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*** If its first one, that could be true. For the point two, Mashita didn't even know that renji was on earth until after they won the tournament the battle was a part of.

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** Two points here. One, that might not actually be cheating, by gunpla battle rules. Might fall under "If that happened, you should have taken better care to keep your machine safe.". Two, remember that Mashita is actively rigging the tournament against Reiji. It's possible that he told the officials NOT to intervene, specifically to cut Sei and Reiji's run short


* Why didn't an official from the tournament stop the battle in episode 4? Kirara admitted that she tampered with Sei and Reijis gunpla DURING THE BATTLE, that would be like someone in a PC game tournament telling another player whose computer is lagging "lol i put a virus on you computer, now your gonna lose

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* Why didn't an official from the tournament stop the battle in episode 4? Kirara admitted that she tampered with Sei and Reijis gunpla before the battle started DURING THE BATTLE, that would be like someone in a PC game tournament telling another player whose computer is lagging "lol i put a virus on you computer, now your gonna lose

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* Why didn't an official from the tournament stop the battle in episode 4? Kirara admitted that she tampered with Sei and Reijis gunpla DURING THE BATTLE, that would be like someone in a PC game tournament telling another player whose computer is lagging "lol i put a virus on you computer, now your gonna lose


** Doesn't Episode 7 show that it simply doesn't? Yuuma calls them out for their CripplingOverspecialization, implying that the system simply chooses a field at random, and if a Gunpla battler's suit is ill suited for it, tough break.

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** Doesn't Episode 7 of ''Try'' show that it simply doesn't? Yuuma calls them out the offenders for their CripplingOverspecialization, implying that the system simply chooses a field at random, and if a Gunpla battler's suit is ill suited for it, tough break.break. This may explain why more flexible suits tend to fare better rather than powerful but narrowly specialized units in Gunpla battles--Sei's Build Strike is specifically built from a unit designed for maximum tactical flexibility with its Striker packs, so he can take advantage of most fields without complaint thanks to the Ootori-based Build Booster on the Build Strike.


** That's the thing: it doesn't. In Episode 7 of ''Try'', marine trio Team Angelfish is stuck in a frozen landscape and they collectively throw in the towel in a RageQuit by self-detonating. They actually get called out on their CripplingOverspecialization by Yuuma, but it turns out that this is recurring theme of theirs: either they completely dominate in any field with water with their Gogg, Z'gok, and Zock, or they wimp out and forfeit by blowing up their own mobile suits.

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** That's the thing: it doesn't. In Doesn't Episode 7 of ''Try'', marine trio Team Angelfish is stuck in a frozen landscape and they collectively throw in the towel in a RageQuit by self-detonating. They actually get called show that it simply doesn't? Yuuma calls them out on for their CripplingOverspecialization by Yuuma, but it turns out CripplingOverspecialization, implying that this is recurring theme of theirs: either they completely dominate in any the system simply chooses a field with water with their Gogg, Z'gok, at random, and Zock, or they wimp out and forfeit by blowing up their own mobile suits.if a Gunpla battler's suit is ill suited for it, tough break.


* How does the battle system know which area to choose? Depending on what Gunpla are being used, the choice of environment could decide the course of a battle (as demonstrated with [[spoiler:Team Angelfish]] in Build Fighters Try),since if one team chooses suits geared for space (A Zeong or Dra-C, for example), then they would be at a huge disadvantage on the ground, and vice versa (a Guntank or GM ground type), so there presumably must be some method to prevent this.

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* How does the battle system know which area to choose? Depending on what Gunpla are being used, the choice of environment could decide the course of a battle (as demonstrated with [[spoiler:Team Angelfish]] in Build Fighters Try),since if one team chooses suits geared for space (A Zeong or Dra-C, for example), then they would be at a huge disadvantage on the ground, and vice versa (a Guntank or GM ground type), so there presumably must be some method to prevent this.this.
** That's the thing: it doesn't. In Episode 7 of ''Try'', marine trio Team Angelfish is stuck in a frozen landscape and they collectively throw in the towel in a RageQuit by self-detonating. They actually get called out on their CripplingOverspecialization by Yuuma, but it turns out that this is recurring theme of theirs: either they completely dominate in any field with water with their Gogg, Z'gok, and Zock, or they wimp out and forfeit by blowing up their own mobile suits.

