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* In ''Spire Ablaze'' by Jeffrey Dean, this 2nd book of ''The Path Less Taken'' series has your character able to equip knives. The thing with knives is that they're thrown before combat actually starts. If you have enough knives, you can actually kill or badly injure any opponent before you have any fights.

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* In ''Spire Ablaze'' by Jeffrey Dean, this 2nd book of ''The Path ''A Road Less Taken'' Traveled'' series has your character able to equip knives. The thing with knives is that they're thrown before combat actually starts. If you have enough knives, you can actually kill or badly injure any opponent before you have any fights.

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* In ''Spire Ablaze'' by Jeffrey Dean, this 2nd book of ''The Path Less Taken'' series has your character able to equip knives. The thing with knives is that they're thrown before combat actually starts. If you have enough knives, you can actually kill or badly injure any opponent before you have any fights.

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* ''Literature/AppointmentWithFEAR'': Choosing ''[[FlyingBrick Super Strength]]'' as your default power makes literally every single battle (except, maybe the Creature of Carnage or The Devastator, but both of them are SkippableBoss battles anyway) a breeze, since you start off with a default SKILL of 13, when none of the compulsory enemies you have to fight have a SKILL higher than 10.


[[redirect:GameBreaker/ChooseYourOwnAdventure]]

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[[redirect:GameBreaker/ChooseYourOwnAdventure]]{{Game Breaker}}s in gamebooks.
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* In the second ''Literature/LoneWolf'' book, ''Fire on the Water'', you get the Sommerswerd. This solar blade carries over to later books and is the most powerful sword in the game. It can kill any undead enemy (including some otherwise unkillable). Some fans muse that this nerfed the game quite a bit, although in the second "season" bosses started getting stronger in the presence of the Sommerswerd, with powerups and weapons they wouldn't have had if you didn't have the item.\\\
One of these actually has a boss which is mathematically impossible to beat if you happen to 1) have the Sommerswerd and 2) not have both rolled max attack value at character creation and 3) not have chosen the exact combination of Kai disciplines that give you the best combat side bonuses at this point in the story. Some gamers made up "Kai vault" house rules, purposefully opting not to take the Sword in that particular book (and invoked FanWank reasons to justify doing so, along the lines of "it's the only thing that stands between Sommerlund and the Dark Lords, Lone Wolf wouldn't risk having it taken from him during his dangerous travels"). Other, more dedicated players actually found a way to take the Swerd with them but have it confiscated by guards, then following a specific path that avoided all chapters where you got it back until after the boss, without any cheating.
* In ''Literature/TheFabledLands'' series, it's rather easy to dial down the difficulty by starting in Book 6, then travelling back to the areas of Sokara and Golnir and cheesing several means of increasing all your stats as far as they will go up, until nothing at all can stop you. There's plenty of methods of LevelGrinding by abusing infinite loops, allowing you to grind your money, stats and rank up to maximum with little to no effort.
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{{Game Breaker}}s in gamebooks.
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* In the second ''Literature/LoneWolf'' book, ''Fire on the Water'', you get the Sommerswerd. This solar blade carries over to later books and is the most powerful sword in the game. It can kill any undead enemy (including some otherwise unkillable). Some fans muse that this nerfed the game quite a bit, although in the second "season" bosses started getting stronger in the presence of the Sommerswerd, with powerups and weapons they wouldn't have had if you didn't have the item.\\\
One of these actually has a boss which is mathematically impossible to beat if you happen to 1) have the Sommerswerd and 2) not have both rolled max attack value at character creation and 3) not have chosen the exact combination of Kai disciplines that give you the best combat side bonuses at this point in the story. Some gamers made up "Kai vault" house rules, purposefully opting not to take the Sword in that particular book (and invoked FanWank reasons to justify doing so, along the lines of "it's the only thing that stands between Sommerlund and the Dark Lords, Lone Wolf wouldn't risk having it taken from him during his dangerous travels"). Other, more dedicated players actually found a way to take the Swerd with them but have it confiscated by guards, then following a specific path that avoided all chapters where you got it back until after the boss, without any cheating.
* In ''Literature/TheFabledLands'' series, it's rather easy to dial down the difficulty by starting in Book 6, then travelling back to the areas of Sokara and Golnir and cheesing several means of increasing all your stats as far as they will go up, until nothing at all can stop you. There's plenty of methods of LevelGrinding by abusing infinite loops, allowing you to grind your money, stats and rank up to maximum with little to no effort.
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{{Game Breaker}}s in gamebooks.
----
* In the second ''Literature/LoneWolf'' book, ''Fire on the Water'', you get the Sommerswerd. This solar blade carries over to later books and is the most powerful sword in the game. It can kill any undead enemy (including some otherwise unkillable). Some fans muse that this nerfed the game quite a bit, although in the second "season" bosses started getting stronger in the presence of the Sommerswerd, with powerups and weapons they wouldn't have had if you didn't have the item.\\\
One of these actually has a boss which is mathematically impossible to beat if you happen to 1) have the Sommerswerd and 2) not have both rolled max attack value at character creation and 3) not have chosen the exact combination of Kai disciplines that give you the best combat side bonuses at this point in the story. Some gamers made up "Kai vault" house rules, purposefully opting not to take the Sword in that particular book (and invoked FanWank reasons to justify doing so, along the lines of "it's the only thing that stands between Sommerlund and the Dark Lords, Lone Wolf wouldn't risk having it taken from him during his dangerous travels"). Other, more dedicated players actually found a way to take the Swerd with them but have it confiscated by guards, then following a specific path that avoided all chapters where you got it back until after the boss, without any cheating.
* In ''Literature/TheFabledLands'' series, it's rather easy to dial down the difficulty by starting in Book 6, then travelling back to the areas of Sokara and Golnir and cheesing several means of increasing all your stats as far as they will go up, until nothing at all can stop you. There's plenty of methods of LevelGrinding by abusing infinite loops, allowing you to grind your money, stats and rank up to maximum with little to no effort.
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[[redirect:GameBreaker/ChooseYourOwnAdventure]]


