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** Could be a matter of power supply. Perhaps even with the increase in power from an external source, using all three guns or firing dual charge shots taxes the power systems, which could either result in severe damage (internal components frying, or possibly even blowing up), or the system overheating/overloading (either resultinh in total destruction of the Arwing or a failsafe forcing it down). Since most missions are prolonged engagements in hostile airspace, any of those outcomes could be fatal. Thus, Star Fox won't use them except in dire straits.

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** Probably just a case of the writers [[SciFiWritersHaveNoSenseOfScale confusing "solar system" and "galaxy"]], which unfortunately ''very'' common in both fiction and RealLife.


* Let's look at the Arwing (and just the original Arwing, mind you) from a technical standpoint: It's default weapon is a single blaster in the nose section. But when it gets upgraded, the blasters located below the wing roots of the Arwing are activated... and the blaster in the nose section is deactivated. That makes no sense (and definitely so in ''Star Fox 1'') because the Arwing has ''THREE'' blasters but will only use two of them. Starting in ''Star Fox 2'' and ''Star Fox 64'', even though the nose blaster is "deactivated" after picking up a blaster upgrade, it is still used to fire charge shots. But in the comic ''Farewell, Falco'', Fox shoots a ''pair of Charge Shots'' at Falco which explicitly shows that the wing blasters are also capable of firing charge shots. Because of that, the Arwing is theoretically, but WITHOUT A DOUBT, capable of using all three of its blasters for rapid fire AND firing a ''triple volley'' of charge shots which would be the true and maximum capacity of its blaster armament. So WHY then is the firepower of the Arwing not being used to its full potential like this???

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* Let's look at the Arwing (and just the original Arwing, mind you) from a technical standpoint: It's default weapon is a single blaster in the nose section. But when it gets upgraded, the blasters located below the wing roots of the Arwing are activated... and the blaster in the nose section is deactivated. That makes no sense (and definitely so in ''Star Fox 1'') because the Arwing actually has ''THREE'' blasters but will only use one of them without an upgrade and then only two of them.them after being upgraded. Starting in ''Star Fox 2'' and ''Star Fox 64'', even though the nose blaster is "deactivated" after picking up a blaster upgrade, it is still used to fire charge shots. But in the comic ''Farewell, Falco'', Fox shoots a ''pair of Charge Shots'' at Falco which explicitly shows that the wing blasters are also capable of firing charge shots. Because of that, the Arwing is theoretically, but WITHOUT A DOUBT, capable of using all three of its blasters for rapid fire AND firing a ''triple volley'' of charge shots which would be the true and maximum capacity of its blaster armament. So WHY then is the firepower of the Arwing not being used to its full potential like this???


* Let's look at the Arwing (and just the original Arwing, mind you) from a technical standpoint: It's default weapon is a single blaster in the nose section. But when it gets upgraded, the blasters located below the wing roots of the Arwing are activated... and the blaster in the nose section is deactivated. That makes no sense (and definitely so in ''Star Fox 1'') because the Arwing has ''THREE'' blasters but will only use two of them. Starting in ''Star Fox 2'' and ''Star Fox 64'', even though the nose blaster is "deactivated" after picking up a blaster upgrade, it is still used to fire charge shots. But in the comic ''Farewell, Falco'', Fox shoots a ''pair of Charge Shots'' at Falco which explicitly implies that the wing blasters are also capable of firing charge shots. Because of that, the Arwing is theoretically, but WITHOUT A DOUBT, capable of using all three of its blasters for rapid fire AND firing a ''triple volley'' of charge shots which would be the true and maximum capacity of its blaster armament. So WHY then is the firepower of the Arwing not being used to its full potential like this???

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* Let's look at the Arwing (and just the original Arwing, mind you) from a technical standpoint: It's default weapon is a single blaster in the nose section. But when it gets upgraded, the blasters located below the wing roots of the Arwing are activated... and the blaster in the nose section is deactivated. That makes no sense (and definitely so in ''Star Fox 1'') because the Arwing has ''THREE'' blasters but will only use two of them. Starting in ''Star Fox 2'' and ''Star Fox 64'', even though the nose blaster is "deactivated" after picking up a blaster upgrade, it is still used to fire charge shots. But in the comic ''Farewell, Falco'', Fox shoots a ''pair of Charge Shots'' at Falco which explicitly implies shows that the wing blasters are also capable of firing charge shots. Because of that, the Arwing is theoretically, but WITHOUT A DOUBT, capable of using all three of its blasters for rapid fire AND firing a ''triple volley'' of charge shots which would be the true and maximum capacity of its blaster armament. So WHY then is the firepower of the Arwing not being used to its full potential like this???