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** I think the "revolution" is more the mentality that Plavsky particles are more than the stuff that makes your suit run. It's the idea that it can be implemented into a full-fledged part of the combat style, a la Sengoku Astray's Particle Fa Jin, or as a sub-technique similar to the RG system or the Plavsky gate.

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**Adding on to some of the above points, something to note with all the fancy systems used by the other fighters is that they are all flawed in some sense, with the majority only being saved by their pilot's skill. Aila's suit (Qubelay Papillion) has the Clear funnels and the super mode. Without Aila being able to essentially predict the enemy attacks, the suit would be boned if its funnels were taken out, as a competent close quarters suit could easily tear it apart (The Qubelay's have beam guns in the arms as well, but they're never used). Simmilarly, the Renato brother's suit (GM sniper K9), relied on confusion and subterfuge to distract the enemy so it could be taken out, but as evidenced by it's fight against the Meijin, a enemy that expects these tricks or traps can circumvent them. The Exam system works as a backup, but it would only work once and has a time limit. By comparison The Kampfer may not be particularly good in one area, but it is well rounded and has a variety on solid and beam-based weaponry. Given that PPSE and its later derivatives focus on pilots with very good piloting skills, you only need a suit that can keep up in all areas, the pilot will take care of the rest.

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** Adding onto the above, it could be a bit of the "magic" aspect. People want to watch, if for no other reason than that they enjoy the seemingly magical powers the two display.


*** It's possible that some of the technology is incorporating existing stuff from the Gundam series. Using the Star Build Strike as an example, it is possible that the shield contains a derivative of the I-field, seen on suits such as the Big Zam and [[spoiler:Unicorn Gundam]]. Without getting too technical, I-fields basically create a lattice which functions as a negative to megaparticles (which make up beams), dissipating them. Since Plavsky particles are similar enough to Minovsky particles, it is possible that the Build Strike "collects" the dissipated mega particles (This could be done via the use of The Master Gundam's Darkness Finger) and channels them into its beam weapon. Thus, by exploiting existing equipment the builder could get the system to work as they wanted, you would simply need the right combination of parts.

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*** It's possible that some of the technology is incorporating existing stuff from the Gundam series. Using the Star Build Strike as an example, it is possible that the shield contains a derivative of the I-field, seen on suits such as the Big Zam and [[spoiler:Unicorn Gundam]]. Without getting too technical, I-fields basically create a lattice which functions as a negative to megaparticles (which make up beams), dissipating them. Since Plavsky particles are similar enough to Minovsky particles, it is possible that the Build Strike "collects" the dissipated mega particles (This could be done via the use of The Master Gundam's Darkness Finger) and channels them into its beam weapon. Thus, by exploiting existing equipment the builder could get the system to work as they wanted, you would simply need the right combination of parts.parts.
*How does the battle system know which area to choose? Depending on what Gunpla are being used, the choice of environment could decide the course of a battle (as demonstrated with [[spoiler:Team Angelfish]] in Build Fighters Try),since if one team chooses suits geared for space (A Zeong or Dra-C, for example), then they would be at a huge disadvantage on the ground, and vice versa (a Guntank or GM ground type), so there presumably must be some method to prevent this.


*** A question that ties in with the first one. Regarding the parts, some of the changes make sense (The Zaku Amazing's Tank Model kit based Explosive Reactive Armor. Especially since as the Gundam Series has gone on, it's been at least given a nod towards realism with it's technology. I.E. composite armors, using reflective materials or paint coatings to diffuse beam or laser based attacks, etc. So, in regards to things such as Star Build Strike's RG system, how does that work? Even with the Arista crystals wish granting properties, it seems overall there would have to be something reasonable, or concrete way of how the system works, I.E., the Wing Fenice's Beam Mantle having beam emitters, beyond just simply typing in "My Mobile Suit has this". Put more simply, do the more vaguely defined systems have a "What You See is What you Get/Have" rule that's common in Tabletop Wargames regarding equipment?

