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* The '''Infinity''' -- a pistol that does not consume ammo -- will eventually taper off due to its weak accuracy and base damage, but finding one early on [[DiscOneNuke will pretty much make you unstoppable for a good amount of time.]]

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* The '''Infinity''' -- a pistol that does not consume ammo -- will eventually taper off due to its weak accuracy and base damage, but finding one early on [[DiscOneNuke will pretty much make you unstoppable for a good amount of time.]] Running out of ammo at lower levels and earlier playthroughs can be more frequent than you think



** Many people also combine the Sham with a low-leveled '''Logan's Gun''', basically trading pistol ammo for rocket ammo and not instantly downing themselves on the rare occasions the Sham doesn't absorb the ammo.

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** Many people also combine the Sham with a low-leveled '''Logan's Gun''', basically trading pistol ammo for rocket ammo and not instantly downing themselves on the rare occasions the Sham doesn't fails to absorb the ammo. ammo.



* The '''Badaboom''' is an often-sought weapon in its own right. Badaboom fires six rockets at the cost of 1 ammo and when spawned with the parts that will achieve the highest damage possible (Torgue exhaust and grip along with the extra damage accessory), it is actually the second most powerful launcher in the game in terms of total damage per shot after the Norfleet, which makes it an excellent all-around launcher as its powerful ''and'' ammo-efficient. A low-level one is still going to be useful for purposes such as rocket ammo restoration and RocketJump for SequenceBreaking purposes. Its also much easier to farm than the Norfleet and the Topneaa as the Badaboom is farmable from a rare spawn enemy (King Mong) instead of a raid boss (Norfleet) or chests (Topneaa). With the Norfleet being a Maliwan weapon, the Badaboom is considered the best explosive Rocket Launcher available.

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* The '''Badaboom''' is an often-sought weapon in its own right. Badaboom It fires six rockets at the cost of 1 ammo and when spawned with the parts that will achieve the highest damage possible (Torgue exhaust and grip along with the extra damage accessory), it is actually the second most powerful launcher in the game in terms of total damage per shot after the Norfleet, which makes it an excellent all-around launcher as its powerful ''and'' ammo-efficient. A low-level one is still going to be useful for purposes such as rocket ammo restoration and RocketJump for SequenceBreaking purposes. Its also much easier to farm than the Norfleet and the Topneaa as the Badaboom is farmable from a rare spawn enemy (King Mong) instead of a raid boss (Norfleet) or chests (Topneaa). With the Norfleet being a Maliwan weapon, the Badaboom is considered the best explosive Rocket Launcher available.



* After a patch that heavily buffed its statistics, the legendary '''Fastball''' grenade is turned from a ScrappyWeapon to one of the best grenades in the game. The Fastball has massively increased damage and faster travel speed, but the blast radius is so small, it's practically becoming a grenade that you must score a direct hit with. It also fires as if it's a baseball. What makes the Fastball so strong is its insane damage output: A perfect Fastball statistically is ''the'' most damaging weapon per projectile in the game and the second most damaging weapon ''overall'', behind only the Norfleet. While the unique firing properties makes it hard to use at first, once you got used to how the Fastball fires, the Fastball becomes a grenade that can one-shot many enemies thanks to its massive damage output.
* The '''Lady Fist''' with its 400% (800% after a patch) critical damage turns most encounters into a cakewalk. It can be effectively used without zooming on the sight as continuous fire will put a very precise stream of high damaging bullets on the enemies' critical spots. A corrosive Lady Fist will dismember loaders quickly, and incendiary variants can be used to lethal efficiency on flesh targets. The Lady Fist is one of the few weapons that doesn't lose the reverse recoil bonus during reload times, effectively retaining almost full accuracy after magazine reloads in combat situations. At the very least, it's an effective way to destroy [[DemonicSpiders Crystalisks]], given their large, obvious weak spots. This, along with moral reasons, is why it's good to stay true to Una Baha for her quest over Hyperion's blatantly shady offer, which nets a JokeWeapon in its place.

