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* Multi-fire bows. These seemingly strong-but-not-overpowered weapons fire anywhere from three to five arrows per individual shot, with one major caveat- each shot still uses ''one arrow per firing''. While this includes the Great Eagle Bow, which also has a [[MoreDakka fast firing rate,]] (80% faster than conventional bows) the Savage Lynel Bows are what's especially broken in this regard. Savage Lynel Bows boast good attack power, but they can fire at least three times. Some of these can get a Five Shot Burst effect, letting them fire ''five times''. With proper aiming and use of updrafts, Link can just arrow spam and annihilate any Lynel or Guardian if he aims for their respective weak spots. Each arrow can be a CriticalHit, which can help Link fell these enemies without breaking a sweat. Combine a multi-fire bow with the aforementioned Ancient Arrows and you can defeat a Guardian in one shot even if you don't hit the eye - you need only land 3 hits, which can be done while consuming only one Ancient Arrow.

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* Multi-fire bows. These seemingly strong-but-not-overpowered weapons fire anywhere from three to five arrows per individual shot, with one major caveat- each shot still uses ''one arrow per firing''. While this includes the Great Eagle Bow, which also has a [[MoreDakka fast firing rate,]] (80% faster than conventional bows) the Savage Lynel Bows are what's especially broken in this regard. Savage Lynel Bows boast good attack power, but they can fire at least three times. Some of these can get a Five Shot Burst effect, letting them fire ''five times''. With proper aiming and use of updrafts, Link can just arrow spam and annihilate any Lynel or Guardian if he aims for their respective weak spots. Each arrow can be a CriticalHit, which can help Link fell these enemies without breaking a sweat. Combine a multi-fire bow with the aforementioned Ancient Arrows and you can defeat the end result is something like a Guardian in one shot shotgun blast; even if you don't hit the eye - you need only land 3 hits, which can be done while consuming only one Ancient Arrow.your reticle misses your immediate target, you'll still kill it. Yes, even Guardians.


* Dragon parts. They require a bit of side questing first, as each dragon needs to be sought out and Naydra needs to be saved from Malice, but afterwards, they can be farmed for their parts. The horn fragments in particular are the absolute best in terms of effects, as they increase any buff timer to ''half an hour''. Half an hour of extra speed, attack power, weather resistance, whatever it is, dragon horn parts are incredibly useful in this regard. They're also not too hard to find once the player finds a good spot to farm them, and any dragon's horn shard will do. One notable location is the Riola Spring. There's a Shrine for easy warping, and a waterfall that is easily ascended with the Zora armor. Farosh will spawn near there every morning, making its parts the easiest to farm.

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* Dragon parts. They require a bit of side questing first, as each dragon needs to be sought out and Naydra needs to be saved from Malice, but afterwards, they can be farmed for their parts. The horn fragments in particular are the absolute best in terms of effects, as they increase any buff timer to ''half an hour''. Half an hour of extra speed, attack power, weather resistance, whatever it is, dragon horn parts are incredibly useful in this regard. They're also not too hard to find once the player finds a good spot to farm them, and any dragon's horn shard will do. One notable location is the Riola Spring. There's a Shrine for easy warping, and a waterfall that is easily ascended with the Zora armor. Farosh will spawn near there every morning, making its parts the easiest to farm.farm (for both ingredients and rupees, as dragon horns sell for a whopping 300).


* The Great Thunder- and Flameblades, not so much by themselves but due to an Outside-the-Box Tactic. If you swing one and then drop it midswing, they become a constant conductor of their element. Dropping a metal item or Chuchu jellies on the former will make a trap that will constantly [[StunLock shock non-immune enemies until death]](including the [[ThatOneBoss Shrine Guardians]]), while the latter can be used to light wood to create campfires at any time or harm enemies.

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* The Great Thunder- and Flameblades, not so much by themselves but due to an Outside-the-Box Tactic. If you swing one and then drop it midswing, they become a constant conductor of their element. Dropping a metal item or Chuchu jellies on the former will make a trap that will constantly [[StunLock shock non-immune enemies until death]](including the [[ThatOneBoss Shrine Guardians]]), while the latter can be used to light wood to create campfires at any time or time, harm enemies.enemies and by extension, accelerate the rate you kill mobs stuck in a shock trap (i.e. shrine guardians).


