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* Hackable objects are given a rating based on how many upgrades the player needs in order to attempt hacking them, as well as the overall difficulty of the HackingMinigame. In order to prevent an UnintentionallyUnwinnable state, anything that must be hacked in order to progress the main story is always given the lowest rating. This leads to some situations where objects belonging to hackers or TheIlluminati are less secure than computers in random apartments.
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[[folder:Deus Ex]]

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[[folder:Deus Ex]][[folder:''Deus Ex'']]



[[folder:Deus Ex: Human Revolution]]

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[[folder:Deus [[folder:''Deus Ex: Human Revolution]]Revolution'']]



[[folder:Deus Ex: Mankind Divided]]

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[[folder:Deus [[folder:''Deus Ex: Mankind Divided]]Divided'']]

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* Also in the first mission, it's possible to acquire the first Augmentation Canister (beside Leo Gold) and install it at a Medbot located in a crate near the Liberty Island dock, before Jaime Reyes explains what they are (and, due to not having the item in their inventory at the time the conversation takes place, JC will claim he's never heard of them before).



* Silhouette are encountered two-thirds of the way through the game. When JC finds them, he finds they're in a tenuous situation just trying to hunker down and survive, and they state that most of their members retreated from a fight with [=MJ12=] without firing a shot. However, this doesn't stop them from whipping out guns and attacking [=MJ12=] forces if they're near the bunker, even though it normally results in the deaths of several members. There's also nothing stopping the player from massacring all of them, yet the plot still continues as though Silhouette is still running with no loss of their cell. Additionally, even if Chad is killed, JC can later tell a pair of women at a club in Paris that Chad is still alive and fighting.

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* Silhouette are encountered two-thirds of the way through the game. When JC finds them, he finds learns they're in a tenuous situation just trying to hunker down and survive, and they state that most of their members retreated from a fight with [=MJ12=] without firing a shot. However, this doesn't stop them from whipping out guns and attacking [=MJ12=] forces if they're near the bunker, even though it normally results in the deaths of several members. There's also nothing stopping the player from massacring all of them, yet the plot still continues as though Silhouette is still running with no loss of their cell. Additionally, even if Chad is killed, JC can later tell a pair of women at a club in Paris that Chad is still alive and fighting.

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* In multiple games, the main character has a bad habit of not acting on potentially-explosive information when they read it on a computer, despite it having the potential to change the plot in massive ways (or [[DungeonBypass being able to thwart certain scenarios]]). One major instance of this occurs in ''VideoGame/DeusExMankindDivided'', when Adam finds a number of clues (if not tacit admissions) that both [[spoiler:Dr. Delara Auzenne and Elias Chikane]] are acting as [[TheMole Illuminati moles]] within [=TF29=], but never has a chance to act on the information or call them out on it.

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* In multiple games, the main character has a bad habit of not acting on potentially-explosive information when they read it on a computer, despite it having the potential to change the plot in massive ways (or [[DungeonBypass being able to thwart certain scenarios]]). One major instance of this occurs in ''VideoGame/DeusExMankindDivided'', when Adam Jensen finds a number of clues (if not tacit admissions) that both [[spoiler:Dr. Delara Auzenne and Elias Chikane]] are acting as [[TheMole Illuminati moles]] within [=TF29=], but never has a chance to act on the information or call them out on it.



* At one point, JC finds Paul severely weakened and dying from his activated killswitch in the 'Ton Hotel. Paul is so bad he cannot even climb out of the open window, so he urges you to flee through said window and leave him. You do that -- he dies offscreen. But you can also refuse to flee and instead battle the assaulting UNATCO[=/=][=MJ12=] squad to clear the escape route for Paul. Whereupon he whips out a machine gun and maws down the baddies like it's going out of style. In fact you can hide in his room and he will take out all of the enemies on his own without even needing your help. Maybe he just needed some moral support?
** Similarly, if you help Paul fight his way through the enemies, he will disappear the moment he leaves the hotel's doors. If you exit out of the same door, you will find two UNATCO soldiers guarding the door. How did Paul manage his disappearing act without the solders noticing him?

