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* For starters, [[MasterOfAll humans]] are ''the'' uncontested biggest Game Breaker in ''Outside'' history. Their ''extremely'' high intelligence allows them to build inventions that massively raise all their other stats (except base health), allowing them to potentially overpower every other build in the game. Of note is that even if you could take away all of a human's inventions ''and'' nerfed their intelligence (which is the max possible and unlocks the so far unique civilization skill tree), they'd ''still'' be overpowered thanks to their rapid stamina gain, superb throwing distance and accuracy, and ability to get more experience from eating food thanks to gut flora. Their lack of thick fur gives weaknesses in low defense and vulnerability to [[ScaryStingingSwarm flying eusocial stinging insects]], but they even remedy that with their inventiveness, equipment, and their special teaching skill. Humans are near-universally accepted to be so game-breaking that players who pick the human as their species only really face threats if they're juveniles, get no prep time, or go in a PvP scenario with other humans.

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* For starters, [[MasterOfAll humans]] are ''the'' uncontested biggest Game Breaker in ''Outside'' history. Their ''extremely'' high intelligence allows them to build inventions that massively raise all their other stats (except base health), allowing them to potentially overpower every other build in the game. Of note is that even if you could take away all of a human's inventions ''and'' nerfed their intelligence (which is the max possible and unlocks the so far unique civilization skill tree), they'd ''still'' be overpowered thanks to their rapid stamina gain, superb throwing distance and accuracy, and ability to get more experience from eating food thanks to gut flora. Their lack of thick fur gives weaknesses in low defense and vulnerability to [[ScaryStingingSwarm flying eusocial stinging insects]], but they even remedy that with their inventiveness, equipment, and their special teaching skill. Humans are near-universally accepted to be so game-breaking that players who pick the human as their species only really face threats if they're juveniles, get no prep time, or go in a PvP PlayerVersusPlayer scenario with other humans.
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* Eusocialism for insects. Like pack hunting, it allows effective communication techniques and tactics as well as the ability to overwhelm bigger classes and thus get a lot more Exp. A later video explained it more in-depth -- thanks to Arrhenotoky[[note]]A form of reproduction where unfertilized eggs develop into males, thus fathers always give identical genetic information every time[[/note]], female Workers have 75% of each others' genes. As they would only pass down 50% of their genes if they reproduced compared to 75% if they let the Queen do it, the Workers' primary objective in life shifts from reproduction to assisting the queen's survival, providing them with [[UndyingLoyalty much more loyalty to the queen over themselves]], increased morale to work for her, while forgoing the need to reproduce. This in turn allows workers to hyper-specialize into different roles, being highly effective at a task while covering the weaknesses of each other. Eusocialism allows much more efficient ways of foraging and food storage to make highly stable sources of food, mitigating the chances of famine. Finally, eusocial cooperation allows the construction of extremely effective structures that can easily keep predators away. In the Insect tier list, both hymenopterans and termites were considered the top of S-tier, beating out even the LightningBruiser MasterOfAll beetles because of how broken Eusocialism is -- while Beetles make up 25% of all builds in the game, hymenopteran and termite players vastly outnumber any other insect build.

to:

* Eusocialism for insects. Like pack hunting, it allows effective communication techniques and tactics as well as the ability to overwhelm bigger classes and thus get a lot more Exp. A later video explained it more in-depth -- thanks to Arrhenotoky[[note]]A form of reproduction where unfertilized eggs develop into males, thus fathers always give identical genetic information every time[[/note]], female Workers have 75% of each others' genes. As they would only pass down 50% of their genes if they reproduced compared to 75% if they let the Queen do it, the Workers' primary objective in life shifts from reproduction to assisting the queen's survival, providing them with [[UndyingLoyalty much more loyalty to the queen over themselves]], increased morale to work for her, while forgoing the need to reproduce. This in turn allows workers to hyper-specialize into different roles, being highly effective at a task while covering the weaknesses of each other. Eusocialism allows much more efficient ways of foraging and food storage to make highly stable sources of food, mitigating the chances of famine. Finally, eusocial cooperation allows the construction of extremely effective structures that can easily keep predators away. In the Insect tier list, both hymenopterans and termites were considered the top of S-tier, beating out even the LightningBruiser MasterOfAll but non-eusocial beetles because of how broken Eusocialism is -- while Beetles make up 25% of all builds in the game, hymenopteran and termite players vastly outnumber any other insect build.
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* Eusocialism for insects. Like pack hunting, it allows effective communication techniques and tactics as well as the ability to overwhelm bigger classes and thus get a lot more Exp. A later video explained it more in-depth -- thanks to Arrhenotoky[[note]]A form of reproduction where unfertilized eggs develop into males, thus fathers always give identical genetic information every time[[/note]], female Workers have 75% of each others' genes. As they would only pass down 50% of their genes if they reproduced compared to 75% if they let the Queen do it, the Workers' primary objective in life shifts from reproduction to assisting the queen's survival, providing them with [[UndyingLoyalty much more loyalty to the queen over themselves]], increased morale to work for her, while forgoing the need to reproduce. This in turn allows workers to hyper-specialize into different roles, being highly effective at a task while covering the weaknesses of each other. Eusocialism allows much more efficient ways of foraging and food storage to make highly stable sources of food, mitigating the chances of famine. Finally, eusocial cooperation allows the construction of extremely effective structures that can easily keep predators away. In the Insect tier list, both hymenopterans and termites were considered the top of S-tier, beating out even the LightningBruiser beetles because of how broken Eusocialism is -- while Beetles make up 25% of all builds in the game, hymenopteran and termite players vastly outnumber any other insect build.

to:

* Eusocialism for insects. Like pack hunting, it allows effective communication techniques and tactics as well as the ability to overwhelm bigger classes and thus get a lot more Exp. A later video explained it more in-depth -- thanks to Arrhenotoky[[note]]A form of reproduction where unfertilized eggs develop into males, thus fathers always give identical genetic information every time[[/note]], female Workers have 75% of each others' genes. As they would only pass down 50% of their genes if they reproduced compared to 75% if they let the Queen do it, the Workers' primary objective in life shifts from reproduction to assisting the queen's survival, providing them with [[UndyingLoyalty much more loyalty to the queen over themselves]], increased morale to work for her, while forgoing the need to reproduce. This in turn allows workers to hyper-specialize into different roles, being highly effective at a task while covering the weaknesses of each other. Eusocialism allows much more efficient ways of foraging and food storage to make highly stable sources of food, mitigating the chances of famine. Finally, eusocial cooperation allows the construction of extremely effective structures that can easily keep predators away. In the Insect tier list, both hymenopterans and termites were considered the top of S-tier, beating out even the LightningBruiser MasterOfAll beetles because of how broken Eusocialism is -- while Beetles make up 25% of all builds in the game, hymenopteran and termite players vastly outnumber any other insect build.
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* Beetles in general are considered S-tier due to being a MasterOfAll LightningBruiser. They boast extremely thick armor that lets them NoSell attacks even from builds in higher weight classes, powerful offense thanks to their jaws (with some subclasses even having access to devastating ranged attacks using chemicals) as well as having some of the best strength proportionate to size, topped off with the best ground mobility of any insect. The closest thing to a weakness they have is that they traded some of their wings to boost their armor, lowering their aerial maneuverability, but even then, their flight is still more than good enough in most situations. In fact, beetles are so powerful that [[ComplacentGamingSyndrome over 25% of all builds in the game are beetle variants]].