* Multi-fire bows. These seemingly strong-but-not-overpowered weapons fire anywhere from three to five arrows per individual shot, with one major caveat- each shot still uses ''one arrow per firing''. While this includes the Great Eagle Bow, which also has a [[MoreDakka fast firing rate,]] (80% faster than conventional bows) the Savage Lynel Bows are what's especially broken in this regard. Savage Lynel Bows boast good attack power, but they can fire at least three times. Some of these can get a Five Shot Burst effect, letting them fire ''five times''. With proper aiming and use of updrafts, Link can just arrow spam and annihilate any Lynel or Guardian if he aims for their respective weak spots. Each arrow can be a CriticalHit, which can help Link fell these enemies without breaking a sweat. Combine a multi-fire bow with the aforementioned Ancient Arrows and you can defeat a Guardian in one shot even if you don't hit the eye.

to:

* Multi-fire bows. These seemingly strong-but-not-overpowered weapons fire anywhere from three to five arrows per individual shot, with one major caveat- each shot still uses ''one arrow per firing''. While this includes the Great Eagle Bow, which also has a [[MoreDakka fast firing rate,]] (80% faster than conventional bows) the Savage Lynel Bows are what's especially broken in this regard. Savage Lynel Bows boast good attack power, but they can fire at least three times. Some of these can get a Five Shot Burst effect, letting them fire ''five times''. With proper aiming and use of updrafts, Link can just arrow spam and annihilate any Lynel or Guardian if he aims for their respective weak spots. Each arrow can be a CriticalHit, which can help Link fell these enemies without breaking a sweat. Combine a multi-fire bow with the aforementioned Ancient Arrows and you can defeat a Guardian in one shot even if you don't hit the eye.eye - you need only land 3 hits, which can be done while consuming only one Ancient Arrow.


* Ancient Arrows. They are basically this game's equivalent to the Light Arrows, being able to OneHitKill almost anything they touch. Any organic, living monster is instantly vaporized upon being hit by one of them. From the Yiga guards in their base, to the ferocious Lynels, one Ancient Arrow shot will do them in. The only downside is that they will not drop any loot. Guardians will not be destroyed in one hit unless their eye is struck [[PercentDamageAttack (instead dealing fixed damage equal to 1/3 of the Guardian's max HP)]], so they just require a bit more aiming (Or not, if you carry a bow that shoots 3 or 5 arrows, as only 3 need to connect with any part of the guardian to kill it). And unlike the Light Arrows of old, these can be obtained pretty easily. All of the resources needed to make Ancient Arrows are obtained when a Guardian is destroyed, so as long as the player can aim their shots well, the player will have a nice self-sustaining loop. Purchase Ancient Arrows from Robbie, destroy Guardians with them, use the materials to sell for rupees and to use for buying more Ancient Arrows, and repeat.

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* Ancient Arrows. They are basically this game's equivalent to the Light Arrows, being able to OneHitKill almost anything they touch. Any organic, living monster is instantly vaporized upon being hit by one of them. From the Yiga guards in their base, to the ferocious Lynels, one Ancient Arrow shot will do them in. The only downside is that they will not drop any loot. Guardians will not be destroyed in one hit unless their eye is struck [[PercentDamageAttack (instead dealing fixed damage equal to 1/3 of the Guardian's max HP)]], so they just require a bit more aiming (Or not, if you carry a bow that shoots 3 or 5 arrows, as only 3 need to connect with any part of the guardian to kill it).it (3 * 1/3 = Dead Guardian)). And unlike the Light Arrows of old, these can be obtained pretty easily. All of the resources needed to make Ancient Arrows are obtained when a Guardian is destroyed, so as long as the player can aim their shots well, the player will have a nice self-sustaining loop. Purchase Ancient Arrows from Robbie, destroy Guardians with them, use the materials to sell for rupees and to use for buying more Ancient Arrows, and repeat.