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* Let's look at the Arwing (and just the original Arwing, mind you) from a technical standpoint: It's default weapon is a single blaster in the nose section. But when it gets upgraded, the blasters located below the wing roots of the Arwing are activated... and the blaster in the nose section is deactivated. That makes no sense (and definitely so in ''Star Fox 1'') because the Arwing has ''THREE'' blasters but will only use two of them. Starting in ''Star Fox 2'' and ''Star Fox 64'', even though the nose blaster is "deactivated" after picking up a blaster upgrade, it is still used to fire charge shots. But in the comic ''Farewell, Falco'', Fox shoots a ''pair of Charge Shots'' at Falco which explicitly implies that the wing blasters are also capable of firing charge shots. Because of that, the Arwing is theoretically, but WITHOUT A DOUBT, capable of using all three of its blasters for rapid fire AND firing a ''triple volley'' of charge shots which would be the true and maximum capacity of its blaster armament. So WHY then is the firepower of the Arwing not being used to its full potential like this???


** Hard to say if it was canon or not, but most likely if it was, they bailed before their ships blew (if I remember correctly, the final battle with Star Fox and Star Wolf took place on Venom, so it's not like they would've been left stranded in the vacuum of space (of course, Venom's atmosphere from what I've heard is supposed to be toxic, but then again, how would Andross raise an army there, if it was?). What I'd like to know, though, is how they survived beinghiiii blown up inside a ''warp tunnel in space'' in ''Star Fox Assault''.

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** Hard to say if it was canon or not, but most likely if it was, they bailed before their ships blew (if I remember correctly, the final battle with Star Fox and Star Wolf took place on Venom, so it's not like they would've been left stranded in the vacuum of space (of course, Venom's atmosphere from what I've heard is supposed to be toxic, but then again, how would Andross raise an army there, if it was?). What I'd like to know, though, is how they survived beinghiiii being blown up inside a ''warp tunnel in space'' in ''Star Fox Assault''.


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**** That could be chalked up to the ships. On Venom 2, they were given the new Wolfen-II, whereas Bolse has them still using the Wolfen. It's possible that the ones downed prior can't sortie due to the ships being repaired/totaled


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***** Presumably, defending the station was the contract, and once it's gone, they have no reason to keep fighting you.


* General Pepper sending Fox to Dinosaur Planet without ''any'' weapons in ''VideoGame/StarFoxAdventures''. What the hell. "You're supposed to be saving the planet, not blowing it up". So apparently using blasters would make the planet explode...and yet Krystal's staff fires energy bolts as its ''very first upgrade'', and nothing bad happens. I can understand not letting Fox use the Landmaster or a rocket launcher because it would've been over-excessive, but are you seriously telling me that he couldn't have let Fox bring along a pistol or some other sidearm in case things went south? Heck, he could've at least brought a baton or knife with him! It's a jungle planet populated by ''dinosaurs'', for crying out loud!\\\
Even if Pepper didn't let Fox bring weapons because he meant for it to be a peaceful mission, why couldn't Fox have just gone back up to the Great Fox and came back down with a blaster when it turned out that he'd have to fight a lot of baddies, especially when he's given the option to fly back into orbit the moment he touches down on the surface? Besides, why send a bunch of mercs for a "peaceful" mission, anyway? Does the Lylat System not have its own Peace Corps., and needs to have mercenary groups like Star Fox do this stuff? If the situation looked too complicated/dangerous for a civilian group to be sent there, maybe Star Fox ''should've'' been sent there with weapons in the first place!
** Maybe Pepper abides by a use of force continuum of some description. The enemy -- the actual enemy, not including territorial wildlife -- is mainly armed with clubs and axes, so even a blaster might be considered overkill.
*** Possibly there's some form of Prime Directive that explicitly regulates bringing advanced weaponry to a planet during first contact. Both for diplomatic purposes (doesn't look good showing up to a first meeting armed to the teeth), and for practicality (you don't want to accidentally arm a potentially/actively hostile race with advanced weaponry). Or, alternatively, Fox has a bit of a...reputation... for what happens when he has a Blaster, and that is that he gets a bit trigger-happy. At least with the staff and Fire Blast, he has to consciously focus on it.