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* At one point, JC finds Paul severely weakened and dying from his activated killswitch in the 'Ton Hotel. Paul is so bad he cannot even climb out of the open window, so he urges you to flee through said window and leave him. You do that -- he dies offscreen. But you can also refuse to flee and instead battle the assaulting UNATCO[=/=][=MJ12=] squad to clear the escape route for Paul. Whereupon he whips out a machine gun and maws down the baddies like it's going out of style. In fact you can hide in his room and he will take out all of the enemies on his own without even needing your help. Maybe he just needed some moral support?
** Similarly,
Conversely, if you help follow Paul fight as he fights his way through the enemies, ambush and then follow his lead (as he will disappear disappears once he gets near the moment he leaves the hotel's doors. If you exit out of the same door, front doors), you will find two UNATCO soldiers guarding the door.door as you exit. How did Paul manage his disappearing act without the solders noticing him?



** Certain restored combat barks (included in the ''GMDX'' mod) are intended to make it much more apparent that the situation is a HopelessBossFight, as Paul will repeatedly exclaim that there are "too many" soldiers and "we can't win", encouraging the player in an ambient way to flee while they still can. However, this doesn't change his aggressive nature (though said mod also makes him killable at this point in the game, reinforcing the integration).



* A minor example occurs with the security computers. Should the player access a terminal using a found password, they will still not have control of turrets or bots without the relevant hacking aug, despite the fact the computer shouldn't be able to distinguish them from a fully authorized user.



* This trope is invoked in the ''Criminal Past'' DLC. After taking the pill that gives your augs back, the player is given the choice to either respect the continuity of the series by limiting Adam to the augmentation set he had at the end of ''VideoGame/DeusExHumanRevolution'', or giving him access to the experimental augs (which he canonically doesn't know about at this point in the timeline).

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* This trope is invoked in the The ''Criminal Past'' DLC. DLC:
**
After taking the pill that gives your augs back, the player is given the choice to either respect the continuity of the series by limiting Adam to the augmentation set he had at the end of ''VideoGame/DeusExHumanRevolution'', or giving him access to the experimental augs (which he canonically doesn't know about at this point in the timeline).timeline).
** The DLC's FramingDevice explicitly takes place after the events of the main game, as Adam is explaining his past mission to Delara in the present day. If you die for any reason during the mission, the Game Over screen will have her telling you to focus and try to remember again, invoking this trope.
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* The lack of non-lethal methods to take out bosses (a staple of the original game) was a common complaint by fans, to the point that the Director's Cut added more ways to knock them out without firing a shot. This doesn't extend to the post-fight cutscenes, though -- bosses will be bleeding from the mouth and severely injured, even if you used gas barrels to damage Barrett or a tazer to knock down Federova.

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* The lack of non-lethal methods to take out bosses (a staple of the original game) was a common complaint by fans, to the point that the Director's Cut added more ways to knock them out without firing a shot. This doesn't extend to the post-fight cutscenes, though -- bosses will be bleeding from the mouth and severely injured, even if you used gas barrels to damage Barrett or a tazer to knock down Federova.Federova, or knocked out Namir with a punch.
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** Similarly if you help paul fight his way through the enemies he will disappear the moment he leaves the hotel's doors. If you exit out of the same door you will find two UNATCO soldiers gaurding the door. How did Paul manage his disapperance act without the solders noticing him walking out of the hotel?
** If you help paul fight his way out safely, then go back to the inn and leave out of the window the game will act as if you let paul die instead of recognizing he survived.

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** Similarly Similarly, if you help paul Paul fight his way through the enemies enemies, he will disappear the moment he leaves the hotel's doors. If you exit out of the same door door, you will find two UNATCO soldiers gaurding guarding the door. How did Paul manage his disapperance disappearing act without the solders noticing him walking out of the hotel?
him?
** If Alternatively, if you help paul Paul fight his way out safely, then go but double back to the inn and leave out of the window in his hotel room, the game will act as if you let paul Paul die instead of recognizing recognising he survived.