* In the ''Literature/FabledLands series, it's rather easy to dial down the difficulty by starting in Book 6, then travelling back to the areas of Sokara and Golnir and cheesing several means of increasing all your stats as far as they will go up, until nothing at all can stop you. There's plenty of methods of LevelGrinding by abusing infinite loops, allowing you to grind your money, stats and rank up to maximum with little to no effort.

to:

* In the ''Literature/FabledLands ''Literature/TheFabledLands'' series, it's rather easy to dial down the difficulty by starting in Book 6, then travelling back to the areas of Sokara and Golnir and cheesing several means of increasing all your stats as far as they will go up, until nothing at all can stop you. There's plenty of methods of LevelGrinding by abusing infinite loops, allowing you to grind your money, stats and rank up to maximum with little to no effort.


* In the second ''LoneWolf'' book, ''Fire on the Water'', you get the Sommerswerd. This solar blade carries over to later books and is the most powerful sword in the game. It can kill any undead enemy (including some otherwise unkillable). Some fans muse that this nerfed the game quite a bit, although in the second "season" bosses started getting stronger in the presence of the Sommerswerd, with powerups and weapons they wouldn't have had if you didn't have the item.
** One of these actually has a boss which is mathematically impossible to beat if you happen to 1) have the Sommerswerd and 2) not have both rolled max attack value at character creation and 3) not have chosen the exact combination of Kai disciplines that give you the best combat side bonuses at this point in the story. Some gamers made up "Kai vault" house rules, purposefully opting not to take the Sword in that particular book (and invoked FanWank reasons to justify doing so, along the lines of "it's the only thing that stands between Sommerlund and the Dark Lords, Lone Wolf wouldn't risk having it taken from him during his dangerous travels"). Other, more dedicated players actually found a way to take the Swerd with them but have it confiscated by guards, then following a specific path that avoided all chapters where you got it back until after the boss, without any cheating.
* In the FabledLands series, it's rather easy to dial down the difficulty by starting in Book 6, then travelling back to the areas of Sokara and Golnir and cheesing several means of increasing all your stats as far as they will go up, until nothing at all can stop you.
** There's plenty of methods of LevelGrinding by abusing infinite loops, allowing you to grind your money, stats and rank up to maximum with little to no effort.
<<|GameBreaker|>>

