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* Carrier Flagship and Sky Shredder pop lead and frozen despite shooting mainly darts, and their anti-MOAB rocket explosions also affect [=DDTs=]. This is in stark contrast with the upgrades immediately before, which have similar attacks but cannot pop Leads, frozen, or [=DDTs=].

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* Carrier Flagship (before an update) and Sky Shredder pop lead and frozen despite shooting mainly darts, and their anti-MOAB rocket explosions also affect [=DDTs=].[=DDTs=] (if visible). This is in stark contrast with the upgrades immediately before, which have similar attacks but cannot pop Leads, frozen, or [=DDTs=].



** In ''5'', upgrading a Bomb Shooter from Frag Bombs to Cluster Bombs [[PowerupLetdown would predictably remove its ability to pop Black and Zebra Bloons]] as it replaces piercing fragments with regular explosions (which Black and Zebra Bloons are immune to). In ''6'', however, and starting from Version 28.0, Cluster Bombs can still pop them even though a regular bomb cannot.

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** In ''5'', upgrading a Bomb Shooter from Frag Bombs to Cluster Bombs [[PowerupLetdown would predictably remove its ability to pop Black and Zebra Bloons]] as it replaces piercing fragments with regular explosions (which Black and Zebra Bloons are immune to). In ''6'', however, and starting from Version 28.0, Cluster Bombs can still pop them even though a regular bomb cannot. However, Version 40.0 made it so that Cluster Bombs can no longer pop Black and Zebra bloons unaided.
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* The Anti-Bloon upgrade improves its Bloon Annihilation ability by increasing the range it has and also quadrupling the damage it deals as well as improving the damage and critical hit chance that its main attacks have
* While The True Sun God and Anti-Bloon upgrades can rely on essentially being stronger versions of their Tier 4s to attempt to handwave their vague descriptions, The Legend Of The Night does not have this excuse.

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* The Anti-Bloon upgrade improves its Bloon Annihilation ability by increasing the range it has and also quadrupling the damage it deals as well as improving the damage and critical hit chance that its main attacks have
have along with allowing them to hit purple Bloons. The description does not mention any of this instead going with the very vague "<Program Directive> <Eradicate Bloons> <INITIATE>"
* While The True Sun God and Anti-Bloon upgrades can rely on essentially being stronger versions of their Tier 4s to attempt to handwave their vague descriptions, The Legend Of The Night Night's description of "We turn to him, when all hope is lost..." does not have this excuse. This is because in addition to the standard damage and pierce increases the Legend Of The Night gains a very significant ability in the form of a Black Hole that can instakill any Bloon (including the normally instakill immune [=BADs=]) that leaks for a total of 8 seconds and then takes 3 minutes to recharge.
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* Monkey-Nomics is as bad if not worse than Banana Central at describing what it does as it's description is only "For when you're too big to fail." This is especially egregious in the case of this tower upgrade as all it does is make it so that you get the same loan as the Tier 4 but you don't have to pay the loan back, which isn't that hard to describe.

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* Monkey-Nomics is as bad if not worse than Banana Central at describing what it does as it's its description is only "For when you're too big to fail." This is especially egregious in the case of this tower upgrade as all it does is make it so that you get the same loan as the Tier 4 but you don't have to pay the loan back, which isn't that hard to describe.describe.
* Monkey Wall Street is thankfully better than its fellow Tier 5 Bannana Farm Upgrades at describing what it does, as it mentions a lot of its new mechanics in a reasonable way, but it neglects to mention that it now gains a 50% range boost to improve its new ability to auto collect bananas.


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* The Anti-Bloon upgrade improves its Bloon Annihilation ability by increasing the range it has and also quadrupling the damage it deals as well as improving the damage and critical hit chance that its main attacks have
* While The True Sun God and Anti-Bloon upgrades can rely on essentially being stronger versions of their Tier 4s to attempt to handwave their vague descriptions, The Legend Of The Night does not have this excuse.

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* Banana Central, the top path tier 5 upgrade for the Banana Farm, also ranks amongst the league of the Flying Fortress in that nowhere in the game are even its basic mechanics mentioned. (By the way, it generates $6000 per round and increases the value of Banana Research Facility crates by 25%.)

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* Banana Central, the top path tier 5 upgrade for the Banana Farm, also ranks amongst the league of the Flying Fortress in that nowhere in the game are even its basic mechanics mentioned. (By The description given to an upgrade that makes the way, it generates Bannana Farm generate $6000 per round and increases along with increasing the value of Banana Research Facility crates by 25%.)25%? "You want Banana? We have Banana!"
* Monkey-Nomics is as bad if not worse than Banana Central at describing what it does as it's description is only "For when you're too big to fail." This is especially egregious in the case of this tower upgrade as all it does is make it so that you get the same loan as the Tier 4 but you don't have to pay the loan back, which isn't that hard to describe.