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* After a patch that heavily buffed its statistics, the legendary '''Fastball''' grenade is turned from a ScrappyWeapon to one of the best grenades in the game. The Fastball has acts like a baseball in terms of physical behavior, with massively increased damage and faster travel speed, but the speed with a nearly nonexistent blast radius is so small, it's practically becoming a grenade that you must score a direct hit with. It also fires as if it's a baseball.radius. What makes the Fastball so strong is its insane damage output: A perfect Fastball statistically is ''the'' most damaging weapon per projectile in the game and the second most damaging weapon ''overall'', behind only the Norfleet. While the unique firing properties makes it hard to use at first, once you got used to how the Fastball fires, the Fastball becomes a grenade that can one-shot many enemies thanks to its massive damage output.
* The '''Lady Fist''' with its 400% (800% after a patch) critical damage turns most encounters into a cakewalk. It can be effectively used without zooming on the sight as continuous fire will put a very precise stream of high damaging bullets on the enemies' critical spots. A corrosive Lady Fist will dismember loaders quickly, and incendiary variants can be used to lethal efficiency on flesh targets. The Lady Fist is one of the few weapons that doesn't lose the reverse recoil bonus spots, especially if it spawns in an element strong against a certain enemy type. Being a Hyperion Pistol, it has a slower accuracy loss during reload times, reloads, effectively retaining almost full accuracy after magazine reloads in combat situations.keeping it high as long as you're engaged. At the very least, it's an effective way to destroy [[DemonicSpiders Crystalisks]], given their large, obvious weak spots. This, along with moral reasons, is why it's good to stay true to Una Baha for her quest over Hyperion's blatantly shady offer, which nets a JokeWeapon in its place.



** '''The Trespasser''', a below-average sniper rifle that can bypass shields, which is given to the other gun as well, being especially nasty if it's a [[AchillesHeel fire or corrosive weapon on fleshy and armored targets respectively]]. The '''Amigo Sincero''' is a legendary version of this with better damage.

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** '''The Trespasser''', a below-average sniper rifle that can bypass shields, which is given to the other gun as well, being especially nasty if it's a [[AchillesHeel fire or corrosive weapon on fleshy and armored targets respectively]]. The '''Amigo Sincero''' is a legendary version of this with better damage. However, the shield penetration effect only applies to direct damage, so weapons that rely on DOT status effects will suffer.



** Alternately, '''Release The Beast''', the final skill on the Mania tree: Trigger Buzz Axe Rampage when at 33% health or lower, and Krieg instantly gets full health, 50% damage reduction, a huge increase in melee damage, and as soon as the rampage ends, Krieg can instantly trigger another rampage, normal, or superpowered if you were knocked down to low health while you were taking out enemies.. So if you were reduced to 33% again, you can trigger another transformation. You can quite literally chain this over and over until every enemy in a wave is dead. 33%, by the way, is what you'll normally be at when you come out of Fight For Your Life mode.

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** Alternately, '''Release The Beast''', the final skill on the Mania tree: Trigger Buzz Axe Rampage when at 33% health or lower, and Krieg instantly gets full health, 50% damage reduction, a huge increase in melee damage, and as soon as the rampage ends, Krieg can instantly trigger another rampage, normal, or superpowered if you were knocked down to low health while you were taking out enemies.. So if you were reduced to 33% again, you can trigger another transformation. You can quite literally chain this over and over until every enemy in a wave is dead. 33%, by the way, is what you'll normally be at when you come out of Fight For Your Life mode.Life.



* Certain bosses, such as BNK-3R and Hyperius the Invincible, can be one-shot by [=Zer0=] using his '''B0re''' skill due to some overlapping hitboxes that can be exploited by the skill's mechanics. The best part is that it can work with any gun as long as it works with B0re. [[https://www.youtube.com/watch?v=Yw-LhMdnHug Heck, it even works with the Dahl pistol that you get at the very start of the game.]]

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* Certain bosses, such as BNK-3R and Hyperius the Invincible, can be one-shot by [=Zer0=] using his '''B0re''' skill due to some overlapping hitboxes that can be exploited by the skill's mechanics.mechanics causing damage to increase exponentially. The best part is that it can work with any gun as long as it works with B0re. [[https://www.youtube.com/watch?v=Yw-LhMdnHug Heck, it even works with the Dahl pistol that you get at the very start of the game.]]



* Fastball grenades, which lack an explosion radius but make up for it with crazy damage output if you hit the target, can be game-breaking in hands of Maya/Salvador/Krieg. For Maya, Phaselock an enemy (or a group of enemies if you learned Converge), which will pull them out of cover and making them immobile, throw a Fastball, boom, gone. For Salvador, he has a skill that allows you to fire two grenades ''at once'' at the cost of one during Gunzerking, essentially giving you free double damage upon scoring a hit with it. For Krieg, the Fastball is the perfect grenade for chaining Bloodsplosion for reasons mentioned above. Minibosses (and even some ''raid bosses'' for Krieg) don't stand a chance.

