Follow TV Tropes

Following

History GuideDangIt / WideOpenSandbox

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/JustCause3'' has similar issues with finding vehicles to complete the list, as many of them are rare or are only found in places that aren't easy to reach.
Is there an issue? Send a MessageReason:
dewick of The Game


** When trying to find any of the collectibles, this becomes GuideDangIt TheGame. Every single one of the collectables are impossible to find without a guide: such as the Gold Movie Reels that are so out of the way you can go the entire game without finding one and Landmarks that only appear if you happen to drive by them. Though this is nothing compared to finding all 95 vehicles, where aside from 15 secret cars located on your map, they are pretty much left up to luck finding them. It also doesn't help that most of them look the same.

to:

** When trying to find any of the collectibles, this becomes GuideDangIt TheGame. Every single one of the collectables are impossible to find without a guide: such as the Gold Movie Reels that are so out of the way you can go the entire game without finding one and Landmarks that only appear if you happen to drive by them. Though this is nothing compared to finding all 95 vehicles, where aside from 15 secret cars located on your map, they are pretty much left up to luck finding them. It also doesn't help that most of them look the same.
Is there an issue? Send a MessageReason:
None


** Another more subdued example (but still underlies the main issue with the game's interrogation system) comes when Cole asks the husband of a murder victim what size shoes he wears. The husband responds by saying, "size nines, I think". The player needs to press "lie", to prompt Cole to accuse the husband of purposefully lying to him, then present the work shoes Cole found in his bedroom, which are size eights. While not on the level of InsaneTrollLogic it's still a ridiculous assumption as there are plenty of other valid reasons for quoting the wrong size: bad memory, they were an old pair, the shoes still fit so the guy doesn't care... in this instance the ConvictionByContradiction is not a difficult one to spot, but the issue comes from the fact that the game treats this logic as cast-iron when in RealLife this would be shaky at best; most people don't make a point of remembering their shoe size.

to:

** Another more subdued example (but still underlies the main issue with the game's interrogation system) comes when Cole asks the husband of a murder victim what size shoes he wears. The husband responds by saying, "size nines, I think". The player needs to press "lie", to prompt Cole to accuse the husband of purposefully lying to him, then present the work shoes Cole found in his bedroom, which are size eights. While not on the level of InsaneTrollLogic it's still a ridiculous assumption as there are plenty of other valid reasons for quoting the wrong size: bad memory, they were an old pair, different shoemakers' sizes can vary a bit from one another, the shoes still fit so the guy doesn't care... in this instance the ConvictionByContradiction is not a difficult one to spot, but the issue comes from the fact that the game treats this logic as cast-iron when in RealLife this would be shaky at best; most people don't make a point of remembering their shoe size.
Is there an issue? Send a MessageReason:


** If you want to set up your own grid, chances are the documentation is outdated, as are the several tutorials on Website/YouTube. ''[=OpenSim=]'' does have [[TheWikiRule its own Wiki]], but it's mostly geared towards grid admins and developers, and don't count on all relevant pages being maintained along with the code. Not to mention the many forks.

to:

** If you want to set up your own grid, chances are the documentation is outdated, as are the several tutorials on Website/YouTube. ''[=OpenSim=]'' does have [[TheWikiRule its own Wiki]], Wiki, but it's mostly geared towards grid admins and developers, and don't count on all relevant pages being maintained along with the code. Not to mention the many forks.

Added: 260

Removed: 260

Is there an issue? Send a MessageReason:
None


* ''VideoGame/DeathStranding'': The solution for crossing the sea of tar to reach Edge Knot City is not intuitive because it requires the player to do something they have been conditioned to avoid the entire game: [[spoiler:allow Sam to get captured by a BT.]]



* ''VideoGame/DeathStranding'': The solution for crossing the sea of tar to reach Edge Knot City is not intuitive because it requires the player to do something they have been conditioned to avoid the entire game: [[spoiler:allow Sam to get captured by a BT.]]

Top