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* Where is [[RealityWarper Polokus]] in ''Rayman 3''? ''Rayman 2'' said that the reason he wasn't there from the start of the game is that he was asleep, dreaming up the future. But at the end of the game, we see him, standing next to the rest of the cast (and time is passing). We spent the entirety of Rayman 2 just trying to awaken this guy, but he isn't even ''mentioned'' in Rayman 3. I know that Polokus could [[BoringInvincibleHero easily solve the entire conflict, ruining the plot]], but couldn't Ubisoft at least pull off an AssPull to explain his absence (namely the extremely obvious one that he went back to sleep)?

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* Where is [[RealityWarper Polokus]] in ''Rayman 3''? ''Rayman 2'' said that the reason he wasn't there from the start of the game is that he was asleep, dreaming up the future. But at the end of the game, we see him, standing next to the rest of the cast (and time is passing). We spent the entirety of Rayman 2 just trying to awaken this guy, but he isn't even ''mentioned'' in Rayman 3. I know that Polokus could [[BoringInvincibleHero [[InvincibleHero easily solve the entire conflict, ruining the plot]], but couldn't Ubisoft at least pull off an AssPull to explain his absence (namely the extremely obvious one that he went back to sleep)?


*** It doesn't appear that continuity is something the creators were overly concerned with. Between the first game, ''The Great Escape'' and ''Hoodlum Havoc'', the animated series and the ''Rabbids'' games, continuity is a total mess. (Let's not forget that it's vaguely implied that ''VideoGame/TonicTrouble'' of all things takes place somewhere in the ''Rayman'' continuity.) The only game that looks like it took any effort at continuity is ''Hoodlum Havoc'', which feels like actually exists in the same world as ''The Great Escape'' - and even then, the different characterisation of Globox and Murphy clashes with the previous game. I've been intending for a while now to check out ''Origins'', but I find the new art style to be off-putting. While it looks like it's trying to bridge the gap between the first game and the sequels, I am afraid the mess is just getting bigger.

<<|ItJustBugsMe|>>

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*** It doesn't appear that continuity is something the creators were overly concerned with. Between the first game, ''The Great Escape'' and ''Hoodlum Havoc'', the animated series and the ''Rabbids'' games, continuity is a total mess. (Let's not forget that it's vaguely implied that ''VideoGame/TonicTrouble'' of all things takes place somewhere in the ''Rayman'' continuity.) The only game that looks like it took any effort at continuity is ''Hoodlum Havoc'', which feels like actually exists in the same world as ''The Great Escape'' - and even then, the different characterisation of Globox and Murphy clashes with the previous game. I've been intending for a while now to check out ''Origins'', but I find the new art style to be off-putting. While it looks like it's trying to bridge the gap between the first game and the sequels, I am afraid the mess is just getting bigger.

<<|ItJustBugsMe|>>
bigger.


* In Rayman 2 how are piranhas able to live in the sea and water that is clearly not healthy and is polluted with oil and other nasty stuff. First of all piranhas are freshwater fish so they should be dead the minute they're put in salt water, and as for all the other water such as the water in the Fairy Glade that's polluted by an oil pump and the bright green toxic water in the first part of Tomb Of The Ancients.....how are they living in that stuff and are NOT DEAD?! The zombie chickens make sense because they're undead and are dead to begin wit, but the piranhas make no sense. Also how come piranhas can swim in toxic polluted water YET RAYMAN CAN'T?!

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* In Rayman 2 how are piranhas able to live in the sea and water that is clearly not healthy and is polluted with oil and other nasty stuff. First of all piranhas are freshwater fish so they should be dead the minute they're put in salt water, and as for all the other water such as the water in the Fairy Glade that's polluted by an oil pump and the bright green toxic water in the first part of Tomb Of The Ancients.....how are they living in that stuff and are NOT DEAD?! The zombie chickens make sense because they're undead and are dead to begin wit, with, but the piranhas make no sense. Also how come piranhas can swim in toxic polluted water YET RAYMAN CAN'T?!

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* So in Rayman 2 it's been mentioned in the manual and that sign near Globox's cell in the Canopy that the Robo Pirates are not waterproof and are prone to rusting in rainy weather. Yet as soon as you start off Echoing Caves you're treated to a cutscene of a Henchman 800 walking into a door.......while it is clearly pouring with rain and the Henchman is completely unfazed by the rain.......wait what?
** The same applies to Rayman M/Arena/Rush which has several levels that have pools of water which slow you down if you walk through them and the robot characters have no trouble walking through them without rusting up. Also in the US only Gamecube and Xbox versions of Arena this is made even more ridiculous because Water Canyon, Haunted Yard and Zenith Harbour all have the added atmosphere effect of it raining and once again the robots are completely fine running around in the rainy weather.....consistency developers!


