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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


** While this troper can't talk for others, the complaints I have against this game mostly involve the voice acting and the very drastic changes in character models. Coming straight off ''Xenosaga 1'', ''2'' not only changed a lot of the voice actors, but they also didn't emote very well. Even KOS-MOS, with her normally emotionless voice, sounded completely off. The characters themselves almost drifted into UncannyValley territoy with the sudden change from anime-esque style to "Waaaayyy too real looking". That being said, the gameplay WAS solid. But as mentioned they dumped you right into a dungeon and the atmosphere just felt off.

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** While this troper can't talk for others, the complaints I have against this game mostly involve the voice acting and the very drastic changes in character models. Coming straight off ''Xenosaga 1'', ''2'' not only changed a lot of the voice actors, but they also didn't emote very well. Even KOS-MOS, with her normally emotionless voice, sounded completely off. The characters themselves almost drifted into UncannyValley UnintentionalUncannyValley territoy with the sudden change from anime-esque style to "Waaaayyy too real looking". That being said, the gameplay WAS solid. But as mentioned they dumped you right into a dungeon and the atmosphere just felt off.
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Italicized some titles and used escape sequences to make URTVs not turn into a link. Also some grammar.


* Why did Dimitri Yuriev only create 669 URTVs? I mean, I get that 666-669 had to be the variants because 666 equaling the devil and everything, but he could have made more AFTER the variants. Also, the Episode III mentions that there were other female URTVs made, but Citrine was one of the only ones that worked properly. This shows that he originally created MORE, but was apparently too lazy to make new ones., which is bad when you're going up against ''the entire URTV force that was established on Militia''. It's no wonder that [[spoiler: All the vanilla URTVs got infected and/or killed, leaving the four variants left alive!]] A 669 man insurgence group would obviously fail against the government and it's army! It's amazing that the four variants miraciously survived that invasion too.

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* Why did Dimitri Yuriev only create 669 URTVs? [=URTVs=]? I mean, I get that 666-669 had to be the variants because 666 equaling the devil and everything, but he could have made more AFTER the variants. Also, the Episode III mentions that there were other female URTVs [=URTVs=] made, but Citrine was one of the only ones that worked properly. This shows that he originally created MORE, but was apparently too lazy to make new ones., which is bad when you're going up against ''the entire URTV force that was established on Militia''. It's no wonder that [[spoiler: All the vanilla URTVs [=URTVs=] got infected and/or killed, leaving the four variants left alive!]] A 669 man insurgence group would obviously fail against the government and it's army! It's amazing that the four variants miraciously survived that invasion too.



** Also the fact that they are URTVs (created by Yuriev, bioweapons, military force during the Miltian conflict) probably wouldn't have sit well with the citizens.
* The BrickJoke involving ES Asher's cannon from Xenosaga II that plays out in Xenosaga III. The problem is, the A.M.W.S. it was impaled into and the cannon itself quite visibly ''blow up'' in Xenosaga II.

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** Also the fact that they are URTVs [=URTVs=] (created by Yuriev, bioweapons, military force during the Miltian conflict) probably wouldn't have sit well with the citizens.
* The BrickJoke involving ES Asher's cannon from Xenosaga II ''Xenosaga II'' that plays out in Xenosaga III.''Xenosaga III''. The problem is, the A.M.W.S. it was impaled into and the cannon itself quite visibly ''blow up'' in Xenosaga II.''Xenosaga II''.



* What was with the T-ELOS v KOS-MOS competitive test at the beginning of Xenosage III? T-ELOS proves herself by wiping out a horde of Gnosis. KOS-MOS fails to prove herself when going up against an AMWS more than ten times her size. These are not comparable tests. If they were looking for an anti-Gnosis system, both gynoids should have been sent against Gnosis. If they were looking for an anti-AMWS system, both should have been set up against comparable AMWS machines. Proving that T-ELOS is better at task A than KOS-MOS is at unrelated task B proves nothing about the relative worth of the two systems. Any weapons developer who lost a contract on the grounds of a poorly designed trial demonstration like that would challenge the decision - and have a good chance of winning that challenge.

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* What was with the T-ELOS v KOS-MOS competitive test at the beginning of Xenosage III? ''Xenosage III''? T-ELOS proves herself by wiping out a horde of Gnosis. KOS-MOS fails to prove herself when going up against an AMWS more than ten times her size. These are not comparable tests. If they were looking for an anti-Gnosis system, both gynoids should have been sent against Gnosis. If they were looking for an anti-AMWS system, both should have been set up against comparable AMWS machines. Proving that T-ELOS is better at task A than KOS-MOS is at unrelated task B proves nothing about the relative worth of the two systems. Any weapons developer who lost a contract on the grounds of a poorly designed trial demonstration like that would challenge the decision - and have a good chance of winning that challenge.