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* Beetles in general are considered S-tier due to being a MasterOfAll LightningBruiser. They boast extremely thick armor that lets them NoSell attacks even from builds in higher weight classes, powerful offense thanks to their jaws (with (which in some subclasses even having access to is supported by devastating ranged attacks using chemicals) as well as having some of the best strength proportionate to size, topped off with the best ground mobility of any insect. The closest thing to a weakness they have is that they traded some of their wings to boost their armor, lowering their aerial maneuverability, but even then, their flight is still more than good enough in most situations. In fact, beetles are so powerful that [[ComplacentGamingSyndrome over 25% of all builds in the game are beetle variants]].
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* Eusocialism for insects. Like pack hunting, it allows effective communication techniques and tactics as well as the ability to overwhelm bigger classes and thus get a lot more Exp. A later video explained it more in-depth -- thanks to Arrhenotoky[[note]]A form of reproduction where unfertilized eggs develop into males, thus fathers always give identical genetic information every time[[/note]], female Workers have 75% of each others' genes. As they would only pass down 50% of their genes if they reproduced compared to 75% if they let the Queen do it, the Workers' primary objective in life shifts from reproduction to assisting the queen's survival, providing them with [[UndyingLoyalty much more loyalty to the queen over themselves]], increased morale to work for her, while forgoing the need to reproduce. This in turn allows workers to hyper-specialize into different roles, being highly effective at a task while covering the weaknesses of each other. Eusocialism allows much more efficient ways of foraging and food storage to make highly stable sources of food, mitigating the chances of famine. Finally, eusocial cooperation allows the construction of extremely effective structures that can easily keep predators away. In the Insect tier list, both hymenopterans and termites were considered the top of S-tier, beating out even the LightningBruiser beetles because of how broken Eusocialism is -- while Beetles make up 25% of all builds in the game, hymenopterans and termites players vastly outnumber those of any other insect build.

to:

* Eusocialism for insects. Like pack hunting, it allows effective communication techniques and tactics as well as the ability to overwhelm bigger classes and thus get a lot more Exp. A later video explained it more in-depth -- thanks to Arrhenotoky[[note]]A form of reproduction where unfertilized eggs develop into males, thus fathers always give identical genetic information every time[[/note]], female Workers have 75% of each others' genes. As they would only pass down 50% of their genes if they reproduced compared to 75% if they let the Queen do it, the Workers' primary objective in life shifts from reproduction to assisting the queen's survival, providing them with [[UndyingLoyalty much more loyalty to the queen over themselves]], increased morale to work for her, while forgoing the need to reproduce. This in turn allows workers to hyper-specialize into different roles, being highly effective at a task while covering the weaknesses of each other. Eusocialism allows much more efficient ways of foraging and food storage to make highly stable sources of food, mitigating the chances of famine. Finally, eusocial cooperation allows the construction of extremely effective structures that can easily keep predators away. In the Insect tier list, both hymenopterans and termites were considered the top of S-tier, beating out even the LightningBruiser beetles because of how broken Eusocialism is -- while Beetles make up 25% of all builds in the game, hymenopterans hymenopteran and termites termite players vastly outnumber those of any other insect build.
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* Eusocialism for insects. Like pack hunting, it allows effective communication techniques and tactics as well as the ability to overwhelm bigger classes and thus get a lot more Exp. A later video explained it more in-depth -- thanks to Arrhenotoky[[note]]A form of reproduction where unfertilized eggs develop into males, thus fathers always give identical genetic information every time[[/note]], female Workers have 75% of each others' genes. As they would only pass down 50% of their genes if they reproduced compared to 75% if they let the Queen do it, the Workers' primary objective in life shifts from reproduction to assisting the queen's survival, providing them with [[UndyingLoyalty much more loyalty to the queen over themselves]], increased morale to work for her, while forgoing the need to reproduce. This in turn allows workers to hyper-specialize into different roles, being highly effective at a task while covering the weaknesses of each other. Eusocialism allows much more efficient ways of foraging and food storage to make highly stable sources of food, mitigating the chances of famine. Finally, eusocial cooperation allows the construction of extremely effective structures that can easily keep predators away. In the Insect tier list, both hymenopterans and termites were considered the top of S-tier, beating out even the LightningBruiser beetles because of how broken Eusocialism is -- while Beetles make up 25% of all builds in the game, hymenopterans and termites vastly outnumber any other insect build.

to:

* Eusocialism for insects. Like pack hunting, it allows effective communication techniques and tactics as well as the ability to overwhelm bigger classes and thus get a lot more Exp. A later video explained it more in-depth -- thanks to Arrhenotoky[[note]]A form of reproduction where unfertilized eggs develop into males, thus fathers always give identical genetic information every time[[/note]], female Workers have 75% of each others' genes. As they would only pass down 50% of their genes if they reproduced compared to 75% if they let the Queen do it, the Workers' primary objective in life shifts from reproduction to assisting the queen's survival, providing them with [[UndyingLoyalty much more loyalty to the queen over themselves]], increased morale to work for her, while forgoing the need to reproduce. This in turn allows workers to hyper-specialize into different roles, being highly effective at a task while covering the weaknesses of each other. Eusocialism allows much more efficient ways of foraging and food storage to make highly stable sources of food, mitigating the chances of famine. Finally, eusocial cooperation allows the construction of extremely effective structures that can easily keep predators away. In the Insect tier list, both hymenopterans and termites were considered the top of S-tier, beating out even the LightningBruiser beetles because of how broken Eusocialism is -- while Beetles make up 25% of all builds in the game, hymenopterans and termites players vastly outnumber those of any other insect build.
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None


* Eusocialism for insects. Like pack hunting, it allows effective communication techniques and tactics as well as the ability to overwhelm bigger classes and thus get a lot more Exp. A later video explained it more in-depth -- thanks to Arrhenotoky[[note]]A form of reproduction where unfertilized eggs develop into males, thus fathers always give identical genetic information every time[[/note]], female Workers have 75% of each others' genes. As they would only pass down 50% of their genes if they reproduced compared to 75% if they let the Queen do it, the Workers' primary objective in life shifts from reproduction to assisting the queen's survival, providing them with [[UndyingLoyalty much more loyalty to the queen over themselves]], increased morale to work for her, while forgoing the need to reproduce. This in turn allows workers to hyper-specialize into different roles, being highly effective at a task while covering the weaknesses of each other. Eusocialism allows much more efficient ways of foraging and food storage to make highly stable sources of food, mitigating the chances of famine. Finally, eusocial cooperation allows the construction of extremely effective structures that can easily keep predators away. In the Insect tier list, both hymenopterans and termites were considered the top of S-tier, beating out even the LightningBruiser beetles because of how broken Eusocialism is -- while Beetles make up 25% of all species, hymenopterans and termites vastly outnumber any other insect build.

to:

* Eusocialism for insects. Like pack hunting, it allows effective communication techniques and tactics as well as the ability to overwhelm bigger classes and thus get a lot more Exp. A later video explained it more in-depth -- thanks to Arrhenotoky[[note]]A form of reproduction where unfertilized eggs develop into males, thus fathers always give identical genetic information every time[[/note]], female Workers have 75% of each others' genes. As they would only pass down 50% of their genes if they reproduced compared to 75% if they let the Queen do it, the Workers' primary objective in life shifts from reproduction to assisting the queen's survival, providing them with [[UndyingLoyalty much more loyalty to the queen over themselves]], increased morale to work for her, while forgoing the need to reproduce. This in turn allows workers to hyper-specialize into different roles, being highly effective at a task while covering the weaknesses of each other. Eusocialism allows much more efficient ways of foraging and food storage to make highly stable sources of food, mitigating the chances of famine. Finally, eusocial cooperation allows the construction of extremely effective structures that can easily keep predators away. In the Insect tier list, both hymenopterans and termites were considered the top of S-tier, beating out even the LightningBruiser beetles because of how broken Eusocialism is -- while Beetles make up 25% of all species, builds in the game, hymenopterans and termites vastly outnumber any other insect build.
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* Beetles in general are considered S-tier due to being a MasterOfAll LightningBruiser. They boast extremely thick armor that lets them NoSell attacks even from builds in higher weight classes, powerful offense thanks to their jaws (with some subclasses even having access to devastating ranged attacks using chemicals), topped off with the best ground mobility of any insect. The closest thing to a weakness they have is that they traded some of their wings to boost their armor, lowering their aerial maneuverability, but even then, their flight is still more than good enough in most situations. In fact, beetles are so powerful that [[ComplacentGamingSyndrome over 25% of all builds in the game are beetle variants]].