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* Fastball grenades, which lack an explosion radius but make up for it with crazy damage output if you hit the target, can be game-breaking in hands of Maya/Salvador/Krieg. For Maya, Phaselock an enemy (or a group of enemies if you learned Converge), which will pull them out of cover and making them immobile, throw a Fastball, boom, gone. gone, and heck with the blast radius. For Salvador, he has a skill that allows you causes him to fire two grenades ''at once'' at the cost of one during Gunzerking, essentially giving you throw an additional grenade for free double damage upon scoring a hit with it.while gunzerking whenever you use one. For Krieg, the Fastball is the perfect grenade for chaining Bloodsplosion for reasons mentioned above. Minibosses (and even some ''raid bosses'' for Krieg) don't stand a chance.



* Axton's skill '''Grit''' gives him a chance to straight up ''avoid death''. It has a percent chance to activate when Axton takes mortal damage, but what the game does not tell yo is that it STAYS active for a few seconds, making Axton briefly immortal. Maximizing the skill with a '''Legendary Pointman''' class mod makes death a coin flip. This has led to many instances of players simply standing around and shrugging off literally every enemy attack that hits them.

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* Axton's skill '''Grit''' gives him a chance to straight up ''avoid death''. It has a percent chance to activate when Axton takes mortal damage, but what the game does not tell yo is that it STAYS active for a few seconds, making Axton briefly immortal. Maximizing the skill with a '''Legendary Pointman''' class mod makes death a coin flip. This has led As long as it activates, it could lead to many instances of players simply standing around and shrugging off literally every enemy attack that hits them.



* Maya's '''Cloud Kill''' skill causes a corrosive area of effect damage around any enemy she shoots. Originally, it was rather lackluster, not really doing enough damage to be worth it. However, it was buffed by ''almost four thousand percent'' in a patch. Now it can take down any non-boss enemy in seconds, including badasses. It's especially effective against Hyperion robots; being armored enemies, they take extra damage from corrosion, and they make up the majority of the enemies you'll be fighting in late game. It's also excellent for getting Second Winds, since you only have to land a single shot on an enemy and let the cloud finish them off for you.

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* Maya's '''Cloud Kill''' skill causes a corrosive area of effect damage around any enemy she shoots. Originally, it was rather lackluster, not really doing enough damage to be worth it. However, it was buffed by ''almost four thousand percent'' in a patch. Now it can take down any non-boss enemy in seconds, including badasses. It's especially effective against Hyperion robots; being armored enemies, they take extra damage from corrosion, and they make up the majority of the enemies you'll be fighting in late game. They don't tend to move around a lot, too, which allows them to receive its maximum damage. It's also excellent for getting Second Winds, since you only have to land a single shot on an enemy and let the cloud finish them off for you.
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* An example unfortunately limited to only one character, Salvador, is the newly discovered combination of the Toothpick assault rifle, Mouthwash artifact, and the Worldburn rocket launcher '''all conveniently located in the same DLC'''. For whatever reason, while gunzerking and holding the Toothpick in your left hand and the artifact equipped, that weapon will boost whatever weapon you're holding in the other hand by a whopping ''200%''. Needless to say, this will absolutely shred enemies and raid bosses alike in combination with previously mentioned gamebreaking weapons, not necessarily the Worldburn. The gamebreaking you could do has now effectively and quite literally been doubled. [[https://youtu.be/uK6NiqlPe1Y?t=900 As Joltzdude139 demonstrates in this semi-casual playthrough]]
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Up To Eleven is a defunct trope