** Its bcause y data is telling you the future and what shion realy is.
* Even though WordOfGod states that thanks to nanotechnology, the people in the Xenosaga-verse have lifespans that last for hundreds of years, why do the people you meet in Episode II during GS Campaigning all have their ages listed as something average? As in, they wouldn't be out of place with our life spans right now (such as 16, 42, 8, etc. etc.). Surely one of those people should have thier age listed as something like "367"? Or did all the people Shion and Co. help while GS Campaigning just very luckily be under the age of 90?

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** Its It's bcause y Y data is telling you the future and what shion realy Shion really is.
* Even though WordOfGod states that thanks to nanotechnology, the people in the Xenosaga-verse ''Xenosaga''-verse have lifespans that last for hundreds of years, why do the people you meet in Episode II during GS Campaigning all have their ages listed as something average? As in, they wouldn't be out of place with our life spans right now (such as 16, 42, 8, etc. etc.). Surely one of those people should have thier age listed as something like "367"? Or did all the people Shion and Co. help while GS Campaigning just very luckily be under the age of 90?



* In Xenosaga 3, when Albedo and Dimitri are in their first scene togther, Albedo says something about Dimitri being controlled by this "power"... Like he once was. What's the power and what did Albedo mean by "like he once was"? Was he repenting or was he just messing with our heads?

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* In Xenosaga 3, ''Xenosaga 3'', when Albedo and Dimitri are in their first scene togther, Albedo says something about Dimitri being controlled by this "power"... Like he once was. What's the power and what did Albedo mean by "like he once was"? Was he repenting or was he just messing with our heads?



* Why do people say that Xenosaga ended the planned multiple-games epic that Xenogears was setting up? Or rather, why is it impossible for them to be canon with each other? Whenever I play through the games, it really does seem like it can play out well, with [[VideoGame/XenobladeChronicles Blade]] at the start of the timeline, followed by Saga, with [[XenoGears Gears]] at the end. There are certainly no contradictions, and even the trailers for Xenoblade X look like they'll be covering the evacuation of earth- an important plot point in all three- so why is it impossible?
** I keep hearing two different things: Xenogears is part 5, or that the series is a reimagination of Xenogears. What I think it is is that Xenogears is part 5, but because it is owned by Square (and Saga is under Namco), Harada technically cannot promote or have the series associated with another company's game. (This is mere speculation!)
*** Xenogears was Episode 5 in a 6 series plan. According to Perfect Works, Episode 1 was about an intergalactic war, Episode II was the Eldridge crash / creation of first humans, III was Zeboim and IV was the Shevat/Solaris War. VI was left a mystery but it sounds like it would be about Lost Jerusalem.

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* Why do people say that Xenosaga ''Xenosaga'' ended the planned multiple-games epic that Xenogears ''Xenogears'' was setting up? Or rather, why is it impossible for them to be canon with each other? Whenever I play through the games, it really does seem like it can play out well, with [[VideoGame/XenobladeChronicles Blade]] ''[[VideoGame/XenobladeChronicles1 Blade]]'' at the start of the timeline, followed by Saga, with [[XenoGears Gears]] ''[[VideoGame/{{Xenogears}} Gears]]'' at the end. There are certainly no contradictions, and even the trailers for Xenoblade X ''Xenoblade X'' look like they'll be covering the evacuation of earth- an important plot point in all three- so why is it impossible?
** I keep hearing two different things: Xenogears ''Xenogears'' is part 5, or that the series is a reimagination of Xenogears. ''Xenogears''. What I think it is is that Xenogears ''Xenogears'' is part 5, but because it is owned by Square (and Saga is under Namco), Harada technically cannot promote or have the series associated with another company's game. (This is mere speculation!)
*** Xenogears ''Xenogears'' was Episode 5 in a 6 series plan. According to Perfect Works, Episode 1 was about an intergalactic war, Episode II was the Eldridge crash / creation of first humans, III was Zeboim and IV was the Shevat/Solaris War. VI was left a mystery but it sounds like it would be about Lost Jerusalem.