to:

* Beetles in general are considered S-tier due to being a MasterOfAll LightningBruiser. They boast extremely thick armor that lets them NoSell attacks even from builds in higher weight classes, powerful offense thanks to their jaws (with some subclasses even having access to devastating ranged attacks using chemicals), chemicals) as well as having some of the best strength proportionate to size, topped off with the best ground mobility of any insect. The closest thing to a weakness they have is that they traded some of their wings to boost their armor, lowering their aerial maneuverability, but even then, their flight is still more than good enough in most situations. In fact, beetles are so powerful that [[ComplacentGamingSyndrome over 25% of all builds in the game are beetle variants]].
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None


* Eusocialism for insects. Like pack hunting, it allows effective communication techniques and tactics as well as the ability to overwhelm bigger classes and thus get a lot more Exp. A later video explained it more in-depth -- thanks to Arrhenotoky[[note]]A form of reproduction where unfertilized eggs develop into males, thus fathers always give identical genetic information every time[[/note]], female Workers have 75% of each others' genes. As they would only pass down 50% of their genes if they reproduced compared to 75% if they let the Queen do it, the Workers' primary objective in life shifts from reproduction to assisting the queen's survival, providing them with [[UndyingLoyalty much more loyalty to the queen over themselves]], increased morale to work for her, while forgoing the need to reproduce. This in turn allows workers to hyper-specialize into different roles, being highly effective at a task while covering the weaknesses of each other. Eusocialism allows much more efficient ways of foraging and food storage to make highly stable sources of food, mitigating the chances of famine. Finally, eusocial cooperation allows the construction of extremely effective structures that can easily keep predators away.
* Long lifespans with high intellect. As a class' wisdom increases based on ''both'' intelligence and lifespan, having both means that they'll end up extremely wise and be capable of learning several skills. Elephants are considered S-tier partly because of this while ''also'' having the high dexterity to manipulate objects via their trunk, and Parrots are also considered S-tier partly because of this while sporting a dexterous beak. Humans reached the indomitable god-tier thanks to having the highest intellect in the game along with a very long lifespan accumulating more wisdom than every other build, which combined with the opposable thumb ability unlocks the currently human-exclusive civilization ability tree. In the Insect tier list, both hymenopterans and termites were considered the top of S-tier, beating out even the LightningBruiser beetles because of how broken Eusocialism is.

to:

* Eusocialism for insects. Like pack hunting, it allows effective communication techniques and tactics as well as the ability to overwhelm bigger classes and thus get a lot more Exp. A later video explained it more in-depth -- thanks to Arrhenotoky[[note]]A form of reproduction where unfertilized eggs develop into males, thus fathers always give identical genetic information every time[[/note]], female Workers have 75% of each others' genes. As they would only pass down 50% of their genes if they reproduced compared to 75% if they let the Queen do it, the Workers' primary objective in life shifts from reproduction to assisting the queen's survival, providing them with [[UndyingLoyalty much more loyalty to the queen over themselves]], increased morale to work for her, while forgoing the need to reproduce. This in turn allows workers to hyper-specialize into different roles, being highly effective at a task while covering the weaknesses of each other. Eusocialism allows much more efficient ways of foraging and food storage to make highly stable sources of food, mitigating the chances of famine. Finally, eusocial cooperation allows the construction of extremely effective structures that can easily keep predators away.
away. In the Insect tier list, both hymenopterans and termites were considered the top of S-tier, beating out even the LightningBruiser beetles because of how broken Eusocialism is -- while Beetles make up 25% of all species, hymenopterans and termites vastly outnumber any other insect build.
* Long lifespans with high intellect. As a class' wisdom increases based on ''both'' intelligence and lifespan, having both means that they'll end up extremely wise and be capable of learning several skills. Elephants are considered S-tier partly because of this while ''also'' having the high dexterity to manipulate objects via their trunk, and Parrots are also considered S-tier partly because of this while sporting a dexterous beak. Humans reached the indomitable god-tier thanks to having the highest intellect in the game along with a very long lifespan accumulating more wisdom than every other build, which combined with the opposable thumb ability unlocks the currently human-exclusive civilization ability tree. In the Insect tier list, both hymenopterans and termites were considered the top of S-tier, beating out even the LightningBruiser beetles because of how broken Eusocialism is.
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* Beetles in general are considered S-tier due to being a MasterOfAll LightningBruiser. They boast extremely thick armor that lets them NoSell attacks even from builds in higher weight classes, powerful offense thanks to their jaws (with some subclasses even having access to devastating ranged attacks using chemicals), topped off with the best ground mobility of any insect. The closest thing to a weakness they have is that they traded some of their wings to boost their armor, lowering their aerial maneuverability, but even then, their flight is still more than good enough in most situations. In fact, beetles are so powerful that [[ComplacentGamingSyndrome over 25% of all builds in the game are beetle variants]].
Is there an issue? Send a MessageReason:
None