* The Vladof Sniper Rifle '''Droog''' becomes this with Salvador, who rapidly generates ammo while gunzerking and can possibly pick up Ammo Regen as a perk for his class mods. As Droogs have above-average magazine sizes and fire rates for sniper rifles, and because no-scoping is still fairly effective at close to medium range, [[NotTheIntendedUse he can use it in place of an assault rifle or SMG]]. By itself, this ensures that he will effortlessly cut down almost anything in his path, since his ammo regeneration is almost perfectly on par with what he's burning through; combined with almost any skill in the Rampage tree, especially "Inconceivable" or "5 Shots or 6", which drastically decrease the odds that ''he'll even need to reload for the duration of his ability'', meaning he can fire without pause for as long as it lasts, turning him into a InstantDeathRadius on legs. And as if that isn't enough, he'll still have a second gun on hand during the rampage, [[UpToEleven meaning that he could possibly use TWO of these at once if he's lucky enough to find them.]] Worse still is the "Lyuda/White Death" Legendary Variant of the Droog, which not only take the damage and magazine way past 11, (Up to over '''70000''' damage on UVHM even without the bonus from all Vladof parts, and 42 rounds with the proper class mod, skills, and Badass ranks) but makes the bullets ''[[RecursiveAmmo split into three after a certain distance]]''. And that's before mentioning that because Lyuda's extra projectiles aren't listed on the item card, all of the extra projectiles would receive the full amp bonus from The Bee, giving the weapon even more damage.

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* The Vladof Sniper Rifle '''Droog''' becomes this with Salvador, who rapidly generates ammo while gunzerking and can possibly pick up Ammo Regen as a perk for his class mods. As Droogs have above-average magazine sizes and fire rates for sniper rifles, and because no-scoping is still fairly effective at close to medium range, [[NotTheIntendedUse he can use it in place of an assault rifle or SMG]]. By itself, this ensures that he will effortlessly cut down almost anything in his path, since his ammo regeneration is almost perfectly on par with what he's burning through; combined with almost any skill in the Rampage tree, especially "Inconceivable" or "5 Shots or 6", which drastically decrease the odds that ''he'll even need to reload for the duration of his ability'', meaning he can fire without pause for as long as it lasts, turning him into a InstantDeathRadius on legs. And as if that isn't enough, he'll still have a second gun on hand during the rampage, [[UpToEleven meaning that he could possibly use TWO of these at once if he's lucky enough to find them.]] them. Worse still is the "Lyuda/White Death" Legendary Variant of the Droog, which not only take the damage and magazine way past 11, (Up to over '''70000''' damage on UVHM even without the bonus from all Vladof parts, and 42 rounds with the proper class mod, skills, and Badass ranks) but makes the bullets ''[[RecursiveAmmo split into three after a certain distance]]''. And that's before mentioning that because Lyuda's extra projectiles aren't listed on the item card, all of the extra projectiles would receive the full amp bonus from The Bee, giving the weapon even more damage.
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** With the Ultimate Vault Hunter patch and the level cap increase, it gets crazier: each still tree has a few perks that boost Deathtrap's skills in some way. At high enough levels, Deathtrap gains increases to base melee damage, movement speed, laser beams, chained melee attacks, the list goes on and on.

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** With the Ultimate Vault Hunter patch and the level cap increase, it gets crazier: each still skill tree has a few perks that boost Deathtrap's skills in some way. At high enough levels, Deathtrap gains increases to base melee damage, movement speed, laser beams, chained melee attacks, the list goes on and on.
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** Think the Pimpernel wasn't strong enough yet? Play Salvador, put the Pimpernel in the 2 or 4 slots, and put a rocket launcher, preferably Torgue, in the 1 or 3 slots, the best ones being the Ahab for its Damage and the Creamer for its Moxxi effect, although good runner-ups include the Norfleet and Nukem as well as any old Torgue Rocket Launcher. Make sure you have Money Shot active and then [[ViolationOfCommonSense empty all your rocket ammo into the sky]], Gunzerk with the empty launcher in your main hand and the Pimpernel in the other. [[https://www.youtube.com/watch?v=fV9S57nYlq4 Kill raid bosses in a single magazine]] and [[ReadingsAreOffTheScale go over the game's ability to display damage]].

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** Think the Pimpernel wasn't strong enough yet? Play Salvador, put the Pimpernel in the 2 or 4 slots, and put a rocket launcher, preferably Torgue, in the 1 or 3 slots, the best ones being the Ahab for its Damage and the Creamer for its Moxxi effect, although good runner-ups include the Norfleet and Nukem as well as any old Torgue Rocket Launcher. Make sure you have Money Shot active and then [[ViolationOfCommonSense empty all your rocket ammo into the sky]], Gunzerk with the empty launcher in your main hand and the Pimpernel in the other. [[https://www.youtube.com/watch?v=fV9S57nYlq4 Kill raid bosses in a single magazine]] and [[ReadingsAreOffTheScale go over the game's ability to display damage]]. This works due to a {{Good Bad Bug}} causing an offhand Pimpernel's split pellets to deal the damage and elemental type of your right-hand weapon, so if you just happen to be holding a high-damage rocket launcher, the Pimpernel deals ''five times'' that rocket launcher's damage per shot. Add in the bonus from Money Shot and... [[ThereIsNoKillLikeOverkill yeah]].



