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** I don't know. Was DaVinci serious when he painted the Mona Lisa? Was Michaelangalo serious when he sculpted David? Was Dickens serious when he wrote "Great Expectations"? We can only be grateful for the final product.

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** I don't know. Was DaVinci [=DaVinci=] serious when he painted the Mona Lisa? Was Michaelangalo serious when he sculpted David? Was Dickens serious when he wrote "Great Expectations"? We can only be grateful for the final product.
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** Remember, you also lose your weapons if you die and restart the level, so if they only had one pick up opportunity then you'd lose it forever if you had to restart a level.
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***n Well, that's a needlessly rude response. Just because they don't do it in front of you doesn't mean they can't so it at all. The fact that the Commandos can do it just proves there's nothing stopping the other zombies from doing the same.
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disgusting


*** Seduction might take time in normal circumstances, but these men haven’t seen a flesh and blood vagina in months, if not years. Like soldiers, sailors and convicts before them, even the straightest man has likely been up someone’s butthole by this point. Seduction would take less than a second.
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*** Zombies never teleport in, with the exception of the Commandos. If you played Doom 3 then you'd know that.

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*** Zombies never teleport in, with the exception of the Commandos. If you played Doom 3 then you'd know You might wanna play the game before saying something ignorant like that.
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* In ''VideoGame/Doom64'', why are there multiple Unmakers you can pick up if it's meant to be a unique artifact? The intent seems to be to guarantee the player will pick it up at some point even if they don't find the keys, but why not just put it somewhere the player can't possibly miss it, and make it so they can't leave the level it's on without it?
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** That's the thing though, they don't have plenty of experience with him at that point. The Earth invasion started while he was still dealing with the Mars invasion in the first game.
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*** Zombies never teleport in, with the exception of the Commandos.

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*** Zombies never teleport in, with the exception of the Commandos. If you played Doom 3 then you'd know that.
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typos


* Is it me or did Io go through some terraforming by the time of ''TNT: Evilution'' and ''The Plutonia Expiriment''? As now there is an atmosphere (as Io previously lacked one), no longer is there sulfur raining down from constant eruptions, thanks to the gravitational tug of war between Jupiter and Europa (which is okay, given due to engine limits back then). But the sky lacks the humongous gas giant looming overhead when you're outside (Which could have added to the enviromental feel. Much like how ''[[{{Videogame/Battlezone1998}} Battlezone]]'' did such).

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* Is it me or did Io go through some terraforming by the time of ''TNT: Evilution'' and ''The Plutonia Expiriment''? Experiment''? As now there is an atmosphere (as Io previously lacked one), no longer is there sulfur raining down from constant eruptions, thanks to the gravitational tug of war between Jupiter and Europa (which is okay, given due to engine limits back then). But the sky lacks the humongous gas giant looming overhead when you're outside (Which could have added to the enviromental feel. Much like how ''[[{{Videogame/Battlezone1998}} Battlezone]]'' did such).



** It's a artifact from the art being done based on the Doom Bible. The game was planned to be set on a massive base on Tai Tanga by Tom Hall but tech limitations stopped that and id moved the bases to the moons of mars but kept the assets the Tech base Computer textures' keep the reference to the old location.

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** It's a an artifact from the art being done based on the Doom Bible. The game was planned to be set on a massive base on Tai Tanga Tei Tenga by Tom Hall but tech limitations stopped that and id moved the bases to the moons of mars but kept the assets the Tech base Computer textures' keep the reference to the old location.
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typo


** I did think up a decent in-universe excuse, if nothing else. Classic Doom is set om the moons of Mars, so even on the planet itself you'd expect a thin atmosphere, if any. A gatling design allows you to maintain a given rate of fire with less heat buildup, which might offset the difficulty in keeping it air-cooled. Even assuming whatever's giving the moons earthlike gravity is also maintaining any atmoshere, a normal SMG with that rate of fire might overheat too quickly.

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** I did think up a decent in-universe excuse, if nothing else. Classic Doom is set om on the moons of Mars, so even on the planet itself you'd expect a thin atmosphere, if any. A gatling design allows you to maintain a given rate of fire with less heat buildup, which might offset the difficulty in keeping it air-cooled. Even assuming whatever's giving the moons earthlike gravity is also maintaining any atmoshere, a normal SMG with that rate of fire might overheat too quickly.
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typo


** My theory appleis to both Doom and Doom 3- when demons cross over through the portals from hell to the living plane, they effectively become living beings which makes them vulnerable to weaponry and explains why they have DNA that can be studied. When a living being crosses through a portal into Hell, they become demonic because they entered through means other than death. The same applies to weapons and other items taken through- said items are enhanced by demonic influence and become capable of causing harm to demonic spirits.

