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* Eiskalt in ''Vengeance'' is generally considered to be the most overpowered hero in the game. Like Beresad, he can fly, but what makes him tremendously useful is his abilities. His Fierce Breath passive ability gives his basic attacks a ''huge'' [=AoE=] splash and said attacks are very powerful for a basic attack. Cold Fury helps to crowd control enemies by slowing them, Ice Peaks deals [[PercentDamageAttack 30% of an enemy's maximum HP]] as armor-piercing damage which makes it handy against {{Giant Mook}}s (and if you're lucky it can hit ''twice''), and his Hero Spell Glacial Storm freezes all enemies on the screen for ''12 seconds'' at maximum, and it has a fast recharge. Finally, ''all'' his attacks and damaging skills will slow down enemies by 30% for a short while thanks to his passive, that includes the splash from his basic attacks.

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* Eiskalt in ''Vengeance'' is generally considered to be the most overpowered hero in the game.game, and possibly even ''the entire series''. Like Beresad, he can fly, but what makes him tremendously useful is his abilities. His Fierce Breath passive ability gives his basic attacks a ''huge'' [=AoE=] splash and said attacks are very powerful for a basic attack. Cold Fury helps to crowd control enemies by slowing them, Ice Peaks deals [[PercentDamageAttack 30% of an enemy's maximum HP]] as armor-piercing damage which makes it handy against {{Giant Mook}}s (and if you're lucky it can hit ''twice''), and his Hero Spell Glacial Storm freezes all enemies on the screen for ''12 seconds'' at maximum, and it has a fast recharge. Finally, ''all'' his attacks and damaging skills will slow down enemies by 30% for a short while thanks to his passive, that includes the splash from his basic attacks.


* Eiskalt in ''Vengeance''. Like Beresad, he can fly, but what makes him tremendously useful is his abilities. His Fierce Breath passive ability gives his basic attacks a ''huge'' [=AoE=] splash and said attacks are very powerful for a basic attack. Cold Fury helps to crowd control enemies by slowing them, Ice Peaks deals [[PercentDamageAttack 30% of an enemy's maximum HP]] as armor-piercing damage which makes it handy against {{Giant Mook}}s (and if you're lucky it can hit ''twice''), and his Hero Spell Glacial Storm freezes all enemies on the screen for ''12 seconds'' at maximum, and it has a fast recharge. Finally, ''all'' his attacks and damaging skills will slow down enemies by 30% for a short while thanks to his passive, that includes the splash from his basic attacks.

to:

* Eiskalt in ''Vengeance''.''Vengeance'' is generally considered to be the most overpowered hero in the game. Like Beresad, he can fly, but what makes him tremendously useful is his abilities. His Fierce Breath passive ability gives his basic attacks a ''huge'' [=AoE=] splash and said attacks are very powerful for a basic attack. Cold Fury helps to crowd control enemies by slowing them, Ice Peaks deals [[PercentDamageAttack 30% of an enemy's maximum HP]] as armor-piercing damage which makes it handy against {{Giant Mook}}s (and if you're lucky it can hit ''twice''), and his Hero Spell Glacial Storm freezes all enemies on the screen for ''12 seconds'' at maximum, and it has a fast recharge. Finally, ''all'' his attacks and damaging skills will slow down enemies by 30% for a short while thanks to his passive, that includes the splash from his basic attacks.


* Dante may be another contender. Although he's squishy, he's able to give all allies around him a 50% damage boost which works even when he's dead[[note]]great with Death Knights+Skeletons[[/note]], deal the most DPS of a hero with his rapid-fire and Silver Bullet (which instakills werewolves and [[DemonicSpiders Lycans]]), and can also disable enemy abilities and completely shut down their resistances. Unfortunately, all his abilities can only effect one target at a time.

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* Dante may be another contender. Although he's squishy, he's able to give all allies around him a 50% damage boost which works even when he's dead[[note]]great with Death Knights+Skeletons[[/note]], deal the most second highest DPS of a hero amongst all heroes with his rapid-fire and Silver Bullet (which instakills do double damage to werewolves and [[DemonicSpiders Lycans]]), and can also disable enemy abilities and completely shut down their resistances. Unfortunately, all his abilities can only effect one target at a time.