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* The Tack Zone's description is "Many Many Tacks", and while the description can be a simple way of saying that it now shoots 32 tacks instead of 16 tacks and it gets a significant attack speed boost, this description doesn't even remotely hint about the notable range boost as well as the increased [=MOAB=] damage that it also gets.
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* Relentless Glue causes popped Bloons to leave Glue residue on the track, slowing down Bloons that run over them. That's all the description states, for it does not mention that Glue residue can stick to Camo Bloons even if the Glue Gunner itself cannot fire at them.

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* Before a certain update, Relentless Glue (and later on top path Glue Gunners) causes popped Bloons to leave Glue residue on the track, slowing down Bloons that run over them. That's all the description states, for it does not mention that Glue residue can stick to Camo Bloons even if the Glue Gunner itself cannot fire at them. Though in an update they nerfed it by making camo bloons immune to said residue unless the Glue Gunner has camo detection itself.



* The Description of the Sky Shredder only declares that "The bloons will wish they had never come" without informing the player that the main dart attack now has 32 projectiles instead of 16 and is now twice as fast, and that all of it's attacks gain a major damage increase and now bypass all damage type immunities.

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* The Description of the Sky Shredder only declares that "The bloons will wish they had never come" without informing the player that the main dart attack now has 32 projectiles instead of 16 and is now twice as fast, and that all of it's its attacks gain a major damage increase and now bypass all damage type immunities.



* In ''Bloons TD 6'', middle-path Ice Monkey upgrades Arctic Wind, Snowstorm, and Absolute Zero have the ability to freeze any rivers, ponds, or other bodies of water, allowing land-based towers to be placed on top of the frozen water. The game never informs you of the water-freezing ability. Furthermore, the game does not state that the freezing aura can slow down Lead Bloons even without the Metal Freeze upgrade (although it remains unable to pop them), nor it states that Snowstorm greatly increases the radius of the freezing aura.

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* In ''Bloons TD 6'', middle-path Ice Monkey upgrades Arctic Wind, Snowstorm, and Absolute Zero have the ability to freeze any rivers, ponds, or other bodies of water, allowing land-based towers to be placed on top of the frozen water. The game never informs you of the water-freezing ability.ability (until at least update 38.0 where they changed Arctic Wind's description to now include said ability). Furthermore, the game does not state that the freezing aura can slow down Lead Bloons even without the Metal Freeze upgrade (although it remains unable to pop them), nor it states that Snowstorm greatly increases the radius of the freezing aura.



** The Marketplace upgrade merely states that bananas are automatically added instead of the player (or a Banana Farmer) having to collect them. It does not mention that it actually increases production to 16 bananas per round - actually the same as the Banana Plantation upgrade (and meaning crosspathing with the top path does absolutely nothing).

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** The Marketplace upgrade merely states that bananas are automatically added instead of the player (or a Banana Farmer) having to collect them. It does not mention that it actually increases production to 16 bananas per round - actually the same as the Banana Plantation upgrade (and meaning (though crosspathing with the top path does absolutely nothing).is still viable in boss runs if you cannot afford Marketplaces in one go. In this case, you get 18 and 20 brunches per round).
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* The description for the Avatar of Wrath, the bottom-path Tier 5 upgrade for the Druids, goes: "The more bloons there are, the more damage it does!" This does not come even close to describing the actual mechanics of the upgrade. The upgrade's power is governed by RBE, a measurement of how many attacks would it take to pop the bloon and all its children if those attacks only did 1 damage and had 1 pierce. For example, a single ZOMG contains 16656 RBE, which is higher than any ceramic rush in the game (a single ceramic has merely 104 RBE), and thus Round 80 will trigger the Avatar of Wrath to do more damage than the 70+-bloon-long ceramic rushes of Round 78 would trigger, despite the ZOMG being only one bloon. Nowhere in ''Bloons TD 6'' is RBE even mentioned or explained, nor that it ties into the mechanics of the Avatar of Wrath. (Its predecessors ''Bloons Tower Defense 4'' and ''Bloons Tower Defense 5'' '''did''' tell you what RBE was and how much RBE each round had, ironically.)