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** My theory appleis applies to both Doom and Doom 3- when demons cross over through the portals from hell to the living plane, they effectively become living beings which makes them vulnerable to weaponry and explains why they have DNA that can be studied. When a living being crosses through a portal into Hell, they become demonic because they entered through means other than death. The same applies to weapons and other items taken through- said items are enhanced by demonic influence and become capable of causing harm to demonic spirits.
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Not only is this a meta question, but it's very complainy.


* Why did they move the setting of the game from "Tei Tenga" to Phobos and Deimos? Consider the way they are portrayed is [[ArtisticLicenseAstronomy NOTHING like the real Phobos and Deimos,]] it would have been better to just stick with Tei Tenga. Even if they really wanted to have it take place in our own solar system, they could just use Mars itself, as ''VideoGame/Doom3'' and ''VideoGame/Doom2016'' did.
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* Why did they move the setting of the game from "Tei Tenga" to Phobos and Deimos? Consider the way they are portrayed is[[ArtisticLicenseAstronomy NOTHING like the real Phobos and Deimos,]] it would have been better to just stick with Tei Tenga. Even if they really wanted to have it take place in our own solar system, they could just use Mars itself, as ''VideoGame/Doom3'' and ''VideoGame/Doom2016'' did.

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* Why did they move the setting of the game from "Tei Tenga" to Phobos and Deimos? Consider the way they are portrayed is[[ArtisticLicenseAstronomy is [[ArtisticLicenseAstronomy NOTHING like the real Phobos and Deimos,]] it would have been better to just stick with Tei Tenga. Even if they really wanted to have it take place in our own solar system, they could just use Mars itself, as ''VideoGame/Doom3'' and ''VideoGame/Doom2016'' did.
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* Why did they move the setting of the game from "Tei Tenga" to Phobos and Deimos? Consider they are [[ArtisticLiscenceAstronomy NOTHING like the real Phobos and Deimos,]] it would have been better to just stick with Tei Tenga. Even if they really wanted to have it take place in our own solar system, they could just use Mars itself, as ''VideoGame/Doom3'' and ''VideoGame/Doom2016'' did.

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* Why did they move the setting of the game from "Tei Tenga" to Phobos and Deimos? Consider the way they are [[ArtisticLiscenceAstronomy portrayed is[[ArtisticLicenseAstronomy NOTHING like the real Phobos and Deimos,]] it would have been better to just stick with Tei Tenga. Even if they really wanted to have it take place in our own solar system, they could just use Mars itself, as ''VideoGame/Doom3'' and ''VideoGame/Doom2016'' did.
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* Why did they move the setting of the game from "Tei Tenga" to Phobos and Deimos? Consider they are [[ArtisticLiscenceAstronomy NOTHING like the real Phobos and Deimos,]] it would have been better to just stick with Tei Tenga. Even if they really wanted to have it take place in our own solar system, they could just use Mars itself, as ''VideoGame/Doom3'' and ''VideoGame/Doom2016'' did.
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* Why are the aracnotron's plasma projectiles green (instead of the normal blue?) Is it just to make it obvious one's shooting at you if you're playing co-op?
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* In the second game why do the demons decide to open a portal to hell in the ''Doomguy's hometown''? They have plenty of first hand experience as to how dangerous he is. You'd think they'd want to open the portal as far away as they can (even if it has to be on Earth, they could put it in the middle of India or something.)
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*** Zombies never teleport in, with the exception of the Commandos.
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** Who says that [[OurDemonsAreDifferent Doom's demons are like that?]]
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** One of the level designers for Classic Doom, Sandy Petersen, was/is a practising Mormon and used similar logic to justify his involvement - (paraphrasing) "it's OK because they're the bad guys, and it's our job to destroy them"

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** One of the level designers for Classic Doom, Sandy Petersen, Creator/SandyPetersen, was/is a practising Mormon and used similar logic to justify his involvement - (paraphrasing) "it's OK because they're the bad guys, and it's our job to destroy them"
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** The real question is why they'd have to go somewhere new just because you wrecked up the landscape?

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** The real question is why they'd have to go somewhere new just because you wrecked up the landscape?landscape? Worst case, it'd just give dead bad folks something to keep them busy for a century or two ("Welcome to your eternal damnation, now grab a wheelbarrow.").



