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History Headscratchers / Jumanji

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* ''Headscratchers/JumanjiTheNextLevel''

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* ''Headscratchers/JumanjiTheNextLevel''

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* ''Headscratchers/JumanjiWelcomeToTheJungle''
* ''Headscratchers/JumanjiTheNextLevel''


*** Considering he never even glances into the room where Alan and Sarah awoke from their game, just walks past the doorway talking to himself, it seems unlikely that it was a ruse. He wouldn't even have known that Alan was present to overhear unless he'd looked in a window or something, and if he'd done that then he wouldn't have visibly switched mental gears when he noticed Sarah: he'd have already seen she was there too.



** Actually, the game resets 26 years of history. Everything that had happened in Bradford for 26 years, including the obvious economic collapse never occurred. The rifle was a part of that future, a future that was being annihilated and was taken along with everything else.

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** Actually, the game resets 26 years of history. Everything that had happened in Bradford for 26 years, including the obvious economic collapse never occurred. The rifle was a part of that future, timeline, a future timeline that was being annihilated and was taken along with everything else.



*** The rifle (actually an accessorised shotgun) is part of a future that is anihiliated at the end of the game, so it doesn't exist with Van Pelt inside Jumanji.

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*** The rifle (actually an accessorised shotgun) is part of a future that is anihiliated annihilated at the end of the game, so it doesn't exist with Van Pelt inside Jumanji.



** Alan's remarks suggest that Van Pelt has been taking potshots at Alan because, for whatever reason, he finds Alan's attitudes "offensive". The fact he hadn't killed Alan outright during all those years when he had the chance to do so - especially not during the early years, when Alan was still an inexperienced boy with no survival skills - suggests that it didn't become Van Pelt's actual ''mission'' to kill him until Alan's second roll of the dice.



** How is it unclear? Van Pelt says "You didn't roll the dice. Alan did." Being the only hunter in the game (at least, that we know of...) - and being a hunter in general - he hunts whoever's roll summuned him. Plus, he and Alan have crossed paths before in the game's jungle.

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** How is it unclear? Van Pelt says "You didn't roll the dice. Alan did." Being the only hunter in the game (at least, that we know of...) - and being a hunter in general - he hunts whoever's roll summuned summoned him. Plus, he and Alan have crossed paths before in the game's jungle.



** Playing indoors isn't necessarily a bad strategy. Yes, it means dealing with the threat in a confined space, but it also lets them ''seal up'' certain threats in confined spaces, like they did with the lion and (initially, before the stampede trashed the barriers) the killer plants.



** And Alan knew some pretty private details about what he and Sarah did. The town legend was that Alan's father killed him. So Alan repeating Sarah's story that he got sucked into the game likely resonanted with her. After thirty years, who would still know about that story besides Sarah herself? She convinced herself she'd only imagined that, so she'd hardly be shouting about it from the rooftops.

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** And Alan knew some pretty private details about what he and Sarah did. The town legend was that Alan's father killed him. So Alan repeating Sarah's story that he got sucked into the game likely resonanted resonated with her. After thirty years, who would still know about that story besides Sarah herself? She convinced herself she'd only imagined that, so she'd hardly be shouting about it from the rooftops.



** Also, the biggest problem going on in the background was the mosquitoes. Their bites were causing a catastrophic local pandemic which the ambulances and CDC didn't know the cause of. People were probably rioting in response to what they assumed to be an extremely fast-spreading plague.
** Plus the town was going down the toilet, economically speaking, with lots of down-on-their-luck types that would be faster to take advantage of such a situation than in a less screwed up town.

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** Also, the biggest problem going on in the background was the mosquitoes. Their bites were causing a catastrophic local pandemic epidemic which the ambulances and CDC didn't know the cause of. People were probably rioting in response to what they assumed to be an extremely fast-spreading plague.
** Plus the town was going down the toilet, economically speaking, with lots of down-on-their-luck types that would be faster to take advantage of such a situation than in a less screwed up screwed-up town.