** While this troper can't talk for others, the complaints I have against this game mostly involve the voice acting and the very drastic changes in character models. COming straight off Xenosaga 1, 2 not only changed a lot of the voice actors, but they also didn't emote very well. Even KOS-MOS, with her normally emotionless voice, sounded completely off. The characters themselves almost drifted into UncannyValley territoy with the sudden change from anime-esque style to "Waaaayyy too real looking". That being said, the gameplay WAS solid. But as mentioned they dumped you right into a dungeon and the atmosphere just felt off.
** Arguably the biggest issues with the game are that the Battle system is very slow, and the game is full of Padding. After the initial two dungeons you pretty much HAVE to stock and break combo every enemy to do decent damage, which leads to nearly every battle lasting a very long time as you sit there stocking over and over. All the main dungeons are also very long, full of backtracking and long corridors of walking, the Ormus stronghold dungeon is arguably complete filler (and was removed from the Xenosaga I&II version of the story), and the GS side quests are full of constant backtracking as well. Also, every character has access to the exact same spells and abilities in the skill tree, so they end up being less differentiated than the other games, or most RPGs.

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** While this troper can't talk for others, the complaints I have against this game mostly involve the voice acting and the very drastic changes in character models. COming Coming straight off Xenosaga 1, 2 ''Xenosaga 1'', ''2'' not only changed a lot of the voice actors, but they also didn't emote very well. Even KOS-MOS, with her normally emotionless voice, sounded completely off. The characters themselves almost drifted into UncannyValley territoy with the sudden change from anime-esque style to "Waaaayyy too real looking". That being said, the gameplay WAS solid. But as mentioned they dumped you right into a dungeon and the atmosphere just felt off.
** Arguably the biggest issues with the game are that the Battle system is very slow, and the game is full of Padding. After the initial two dungeons you pretty much HAVE to stock and break combo every enemy to do decent damage, which leads to nearly every battle lasting a very long time as you sit there stocking over and over. All the main dungeons are also very long, full of backtracking and long corridors of walking, the Ormus stronghold dungeon is arguably complete filler (and was removed from the Xenosaga I&II ''Xenosaga I&II'' version of the story), and the GS side quests are full of constant backtracking as well. Also, every character has access to the exact same spells and abilities in the skill tree, so they end up being less differentiated than the other games, or most RPGs.[=RPG=]s.



* What's up with the ending where Nephilim ages up out of nowhere? Is there more to it than a reference to Xenogears?

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* What's up with the ending where Nephilim ages up out of nowhere? Is there more to it than a reference to Xenogears?''Xenogears''?
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** To answer the first question; history does not play out exactly the same after each reset, there’s always a small difference in the way events unfold. With that being the case it makes sense that there would eventually be a history where eternal recurrence was stopped. To answer your second question; it doesn’t. The universe is still going to be destroyed unless they somehow find a way to stop it which is why they’re searching for Lost Jerusalem.
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{{Headscratchers}} for ''VideoGame/{{Xenosaga}}''.
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** Arguably the biggest issues with the game are that the Battle system is very slow, and the game is full of Padding. After the initial two dungeons you pretty much HAVE to stock and break combo every enemy to do decent damage, which leads to nearly every battle lasting a very long time as you sit there stocking over and over. All the main dungeons are also very long, full of backtracking and long corridors of walking, the Ormus stronghold dungeon is arguably complete filler (and was removed from the Xenosaga I&II version of the story), and the GS side quests are full of constant backtracking as well. Also, every character has access to the exact same spells and abilities in the skill tree, so they end up being less differentiated than the other games, or most RPGs.
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Misuse


** Wilhelm and Roth Mantel (or his alter ego) had likely planned for that to happen so KOS-MOS could be put back in the hands of the party so that their ''Xanatos Gambit'' could continue. Furthermore KOS-MOS can't be mass-produced because the only people capable of designing KOS-MOS or T-elos were Kevin and Shion, and Shion could only do it after reverse-engineering the prototype KOS-MOS, so in-universe it's far beyond the capabilities of the others. The headscratcher there is: why?

