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Trope was cut/disambiguated due to cleanup


* The [[StoneWall Shield Art]] of Shulk’s [[StanceSystem Monado Arts]] special move is sometimes seen as the most terrifying and imposing of all five of his arts, even moreso than the increased launching power granted by his Smash Art. Since ''Smash 4'', Shulk has been one of the only characters in the entire franchise to have a special move that can be used during the hitstun frames of being attacked. This means he can activate the Shield Art while flinching or beimg knocked back from taking damage, not only allowing him to escape from otherwise inescapable combos, but to avoid true kill confirm combos, as well (such as Meta Knight’s notorious Up Air strings into Shuttle Loop). ''Ultimate'' gives Shulk an immense BalanceBuff to his Monado Arts by making them faster and easier to select via a RingMenu, and also amplifying the [[MultiformBalance buffs (and debuffs)]] each art gives him, similarly to his aforementioned Hyper Monado Arts custom special in ''Smash 4''. What this means for Shulk’s Shield Art in ''Ultimate'' is that it gives him by far the highest endurance out of any other character in the roster, including super heavyweights such as Bowser and King Dedede. Even at percentages as high as 150%, or even ''200%'' will still be trouble for most to kill Shield Shulk off at from the side or the top of the stage. The Shield Art is not without its [[NecessaryDrawback many drawbacks]], however, such as [[StoneWall slowing Shulk’s speed to a snail’s pace, decreasing his damage output,]] lasting only 6 seconds, lasting even ''less'' than that if he takes damage while it’s activated, and needing a whopping 18 seconds to recharge, but the RingMenu allows Shulk to pull the art out in less than half a second (or one frame/''one-sixtieth'' of a second after optimizing his “Dial Storage” advanced technique) to survive almost any fatal attack or combo in the game at threateningly-high percentages that would’ve demolished every other character in a competitive match or otherwise (barring insta-kill moves such as the Hero’s Whack and Thwack, or the final hits of Zelda’s and Bayonetta’s Final Smashes). In many cases, even at mid-high percentages, the Shield Art now allows Shulk to survive against the likes of Ness' [[ThatOneAttack Back Throw]], Ganondorf’s [[MegatonPunch Warlock Punch]] and [[{{BFS}} Forward]] [[BattleCry Smash]], Dedede’s fully-charged [[DropTheHammer Jet Hammer]], ''and even the Hero’s [[ThereIsNoKillLikeOverkill Kamikaze and 100 MP Magic Burst]]'' (the latter of which can otherwise kill nearly everyone in the game at as little as '''''20%'''''). This isn't even getting into OHKO attacks like Flare Blade (although this is unlikely to land except for edgeguards), which still does very little knockback.

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* The [[StoneWall Shield Art]] of Shulk’s [[StanceSystem Monado Arts]] special move is sometimes seen as the most terrifying and imposing of all five of his arts, even moreso than the increased launching power granted by his Smash Art. Since ''Smash 4'', Shulk has been one of the only characters in the entire franchise to have a special move that can be used during the hitstun frames of being attacked. This means he can activate the Shield Art while flinching or beimg knocked back from taking damage, not only allowing him to escape from otherwise inescapable combos, but to avoid true kill confirm combos, as well (such as Meta Knight’s notorious Up Air strings into Shuttle Loop). ''Ultimate'' gives Shulk an immense BalanceBuff to his Monado Arts by making them faster and easier to select via a RingMenu, and also amplifying the [[MultiformBalance buffs (and debuffs)]] each art gives him, similarly to his aforementioned Hyper Monado Arts custom special in ''Smash 4''. What this means for Shulk’s Shield Art in ''Ultimate'' is that it gives him by far the highest endurance out of any other character in the roster, including super heavyweights such as Bowser and King Dedede. Even at percentages as high as 150%, or even ''200%'' will still be trouble for most to kill Shield Shulk off at from the side or the top of the stage. The Shield Art is not without its [[NecessaryDrawback many drawbacks]], however, such as [[StoneWall slowing Shulk’s speed to a snail’s pace, decreasing his damage output,]] lasting only 6 seconds, lasting even ''less'' than that if he takes damage while it’s activated, and needing a whopping 18 seconds to recharge, but the RingMenu allows Shulk to pull the art out in less than half a second (or one frame/''one-sixtieth'' of a second after optimizing his “Dial Storage” advanced technique) to survive almost any fatal attack or combo in the game at threateningly-high percentages that would’ve demolished every other character in a competitive match or otherwise (barring insta-kill moves such as the Hero’s Whack and Thwack, or the final hits of Zelda’s and Bayonetta’s Final Smashes). In many cases, even at mid-high percentages, the Shield Art now allows Shulk to survive against the likes of Ness' [[ThatOneAttack Back Throw]], Ganondorf’s [[MegatonPunch Warlock Punch]] and [[{{BFS}} Forward]] [[BattleCry Smash]], Dedede’s fully-charged [[DropTheHammer Jet Hammer]], Hammer, ''and even the Hero’s [[ThereIsNoKillLikeOverkill Kamikaze and 100 MP Magic Burst]]'' (the latter of which can otherwise kill nearly everyone in the game at as little as '''''20%'''''). This isn't even getting into OHKO attacks like Flare Blade (although this is unlikely to land except for edgeguards), which still does very little knockback.

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