy smile and pulls out his
* The
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Changed line(s) 1,2 (click to see context) from:
* There is a bit of truth to the Oreko x Sabitsuki ship: If you wear the diving helmet, Oreko will follow you around if not otherwise occupied.
* It's hard to describe that bittersweet music that plays when Sabitsuki is asleep in her bed, it's very calm and emotional, makes the game feel a lot deeper than the hellish nightmare simulator you usually see it as at first glance. Not that this game doesn't have it's hellish nightmare simulator moments.
* It's hard to describe that bittersweet music that plays when Sabitsuki is asleep in her bed, it's very calm and emotional, makes the game feel a lot deeper than the hellish nightmare simulator you usually see it as at first glance. Not that this game doesn't have it's hellish nightmare simulator moments.
to:
* There is a bit of truth to the Oreko x Sabitsuki Oreko/Sabitsuki ship: If you wear the diving helmet, Oreko will follow you around if not otherwise occupied.
* It's hard to describe that bittersweet music that plays when Sabitsuki is asleep in her bed, it's very calm and emotional, makes the game feel a lot deeper than the hellish nightmare simulator you usually see it as at first glance.Not (Not that this game doesn't have it's hellish nightmare simulator moments.)
* It's hard to describe that bittersweet music that plays when Sabitsuki is asleep in her bed, it's very calm and emotional, makes the game feel a lot deeper than the hellish nightmare simulator you usually see it as at first glance.
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* The "version 0.16" update is part MindScrew, part NightmareFuel, but it has a happy ending with [[spoiler: Sabitsuki and the maid walking together.]]
to:
* The "version version 0.16" 16 / AprilFools update is part MindScrew, part NightmareFuel, but it has a happy ending with [[spoiler: Sabitsuki [[spoiler:Sabitsuki and the maid walking together.]]
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Deleted line(s) 4 (click to see context) :
* The ending sequence could possibly be interpreted as this, with Sabitsuki (wearing her headphones) walking through her memories and past events of the game.
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Changed line(s) 4 (click to see context) from:
* The ending sequence could possibly be interpreted as this, with Sabitsuki (wearing her headphones) walking through her memories and past events of the game.
to:
* The ending sequence could possibly be interpreted as this, with Sabitsuki (wearing her headphones) walking through her memories and past events of the game.game.
* The "version 0.16" update is part MindScrew, part NightmareFuel, but it has a happy ending with [[spoiler: Sabitsuki and the maid walking together.]]
* The "version 0.16" update is part MindScrew, part NightmareFuel, but it has a happy ending with [[spoiler: Sabitsuki and the maid walking together.]]
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Changed line(s) 2 (click to see context) from:
* It's hard to describe that bittersweet music that plays when Sabitsuki is asleep in her bed, it's very calm and emotional, makes the game feel a lot deeper than the hellish nightmare simulator you usually see it as at first glance. Not that this game doesn't have it's hellish nightmare simulator moments.
to:
* It's hard to describe that bittersweet music that plays when Sabitsuki is asleep in her bed, it's very calm and emotional, makes the game feel a lot deeper than the hellish nightmare simulator you usually see it as at first glance. Not that this game doesn't have it's hellish nightmare simulator moments.moments.
* When you hit Smile with the steel pipe, he laughs and gives a very, very creepy smile and pulls out his weapon. This only happens when he's with his little sister (and in a room in the school, but without the laugh). Then you realize - he's trying to protect the people he's close to.
* The ending sequence could possibly be interpreted as this, with Sabitsuki (wearing her headphones) walking through her memories and past events of the game.
* When you hit Smile with the steel pipe, he laughs and gives a very, very creepy smile and pulls out his weapon. This only happens when he's with his little sister (and in a room in the school, but without the laugh). Then you realize - he's trying to protect the people he's close to.
* The ending sequence could possibly be interpreted as this, with Sabitsuki (wearing her headphones) walking through her memories and past events of the game.
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Changed line(s) 1 (click to see context) from:
* There is a bit of truth to the Oreko x Sabitsuki ship: If you wear the diving helmet, he/she will follow you around if he/she is not otherwise occupied.
to:
* There is a bit of truth to the Oreko x Sabitsuki ship: If you wear the diving helmet, he/she Oreko will follow you around if he/she is not otherwise occupied.
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Changed line(s) 1 (click to see context) from:
* There is a bit of truth to the Odeko x Sabitsuki ship: If you wear the diving helmet, he/she will follow you around if he/she is not otherwise occupied.
to:
* There is a bit of truth to the Odeko Oreko x Sabitsuki ship: If you wear the diving helmet, he/she will follow you around if he/she is not otherwise occupied.occupied.
*It's hard to describe that bittersweet music that plays when Sabitsuki is asleep in her bed, it's very calm and emotional, makes the game feel a lot deeper than the hellish nightmare simulator you usually see it as at first glance. Not that this game doesn't have it's hellish nightmare simulator moments.
*It's hard to describe that bittersweet music that plays when Sabitsuki is asleep in her bed, it's very calm and emotional, makes the game feel a lot deeper than the hellish nightmare simulator you usually see it as at first glance. Not that this game doesn't have it's hellish nightmare simulator moments.