* Ashbite the dragon seems to be one in terms of heroes. He does a lot of area damage with his attacks (one of which can instakill), can slow groups of enemies by a large amount and flies, making 80% of enemies unable to attack him at all. Of course, [[BribingYourWayToVictory you need to buy him]] for ''a lot'' of money (even more than the game itself!) to use him. On the other hand, he attacks very slowly and is quite vulnerable to ranged attacks...
* The expansion brings us Bonehart the {{Dracolich}}, who is basically the crowd-control counterpart to the single-target DPS Ashbite. He can summon bone minions to block foes, takes Ranged attacks better than Ashbite, and ''all'' his attacks deal SplashDamage and give enemies a disease that makes them explode for more damage on death (which can cause a chain reaction). However, he costs just as much as Ashbite.
* Dante may be another contender. Although he's squishy, he's able to give all allies around him a 50% damage boost which works even when he's dead[[note]]great with Death Knights+Skeletons[[/note]], deal the most DPS of a hero with his rapid fire and Silver Bullet (which instakills werewolves and [[DemonicSpiders Lycans]]), and can also disable enemy abilities and completely shut down their resistances. Unfortunately, all his abilities can only effect one target at a time.
* Alric can also be a good contender due to his amazing durability, second highest DPS in the game, the ability to reflect melee damage, and the ability to stall up to 4 enemies thanks to his Sand Warriors. Speaking of his Sand Warriors, they can travel down a lane (more chance to stall enemies), won't give birth to Reapers when killed by Parasytes (the only other unit to share this ability is the skeletons), and has a cooldown time of ''10 seconds'', making it very spammable (though they give out after 8 seconds). The absolute deal breaker is that he's the ''first'' hero you get. However, like all melee mighty glaciers, he has slow movement speed and can still be picked off by archers.

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* Ashbite the dragon seems to be one in terms of heroes. He does a lot of good area damage with his attacks (one of attacks, has a single target bite which can instakill), insta-kill, can slow groups of enemies by a large amount half and flies, making 80% of enemies unable to attack him at all. Of course, [[BribingYourWayToVictory you need to buy him]] for ''a lot'' of money (even more than the game itself!) to use him. On the other hand, he attacks very slowly slowly, has low range, can't attack enemies under him, can't block enemies that are breaking through and is quite vulnerable to ranged attacks...
attacks...
* The expansion brings us Bonehart the {{Dracolich}}, who is basically the crowd-control counterpart to the single-target DPS Ashbite. He can summon bone minions to block foes, takes Ranged attacks better than Ashbite, and ''all'' his attacks and abilities deal alot of SplashDamage and give enemies a disease that makes them explode for more damage on death (which can cause a chain reaction). However, he costs just as much as Ashbite.
* Dante may be another contender. Although he's squishy, he's able to give all allies around him a 50% damage boost which works even when he's dead[[note]]great with Death Knights+Skeletons[[/note]], deal the most DPS of a hero with his rapid fire rapid-fire and Silver Bullet (which instakills werewolves and [[DemonicSpiders Lycans]]), and can also disable enemy abilities and completely shut down their resistances. Unfortunately, all his abilities can only effect one target at a time.
*Bruxa is one of the best in the game. With all five skulls (combined with skull sacrifice), Bruxa has the highest DPS in the game! Her slow aura is also amazing, as it slows enemies in her range, giving your towers more time to destroy the enemies. In addition, her Voodoo Dolls can do some decent damage to up to five enemies, even though they are half a map apart. The caveat is that she requires a lot of micro to reach her full potential.
* Alric can also be a good contender due to his amazing durability, second highest DPS in the game, high DPS, the ability to reflect melee damage, and the ability to stall up to 4 enemies thanks to his Sand Warriors. Speaking of his Sand Warriors, they can travel down a lane (more chance to stall enemies), won't give birth to Reapers when killed by Parasytes (the only other unit to share this ability is the skeletons), and has a cooldown time of ''10 seconds'', making it very spammable (though they give out after 8 seconds). The absolute deal breaker deal-breaker is that he's the ''first'' hero you get. However, like all melee mighty glaciers, he has slow movement speed and can still be picked off by archers.