** The '''Evil Smasher''', which can go from one of the worst guns in the game to a above-average one through a flat out "Buff everything until the Evil Smasher reloads again" buff that ''lasts forever'' if Salvador simply holds the Evil Smasher in his offhand and doesn't reload it.

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** The '''Evil Smasher''', which can go from one of the worst guns in the game to a above-average one through a flat out "Buff everything until the Evil Smasher reloads again" buff that ''lasts forever'' if Salvador simply holds the Evil Smasher in his offhand and doesn't reload it. Before it was patched, it was also possible through a bug to apply the buff to ''any'' weapon.



* The game brings back [[GameBreaker/Borderlands1 the legendary]] '''[[KillItWithFire Hellfire]]''' from [[VideoGame/Borderlands1 the first game]], in all its incendiary and lightning-fast-reloading glory. While paling in comparison to other weapons when it comes to impresiveness, it makes up for it by retaining its lightning-fast reloading and incendiary damage row stacking that made it quite the sought after weapon in the past game.

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* The game brings back [[GameBreaker/Borderlands1 the legendary]] '''[[KillItWithFire Hellfire]]''' from [[VideoGame/Borderlands1 the first game]], in all its incendiary and lightning-fast-reloading glory. While paling in comparison to other weapons when it comes to impresiveness, impressiveness, it makes up for it by retaining its lightning-fast reloading and incendiary damage row stacking that made it quite the sought after weapon in the past game.



* '''Deputy Sal''', a build with Salvador that involves your main (right) hand wielding a '''Grog/Lady Fist''' and the off (left) hand wielding a '''Jakobs''' shotgun that can shot twice at minimum (Rustler's Orphan Maker or Quad, with a grip that can make the gun fire twice (Jakobs or Bandit), are usually the go-to choice for this build). Normally, Jakobs shotguns don’t benefit as much from Money Shot due to their small mag size... But when using Gunzerking, if you put the Jakobs shotgun in your off-hand, it can receive the full Money Shot bonus as the game actually only looks at the main hand gun’s magazine size to calculate the Money Shot bonus for BOTH GUNS. Its other key advantage lies on the fact that its a Jakobs weapon: Low mag, combined with its fire rate is only limited by how fast the player can click/tap the fire weapon button, means that you can chain Money Shot bonuses ''every two shots'' in very quick succession. Now combined this with the Grog (for healing) and the Lady Fist (for critical hit bonuses) and a Class Mod that gives you an extra five/six points on Money Shot, and you will have a build that will ''melt'' almost all enemies in Pandora. Unlike the DPUH/Grog build, this build is also viable for flying enemies as you don't need to worry much about Harold's slow projectile speed when fighting airborne enemies.

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* '''Deputy Sal''', a build with Salvador that involves your main (right) hand wielding a '''Grog/Lady Fist''' and the off (left) hand wielding a '''Jakobs''' shotgun that can shot twice at minimum (Rustler's Orphan Maker[[note]]as an added bonus, the Orphan Maker doesn't do self-damage when wielded in the offhand[[/note]] or Quad, with a grip that can make the gun fire twice (Jakobs or Bandit), are usually the go-to choice for this build). Normally, Jakobs shotguns don’t benefit as much from Money Shot due to their small mag size... But when using Gunzerking, if you put the Jakobs shotgun in your off-hand, it can receive the full Money Shot bonus as the game actually only looks at the main hand gun’s magazine size to calculate the Money Shot bonus for BOTH GUNS. Its other key advantage lies on the fact that its a Jakobs weapon: Low mag, combined with its fire rate is only limited by how fast the player can click/tap the fire weapon button, means that you can chain Money Shot bonuses ''every two shots'' in very quick succession. Now combined this with the Grog (for healing) and the Lady Fist (for critical hit bonuses) and a Class Mod that gives you an extra five/six points on Money Shot, and you will have a build that will ''melt'' almost all enemies in Pandora. Unlike the DPUH/Grog build, this build is also viable for flying enemies as you don't need to worry much about Harold's slow projectile speed when fighting airborne enemies.
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* ''T.K. Baha's Bloody Harvest'' brings back [[GameBreaker/Borderlands1 the legendary]] '''[[KillItWithFire Hellfire]]''' from [[VideoGame/Borderlands1 the first game]], in all its incendiary and lightning-fast-reloading glory. Enjoy reloading at lightning speeds while stacking rows upon rows of incendiary damage upon enemies.