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* At one point, JC finds Paul severely weakened and dying from his activated killswitch in the 'Ton Hotel. Paul is so bad he cannot even climb out of the open window, so he urges you to flee through said window and leave him. You do that -- he dies offscreen. But you can also refuse to flee and instead battle the assaulting UNATCO[=/=][=MJ12=] squad to clear the escape route for Paul. Whereupon he whips out a machine gun and maws down the baddies like it's going out of style. Maybe he just didn't feel like doing it alone.

to:

* At one point, JC finds Paul severely weakened and dying from his activated killswitch in the 'Ton Hotel. Paul is so bad he cannot even climb out of the open window, so he urges you to flee through said window and leave him. You do that -- he dies offscreen. But you can also refuse to flee and instead battle the assaulting UNATCO[=/=][=MJ12=] squad to clear the escape route for Paul. Whereupon he whips out a machine gun and maws down the baddies like it's going out of style. In fact you can hide in his room and he will take out all of the enemies on his own without even needing your help. Maybe he just didn't feel like doing it alone.needed some moral support?
** Similarly if you help paul fight his way through the enemies he will disappear the moment he leaves the hotel's doors. If you exit out of the same door you will find two UNATCO soldiers gaurding the door. How did Paul manage his disapperance act without the solders noticing him walking out of the hotel?
** If you help paul fight his way out safely, then go back to the inn and leave out of the window the game will act as if you let paul die instead of recognizing he survived.
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* Nicolette DuClare has been keeping a low profile, and doesn't have anything to do with the resistance beyond her relationship with Chad before JC visits her. However, she can be baited into taking out an entire team of [=MJ12=] commandoes at the DuClare family crypt by herself, just before flipping back into her passive persona and telling JC about the area.

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* Nicolette DuClare [=DuClare=] has been keeping a low profile, and doesn't have anything to do with the resistance beyond her relationship with Chad before JC visits her. However, she can be baited into taking out an entire team of [=MJ12=] commandoes at the DuClare [=DuClare=] family crypt by herself, just before flipping back into her passive persona and telling JC about the area.
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* This trope is invoked in the ''Criminal Past'' DLC. The player is given the choice prior to starting the DLC to either respect the continuity of the series by limiting Adam to the augmentation set he had at the end of ''VideoGame/DeusExHumanRevolution'', or giving him access to the experimental augs (which he canonically doesn't know about at this point in the timeline).

to:

* This trope is invoked in the ''Criminal Past'' DLC. The After taking the pill that gives your augs back, the player is given the choice prior to starting the DLC to either respect the continuity of the series by limiting Adam to the augmentation set he had at the end of ''VideoGame/DeusExHumanRevolution'', or giving him access to the experimental augs (which he canonically doesn't know about at this point in the timeline).
Is there an issue? Send a MessageReason:
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* Silhouette are encountered two-thirds of the way through the game. When JC finds them, he finds they're in a tenuous situation just trying to hunker down and survive, and they state that most of their members retreated from a fight with MJ12 without firing a shot. However, this doesn't stop them from whipping out guns and attacking MJ12 forces if they're near the bunker, even though it normally results in the deaths of several members. There's also nothing stopping the player from massacring all of them, yet the plot still continues as though Silhouette is still running with no loss of their cell. Additionally, even if Chad is killed, JC can later tell a pair of women at a club in Paris that Chad is still alive and fighting.
* Nicolette DuClare has been keeping a low profile, and doesn't have anything to do with the resistance beyond her relationship with Chad before JC visits her. However, she can be baited into taking out an entire team of MJ12 commandoes at the DuClare family crypt by herself, just before flipping back into her passive persona and telling JC about the area.

to:

* Silhouette are encountered two-thirds of the way through the game. When JC finds them, he finds they're in a tenuous situation just trying to hunker down and survive, and they state that most of their members retreated from a fight with MJ12 [=MJ12=] without firing a shot. However, this doesn't stop them from whipping out guns and attacking MJ12 [=MJ12=] forces if they're near the bunker, even though it normally results in the deaths of several members. There's also nothing stopping the player from massacring all of them, yet the plot still continues as though Silhouette is still running with no loss of their cell. Additionally, even if Chad is killed, JC can later tell a pair of women at a club in Paris that Chad is still alive and fighting.
* Nicolette DuClare has been keeping a low profile, and doesn't have anything to do with the resistance beyond her relationship with Chad before JC visits her. However, she can be baited into taking out an entire team of MJ12 [=MJ12=] commandoes at the DuClare family crypt by herself, just before flipping back into her passive persona and telling JC about the area.
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[[foldercontrol]]

[[folder:General]]
* In multiple games, the main character has a bad habit of not acting on potentially-explosive information when they read it on a computer, despite it having the potential to change the plot in massive ways (or [[DungeonBypass being able to thwart certain scenarios]]). One major instance of this occurs in ''VideoGame/DeusExMankindDivided'', when Adam finds a number of clues (if not tacit admissions) that both [[spoiler:Dr. Delara Auzenne and Elias Chikane]] are acting as [[TheMole Illuminati moles]] within [=TF29=], but never has a chance to act on the information or call them out on it.
[[/folder]]

[[folder:Deus Ex]]
Despite a [[DevelopersForesight massive number of variables that acknowledged player choice]], the original ''VideoGame/DeusEx'' was prone to this, largely due to the fact that the later levels aren't nearly as polished:

* In the first mission on Liberty Island, Paul Denton stresses non-violent means of dealing with the NSF (to the point of it being referenced by other characters as Paul "losing his nerve" against the enemy) in his first conversation. This is because [[spoiler:he's [[HeelFaceTurn turned against UNATCO and is helping the NSF]]]]. What usually happens after this point, however, is that a terrorist will stray too close to the dock, leading Paul to whip out a Plasma Rifle and go to town on anyone he sees in the vicinity.
* From the point that JC completes the first mission on Liberty Island to the point that he turns on the transmitter on Liberty Island, he can go around shooting friendly UNATCO troops with reckless abandon. The only time Manderley calls out JC on this is if the soldier walking up the stairs to secure the NSF commander on the island is knocked out or killed (and even then, it's only an indirect question in a post-mission briefing). Even at the Airfield, JC can slaughter all of the soldiers both before and after the confrontation with Anna, yet Manderley is only concerned with her death (to the point that if you screw up badly enough, he's very nearly willing to ''fire JC'' over it).
* At one point, JC finds Paul severely weakened and dying from his activated killswitch in the 'Ton Hotel. Paul is so bad he cannot even climb out of the open window, so he urges you to flee through said window and leave him. You do that -- he dies offscreen. But you can also refuse to flee and instead battle the assaulting UNATCO[=/=][=MJ12=] squad to clear the escape route for Paul. Whereupon he whips out a machine gun and maws down the baddies like it's going out of style. Maybe he just didn't feel like doing it alone.
* While Gordon Quick will express surprise and amazement that JC has completed the Maggie Chow questline (investigating her apartment and finding the Dragon's Tooth Sword) [[DevelopersForesight before talking to him for the first time]], Tracer Tong doesn't show any such surprise or wonder as to how JC knew where to go and what to do, especially since he suddenly showed up in the market without any warning. Even more noticeable, despite acknowledging if the player decides to [[SequenceBreaking sequence break the first half of the Hong Kong objectives]], using codes to break into Versalife before you're actually given them results in him speaking to you as if you've already gone on several missions for him already.
* During the third visit to New York, despite Paul's apartment being trashed as a result of the [=MJ12=] raid and the general rundown nature of the 'Ton Hotel, his secret room is restocked if you bother to go back and input the code again.
* Silhouette are encountered two-thirds of the way through the game. When JC finds them, he finds they're in a tenuous situation just trying to hunker down and survive, and they state that most of their members retreated from a fight with MJ12 without firing a shot. However, this doesn't stop them from whipping out guns and attacking MJ12 forces if they're near the bunker, even though it normally results in the deaths of several members. There's also nothing stopping the player from massacring all of them, yet the plot still continues as though Silhouette is still running with no loss of their cell. Additionally, even if Chad is killed, JC can later tell a pair of women at a club in Paris that Chad is still alive and fighting.
* Nicolette DuClare has been keeping a low profile, and doesn't have anything to do with the resistance beyond her relationship with Chad before JC visits her. However, she can be baited into taking out an entire team of MJ12 commandoes at the DuClare family crypt by herself, just before flipping back into her passive persona and telling JC about the area.
* Midway through the Shipyard level, the player can find an email written by Walton Simons that explains that the Versalife building in Hong Kong was demolished so that the company could cover their tracks after JC's two incursions into the UC facility. If the Illuminati ending is chosen at the end of the game, JC and Everett have a conversation in the main lobby of the Versalife Hong Kong building's Sector 2 labs, with no explanation given.
[[/folder]]