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* The description for the Avatar of Wrath, the bottom-path Tier 5 upgrade for the Druids, goes: Druids increases the literary style, and length, by using {{Anaphora}}. "The more bloons there are, the more damage it does!" This does not come even close to describing the actual mechanics of the upgrade. The upgrade's power is governed by RBE, a measurement of how many attacks would it take to pop the bloon and all its children if those attacks only did 1 damage and had 1 pierce. For example, a single ZOMG contains 16656 RBE, which is higher than any ceramic rush in the game (a single ceramic has merely 104 RBE), and thus Round 80 will trigger the Avatar of Wrath to do more damage than the 70+-bloon-long ceramic rushes of Round 78 would trigger, despite the ZOMG being only one bloon. Nowhere in ''Bloons TD 6'' is RBE even mentioned or explained, nor that it ties into the mechanics of the Avatar of Wrath. (Its predecessors ''Bloons Tower Defense 4'' and ''Bloons Tower Defense 5'' '''did''' tell you what RBE was and how much RBE each round had, ironically.)
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* The Ray of Doom's description just says that it creates a solid line of annihilation that can wipe out Bloons at your leisure. Obviously, this doesn't really explain much. It does 25 damage per every 0.20 seconds and gives a laser shock effect that deals 20 damage per second for five seconds. The first Bloon the Ray of Doom hits is also dealt an additional 80 damage. Also, it actually has a pierce limit, set at 1000. Last but not least, it can pop Purple Bloons, which is never implied anywhere, and goes completely against the intuition instilled by the Laser Cannon and Plasma Accelerator upgrades before it, which ''can't'' pop purples.

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* The Ray of Doom's description just says that it creates a solid line of annihilation that can wipe out Bloons at your leisure. Obviously, this doesn't really explain much. It does 25 damage per every 0.20 seconds and gives a laser shock effect that deals 20 damage per second for five seconds. The first Bloon the Ray of Doom hits is also dealt an additional 80 damage. Also, it actually has a pierce limit, set at 1000.1000 (although in most cases this will be more than enough pierce needed). Last but not least, it can pop Purple Bloons, which is never implied anywhere, and goes completely against the intuition instilled by the Laser Cannon and Plasma Accelerator upgrades before it, which ''can't'' pop purples.

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Adora's True Sun God form being the "Best part" is VERY subjective. The Ace Tier 5s are also grouped together now.


* The Description of the Sky Shredder only declares that "The bloons will wish they had never come" without informing the player that the main dart attack now has 32 projectiles instead of 16 and is now twice as fast, and that all of it's attacks gain a major damage increase and now bypass all damage type immunities.
* The description for the Tsar Bomba is only slightly better than the other T5 aces as while the description of "A really really large bomb. Someone put a stop to this craziness" at least implies that the nuke ability gets stronger, nowhere does it mention the ability to now stun [=MOAB=] class bloons with said nuke as well as the reduced cooldown the ability gets.



* The Ray of Doom's description just says that it creates a solid line of annihilation that can wipe out Bloons at your leisure. Obviously, this doesn't really explain much. It does 5 damage per frame to any non-MOAB bloon. For MOABS, it does 25 damage per frame. Also, it actually has a pierce limit, set at 1000. Last but not least, it can pop Purple Bloons, which is never implied anywhere, and goes completely against the intuition instilled by the Laser Cannon and Plasma Accelerator upgrades before it, which ''can't'' pop purples.
* Sky Shredder's description only taunts the Bloons without most importantly informing the player that its attacks now bypass all damage type immunities.
* The description for the Tsar Bomba is only slightly better than the other T5 aces as while "A really really large bomb. Someone put a stop to this craziness" at least implies that the nuke ability gets stronger, nowhere does it mention the ability to now stun [=MOAB=] class bloons with said nuke as well as the reduced cooldown the ability gets.

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* The Ray of Doom's description just says that it creates a solid line of annihilation that can wipe out Bloons at your leisure. Obviously, this doesn't really explain much. It does 5 damage per frame to any non-MOAB bloon. For MOABS, it does 25 damage per frame.every 0.20 seconds and gives a laser shock effect that deals 20 damage per second for five seconds. The first Bloon the Ray of Doom hits is also dealt an additional 80 damage. Also, it actually has a pierce limit, set at 1000. Last but not least, it can pop Purple Bloons, which is never implied anywhere, and goes completely against the intuition instilled by the Laser Cannon and Plasma Accelerator upgrades before it, which ''can't'' pop purples.
* Sky Shredder's description only taunts the Bloons without most importantly informing the player that its attacks now bypass all damage type immunities.
* The description for the Tsar Bomba is only slightly better than the other T5 aces as while "A really really large bomb. Someone put a stop to this craziness" at least implies that the nuke ability gets stronger, nowhere does it mention the ability to now stun [=MOAB=] class bloons with said nuke as well as the reduced cooldown the ability gets.
purples.



* One of Adora’s mechanics, getting stronger after placing a True Sun God, is never mentioned in game, despite being the best part about her.

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* One of Adora’s mechanics, getting stronger after placing a True Sun God, is never mentioned in game, despite being one of the best part most notable parts about her.
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* The descriptions of the Paragon Towers don't explain a single thing about what they do (outside of the Apex Plasma Master, which at least explains it fires plasma juggernaut balls), let alone how the Paragon level system works.

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* The descriptions of the Paragon Towers don't explain a single thing about what they do (outside of the Apex Plasma Master, which at least explains it fires plasma juggernaut balls), balls and the Master Builder, which mentions the Mega Sentries it can now build), let alone how the Paragon level system works.

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