* Ancient Arrows. They are basically this game's equivalent to the Light Arrows, being able to OneHitKill almost anything they touch. Any organic, living monster is instantly vaporized upon being hit by one of them. From the Yiga guards in their base, to the ferocious Lynels, one Ancient Arrow shot will do them in. The only downside is that they will not drop any loot. Guardians will not be destroyed in one hit unless their eye is struck, so they just require a bit more aiming. And unlike the Light Arrows of old, these can be obtained pretty easily. All of the resources needed to make Ancient Arrows are obtained when a Guardian is destroyed, so as long as the player can aim their shots well, the player will have a nice self-sustaining loop. Purchase Ancient Arrows from Robbie, destroy Guardians with them, use the materials to sell for rupees and to use for buying more Ancient Arrows, and repeat.

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* Ancient Arrows. They are basically this game's equivalent to the Light Arrows, being able to OneHitKill almost anything they touch. Any organic, living monster is instantly vaporized upon being hit by one of them. From the Yiga guards in their base, to the ferocious Lynels, one Ancient Arrow shot will do them in. The only downside is that they will not drop any loot. Guardians will not be destroyed in one hit unless their eye is struck, struck [[PercentDamageAttack (instead dealing fixed damage equal to 1/3 of the Guardian's max HP)]], so they just require a bit more aiming.aiming (Or not, if you carry a bow that shoots 3 or 5 arrows, as only 3 need to connect with any part of the guardian to kill it). And unlike the Light Arrows of old, these can be obtained pretty easily. All of the resources needed to make Ancient Arrows are obtained when a Guardian is destroyed, so as long as the player can aim their shots well, the player will have a nice self-sustaining loop. Purchase Ancient Arrows from Robbie, destroy Guardians with them, use the materials to sell for rupees and to use for buying more Ancient Arrows, and repeat.


* Multi-fire bows. These seemingly strong-but-not-overpowered weapons fire anywhere from three to five arrows per individual shot, with one major caveat- each shot still uses ''one arrow per firing''. While this includes the Great Eagle Bow, which also has a [[MoreDakka fast firing rate,]] the Savage Lynel Bows are what's especially broken in this regard. Savage Lynel Bows boast good attack power, but they can fire at least three times. Some of these can get a Five Shot Burst effect, letting them fire ''five times''. With proper aiming and use of updrafts, Link can just arrow spam and annihilate any Lynel or Guardian if he aims for their respective weak spots. Each arrow can be a CriticalHit, which can help Link fell these enemies without breaking a sweat. Combine a multi-fire bow with the aforementioned Ancient Arrows and you can defeat a Guardian in one shot even if you don't hit the eye.

to:

* Multi-fire bows. These seemingly strong-but-not-overpowered weapons fire anywhere from three to five arrows per individual shot, with one major caveat- each shot still uses ''one arrow per firing''. While this includes the Great Eagle Bow, which also has a [[MoreDakka fast firing rate,]] (80% faster than conventional bows) the Savage Lynel Bows are what's especially broken in this regard. Savage Lynel Bows boast good attack power, but they can fire at least three times. Some of these can get a Five Shot Burst effect, letting them fire ''five times''. With proper aiming and use of updrafts, Link can just arrow spam and annihilate any Lynel or Guardian if he aims for their respective weak spots. Each arrow can be a CriticalHit, which can help Link fell these enemies without breaking a sweat. Combine a multi-fire bow with the aforementioned Ancient Arrows and you can defeat a Guardian in one shot even if you don't hit the eye.



* Savage Lynel weapons. While Lynels are [[DemonicSpiders incredibly tough to defeat]], they drop some of the strongest weapons in the game. The Savage Lynel Crusher and Sword can easily reach over 100+ Attack with the right bonus, while the Savage Lynel Bow is the only bow that can fire up to five arrows at once.

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* Savage Lynel weapons. While Lynels are [[DemonicSpiders [[BossInMookClothing incredibly tough to defeat]], they drop some of the strongest weapons in the game. The Savage Lynel Crusher and Sword can easily reach over 100+ Attack with the right bonus, while the Savage Lynel Bow is the only bow that can fire up to five arrows at once.


* Savage Lynel Swords. When combined with GoodBadBugs to dupe and give them extreme amounts of durability, and that these can generate with up to 100 attack, they will completely and utterly put the [[SwordOfPlotAdvancement Master Sword]] to shame, dealing 1.66 times the damage to literally everything (The Master Sword beats this on durability when glowing, but we can dupe and repair Savage Lynel Swords to no end) while still being able to hold up a shield. Ganon better watch out.