* Long lifespans with high intellect. As a class' wisdom increases based on ''both'' intelligence and lifespan, having both means that they'll end up extremely wise and be capable of learning several skills. Elephants are considered S-tier partly because of this while ''also'' having the high dexterity to manipulate objects via their trunk, and Parrots are also considered S-tier partly because of this while sporting a dexterous beak. Humans reached the indomitable god-tier thanks to having the highest intellect in the game along with a very long lifespan accumulating more wisdom than every other build, which combined with the opposable thumb ability unlocks the currently human-exclusive civilization ability tree.

to:

* Long lifespans with high intellect. As a class' wisdom increases based on ''both'' intelligence and lifespan, having both means that they'll end up extremely wise and be capable of learning several skills. Elephants are considered S-tier partly because of this while ''also'' having the high dexterity to manipulate objects via their trunk, and Parrots are also considered S-tier partly because of this while sporting a dexterous beak. Humans reached the indomitable god-tier thanks to having the highest intellect in the game along with a very long lifespan accumulating more wisdom than every other build, which combined with the opposable thumb ability unlocks the currently human-exclusive civilization ability tree. In the Insect tier list, both hymenopterans and termites were considered the top of S-tier, beating out even the LightningBruiser beetles because of how broken Eusocialism is.
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''WebVideo/TierZoo'' treats RealLife animals and how well they survive as CharacterTiers in an MMO "game", and there are several builds or strategies that are considered an in-universe GameBreaker.

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''WebVideo/TierZoo'' treats RealLife animals and how well they survive as CharacterTiers in an MMO "game", and there are several builds or strategies that are considered an in-universe GameBreaker.described as [[GameBreaker Game-Breakers]].
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* The Mammoth would have been this as an intelligent tank nearly immune to S-tier predators like the related elephant, but it had such a bad matchup against the human that it failed to get to S-tier.
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Up to Eleven is now defunct


* The Cave Bear was considered to be one in the Ice Age, even more than the other S-Tier in the Giant Ground Sloth. They had LightningBruiser stats that were basically a bear's taken UpToEleven meaning that they could easily fight, defeat, and scavenge from other powerful builds, and they could rely on berries if meat could not be found. Finally, unlike the Giant Ground Sloth, early humans ''did not'' pose a threat to the Cave Bear nor did they contribute to its decline.