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** Wilhelm and Roth Mantel (or his alter ego) had likely planned for that to happen so KOS-MOS could be put back in the hands of the party so that their ''Xanatos Gambit'' plan could continue. Furthermore KOS-MOS can't be mass-produced because the only people capable of designing KOS-MOS or T-elos were Kevin and Shion, and Shion could only do it after reverse-engineering the prototype KOS-MOS, so in-universe it's far beyond the capabilities of the others. The headscratcher there is: why?
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None


* Why do people say that Xenosaga ended the planned multiple-games epic that Xenogears was setting up? Or rather, why is it impossible for them to be canon with each other? Whenever I play through the games, it really does seem like it can play out well, with [[XenobladeChronicles Blade]] at the start of the timeline, followed by Saga, with [[XenoGears Gears]] at the end. There are certainly no contradictions, and even the trailers for Xenoblade X look like they'll be covering the evacuation of earth- an important plot point in all three- so why is it impossible?

to:

* Why do people say that Xenosaga ended the planned multiple-games epic that Xenogears was setting up? Or rather, why is it impossible for them to be canon with each other? Whenever I play through the games, it really does seem like it can play out well, with [[XenobladeChronicles [[VideoGame/XenobladeChronicles Blade]] at the start of the timeline, followed by Saga, with [[XenoGears Gears]] at the end. There are certainly no contradictions, and even the trailers for Xenoblade X look like they'll be covering the evacuation of earth- an important plot point in all three- so why is it impossible?
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<<|ItJustBugsMe|>>
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***Xenogears was Episode 5 in a 6 series plan. According to Perfect Works, Episode 1 was about an intergalactic war, Episode II was the Eldridge crash / creation of first humans, III was Zeboim and IV was the Shevat/Solaris War. VI was left a mystery but it sounds like it would be about Lost Jerusalem.
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* What's up with the ending where Nephilim ages up out of nowhere? Is there more to it than a reference to Xenogears?
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None

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** While this troper can't talk for others, the complaints I have against this game mostly involve the voice acting and the very drastic changes in character models. COming straight off Xenosaga 1, 2 not only changed a lot of the voice actors, but they also didn't emote very well. Even KOS-MOS, with her normally emotionless voice, sounded completely off. The characters themselves almost drifted into UncannyValley territoy with the sudden change from anime-esque style to "Waaaayyy too real looking". That being said, the gameplay WAS solid. But as mentioned they dumped you right into a dungeon and the atmosphere just felt off.
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None

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* To what extent is the party aware of chaos' abilities, and to what extent are his in-battle abilities canonical to the story? There's a scene where Shion (a scientist) inexplicably handwaves chaos' ability to kill demon ghosts, and when the party is arrested and disarmed at the end of Episode 1 they have chaos fight their captors, presumably because he can use his powers without a weapon. Yet for the rest of the series it's never really addressed that chaos is uniquely capable of generating vasts and varied amounts of energy and performs feats that can only be described as supernatural, despite the potential applications these abilities might have.
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* Two Questions: One, If Wilhelm has literally played through the universe millions of times, what made this cycle stand out? Like, I can imagine millions of Shion's and KOS-MOS' and etc. going on and on, so what made this cycle different? I mean, if it was one or a few, this would just seem like something minor. But literally millions or possibly ''billions'' of attempts?! Even the basic laws of averages would suggest that the events of the games have played out more then once. Second question, how exactly does stopping Wilhelm in anyway solve the original problem of the Collective Unconsciousness being in danger? It still seems like that and the Universe will be destroyed still. Only now there's no way to reset anymore!
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** It probably blew up but didn't break into a thousand pieces. (Look for vids of cars exploding, they stay intact).
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** Also the fact that they are URTVs (created by Yuriev, bioweapons, military force during the Miltian conflict) probably wouldn't have sit well with the citizens.

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Changed: 10

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** I don't remember well but was there an indication that he *didn't* create more than 669? He may have created more and they all just died off during the Miltian conflict.



** I keep hearing two different things: Xenogears is part 5, or that it is a reimagination of Xenogears. What I think it is is that Xenogears is part 5, but because it is owned by Square (and Saga is under Namco), Harada technically cannot promote or have the series associated with another company's game. (This is mere speculation!)

to:

** I keep hearing two different things: Xenogears is part 5, or that it the series is a reimagination of Xenogears. What I think it is is that Xenogears is part 5, but because it is owned by Square (and Saga is under Namco), Harada technically cannot promote or have the series associated with another company's game. (This is mere speculation!)
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** I liked the game. The battle system required strategy, it seems RPG gamers are just too lazy to do that and just want to hit x to attack and didn't bother to understand the system. What was annoying for sure, is MOMO's subconscous. Too many enemies and they did not give you enough dungeons/enemies to be strong enough against them.