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*Wilbur, in contrast to Phoenix, don't do as much area of effect damage. However, he attacks really quickly and his basic attack does a ton of single target damage. Just to top this all off, all his attacks do true damage!


* The Swamp Thing tower is a ''very'' powerful hybrid Barracks/Archer tower that has insane range and high tankiness, but it mainly shines as an archer tower. At maximum level, it boasts an insanely long range and hits for 99-110 damage ''per hit'', although it has a slow rate of fire. As barracks, it sports 3000 HP at maximum, enough to tank a good few boss attacks. Its upgrades are also extremely powerful -- '''Blinding Liquid''' gives it up to 60% chance to stun an enemy, potentially allowing a stunlock. '''Smash!''' gives all its attacks (both ranged and melee) a OneHitKill chance, similar to Golden Longbows' Crimson Sentence. '''Carnivore''' gives it back a huge amount of HP on kill, increasing survivability. Its main weaknesss are slow rate of fire, which isn't much considering the insane range and damage, being less efficient against blocking swarms, and that it's useless against Ghosts.

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* The Swamp Thing tower is a ''very'' powerful hybrid Barracks/Archer tower that has insane range and high tankiness, but it mainly shines as an archer tower. At maximum level, it boasts an insanely long range and hits for 99-110 90-100 damage ''per hit'', although it has a slow rate of fire. As barracks, it sports 3000 HP at maximum, enough to tank a good few boss attacks. Its upgrades are also extremely powerful -- '''Blinding Liquid''' gives it up to 60% chance to stun an enemy, potentially allowing a stunlock. '''Smash!''' gives all its attacks (both ranged and melee) a OneHitKill chance, similar to Golden Longbows' Crimson Sentence. '''Carnivore''' gives it back a huge amount of HP on kill, increasing survivability. Its main weaknesss are slow rate of fire, which isn't much considering the insane range and damage, being less efficient against blocking swarms, and that it's useless against Ghosts.


* The Swamp Thing tower is a ''very'' powerful hybrid Barracks/Archer tower that has insane range and high tankiness, but it mainly shines as an archer tower. At maximum level, it boasts an insanely long range and hits for 99-110 damage ''per hit'', although it has a slow rate of fire. As barracks, it sports 3000 HP at maximum, enough to tank a good few boss attacks. Its upgrades are also extremely powerful -- '''Blinding Liquid''' gives it up to 60% chance to stun an enemy, potentially allowing a stunlock. '''Smash!''' gives all its attacks (both ranged and melee) a OneHitKill chance, similar to Golden Longbows. '''Carnivore''' gives it back a huge amount of HP on kill, increasing survivability. Its main weaknesss are slow rate of fire, which isn't much considering the insane range and damage, being less efficient against blocking swarms, and that it's useless against Ghosts.

to:

* The Swamp Thing tower is a ''very'' powerful hybrid Barracks/Archer tower that has insane range and high tankiness, but it mainly shines as an archer tower. At maximum level, it boasts an insanely long range and hits for 99-110 damage ''per hit'', although it has a slow rate of fire. As barracks, it sports 3000 HP at maximum, enough to tank a good few boss attacks. Its upgrades are also extremely powerful -- '''Blinding Liquid''' gives it up to 60% chance to stun an enemy, potentially allowing a stunlock. '''Smash!''' gives all its attacks (both ranged and melee) a OneHitKill chance, similar to Golden Longbows.Longbows' Crimson Sentence. '''Carnivore''' gives it back a huge amount of HP on kill, increasing survivability. Its main weaknesss are slow rate of fire, which isn't much considering the insane range and damage, being less efficient against blocking swarms, and that it's useless against Ghosts.