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* Savage Lynel Swords. When combined with GoodBadBugs to dupe and give them extreme amounts of durability, and that these can generate with up to 100 attack, they will completely and utterly put the [[SwordOfPlotAdvancement Master Sword]] to shame, dealing 1.66 times the damage to literally everything (The Master Sword beats this on durability when glowing, but we can dupe and repair Savage Lynel Swords to no end) while still being able to hold up a shield. Ganon better watch out.out, because his own Mooks carrying something more deadly than the sword that's supposed to stop him.

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* Savage Lynel Swords. When combined with GoodBadBugs to dupe and give them extreme amounts of durability, and that these can generate with up to 100 attack, they will completely and utterly put the [[SwordOfPlotAdvancement Master Sword]] to shame, dealing 1.66 times the damage to literally everything (The Master Sword beats this on durability when glowing, but we can dupe and repair Savage Lynel Swords to no end) while still being able to hold up a shield. Ganon better watch out.


* Royal Guard's Gear. These extremely powerful items are only found in Hyrule Castle, and have piss-poor durability, except a [[GoodBadBugs glitch]] enables us to transfer durability onto them. This means we can give Royal Guard's equipment the durability of a [[LethalJokeWeapon spring-loaded hammer]], which has a whopping 80 uses. Not only that, we can dupe them to no end, and by abusing a certain NPC, generate an infinite supply of rupees. There's a reason this set of gear is almost undoubtedly the best when glitches are factored in. A 114 attack greatsword with 80 durability? Check. 50+ might bow with 120+ durability? Check. Spear with over 3x as much power as the one Mipha used? Check.

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* Royal Guard's Gear. These extremely powerful items are only found in Hyrule Castle, and have piss-poor durability, except a [[GoodBadBugs glitch]] enables us to transfer durability onto them. This means we can give Royal Guard's equipment the durability of a [[LethalJokeWeapon spring-loaded hammer]], which has a whopping 80 uses. Not only that, we can dupe them to no end, and by abusing a certain NPC, generate an infinite supply of rupees. There's a reason this set of gear is almost undoubtedly the best when glitches are factored in. A 114 attack greatsword with 80 durability? Check. 50+ might bow with 120+ durability? Check. Spear with over 3x as much power as The result is that the one Mipha used? Check. standard [[InfinityPlusOneSword Infinity +1 gear]] gets completely and utterly outclassed in both damage and possibly durability, since said [[InfinityPlusOneSword gear]] has severe limits on what buffs it can have.


* Royal Guard's Gear. These extremely powerful items are only found in Hyrule Castle, and have piss-poor durability, except a [[GoodBagBugs glitch]] enables us to transfer durability onto them. This means we can give Royal Guard's equipment the durability of a [[LethalJokeWeapon spring-loaded hammer]], which has a whopping 80 uses. Not only that, we can dupe them to no end, and by abusing a certain NPC, generate an infinite supply of rupees. There's a reason this set of gear is almost undoubtedly the best when glitches are factored in. A 114 attack greatsword with 80 durability? Check. 50+ might bow with 120+ durability? Check. Spear with over 3x as much power as the one Mipha used? Check.

to:

* Royal Guard's Gear. These extremely powerful items are only found in Hyrule Castle, and have piss-poor durability, except a [[GoodBagBugs [[GoodBadBugs glitch]] enables us to transfer durability onto them. This means we can give Royal Guard's equipment the durability of a [[LethalJokeWeapon spring-loaded hammer]], which has a whopping 80 uses. Not only that, we can dupe them to no end, and by abusing a certain NPC, generate an infinite supply of rupees. There's a reason this set of gear is almost undoubtedly the best when glitches are factored in. A 114 attack greatsword with 80 durability? Check. 50+ might bow with 120+ durability? Check. Spear with over 3x as much power as the one Mipha used? Check.


