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** Sallow basically selectively chooses elements from ancient Rome as convenient while discarding others, most clearly seen with his policy of ruthlessly stamping out the cultures of every people he conquers. The Romans actually assimilated the people they conquered and in many cases allowed them to govern themselves as long as they swore allegiance and paid their taxes. That's how they were able to hold a such large area without spreading their military forces too thin as the Legion risks doing.


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** Game files suggest Med-X was listed as morphine at one point in development, which would explain its use as a painkiller and why it is so addictive, as well as why Boxcars asks for it.

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** The guy is blinded by his desire for revenge against the NCR after being traumatised by his experiences at Bitter Springs. Unless his lieutenants talk him down he's unwilling to even consider other options like having the clan sneak away during the conflict and find glory elsewhere.


** The cazadores weren't in the hills behind Goodsprings at beginning, Benny and the Great Khans, in All the Roads, even pass through there in their way to Goodsprings (it's where they fought the Fiends burning down an tribal village), which means that path was safe during the time the Courier intended to go there. It's implied that the cazadores were attracted there because of the dozens of burned corpses.

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** The cazadores weren't in the hills behind Goodsprings at beginning, Benny and the Great Khans, in All the Roads, even pass through there in their way to Goodsprings (it's where they fought the Fiends burning down an a tribal village), which means that path was safe during the time the Courier intended to go there. It's implied that the cazadores were attracted there because of the dozens of burned corpses.



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** The cazadores weren't in the hills behind Goodsprings at beginning, Benny and the Great Khans, in All the Roads, even pass through there in their way to Goodsprings (it's where they fought the Fiends burning down an tribal village), which means that path was safe during the time the Courier intended to go there. It's implied that the cazadores were attracted there because of the dozens of burned corpses.


** Nash doesn't own the Mojave Express, he just runs the Primm's brench, the headquartes of the Mojave Express [[https://fallout.fandom.com/wiki/Mojave_Express#cite_note-Hub-1 are in The Hub]]. The Courier likely got the job in The Hub with the instructions to go to Primm for the payment.

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** Nash doesn't own the Mojave Express, he just runs the Primm's brench, branch, the headquartes of the Mojave Express [[https://fallout.fandom.com/wiki/Mojave_Express#cite_note-Hub-1 are in The Hub]]. The Courier likely got the job in The Hub with the instructions to go to Primm for the payment.


** Nash doesn't own the Mojave Express, he just run/manage the Mojave Express brench in Primm, the headquartes of the Mojave Express [[https://fallout.fandom.com/wiki/Mojave_Express#cite_note-Hub-1 are in The Hub]]. The Courier likely got the job in The Hub with the instructions to go to Primm for the payment.

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** Nash doesn't own the Mojave Express, he just run/manage runs the Mojave Express brench in Primm, Primm's brench, the headquartes of the Mojave Express [[https://fallout.fandom.com/wiki/Mojave_Express#cite_note-Hub-1 are in The Hub]]. The Courier likely got the job in The Hub with the instructions to go to Primm for the payment.


** Nash doesn't own the Mojave Express, he just run/manage the Mojave Express brench in Primm, the headquartes of the Mojave Express [[https://fallout.fandom.com/wiki/Mojave_Express#cite_note-Hub-1 are in The Hub]]. The Courier likely got the job in The Hub with the instructions to go to Primm for the payment.



** Nash doesn't own the Mojave Express, he just run/manage the Mojave Express brench in Primm, the headquartes of the Mojave Express [[https://fallout.fandom.com/wiki/Mojave_Express#cite_note-Hub-1 are in The Hub]]. The Courier likely got the job in The Hub with the instructions to go to Primm for the payment.

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** Nash doesn't own the Mojave Express, he just run/manage the Mojave Express brench in Primm, the headquartes of the Mojave Express [[https://fallout.fandom.com/wiki/Mojave_Express#cite_note-Hub-1 are in The Hub]]. The Courier likely got the job in The Hub with the instructions to go to Primm for the payment.

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[[folder:Dead Money collar]]
* The courier and three others get a collar attached. They're the typical bomb collars that detonate if removed, etc. Yet they seem to be one of the more generous ones - being on a one-minute timer to evade (even after defeating Elijah), removed without explanation after escaping the vault, and no in-game quick detonation that should be expected of that collar (as implied with Fallout 3 or FNV's brotherhood meeting. etc.)
[[/folder]]

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** The machines seem to use nuclear fission and fusion to create the items dispensed out of the chips. Perhaps residual radiation from the process seeps into the food?





[[folder:EDE and his "copy"]]
* Am I the only one who finds it weird that the ''copy/clone'' of EDE has more of a personality than the ''real'' one?

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[[folder:EDE [[folder:ED-E and his "copy"]]
* Am I the only one who finds it weird that the ''copy/clone'' of EDE ED-E has more of a personality than the ''real'' one?



** 30 isent particularly high, that level would be the equivilent of some basic medical training, these people also likely pull this scam regularly and would learn to hide the obvious signs like them breathing, more then likely the medicine check isent to actually identify it(anyone could do that by checking there pulse) but to recognise the more subtle signs somethings off to even bother checking

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** 30 isent isn't particularly high, that level would be the equivilent of some basic medical training, these people also likely pull this scam regularly and would learn to hide the obvious signs like them breathing, more then likely the medicine check isent isn't to actually identify it(anyone it (anyone could do that by checking there pulse) but to recognise the more subtle signs somethings off to even bother checking
checking.

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** On second thought, Elijah having neutral karma makes sense because you have to either kill him or lock him in the vault to complete the add-on, and killing him isn't morally superior so you shouldn't gain karma. As for Salt-Upon-Wounds, it could be because the "good" way to complete Crush the White Legs is to convince Joshua to let Salt-Upon-Wounds go, thus teaching the Sorrows mercy.




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[[folder:Radioactive food from Sierra Madre vending machines]]
* While it's probably just GameplayAndStorySegregation, why is food from the Sierra Madre vending machines irradiated if it's created when you buy it?
[[/folder]]


** Also? ''[[BiTheWay You can take both]].''

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** Also? ''[[BiTheWay You ''You can take both]].both.''


*** Other unsavory characters with Neutral karma include the Van Graffs and Dixon ([=JSawyer's=] mod made them Very Evil, though I think Dixon is only Evil), Andy Scabb, [[BombThrowingAnarchists Samuel Cooke]], [[{{Jerkass}} Silus, Antony]], [[CorruptCorporateExecutive Alice McLafferty]] (made Evil by [=JSawyer=]), [[YouHaveOutlivedYourUsefulness Barton Thorn, Logan and his prospectors]], and [[ChronicBackstabbingDisorder Jacklyn]]. I also think Clanden deserves to be very evil instead of just evil.

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*** Other unsavory characters with Neutral karma include the Van Graffs and Dixon ([=JSawyer's=] mod made them Very Evil, though I think Dixon is really only Evil), Andy Scabb, Joe Cobb, [[BombThrowingAnarchists Samuel Cooke]], [[{{Jerkass}} Silus, Antony]], [[CorruptCorporateExecutive Alice McLafferty]] (made Evil by [=JSawyer=]), [[YouHaveOutlivedYourUsefulness Barton Thorn, Logan and his prospectors]], and [[ChronicBackstabbingDisorder Jacklyn]]. I also think Clanden also deserves to be very evil instead of just evil.

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