* Even in 1969, could an unsupervised 12 year old really just walk around an active construction site without at least someone asking him to leave.

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* Even in 1969, could an unsupervised 12 year old 12-year-old really just walk around an active construction site without at least someone asking him to leave.



* After the game is over, Alan and Sarah still remember it, even though they went back in time 26 years. Since Judy and Peter weren't born yet, how does remembering the game work for them? Are the memories already there the second time they're born, or do they wait until the new timeline reaches the point where they joined the game in the old one, or do they just never remmember?

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* After the game is over, Alan and Sarah still remember it, even though they went back in time 26 years. Since Judy and Peter weren't born yet, how does remembering the game work for them? Are the memories already there the second time they're born, or do they wait until the new timeline reaches the point where they joined the game in the old one, or do they just never remmember?remember?



* The movie makes a point that Sarah's turn comes up after Judy, and it refuses to let Judy take a turn. So the gang goes to find Present-day Sarah. But Judy already skipped Sarah's turn once and the game accepted it: Peter goes twice coz he rolls doubles (Summons Monkeys, Frees Alan), Judy goes again (Summons a Lion). Clearly the game doesn't care about Sarah, it just wouldn't allow Judy to go twice in a row without a double.

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* The movie makes a point that Sarah's turn comes up after Judy, and it refuses to let Judy take a turn. So the gang goes to find Present-day Sarah. But Judy already skipped Sarah's turn once and the game accepted it: Peter goes twice coz because he rolls doubles (Summons Monkeys, Frees Alan), Judy goes again (Summons a Lion). Clearly the game doesn't care about Sarah, it just wouldn't allow Judy to go twice in a row without a double.


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** Or he was washed much farther away than Nora, and encountered some other people who needed his immediate help.

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** The simplest answer is conservation of detail. There are several points where the duo/trio/quartet travel and we don't see the entire trip. Chances are that Alan got more details during one of these trips.

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*** For that matter, how did Alan and Sarah know that the Shepards' fatal car crash was during a ski trip to the Canadian Rockies? All Judy told Alan at the Parishes' grave was that their parents were dead as well and the only time the circumstances were mentioned at all in the movie was when Aunt Nora told the realtor in their introductory scene.

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**** Yeah, that's plausible, but given what the film as shown us so far, I wouldn't call it "just as likely". I think we're meant to assume that Alan and Sara went out of their way to meet Judy and Peter's parents.

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*** Fair enough, it's been a while. Still, they appear to have a business relationship, and they already have a connection to the town Alan's in. Over 30 years it wouldn't be hard to figure out -- if he indeed deliberately sought the person out. It's just as likely that they met simply because their dad is in advertising, and Alan sells a product that needs to be advertised.

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***But Alan says "Jim! Glad you could make it!" and says he's told him so much about Judy and Peter. You can watch the scene here: http://www.youtube.com/watch?v=S-dIdqQfvaE.

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** Who said he made contact with them? The movie doesn't say that he deliberately sought them out or anything. Given the hasty, reflexive, last-second nature of of Alan and Sarah urging them not to take their vacation, they probably hadn't met them in person until right then and there. Otherwise they'd have acted sooner.


* Do the crocodiles eat Carl offscreen? The last time we see him(before the game resets time) he and Nora are floating down the street on the front doors, they see the crocodiles, Nora screams, but the crocodile passes her. Then, one growls at Carl and he screams. Later, when Nora comes back to the house and Peter locks her in the closet, Carl is not with her.

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* Do the crocodiles eat Carl offscreen? The last time we see him(before him (before the game resets time) he and Nora are floating down the street on the front doors, they see the crocodiles, Nora screams, but the crocodile passes her. Then, one growls at Carl and he screams. Later, when Nora comes back to the house and Peter locks her in the closet, Carl is not with her.her.
** Not necessarily. He may have been too afraid to go back to the house.