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* In the second ''LoneWolf'' ''Literature/LoneWolf'' book, ''Fire on the Water'', you get the Sommerswerd. This solar blade carries over to later books and is the most powerful sword in the game. It can kill any undead enemy (including some otherwise unkillable). Some fans muse that this nerfed the game quite a bit, although in the second "season" bosses started getting stronger in the presence of the Sommerswerd, with powerups and weapons they wouldn't have had if you didn't have the item.
**
item.\\\
One of these actually has a boss which is mathematically impossible to beat if you happen to 1) have the Sommerswerd and 2) not have both rolled max attack value at character creation and 3) not have chosen the exact combination of Kai disciplines that give you the best combat side bonuses at this point in the story. Some gamers made up "Kai vault" house rules, purposefully opting not to take the Sword in that particular book (and invoked FanWank reasons to justify doing so, along the lines of "it's the only thing that stands between Sommerlund and the Dark Lords, Lone Wolf wouldn't risk having it taken from him during his dangerous travels"). Other, more dedicated players actually found a way to take the Swerd with them but have it confiscated by guards, then following a specific path that avoided all chapters where you got it back until after the boss, without any cheating.
* In the FabledLands ''Literature/FabledLands series, it's rather easy to dial down the difficulty by starting in Book 6, then travelling back to the areas of Sokara and Golnir and cheesing several means of increasing all your stats as far as they will go up, until nothing at all can stop you.
**
you. There's plenty of methods of LevelGrinding by abusing infinite loops, allowing you to grind your money, stats and rank up to maximum with little to no effort.
<<|GameBreaker|>>----


** One of these actually has a boss which is mathematically impossible to beat if you happen to 1) have the Sommerswerd and 2) not have both rolled max attack value at character creation and 3) not have chosen the exact combination of Kai disciplines that give you the best combat side bonuses at this point in the story. Some gamers made up "Kai vault" house rules, purposefully opting not to take the Swerd in that particular book (and invoked FanWank reasons to justify doing so, along the lines of "it's the only thing that stands between Sommerlund and the Dark Lords, Lone Wolf wouldn't risk having it taken from him during his dangerous travels"). Other, more dedicated players actually found a way to take the Swerd with them but have it confiscated by guards, then following a specific path that avoided all chapters where you got it back until after the boss, without any cheating.

to:

** One of these actually has a boss which is mathematically impossible to beat if you happen to 1) have the Sommerswerd and 2) not have both rolled max attack value at character creation and 3) not have chosen the exact combination of Kai disciplines that give you the best combat side bonuses at this point in the story. Some gamers made up "Kai vault" house rules, purposefully opting not to take the Swerd Sword in that particular book (and invoked FanWank reasons to justify doing so, along the lines of "it's the only thing that stands between Sommerlund and the Dark Lords, Lone Wolf wouldn't risk having it taken from him during his dangerous travels"). Other, more dedicated players actually found a way to take the Swerd with them but have it confiscated by guards, then following a specific path that avoided all chapters where you got it back until after the boss, without any cheating.


*In the FabledLands series, it's rather easy to dial down the difficulty by starting in Book 6, then travelling back to the areas of Sokara and Golnir and cheesing several means of increasing all your stats as far as they will go up, until nothing at all can stop you.
* Actually as awesome a Sanbox as Fabled Lands is, their are many ways of breaking it. Thugs in yellow port respawn, have low stats and drop 15 shards when killed, leading to possible infinte farming , forge of Molhern lets you forge armour with a defense of anything up to infinite, simply being a high rank and having a godo combat skill will make you unhittable, and theirs a place in the 2nd book you can farm your rank all the way up to 12 if you can beat some bandits and their are a cople of infintie loops for getting your stats to 12. But stiil, the sanboxing is fun

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*In * In the FabledLands series, it's rather easy to dial down the difficulty by starting in Book 6, then travelling back to the areas of Sokara and Golnir and cheesing several means of increasing all your stats as far as they will go up, until nothing at all can stop you.
* Actually as awesome a Sanbox as Fabled Lands is, their are many ways ** There's plenty of breaking it. Thugs in yellow port respawn, have low methods of LevelGrinding by abusing infinite loops, allowing you to grind your money, stats and drop 15 shards when killed, leading to possible infinte farming , forge of Molhern lets you forge armour with a defense of anything rank up to infinite, simply being a high rank and having a godo combat skill will make you unhittable, and theirs a place in the 2nd book you can farm your rank all the way up maximum with little to 12 if you can beat some bandits and their are a cople of infintie loops for getting your stats to 12. But stiil, the sanboxing is funno effort.

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