* In Rayman 2 how are piranhas able to live in the sea and water that is clearly not healthy and is polluted with oil and other nasty stuff. First of all piranhas are freshwater fish so they should be dead the minute they're put in salt water, and as for all the other water such as the water in the Fairy Glade that's polluted by an oil pump and the bright green toxic water in the first part of Tomb Of The Ancients.....how are they living in that stuff and are NOT DEAD?! The zombie chickens make sense because they're undead and are dead to begin wit, but the piranhas make no sense. Also how come piranhas can swim in toxic polluted water YET RAYMAN CAN'T?!



<<|ItJustBugsMe|>>

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<<|ItJustBugsMe|>>


*** It doesn't appear that continuity is something the creators were overly concerned with. Between the first game, ''The Great Escape'' and ''Hoodlum Havoc'', the animated series and the ''Rabbids'' games, continuity is a total mess. (Let's not forget that it's vaguely implied that ''TonicTrouble'' of all things takes place somewhere in the ''Rayman'' continuity.) The only game that looks like it took any effort at continuity is ''Hoodlum Havoc'', which feels like actually exists in the same world as ''The Great Escape'' - and even then, the different characterisation of Globox and Murphy clashes with the previous game. I've been intending for a while now to check out ''Origins'', but I find the new art style to be off-putting. While it looks like it's trying to bridge the gap between the first game and the sequels, I am afraid the mess is just getting bigger.

to:

*** It doesn't appear that continuity is something the creators were overly concerned with. Between the first game, ''The Great Escape'' and ''Hoodlum Havoc'', the animated series and the ''Rabbids'' games, continuity is a total mess. (Let's not forget that it's vaguely implied that ''TonicTrouble'' ''VideoGame/TonicTrouble'' of all things takes place somewhere in the ''Rayman'' continuity.) The only game that looks like it took any effort at continuity is ''Hoodlum Havoc'', which feels like actually exists in the same world as ''The Great Escape'' - and even then, the different characterisation of Globox and Murphy clashes with the previous game. I've been intending for a while now to check out ''Origins'', but I find the new art style to be off-putting. While it looks like it's trying to bridge the gap between the first game and the sequels, I am afraid the mess is just getting bigger.


** This seems to me like a foolish question. How does the release of spin-offs stop the main series(or genre)? Did ''VideoGame/{{WarioWare}}'' stop the developping of platforming games? No, ''VideoGame/WarioLand : Shake It'' was released in September, 2008. Did the launching of FinalFantasyTactics stop the developping of "classic" FinalFantasy JRPG games? Not at all. So why Raving Rabbids would stop the platfoming games' developping?

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** This seems to me like a foolish question. How does the release of spin-offs stop the main series(or genre)? Did ''VideoGame/{{WarioWare}}'' stop the developping of platforming games? No, ''VideoGame/WarioLand : Shake It'' was released in September, 2008. Did the launching of FinalFantasyTactics ''VideoGame/FinalFantasyTactics'' stop the developping of "classic" FinalFantasy ''Franchise/FinalFantasy'' JRPG games? Not at all. So why Raving Rabbids would stop the platfoming platforming games' developping? developing?

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***** And another platform called "Rayman Legends" will be released!



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*** It doesn't appear that continuity is something the creators were overly concerned with. Between the first game, ''The Great Escape'' and ''Hoodlum Havoc'', the animated series and the ''Rabbids'' games, continuity is a total mess. (Let's not forget that it's vaguely implied that ''TonicTrouble'' of all things takes place somewhere in the ''Rayman'' continuity.) The only game that looks like it took any effort at continuity is ''Hoodlum Havoc'', which feels like actually exists in the same world as ''The Great Escape'' - and even then, the different characterisation of Globox and Murphy clashes with the previous game. I've been intending for a while now to check out ''Origins'', but I find the new art style to be off-putting. While it looks like it's trying to bridge the gap between the first game and the sequels, I am afraid the mess is just getting bigger.


** The opening cutscene shows the dark lums are ''very'' quick builders, making an entire suit and rifle for a Hoodlum within a matter of seconds, out of off the cuff materials such as raw animal fur. Its entirely possible that, combined with how [[BambooTechnology simplistic the tech the Hoodlums use are]], and the distance and speed the dark lums can travel, that yes, they really were capable of building up their army and bases that quickly. On that note, its entirely possible they assembled enough Hoodlums to help construct such bases overnight in such a short span of time. The rest of the bases set up can also be handwaved in that while Rayman was in places like the Teensie light tunnels, as well as in the swamp and the Knaaren desert, that the larger groups of Hoodlums were busy constructing their other bases and machinations, such as the HumongousMecha Rayman duels with in "Land of the Livid Dead", as well as their entire underground plum juice factory late in the game.