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*** A question that ties in with the first one. Regarding the parts, some of the changes make sense (The Zaku Amazing's Tank Model kit based Explosive Reactive Armor. Especially since as the Gundam Series has gone on, it's been at least given a nod towards realism with it's technology. I.E. composite armors, using reflective materials or paint coatings to diffuse beam or laser based attacks, etc. So, in regards to things such as Star Build Strike's RG system, how does that work? Even with the Arista crystals wish granting properties, it seems overall there would have to be something reasonable, or concrete way of how the system works, I.E., the Wing Fenice's Beam Mantle having beam emitters, beyond just simply typing in "My Mobile Suit has this". Put more simply, do the more vaguely defined systems have a "What You See is What you Get/Have" rule that's common in Tabletop Wargames regarding equipment?equipment?
**** It's possible that some of the technology is incorporating existing stuff from the Gundam series. Using the Star Build Strike as an example, it is possible that the shield contains a derivative of the I-field, seen on suits such as the Big Zam and [[spoiler:Unicorn Gundam]]. Without getting too technical, I-fields basically create a lattice which functions as a negative to megaparticles (which make up beams), dissipating them. Since Plavsky particles are similar enough to Minovsky particles, it is possible that the Build Strike "collects" the dissipated mega particles (This could be done via the use of The Master Gundam's Darkness Finger) and channels them into its beam weapon. Thus, by exploiting existing equipment the builder could get the system to work as they wanted, you would simply need the right combination of parts.

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*** Take Japanese employment mindsets into account--in the postwar generation in Japan, it wasn't unusual for an employee to be a lifelong member of a company, no matter how great or small their contribution... and it also wasn't uncommon for TallPoppySyndrome to kick in at the same time. What you get from that kind of system is exactly what PPSE has in its design division: competent but not particularly inspired output. Sure, Mashita isn't actually postwar Japanese, but taking the culture of the production country into account, it explains why there's a bunch of individualistic wunderkinds doing a lot more with the technology than rows upon rows of PPSE designers.


*** A question that ties in with the first one. Regarding the parts, some of the changes make sense (The Zaku Amazing's Tank Model kit based Explosive Reactive Armor. Especially since as the Gundam Series has gone on, it's been at least given a nod towards realism with it's technology. I.E. composite armors, using reflective materials or paint coatings to diffuse beam or laser based attacks, etc. So, in regards to things such as Star Build Strike's RG system, how does that work? Even with the Arista crystals wish granting properties, it seems overall there would have to be something reasonable, or concrete way of how the system works, I.E., the Wing Fenice's Beam Mantle having beam emitters, beyond just simply typing in "My Mobile Suit has this".

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*** A question that ties in with the first one. Regarding the parts, some of the changes make sense (The Zaku Amazing's Tank Model kit based Explosive Reactive Armor. Especially since as the Gundam Series has gone on, it's been at least given a nod towards realism with it's technology. I.E. composite armors, using reflective materials or paint coatings to diffuse beam or laser based attacks, etc. So, in regards to things such as Star Build Strike's RG system, how does that work? Even with the Arista crystals wish granting properties, it seems overall there would have to be something reasonable, or concrete way of how the system works, I.E., the Wing Fenice's Beam Mantle having beam emitters, beyond just simply typing in "My Mobile Suit has this". Put more simply, do the more vaguely defined systems have a "What You See is What you Get/Have" rule that's common in Tabletop Wargames regarding equipment?


** Fanon seems to think there's a software scripting system involved with building Gunpla for Gunpla Battle, and that's what the GP Base is for, to declare the pre-programmed functions of the components of a Gunpla.

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** Fanon seems to think there's a software scripting system involved with building Gunpla for Gunpla Battle, and that's what the GP Base is for, to declare the pre-programmed functions of the components of a Gunpla.Gunpla.
*** A question that ties in with the first one. Regarding the parts, some of the changes make sense (The Zaku Amazing's Tank Model kit based Explosive Reactive Armor. Especially since as the Gundam Series has gone on, it's been at least given a nod towards realism with it's technology. I.E. composite armors, using reflective materials or paint coatings to diffuse beam or laser based attacks, etc. So, in regards to things such as Star Build Strike's RG system, how does that work? Even with the Arista crystals wish granting properties, it seems overall there would have to be something reasonable, or concrete way of how the system works, I.E., the Wing Fenice's Beam Mantle having beam emitters, beyond just simply typing in "My Mobile Suit has this".

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