* The Swamp Thing tower is a ''very'' powerful hybrid Barracks/Archer tower that has insane range and high tankiness, but it mainly shines as an archer tower. At maximum level, it boasts an insanely long range and hits for 99-110 damage ''per hit'', although it has a slow rate of fire. Its upgrades are also extremely powerful -- '''Blinding Liquid''' gives it up to 60% chance to stun an enemy, potentially allowing a stunlock. '''Smash!''' gives all its attacks (both ranged and melee) a OneHitKill chance, similar to Golden Longbows. '''Carnivore''' gives it back a huge amount of HP on kill, increasing survivability. As barracks, it sports 3000 HP at maximum, enough to tank a good few boss attacks. Its main weaknesss are slow rate of fire, which isn't much considering the insane range and damage, being less efficient against blocking swarms, and that it's useless against Ghosts.

to:

* The Swamp Thing tower is a ''very'' powerful hybrid Barracks/Archer tower that has insane range and high tankiness, but it mainly shines as an archer tower. At maximum level, it boasts an insanely long range and hits for 99-110 damage ''per hit'', although it has a slow rate of fire. As barracks, it sports 3000 HP at maximum, enough to tank a good few boss attacks. Its upgrades are also extremely powerful -- '''Blinding Liquid''' gives it up to 60% chance to stun an enemy, potentially allowing a stunlock. '''Smash!''' gives all its attacks (both ranged and melee) a OneHitKill chance, similar to Golden Longbows. '''Carnivore''' gives it back a huge amount of HP on kill, increasing survivability. As barracks, it sports 3000 HP at maximum, enough to tank a good few boss attacks. Its main weaknesss are slow rate of fire, which isn't much considering the insane range and damage, being less efficient against blocking swarms, and that it's useless against Ghosts.


* The Swamp Thing tower is a ''very'' powerful hybrid Barracks/Archer tower that has insane range and high tankiness, but it mainly shines as an archer tower. At maximum level, it boasts an insanely long range and hits for 99-110 damage ''per hit'', although it has a slow rate of fire. Its upgrades are also extremely powerful -- '''Blinding Liquid''' gives it up to 60% chance to stun an enemy, potentially allowing a stunlock. '''Smash!''' gives all its attacks (both ranged and melee) a OneHitKill chance, similar to Golden Longbows. '''Carnivore''' gives it back a huge amount of HP on kill, increasing survivability. Its main weaknesss are slow rate of fire, which isn't much considering the insane range and damage, being less efficient against blocking swarms, and that it's useless against Ghosts.

to:

* The Swamp Thing tower is a ''very'' powerful hybrid Barracks/Archer tower that has insane range and high tankiness, but it mainly shines as an archer tower. At maximum level, it boasts an insanely long range and hits for 99-110 damage ''per hit'', although it has a slow rate of fire. Its upgrades are also extremely powerful -- '''Blinding Liquid''' gives it up to 60% chance to stun an enemy, potentially allowing a stunlock. '''Smash!''' gives all its attacks (both ranged and melee) a OneHitKill chance, similar to Golden Longbows. '''Carnivore''' gives it back a huge amount of HP on kill, increasing survivability. As barracks, it sports 3000 HP at maximum, enough to tank a good few boss attacks. Its main weaknesss are slow rate of fire, which isn't much considering the insane range and damage, being less efficient against blocking swarms, and that it's useless against Ghosts.


* The Blazing Gem. Even though they're excellent against big, slow enemies with high physical armor, they're expensive and difficult to manage, since not only they target the enemy furthest from the exit, but they also won't change target until either the enemy is dead or leaves its range. Their damage is also gradual, meaning they always attack initially with a low powered beam before picking up steam. However, they excel in melting down bosses in ''seconds''. Thanks to how bosses work in Kingdom Rush games, they're mostly slow units who start at the furthest point from the exit, making them an easy target for this tower. Since bosses always come after the final wave, you're more likely to have extra money to spend. Just put down one or two of this tower right at the boss' entry lane, upgrade to level 4, buy the Gem of Amplification upgrade, and watch as the bosses fall down just a few steps ahead from their starting point. It's quite telling that in the final level of the main campaign, there are 3 tower building spots right by the boss entrance point.

to:

* The Blazing Gem. Even though they're excellent against big, slow enemies with high physical armor, they're expensive and difficult to manage, since not only they target the enemy furthest from the exit, but they also won't change target until either the enemy is dead or leaves its range. Their damage is also gradual, meaning they always attack initially with a low powered beam before picking up steam. However, they excel in melting down bosses in ''seconds''. Thanks to how bosses work in Kingdom Rush games, they're mostly slow units who start at the furthest point from the exit, making them an easy target for this tower. Since bosses always come after the final wave, you're more likely to have extra money to spend. Just put down one or two of this tower right at the boss' entry lane, upgrade to level 4, buy the Gem of Amplification upgrade, and watch as the bosses fall down just a few steps ahead from their starting point. It's quite telling that in the final level of the main campaign, there are 3 tower building spots right by the boss entrance point.point.
* The Swamp Thing tower is a ''very'' powerful hybrid Barracks/Archer tower that has insane range and high tankiness, but it mainly shines as an archer tower. At maximum level, it boasts an insanely long range and hits for 99-110 damage ''per hit'', although it has a slow rate of fire. Its upgrades are also extremely powerful -- '''Blinding Liquid''' gives it up to 60% chance to stun an enemy, potentially allowing a stunlock. '''Smash!''' gives all its attacks (both ranged and melee) a OneHitKill chance, similar to Golden Longbows. '''Carnivore''' gives it back a huge amount of HP on kill, increasing survivability. Its main weaknesss are slow rate of fire, which isn't much considering the insane range and damage, being less efficient against blocking swarms, and that it's useless against Ghosts.


* The Specters Mausoleum's [[DemonicPossession Possession]] ability is generally unreliable when it comes to targeting (since it can target a weak enemy that gets in range), but if it targets a dangerous one like a Frost Giant or High Sorcerer, it will give you an incredible ally for a short duration while temporarily removing a threat. There's also the neat effect of getting a victory if the final enemy remaining in the level is possessed. It goes into this territory in the Frozen Nightmare expansion with the new enemies. Possessing an Ice Reaper can give you a small army of Apex Shards to block enemies if it tears through Draugr, spawning an allied Shard on kill. A Possessed Winter Lord will inflict a permanent health-draining status on any enemy it attacks, even on the Winter Queen herself. Finally, a GoodBadBug occurs when a possessed Frozen Heart is killed by an enemy it's fighting, which turns off the possession timer. This gives you a ''permanently possessed'' Frozen Heart/Soul that regenerates from death and durable in both forms thanks to the Heart's high HP and the Soul's incredible armor rating.

to:

* The Specters Mausoleum's [[DemonicPossession Possession]] ability is generally unreliable when it comes to targeting (since it can target a weak enemy that gets in range), but if it targets a dangerous one like a Frost Giant or High Sorcerer, it will give you an incredible ally for a short duration while temporarily removing a threat. There's also the neat effect of getting a victory if the final enemy remaining in the level is possessed. It goes into this territory in the Frozen Nightmare expansion with the new enemies. Possessing an Ice Reaper can give you a small army of Apex Shards to block enemies if it tears through Draugr, spawning an allied Shard on kill. A Possessed Winter Lord will inflict a permanent health-draining status on any enemy it attacks, even on the Winter Queen herself. Finally, a GoodBadBug occurs when a possessed Frozen Heart is killed by an enemy it's fighting, which turns off the possession timer. This gives you a ''permanently possessed'' Frozen Heart/Soul that regenerates from death and durable in both forms thanks to the Heart's high HP and the Soul's incredible armor rating.rating.
* The Blazing Gem. Even though they're excellent against big, slow enemies with high physical armor, they're expensive and difficult to manage, since not only they target the enemy furthest from the exit, but they also won't change target until either the enemy is dead or leaves its range. Their damage is also gradual, meaning they always attack initially with a low powered beam before picking up steam. However, they excel in melting down bosses in ''seconds''. Thanks to how bosses work in Kingdom Rush games, they're mostly slow units who start at the furthest point from the exit, making them an easy target for this tower. Since bosses always come after the final wave, you're more likely to have extra money to spend. Just put down one or two of this tower right at the boss' entry lane, upgrade to level 4, buy the Gem of Amplification upgrade, and watch as the bosses fall down just a few steps ahead from their starting point. It's quite telling that in the final level of the main campaign, there are 3 tower building spots right by the boss entrance point.