** Episode 1 Map 1.

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** Episode 1 1, Map 1.
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** Looking at the mutilated state of the corpses, another possibility is that the cyberdemon keeps them around [[IamAHumanitarian to snack on]].
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** None of the weapons appear to be meant for melee combat (a rifle with a bayonet was planned but cut), and Doomguy is afraid of potentially damaging his arsenal doing that. He's got brass knuckles and biceps the size of his head anyways, so he's fine without it.
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** Considering that monster infighting is a common occurrence in the series, and that the demons don't seem to share any significant form of camaraderie or friendship, they might not have done a single thing. Maybe he was just bored and they happened to be nearby, the poor bastards.
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* Why exactly does the Tower Of Babel have the crucified Barons of Hell at the beginning? Did they [[YouHaveFailedMe let down the cyberdemon and get killed as a result?]]
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*** In John Romero's homemade Episode 5, ''Videogame/{{Sigil}}, he plugs the gap by saying that [[WordOfGod they happen in the order presented]]. You don't go straight back to Earth after killing the first Spider Mastermind, but go through ''Thy Flesh Consumed'' and beat another one, and then Baphomet/the Icon of Sin messes with your teleport and throws you further into Hell. Then at the end of ''Sigil'' you finally head back to Earth. Since the plot is largely cobbled together anyway, just consider that he finds out Hell has invaded Earth at the end of E3, but doesn't actually get back till the end of E5.

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*** In John Romero's homemade Episode 5, ''Videogame/{{Sigil}}, ''Videogame/{{Sigil}}'', he plugs the gap by saying that [[WordOfGod they happen in the order presented]]. You don't go straight back to Earth after killing the first Spider Mastermind, but go through ''Thy Flesh Consumed'' and beat another one, and then Baphomet/the Icon of Sin messes with your teleport and throws you further into Hell. Then at the end of ''Sigil'' you finally head back to Earth. Since the plot is largely cobbled together anyway, just consider that he finds out Hell has invaded Earth at the end of E3, but doesn't actually get back till the end of E5.
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*** In John Romero's homemade Episode 5, ''Videogame/{{Sigil}}, he plugs the gap by saying that [[WordOfGod they happen in the order presented]]. You don't go straight back to Earth after killing the first Spider Mastermind, but go through ''Thy Flesh Consumed'' and beat another one, and then Baphomet/the Icon of Sin messes with your teleport and throws you further into Hell. Then at the end of ''Sigil'' you finally head back to Earth. Since the plot is largely cobbled together anyway, just consider that he finds out Hell has invaded Earth at the end of E3, but doesn't actually get back till the end of E5.
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** The real question is why they'd have to go somewhere new just because you wrecked up the landscape?


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** Odds are it's not creating nay of them, just teleporting them in from elsewhere. Naturally there's a lot more of the other demon types available than the Bosses, who seem to be very few in number and are likely busy leading or guarding important things.


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** Doomguy isn't saving the entire population of Earth, he's saving as many as he can to ensure the human race survives in some form.


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** Yes, that's exactly what's happening. Remember how the final map of the first episode is so different from the other maps, a big pentagram room and an altar leading to the portal? That's the base starting to warp due to the portal. The base in the second episode has been pulled into Hell completely so it's even more warped.


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** The teleported in, like 90% of the enemies teleport right in front or behind you for the entire game.

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** Doomguy's a catholic, according to the novels. His soul's been saved,therefore he can NoSell possession.

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** Doomguy's a catholic, according to the novels. His soul's been saved,therefore saved, therefore he can NoSell possession.possession.
** Spirits are more likely to possess a living being if they show fear. Most of the civilians were easily zombified because they were frightened, which is pretty understandable. The security guards were also caught off-guard, as they weren't really prepared for combat. The marines managed to avoid demonic possession, most likely due to their hardened psyche, as seen with Bravo Team. However, a few marines are an exception to this, as you can encounter zombie marines(regular zombies, not Commandos), though they are extremely rare as I've only see at least two of them.


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* In Doom 3, the old Communications Facility is empty, with Johnathan Ishii being the only person there. After the demonic invasion starts, a pistol Z-Sec and a maintenance zombie appear in the area you just came from, despite the fact that there was absolutely no one else in there before that.
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*** Seduction might take time in normal circumstances, but these men haven’t seen a flesh and blood vagina in months, if not years. Like soldiers, sailors and convicts before them, even the straightest man has likely been up someone’s butthole by this point. Seduction would take less than a second.

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