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** I liked the game. The battle system required strategy, it seems RPG gamers are just too lazy to do that and just want to hit x to attack and didn't bother to understand the system. What was annoying for sure, is MOMO's subconscous. Too many enemies and they did not give you enough dungeons/enemies prior to the area to be strong enough against them.them. Also the GS Path was long and tedious.
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** I keep hearing two different things: Xenogears is part 5, or that it is a reimagination of Xenogears. What I think it is is that Xenogears is part 5, but because it is owned by Square (and Saga is under Namco), Harada technically cannot promote or have the series associated with another company's game. (This is mere speculation!)


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** I liked the game. The battle system required strategy, it seems RPG gamers are just too lazy to do that and just want to hit x to attack and didn't bother to understand the system. What was annoying for sure, is MOMO's subconscous. Too many enemies and they did not give you enough dungeons/enemies to be strong enough against them.
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[[WMG: VideoGame/{{Xenosaga}}]]
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* Why do people say that Xenosaga ended the planned multiple-games epic that Xenogears was setting up? Or rather, why is it impossible for them to be canon with each other? Whenever I play through the games, it really does seem like it can play out well, with [[Xenoblade Blade]] at the start of the timeline, followed by Saga, with [[Xenogears Gears]] at the end. There are certainly no contradictions, and even the trailers for Xenoblade X look like they'll be covering the evacuation of earth- an important plot point in all three- so why is it impossible?

to:

* Why do people say that Xenosaga ended the planned multiple-games epic that Xenogears was setting up? Or rather, why is it impossible for them to be canon with each other? Whenever I play through the games, it really does seem like it can play out well, with [[Xenoblade [[XenobladeChronicles Blade]] at the start of the timeline, followed by Saga, with [[Xenogears [[XenoGears Gears]] at the end. There are certainly no contradictions, and even the trailers for Xenoblade X look like they'll be covering the evacuation of earth- an important plot point in all three- so why is it impossible?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Why do people say that Xenosaga ended the planned multiple-games epic that Xenogears was setting up? Or rather, why is it impossible for them to be canon with each other? Whenever I play through the games, it really does seem like it can play out well, with [[Xenoblade Blade]] at the start of the timeline, followed by Saga, with [[Xenogears Gears]] at the end. There are certainly no contradictions, and even the trailers for Xenoblade X look like they'll be covering the evacuation of earth- an important plot point in all three- so why is it impossible?
*Not so much a complaint as an observation- why do people complain so much about the second game? I've seen many people talking about it, and whenever they discuss a certain scene, level, or feature, they mock how said scene/level/feature is probably the only good part of the game. The thing is, they say this about ''every single scene/level/feature in the game.'' If every level, scene, and feature in the game is the "only good part," isn't it possible- ''just'' possible- that it's actually a good game?
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** It's rather obvious. The Federation military is designed to fight a conventional war against conventional enemies, not Gnosis. Their fleets hold their own against those deployed by Ormus in episode III, and probably would have won had Abel's Ark not arrived. Had it not been for the presence of the Song of Nephilim, among so may other things, they could have simply overwhelmed Miltia's defenses with legions of combat realians, robots, and A.M.W.S. In short, when they're in their element they are a formidable fighting force, it's just that intangible monsters are not their element.
*** Prior to the battle of Miltia the Gnosis, while undoubtedly a threat, appeared only rarely, leaving them stumped as to how to combat them. Post Miltia, while they now know how to fight them, they have to contend with the massive logistical issues a military their size poses, even with 14 years to do it, they never quite got there. Among other challenges they had to finalize the design of and produce hundreds of thousands of 100 series realians, design, test, produce, create combat tactics and doctrines around, and form units to operate A.G.W.S., and retrofit tens to hundreds of thousands of warships, many presumably older than 14 years, with Hilbert amplifiers among what can be assumed to be between dozens and hundreds of false leads, failed projects and the like. And all of that while dealing with spies in their midst, limited budgets, and bureaucrats at their throats. Frankly, it's a miracle they're as competent as they are against the Gnosis.
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** The influence of the player characters likely had an impact on how everything actually panned out. Plus we don't actually know what would have happened had the scene continued. Not a great answer, but it may help us sleep at night.


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** Wilhelm and Roth Mantel (or his alter ego) had likely planned for that to happen so KOS-MOS could be put back in the hands of the party so that their ''Xanatos Gambit'' could continue. Furthermore KOS-MOS can't be mass-produced because the only people capable of designing KOS-MOS or T-elos were Kevin and Shion, and Shion could only do it after reverse-engineering the prototype KOS-MOS, so in-universe it's far beyond the capabilities of the others. The headscratcher there is: why?
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** He means U-DO. Both Dimitri and Albedo came in contact with U-DO, and it drove them mad.

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