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* The Cave Bear was considered to be one in the Ice Age, even more than the other S-Tier in the Giant Ground Sloth. They had LightningBruiser stats that were basically a bear's taken UpToEleven up to eleven meaning that they could easily fight, defeat, and scavenge from other powerful builds, and they could rely on berries if meat could not be found. Finally, unlike the Giant Ground Sloth, early humans ''did not'' pose a threat to the Cave Bear nor did they contribute to its decline.
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* Sauropods were considered the only S-Tier dinosaur for their time periods in a meta full of broken builds who were balanced out against each other, as their massive size gave them the highest HP of all land animals and a TailSlap with [[InstantDeathRadius massive range]], allowed them to use the [[OneHitKill most powerful attack in the game]] via their stomp thanks to their sheer weight, and their height made them great at detecting and avoiding stealth attacks. Their tendency to travel in herds also immensely helped their survivability. Essentially, nothing short of the oceanic S-tier Mosasaurus could touch a herd of adult sauropods, and being aquatic they weren't likely to meet. The sauropods were by far the strongest build in a meta full of broken, unbalanced builds. Nothing short of a prepared human pack (which didn't exist then) could possibly take a healthy group down.

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* Sauropods were considered the only S-Tier dinosaur for their time periods in a meta full of broken builds who were balanced out against each other, as their massive size gave them the highest HP of all land animals and a TailSlap with [[InstantDeathRadius massive range]], allowed them to use the [[OneHitKill most powerful attack in the game]] via their stomp [[GiantFootOfStomping stomp]] thanks to their sheer weight, and their height made them great at detecting and avoiding stealth attacks. Their tendency to travel in herds also immensely helped their survivability. Essentially, nothing short of the oceanic S-tier Mosasaurus could touch a herd of adult sauropods, and being aquatic they weren't likely to meet. The sauropods were by far the strongest build in a meta full of broken, unbalanced builds. Nothing short of a prepared human pack (which didn't exist then) could possibly take a healthy group down.
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* Sauropods were considered the only S-Tier dinosaur for their time periods in a meta full of broken builds who were balanced out against each other, as their massive size gave them the highest HP of all land animals and a TailSlap with [[InstantDeathRadius massive range]], allowed them to use the [[OneHitKill most powerful attack in the game]] via their stomp thanks to their sheer weight, and their height made them great at detecting and avoiding stealth attacks. Their tendency to travel in herds also immensely helped their survivability. Essentially, nothing short of the oceanic S-tier Mosasaurus could touch a herd of adult sauropods, and being aquatic they weren't likely to meet. The sauropods were by far the strongest build in a meta full of broken, unbalanced builds. Nothing short of a prepared human pack could possibly take a healthy group down.

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* Sauropods were considered the only S-Tier dinosaur for their time periods in a meta full of broken builds who were balanced out against each other, as their massive size gave them the highest HP of all land animals and a TailSlap with [[InstantDeathRadius massive range]], allowed them to use the [[OneHitKill most powerful attack in the game]] via their stomp thanks to their sheer weight, and their height made them great at detecting and avoiding stealth attacks. Their tendency to travel in herds also immensely helped their survivability. Essentially, nothing short of the oceanic S-tier Mosasaurus could touch a herd of adult sauropods, and being aquatic they weren't likely to meet. The sauropods were by far the strongest build in a meta full of broken, unbalanced builds. Nothing short of a prepared human pack (which didn't exist then) could possibly take a healthy group down.
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None


* Sauropods were considered the only S-Tier dinosaur for their time periods in a meta full of broken builds who were balanced out against each other, as their massive size gave them the highest HP of all land animals and a TailSlap with [[InstantDeathRadius massive range]], allowed them to use the [[OneHitKill most powerful attack in the game]] via their stomp thanks to their sheer weight, and their height made them great at detecting and avoiding stealth attacks. Their tendency to travel in herds also immensely helped their survivability.