* Eiskalt in ''Vengeance''. Like Beresad, he can fly, but what makes him tremendously useful is his abilities. His Fierce Breath passive ability gives his regular attacks a ''huge'' [=AoE=], said attacks are very powerful for a basic attack. Cold Fury helps to crowd control enemies by slowing them, Ice Peaks deals [[PercentDamageAttack 30% of an enemy's maximum HP]] as armor-piercing damage which makes it handy against {{Giant Mook}}s (and if you're lucky it can hit ''twice''), and his Hero Spell Glacial Storm freezes all enemies on the screen for ''12 seconds'' at maximum, and it has a fast recharge. Finally, ''all'' his attacks and damaging skills will slow down enemies by 30% for a short while thanks to his passive.

to:

* Eiskalt in ''Vengeance''. Like Beresad, he can fly, but what makes him tremendously useful is his abilities. His Fierce Breath passive ability gives his regular basic attacks a ''huge'' [=AoE=], [=AoE=] splash and said attacks are very powerful for a basic attack. Cold Fury helps to crowd control enemies by slowing them, Ice Peaks deals [[PercentDamageAttack 30% of an enemy's maximum HP]] as armor-piercing damage which makes it handy against {{Giant Mook}}s (and if you're lucky it can hit ''twice''), and his Hero Spell Glacial Storm freezes all enemies on the screen for ''12 seconds'' at maximum, and it has a fast recharge. Finally, ''all'' his attacks and damaging skills will slow down enemies by 30% for a short while thanks to his passive.
passive, that includes the splash from his basic attacks.


* Eiskalt in ''Vengeance''. Like Beresad, he can fly, but what makes him tremendously useful is his abilities. His Fierce Breath passive ability gives his regular attacks a ''huge'' [=AoE=], said attacks are very powerful for a basic attack, and his passive makes enemies hit by it get temporarily slowed by 30%. Cold Fury helps to crowd control enemies by slowing them, Ice Peaks deals 30% of an enemy's maximum HP as armor-piercing damage which makes it handy against {{Giant Mook}}s (and if you're lucky it can hit ''twice''), and his Hero Spell Glacial Storm freezes all enemies on the screen for ''12 seconds'' at maximum, and it has a fast recharge.

to:

* Eiskalt in ''Vengeance''. Like Beresad, he can fly, but what makes him tremendously useful is his abilities. His Fierce Breath passive ability gives his regular attacks a ''huge'' [=AoE=], said attacks are very powerful for a basic attack, and his passive makes enemies hit by it get temporarily slowed by 30%. attack. Cold Fury helps to crowd control enemies by slowing them, Ice Peaks deals [[PercentDamageAttack 30% of an enemy's maximum HP HP]] as armor-piercing damage which makes it handy against {{Giant Mook}}s (and if you're lucky it can hit ''twice''), and his Hero Spell Glacial Storm freezes all enemies on the screen for ''12 seconds'' at maximum, and it has a fast recharge.
recharge. Finally, ''all'' his attacks and damaging skills will slow down enemies by 30% for a short while thanks to his passive.


* The Specters Mausoleum's [[DemonicPossession Possession]] ability is generally unreliable when it comes to targeting (since it can target a weak enemy that gets in range), but if it targets a dangerous one like a Frost Giant or High Sorcerer, it will give you an incredible ally for a short duration while temporarily removing a threat. There's also the neat effect of getting a victory if the final enemy remaining in the level is possessed. It goes into this territory in the Frozen Nightmare expansion with the new enemies. Possessing an Ice Reaper can give you a small army of Apex Shards to block enemies if it tears through Draugr, spawning an allied Shard on kill. A Possessed Winter Lord will inflict a permanent health-draining status on any enemy it attacks, even on the Winter Queen herself. Finally, a GoodBadBug occurs when a possessed Frozen Heart is killed by an enemy it's fighting that turns off the possession timer, giving you a ''permanently possessed'' Frozen Soul that regenerates from death into a tanky unit on your side.

to:

* The Specters Mausoleum's [[DemonicPossession Possession]] ability is generally unreliable when it comes to targeting (since it can target a weak enemy that gets in range), but if it targets a dangerous one like a Frost Giant or High Sorcerer, it will give you an incredible ally for a short duration while temporarily removing a threat. There's also the neat effect of getting a victory if the final enemy remaining in the level is possessed. It goes into this territory in the Frozen Nightmare expansion with the new enemies. Possessing an Ice Reaper can give you a small army of Apex Shards to block enemies if it tears through Draugr, spawning an allied Shard on kill. A Possessed Winter Lord will inflict a permanent health-draining status on any enemy it attacks, even on the Winter Queen herself. Finally, a GoodBadBug occurs when a possessed Frozen Heart is killed by an enemy it's fighting that fighting, which turns off the possession timer, giving timer. This gives you a ''permanently possessed'' Frozen Soul Heart/Soul that regenerates from death into a tanky unit on your side.and durable in both forms thanks to the Heart's high HP and the Soul's incredible armor rating.