[[folder:Deus Ex: Human Revolution]]
* The lack of non-lethal methods to take out bosses (a staple of the original game) was a common complaint by fans, to the point that the Director's Cut added more ways to knock them out without firing a shot. This doesn't extend to the post-fight cutscenes, though -- bosses will be bleeding from the mouth and severely injured, even if you used gas barrels to damage Barrett or a tazer to knock down Federova.
* On the second visit to Detroit, the level begins with a cinematic showing a large-scale riot on the streets. When you exit the hotel, however, the most you find is a couple of car fires, and a few police officers guarding an equally few arrested protestors.
[[/folder]]

[[folder:Deus Ex: Mankind Divided]]
* In-universe, the situation in Prague is rapidly disintegrating as the plot begins, with augs being treated with minor suspicion at best and outright hostility at worst, and multiple characters stating that the area is one attack from descending into outright anarchy. Despite this, Adam (a unique augmented individual and Interpol secret agent) can run around [[SelectiveCondemnation indiscriminately shooting cops and destroying mechs, no one ever calls you out on your behavior]], nor does the situation change until the riots in Golem City spill out into Prague during your third visit.
* The Palisade Bank can be broken into as soon as you step outside your apartment at the beginning of the game, and can be stripped for a MontyHaul of goodies. Later on, when Janus asks Adam to access the Versalife vault at the bank, Adam is surprised by the request and expresses skepticism that he would even be able to do such a thing, let alone on his own.
* The ''Desperate Measures'' DLC is stated to take place comparatively early in the storyline, with the Ruzicka Station bombing still fresh on everyone's minds and dialogue at the end of the mission indicating that [[BigBad someone in ARC is working against Talos Rucker's ideals]] (placing it before the Golem City mission). Despite that, you can unlock any of your TITAN experimental augs at any time without overloading your system, which normally relies you to wait until just before you leave for the G.A.R.M. facility to install the calibrator that will address the problem.
* In Golem City, Tibor Sokol somehow makes it past Adam Jensen into ARC territory, despite (a) being stuck in a jail cell with no means of escape the last time he was seen, and (b) getting ahead of Adam in the Throat, despite there being only one visible path up (an elevator that hasn't been used). [[{{Blooper}} More noticeably]], it is possible to kill Tibor when he's confronted in ARC territory, only for him to show up in the ending newscast going on a rant about ARC's true nature.
* This trope is invoked in the ''Criminal Past'' DLC. The player is given the choice prior to starting the DLC to either respect the continuity of the series by limiting Adam to the augmentation set he had at the end of ''VideoGame/DeusExHumanRevolution'', or giving him access to the experimental augs (which he canonically doesn't know about at this point in the timeline).
[[/folder]]
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