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* Sauropods were considered the only S-Tier dinosaur for their time periods in a meta full of broken builds who were balanced out against each other, as their massive size gave them the highest HP of all land animals and a TailSlap with [[InstantDeathRadius massive range]], allowed them to use the [[OneHitKill most powerful attack in the game]] via their stomp thanks to their sheer weight, and their height made them great at detecting and avoiding stealth attacks. Their tendency to travel in herds also immensely helped their survivability.
survivability. Essentially, nothing short of the oceanic S-tier Mosasaurus could touch a herd of adult sauropods, and being aquatic they weren't likely to meet. The sauropods were by far the strongest build in a meta full of broken, unbalanced builds. Nothing short of a prepared human pack could possibly take a healthy group down.
* Speaking of the mosasaurus, just as the sauropods were untouchable titans of the terrestrial server, they were the unstoppable monster of the oceans of the time, only vulnerable if juvenile, injured, or elderly.
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* For starters, [[MasterOfAll humans]] are ''the'' uncontested biggest Game Breaker in ''Outside'' history. Their ''extremely'' high intelligence allows them to build inventions that massively raise all their other stats (except base health), allowing them to potentially overpower every other build in the game. Of note is that even if you could take away all of a human's inventions ''and'' nerfed their intelligence, they'd ''still'' be overpowered thanks to their rapid stamina gain, superb throwing distance and accuracy, and ability to get more experience from eating food thanks to gut flora. Their lack of thick fur gives weaknesses in low defense and vulnerability to [[ScaryStingingSwarm flying eusocial stinging insects]], but they even remedy that with their inventiveness, equipment, and their special teaching skill. Humans are near-universally accepted to be so game-breaking that players who pick the human as their species only really face threats if they're juveniles, get no prep time, or go in a PvP scenario with other humans.

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* For starters, [[MasterOfAll humans]] are ''the'' uncontested biggest Game Breaker in ''Outside'' history. Their ''extremely'' high intelligence allows them to build inventions that massively raise all their other stats (except base health), allowing them to potentially overpower every other build in the game. Of note is that even if you could take away all of a human's inventions ''and'' nerfed their intelligence, intelligence (which is the max possible and unlocks the so far unique civilization skill tree), they'd ''still'' be overpowered thanks to their rapid stamina gain, superb throwing distance and accuracy, and ability to get more experience from eating food thanks to gut flora. Their lack of thick fur gives weaknesses in low defense and vulnerability to [[ScaryStingingSwarm flying eusocial stinging insects]], but they even remedy that with their inventiveness, equipment, and their special teaching skill. Humans are near-universally accepted to be so game-breaking that players who pick the human as their species only really face threats if they're juveniles, get no prep time, or go in a PvP scenario with other humans.
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* Eusocialism for insects. Like pack hunting, it allows effective communication techniques and tactics as well as the ability to overwhelm bigger classes and thus get a lot more Exp. A later video explained it more in-depth -- thanks to Arrhenotoky[[note]]A form of reproduction where unfertilized eggs develop into males, thus fathers always give identical genetic information every time[[/note]], female Workers have 75% of each others' genes. As they would only pass down 50% of their genes if they reproduced compared to 75% if they let the Queen do it, the Workers' primary objective in life shifts from reproduction to assisting the queen's survival. This provides them with [[UndyingLoyalty much more loyalty to the queen over themselves]], increased morale to work for her, while forgoing the need to reproduce. This in turn allows workers to hyper-specialize into different roles, being highly effective at a task while covering the weaknesses of each other. Eusocialism allows much more efficient ways of foraging and food storage to make highly stable sources of food, mitigating the chances of famine. Finally, eusocial cooperation allows the construction of extremely effective structures that can easily keep predators away.

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* Eusocialism for insects. Like pack hunting, it allows effective communication techniques and tactics as well as the ability to overwhelm bigger classes and thus get a lot more Exp. A later video explained it more in-depth -- thanks to Arrhenotoky[[note]]A form of reproduction where unfertilized eggs develop into males, thus fathers always give identical genetic information every time[[/note]], female Workers have 75% of each others' genes. As they would only pass down 50% of their genes if they reproduced compared to 75% if they let the Queen do it, the Workers' primary objective in life shifts from reproduction to assisting the queen's survival. This provides survival, providing them with [[UndyingLoyalty much more loyalty to the queen over themselves]], increased morale to work for her, while forgoing the need to reproduce. This in turn allows workers to hyper-specialize into different roles, being highly effective at a task while covering the weaknesses of each other. Eusocialism allows much more efficient ways of foraging and food storage to make highly stable sources of food, mitigating the chances of famine. Finally, eusocial cooperation allows the construction of extremely effective structures that can easily keep predators away.

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