* The Specters Mausoleum's [[DemonicPossession Possession]] ability is generally unreliable when it comes to targeting (since it can target a weak enemy that gets in range), but if it targets a dangerous one like a Frost Giant or High Sorcerer, it will give you an incredible ally for a short duration while temporarily removing a threat. There''s also the neat effect of getting a victory if the final enemy remaining in the level is possessed. It goes into this territory in the Frozen Nightmare expansion with the new enemies. Possessing an Ice Reaper can give you a small army of Apex Shards to block enemies if it tears through Draugr, spawning an allied Shard on kill. A Possessed Winter Lord will inflict a permanent health-draining status on any enemy it attacks, even on the Winter Queen herself. Finally, a GoodBadBug occurs when a possessed Frozen Heart is killed by an enemy it's fighting that turns off the possession timer, giving you a ''permanently possessed'' Frozen Soul that regenerates from death into a tanky unit on your side.

to:

* The Specters Mausoleum's [[DemonicPossession Possession]] ability is generally unreliable when it comes to targeting (since it can target a weak enemy that gets in range), but if it targets a dangerous one like a Frost Giant or High Sorcerer, it will give you an incredible ally for a short duration while temporarily removing a threat. There''s There's also the neat effect of getting a victory if the final enemy remaining in the level is possessed. It goes into this territory in the Frozen Nightmare expansion with the new enemies. Possessing an Ice Reaper can give you a small army of Apex Shards to block enemies if it tears through Draugr, spawning an allied Shard on kill. A Possessed Winter Lord will inflict a permanent health-draining status on any enemy it attacks, even on the Winter Queen herself. Finally, a GoodBadBug occurs when a possessed Frozen Heart is killed by an enemy it's fighting that turns off the possession timer, giving you a ''permanently possessed'' Frozen Soul that regenerates from death into a tanky unit on your side.


* The Specters Mausoleum's [[DemonicPossession Possession]] ability is generally unreliable when it comes to targeting (since it can target a weak enemy that gets in range), but if it targets a dangerous one like a Frost Giant or High Sorcerer, it will give you an incredible ally for a short duration while temporarily removing a threat. It goes into this territory in the Frozen Nightmare expansion with the new enemies. Possessing an Ice Reaper can give you a small army of Apex Shards to block enemies if it tears through Draugr, spawning an allied Shard on kill. A Possessed Winter Lord will inflict a permanent health-draining status on any enemy it attacks, even on the Winter Queen herself. Finally, a GoodBadBug occurs when a possessed Frozen Heart is killed by an enemy it's fighting that turns off the possession timer, giving you a ''permanently possessed'' Frozen Soul that regenerates from death into a tanky unit on your side.

to:

* The Specters Mausoleum's [[DemonicPossession Possession]] ability is generally unreliable when it comes to targeting (since it can target a weak enemy that gets in range), but if it targets a dangerous one like a Frost Giant or High Sorcerer, it will give you an incredible ally for a short duration while temporarily removing a threat. There''s also the neat effect of getting a victory if the final enemy remaining in the level is possessed. It goes into this territory in the Frozen Nightmare expansion with the new enemies. Possessing an Ice Reaper can give you a small army of Apex Shards to block enemies if it tears through Draugr, spawning an allied Shard on kill. A Possessed Winter Lord will inflict a permanent health-draining status on any enemy it attacks, even on the Winter Queen herself. Finally, a GoodBadBug occurs when a possessed Frozen Heart is killed by an enemy it's fighting that turns off the possession timer, giving you a ''permanently possessed'' Frozen Soul that regenerates from death into a tanky unit on your side.

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