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* ''T.K. Baha's Bloody Harvest'' The game brings back [[GameBreaker/Borderlands1 the legendary]] '''[[KillItWithFire Hellfire]]''' from [[VideoGame/Borderlands1 the first game]], in all its incendiary and lightning-fast-reloading glory. Enjoy While paling in comparison to other weapons when it comes to impresiveness, it makes up for it by retaining its lightning-fast reloading at lightning speeds while stacking rows upon rows of and incendiary damage upon enemies.row stacking that made it quite the sought after weapon in the past game.
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* From Tiny Tina's DLC, you can obtain from the Wizard enemies "spells", which are simply grenades with effects. Not too promising, right? Well, every one of them has the effect of regenerating grenade ammo naturally every few seconds. Ok, not bad. Then there's '''Magic Missile'''. The blue rarity Missile sends out two homing orbs, and the purple sends out four. They home in on enemies, and explode on contact. Getting better. The best part? They are Slag elemental. Yep. That means in UVHM, you can have a self-regenerating supply of tracking, instant-exploding Slag grenades for any class and build to make life easier for you and your friends.
** Also from the Tiny Tina's DLC "spells", there's the '''Chain Lightning''' that can be dropped from Badass Sorcerers. Chain Lightning fires a bolt of lightning that explodes upon impact with a solid object or upon certain distance, and as the name indicates, it can chain to multiple enemies. As the explosion is almost instantaneous, it makes the Chain Lightning a perfect grenade for regaining health with Moxxi weapons as the damage by Chain Lightning can shot your health back from near-death to full in a near-instant.

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* From Tiny Tina's ''Tiny Tina's'' DLC, you can obtain from the Wizard enemies "spells", which are simply grenades with effects. Not too promising, right? Well, every one of them has the effect of regenerating grenade ammo naturally every few seconds. Ok, not bad. Then there's '''Magic Missile'''. The blue rarity Missile sends out two homing orbs, and the purple sends out four. They home in on enemies, and explode on contact. Getting better. The best part? They are Slag elemental. Yep. That means in UVHM, you can have a self-regenerating supply of tracking, instant-exploding Slag grenades for any class and build to make life easier for you and your friends.
** Also from the Tiny Tina's ''Tiny Tina's'' DLC "spells", there's the '''Chain Lightning''' that can be dropped from Badass Sorcerers. Chain Lightning fires a bolt of lightning that explodes upon impact with a solid object or upon certain distance, and as the name indicates, it can chain to multiple enemies. As the explosion is almost instantaneous, it makes the Chain Lightning a perfect grenade for regaining health with Moxxi weapons as the damage by Chain Lightning can shot your health back from near-death to full in a near-instant.



* ''T.K. Baha's Bloody Harvest'' brings back [[GameBreaker/Borderlands1 the legendary]] [[PlayingWithFire Hellfire]] from [[VideoGame/Borderlands1 the first game]], in all its incendiary glory. Enjoy reloading at lightning speeds while stacking rows upon rows of incendiary damage upon enemies.

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* ''T.K. Baha's Bloody Harvest'' brings back [[GameBreaker/Borderlands1 the legendary]] [[PlayingWithFire Hellfire]] '''[[KillItWithFire Hellfire]]''' from [[VideoGame/Borderlands1 the first game]], in all its incendiary and lightning-fast-reloading glory. Enjoy reloading at lightning speeds while stacking rows upon rows of incendiary damage upon enemies.
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None


* ''T.K. Baha's Bloody Harvest'' brings back [[GameBreaker/Borderlands1 the legendary Hellfire]] from [[VideoGame/Borderlands1 the first game]], in all its incendiary glory. Enjoy reloading at lightning speeds while stacking rows upon rows of incendiary damage upon enemies.

to:

* ''T.K. Baha's Bloody Harvest'' brings back [[GameBreaker/Borderlands1 the legendary legendary]] [[PlayingWithFire Hellfire]] from [[VideoGame/Borderlands1 the first game]], in all its incendiary glory. Enjoy reloading at lightning speeds while stacking rows upon rows of incendiary damage upon enemies.

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