[[folder: Weapons and Shields]]

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[[folder: Weapons [[folder:Weapons and Shields]]



[[folder: Armor]]

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[[folder: Armor]][[folder:Armor]]



[[folder: Abilities and Techniques]]

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[[folder: Abilities [[folder:Abilities and Techniques]]



[[folder: Food and Recipes]]

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[[folder: Food [[folder:Food and Recipes]]



[[folder: Other]]

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[[folder: Other]][[folder:Other]]

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* Royal Guard's Gear. These extremely powerful items are only found in Hyrule Castle, and have piss-poor durability, except a [[GoodBagBugs glitch]] enables us to transfer durability onto them. This means we can give Royal Guard's equipment the durability of a [[LethalJokeWeapon spring-loaded hammer]], which has a whopping 80 uses. Not only that, we can dupe them to no end, and by abusing a certain NPC, generate an infinite supply of rupees. There's a reason this set of gear is almost undoubtedly the best when glitches are factored in. A 114 attack greatsword with 80 durability? Check. 50+ might bow with 120+ durability? Check. Spear with over 3x as much power as the one Mipha used? Check.


* The Sneakstrike skill is [[DifficultButAwesome tricky to use but is extremely effective when executed]]. Performing this technique deals a 8x modifier on the attack from your equipped weapon on any unsuspecting mook. On its own, this is a powerful skill, but is balanced around using stealth and avoiding aggro (and it doesn't work on bosses, Guardians, and Lynels). The game breaking aspect comes from the fact that the 8x attack mod stacks with attack buffs from gear and food, which can potentially lead to possible OneHitKill scenarios -- with even Gold tier enemies being susceptible with the right setup. This lets you save on weapon durability, which is very important early on in Master Mode and in the 'Trial of the Sword' dungeon.
** Additionally, sneakstrikes lets you effectively StunLock mooks by abusing [[ArtificialStupidity the fact that they do not immediately aggro unless they have line of sight of Link when engaged]]. Thus, you can quickly run in front the enemy while it is recovering from the sneakstrike hitstun and [[StunLock perform the attack again and again until it dies]]. Assuming no outside interruptions, even Gold mooks can be easily eliminated this way, especially if it is isolated.

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* The Sneakstrike skill is [[DifficultButAwesome tricky to use but is extremely effective when executed]]. Performing this technique deals a 8x modifier on the attack from your equipped weapon on any unsuspecting mook. On its own, this is a powerful skill, but is balanced around using stealth and avoiding aggro (and it doesn't work on bosses, Guardians, and Lynels). The game breaking aspect comes from the fact that the 8x attack mod stacks with attack buffs from gear and food, which can potentially lead to possible OneHitKill scenarios -- with even Gold tier enemies being susceptible with the right setup. This lets you save on weapon durability, which is very important early on in Master Mode and in the 'Trial of the Sword' dungeon.
**
dungeon. Additionally, sneakstrikes lets you effectively StunLock mooks by abusing [[ArtificialStupidity the fact that they do not immediately aggro unless they have line of sight of Link when engaged]]. Thus, you can quickly run in front the enemy while it is recovering from the sneakstrike hitstun and [[StunLock perform the attack again and again until it dies]]. Assuming no outside interruptions, even Gold mooks can be easily eliminated this way, especially if it is isolated.



* Enduring items do the same for stamina that Hearty items do for health. Even the lowest level of the effect will fully restore your normal stamina in addition to granting bonus stamina, letting you climb, swim, or glide as quickly and for as long as you want.
** It's worth noting that the benefits of most food items don't stack with each other (so eating something that grants Cold Resistance while Link already has Attack Up will negate the latter by giving him the former). Hearty and Enduring foods are the exception to this, vastly increasing their game-breaking potential. They also aren't on a timer, so eating them once could effectively give Link a boost for the rest of the game if the player is careful enough.

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* Enduring items do the same for stamina that Hearty items do for health. Even the lowest level of the effect will fully restore your normal stamina in addition to granting bonus stamina, letting you climb, swim, or glide as quickly and for as long as you want.
**
want. It's worth noting that the benefits of most food items don't stack with each other (so eating something that grants Cold Resistance while Link already has Attack Up will negate the latter by giving him the former). Hearty and Enduring foods are the exception to this, vastly increasing their game-breaking potential. They also aren't on a timer, so eating them once could effectively give Link a boost for the rest of the game if the player is careful enough.

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