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** This one has always seen them less as a PMC, and more as Corneian Privateers. They work more-or-less exclusively with the Cornerian government, but act outside of the military structure. This is a fairly beneficial agreement for both sides, allowing Corneria to functionally contract them for missions where small teams of elites are needed, and, if needed, disavow knowledge in the event of a misstep, while Starfox is able to maintain their autonomy and (theoretically) make far more than they would on a military salary.


** Hard to say if it was canon or not, but most likely if it was, they bailed before their ships blew (if I remember correctly, the final battle with Star Fox and Star Wolf took place on Venom, so it's not like they would've been left stranded in the vacuum of space (of course, Venom's atmosphere from what I've heard is supposed to be toxic, but then again, how would Andross raise an army there, if it was?). What I'd like to know, though, is how they survived being blown up inside a ''warp tunnel in space'' in ''Star Fox Assault''.

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** Hard to say if it was canon or not, but most likely if it was, they bailed before their ships blew (if I remember correctly, the final battle with Star Fox and Star Wolf took place on Venom, so it's not like they would've been left stranded in the vacuum of space (of course, Venom's atmosphere from what I've heard is supposed to be toxic, but then again, how would Andross raise an army there, if it was?). What I'd like to know, though, is how they survived being beinghiiii blown up inside a ''warp tunnel in space'' in ''Star Fox Assault''.


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** Given the advanced science we see, it's entirely possible that the "bacon" and "sausage" are synthetic, lab-created simulacra. Like we're approaching nowadays

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** Maybe the whole series takes place in the distant past, and at some point in the future these particular characters wind up on Earth, inspiring the human names for the Earth species that happen to look like them!


** General Pepper hires the Star Fox team not only to zip along and kill Andross, but also complete several other objectives along the way (depending on which route you take, of course). Note that, at the start of most missions, Fox reports to General Pepper for a new mission (Titania probably being the only exception, which you would have to go to to save Slippy). Killing Andross isn't going to do a whole lot if his army is left to run rampant across the system. He even pays the team by kills! (Including asteroids)

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** General Pepper hires the Star Fox team not only to zip along and kill Andross, but also complete several other objectives along the way (depending on which route you take, of course). While the team attacks specific locations, the Cornerian Army is presumably fighting a bigger war off-screen, and every mission you complete strengthens their position by either freeing up ally resources or breaking up the enemy's organization and logistics. Note that, at the start of most missions, Fox reports to General Pepper for a new mission (Titania probably being the only exception, which you would have to go to to save Slippy). Killing Andross isn't going to do a whole lot if his army is left to run rampant across the system. He even pays the team by kills! (Including asteroids)

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**** Perhaps what Andross needed was the energy that would be released when the Spellstones and Krazoa Spirits were specifically used? Perhaps the energy wave that restored the planet was key.

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** Villainous ego, presumably. Much like how many villains in comics and such will claim that "the world is now MINE".

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*** In this case, I think it's equal parts deference (Falco and Slippy are both longtime friends of Fox, and Falco in particular chafes under most forms of authority, but at least MOSTLY listens to Fox), grooming the team for his inevitable retirement, and the fact that he's far more suited to a support and observational role over direct leadership.


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** In theory, yes. He's more a techie than a combat pilot, but he's still a relatively competent flier. He's also the type who probably wants to directly FEEL the performance of the crew's ships, rather than rely on cam-feeds and telemetry. I'd put Slippy in the top 10% of pilots in either faction (mind you, just barely, but still). He's a skilled pilot, but also still overconfident and with a penchant for somewhat amateur mistakes.

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*** Also, IFF transponders. It's quite possible that friendly fire is directly tagged as such by onboard systems and displays a warning.

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