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** The opening cutscene shows the dark lums are ''very'' quick builders, making an entire suit and rifle for a Hoodlum within a matter of seconds, out of off the cuff materials such as raw animal fur. Its entirely possible that, combined with how [[BambooTechnology simplistic the tech the Hoodlums use are]], and the distance and speed the dark lums can travel, that yes, they really were capable of building up their army and bases that quickly. On that note, its entirely possible they assembled enough Hoodlums to help construct such bases overnight in such a short span of time. The rest of the bases set up can also be handwaved in that while Rayman was in places like the Teensie light tunnels, as well as in the swamp and the Knaaren desert, that the larger groups of Hoodlums were busy constructing their other bases and machinations, such as the HumongousMecha Rayman duels with in "Land of the Livid Dead", as well as their entire underground plum juice factory late in the game. Its also supported that outside of occasional time killers such as poker, the Hoodlums are a hive mind with a ''very'' good work ethic and no other distractions or other physical detriments such as fatigue to get in the way.


** The opening cutscene shows the dark lums are ''very'' quick builders, making an entire suit and rifle for a Hoodlum within a matter of seconds, out of off the cuff materials such as raw animal fur. Its entirely possible that, combined with how [[BambooTechnology simplistic the tech the Hoodlums use are]], and the distance and speed the dark lums can travel, that yes, they really were capable of building up their army and bases that quickly.

to:

** The opening cutscene shows the dark lums are ''very'' quick builders, making an entire suit and rifle for a Hoodlum within a matter of seconds, out of off the cuff materials such as raw animal fur. Its entirely possible that, combined with how [[BambooTechnology simplistic the tech the Hoodlums use are]], and the distance and speed the dark lums can travel, that yes, they really were capable of building up their army and bases that quickly. On that note, its entirely possible they assembled enough Hoodlums to help construct such bases overnight in such a short span of time. The rest of the bases set up can also be handwaved in that while Rayman was in places like the Teensie light tunnels, as well as in the swamp and the Knaaren desert, that the larger groups of Hoodlums were busy constructing their other bases and machinations, such as the HumongousMecha Rayman duels with in "Land of the Livid Dead", as well as their entire underground plum juice factory late in the game.


** The opening cutscene shows the dark lums are ''very'' quick builders, making an entire suit and rifle for a Hoodlum within a matter of seconds. Its entirely possible that, combined with how simplistic the tech the Hoodlums use are, and the distance and speed the dark lums can travel, that yes, they really were capable of building up their army and bases that quickly.

to:

** The opening cutscene shows the dark lums are ''very'' quick builders, making an entire suit and rifle for a Hoodlum within a matter of seconds. seconds, out of off the cuff materials such as raw animal fur. Its entirely possible that, combined with how [[BambooTechnology simplistic the tech the Hoodlums use are, are]], and the distance and speed the dark lums can travel, that yes, they really were capable of building up their army and bases that quickly.

Added DiffLines:

** The opening cutscene shows the dark lums are ''very'' quick builders, making an entire suit and rifle for a Hoodlum within a matter of seconds. Its entirely possible that, combined with how simplistic the tech the Hoodlums use are, and the distance and speed the dark lums can travel, that yes, they really were capable of building up their army and bases that quickly.


*** Supposedly, all of this will be explained in RaymanOrigins.

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*** Supposedly, all of this will be explained in RaymanOrigins.''VideoGame/RaymanOrigins''.


**** He can eat (according to the Gamescom trailer for Rayman Origins, in which we see him endlessly munching fruit that falls from the tree branch above him), and he can drink (according to the USA Rayman 3 commercial, in which he pees the logo into the snow). But all of this leaves one to wonder: How exactly can he store so much food inside his stomach? How can he store so much pee inside his bladder, and HOW CAN HE PEE IF HE HAS NO PENIS??? Perhaps he pees from the lower part of his torso? I have no idea.

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**** He can eat (according to the Gamescom trailer for Rayman Origins, in which we see him endlessly munching fruit that falls from the tree branch above him), and he can drink (according to the USA advertising for Rayman 3 commercial, in 3, which he pees the logo into the snow). all involved pee). But all of this leaves one to wonder: How exactly can he store so much food inside his stomach? How can he store so much pee inside his bladder, and HOW CAN HE PEE IF HE HAS NO PENIS??? Perhaps bladder? (in the US Rayman 3 commercial, he pees from the lower part logo into a large bank of his torso? I have no idea.snow) And according to the [[http://www.rayman-fanpage.de/rayman3_neu/grafik_desktop/R3-US.jpg magazine ad for Rayman 3]], he has a penis, but where exactly does he put it when he's not using it?

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