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* How did Alan manage to make contact with Judy and Peter's dad? From what we see in the movie, he never learns their last name or their parents' first names. All he knows is that their dad was in advertising which isn't nearly enough to go on.

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** I had the same headscratcher. They've just found out that Alan was stuck in a jungle of unimaginable horror for 26 years because of the game (and been unable to finish it as a result). They don't really know how the game works at this stage. They do know that Sarah and Alan had left their game unfinished for 26 years without any apparent harm to the world or Sarah (and the harm to Alan being because he was trapped in the game). The reasonable assumption would seem to be that playing the game was extremely dangerous but not playing didn't present any obvious risks based on the information they had to hand at this stage. For all they knew, their very first turn would have resulted in them all being trapped in the jungle forever with no way out and they would have all died there. I don't think the game's warning was sufficient reason for them to play it.


** Jumanji is a game for 2-4 players. If Sarah had rolled, it would have cemented that the game was 2-player, and she could have kept rolling until the dice rolled 5 or 8, for Alan to be released and join in, or to reach the end in two or three goes, when it would have been reset. However she would have had to do it alone.



** I think it taught Sarah to be more courageous, considering she did run out and left Alan trapped in the game for 26 years and she clearly felt regret over that for all those years. Over the course of the film she confronts and defies her fears to play the game again, stands up to Van Pelt when he steals the game and then when he has her Judy and Peter at his mercy (even though he really wanted Alan) She tries to pull Alan out of the quicksand, gets stuck in the floor with him and refuses to let him go when the house breaks into two during the earthquake and on top of it at the end of the game, she nearly takes a BULLET from Van Pelt that was meant for Alan......... I would say she learned a whole lot about bravery.

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** I think it taught Sarah to be more courageous, considering she did run out and left Alan trapped in the game for 26 years and she clearly felt regret over that for all those years. Over the course of the film she confronts and defies her fears to play the game again, stands up to Van Pelt when he steals the game and then when he has her Judy and Peter at his mercy (even though he really wanted Alan) She tries to pull Alan out of the quicksand, gets stuck in the floor with him and refuses to let him go when the house breaks into two during the earthquake and on top of it at the end of the game, she nearly takes a BULLET from Van Pelt that was meant for Alan.........Alan... I would say she learned a whole lot about bravery.

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** He fixes it up while in Sir Sav-A-Lot. One scene shows him filling his car with more brake fluid.


** Even when it came to the point where they would've remembered everything, it's worth noting that Alan and Sarah made three changes to the timeline that all would prevent Judy and Peter from ever playing the game. 1.) They threw the game off a bridge instead of leaving it in Alan's attic, meaning Judy and Peter will never find it there. 2.) They continue to live in the Parrish mansion, meaning Judy and Peter won't be able to move in with their aunt. And 3.) most importantly, they convince the parents against going on the trip that will result in their deaths. (Note that I have seen ''Welcome to the Jungle'', which I believe has its "future characters" retain their memories of the game, so I don't know how well this reasoning fits into that.) But yeah, since Judy and Peter will have never been able to play the game in this timeline, it's debatable whether they'll spontaneously gain memories of events that never happened.

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** Even when it came to the point where they would've remembered everything, it's worth noting that Alan and Sarah made three changes to the timeline that all would prevent Judy and Peter from ever playing the game. 1.) They threw the game off a bridge instead of leaving it in Alan's attic, meaning Judy and Peter will never find it there. 2.) They continue to live in the Parrish mansion, meaning Judy and Peter won't be able to move in with their aunt. And 3.) most importantly, they convince the parents against going on the trip that will result in their deaths. (Note that I have not seen ''Welcome to the Jungle'', which I believe has its "future characters" retain their memories of the game, so I don't know how well this reasoning fits into that.) But yeah, since Judy and Peter will have never been able to play the game in this timeline, it's debatable whether they'll spontaneously gain memories of events that never happened.

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