Changed line(s) 33 (click to see context) from:
* In one possible outcome of Maricopia Islands' Illumina Spot, a Wailord shows up to chase the school of Wishiwashi, [[AttackAttackRetreatRetreat then promptly swims away in the opposite direction while pursued by their School Form]].
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* In one possible outcome of Maricopia Islands' Illumina Spot, a Wailord shows up to chase the school of Wishiwashi, [[AttackAttackRetreatRetreat then promptly swims away in the opposite direction while pursued by their School Form]]. Becomes even more hilarious when you consider that Wailord fearlessly eat Wishiwashi according to the Float Whale Pokémon's Dex entries. Guess not in this case!
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* Some fun photos in the desert involve letting the sandstorm grab Skorupi or Cacnea and send them flying.
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* Some fun photos in the desert Sweltering Sands involve letting the sandstorm grab Skorupi or Cacnea and send them flying.
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* You can lure a bunch of Charmander out at the end of Fireflow Volcano level. Play music and they’ll all start dancing in a ring, and then a Charizard will land in the middle of the ring.
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* You can lure a bunch of Charmander out at the end of Fireflow Volcano level.Volcano. Play music and they’ll all start dancing in a ring, and then a Charizard will land in the middle of the ring.
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* It is possible in the Badlands stages to see [[WesternAnimation/TheLionKing1994 a Tepig, a Torchic, and a Shinx dancing across a rock bridge]]. They'll also play hide-and-seek with you in the holes at the end of the Night version of the stage.
* An Onix in the Badlands stage is actually camera-shy and will only jump between the holes in the canyon walls ''if you're not looking''. Otherwise, it will pop out, stare at you in concern, and hide itself again.
* An Onix in the Badlands stage is actually camera-shy and will only jump between the holes in the canyon walls ''if you're not looking''. Otherwise, it will pop out, stare at you in concern, and hide itself again.
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* It is possible in the Barren Badlands stages to see [[WesternAnimation/TheLionKing1994 a Tepig, a Torchic, and a Shinx dancing across a rock bridge]]. They'll also play hide-and-seek with you in the holes at the end of the Night version of the stage.
* An Onix inthe Barren Badlands stage is actually camera-shy and will only jump between the holes in the canyon walls ''if you're not looking''. Otherwise, it will pop out, stare at you in concern, and hide itself again.
* An Onix in
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* If you took a pic of every Diglett in Badlands Night, three of them can show up together in a formation resembling its evolution Dugtrio at the end. Mirror briefly wonders why they have three heads as if it was just one Diglett, while the default caption reads "Dig...trio?".
Changed line(s) 44 (click to see context) from:
* An Onix in the Badlands stage is actually camera-shy will only jump between the holes in the canyon walls ''if you're not looking''. Otherwise it will pop out, stare at you in concern, and hide itself again.
to:
* An Onix in the Badlands stage is actually camera-shy and will only jump between the holes in the canyon walls ''if you're not looking''. Otherwise Otherwise, it will pop out, stare at you in concern, and hide itself again.
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* In the nighttime version of Maricopia Reef, throw enough Illumina orbs at a whirlpool, and out comes a Blastoise, shooting its way out of the area with two blasts of water from its legs. Seems like Blastoise took a couple lessons from Film/{{Gamera}}.
to:
* In the nighttime evening version of Maricopia Reef, throw enough Illumina orbs at a whirlpool, and out comes a Blastoise, shooting its way out of the area with two blasts of water from its legs. Seems like Blastoise took a couple lessons from Film/{{Gamera}}.
Added DiffLines:
* It is possible in the Badlands stages to see [[WesternAnimation/TheLionKing1994 a Tepig, a Torchic, and a Shinx dancing across a rock bridge]]. They'll also play hide-and-seek with you in the holes at the end of the Night version of the stage.
* An Onix in the Badlands stage is actually camera-shy will only jump between the holes in the canyon walls ''if you're not looking''. Otherwise it will pop out, stare at you in concern, and hide itself again.
* An Onix in the Badlands stage is actually camera-shy will only jump between the holes in the canyon walls ''if you're not looking''. Otherwise it will pop out, stare at you in concern, and hide itself again.
Changed line(s) 36 (click to see context) from:
* When you trigger Morelull's main 4 star scenario, you may be surprised to find the quartet you'e likely taken a picture of have put Mew to sleep with their spores (since they share a similar scenario flag)!
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* When you trigger Morelull's main 4 star scenario, you may be surprised to find the quartet you'e you've likely taken a picture of have put Mew to sleep with their spores (since they share a similar scenario flag)!
Changed line(s) 39 (click to see context) from:
** At Research Level 3, Psyduck will successfully scare the Aipom away with its power, only for an ''Ursaring'' to show up and scare the bejeezus out of it, causing it to flee again.
to:
** At Research Level 3, Psyduck will successfully scare use its power to send the Aipom away with its power, running once again, only for an ''Ursaring'' to show up and scare the bejeezus out of it, causing it to flee again.
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** Similarly, knocking out a Morelull in Foundja Jungle, then taking a picture of it, will have Professor Mirror call it "Nighty Night."
* In Foundja Jungle, if you get behind the waterfall during the day, you can catch a Sobble playing with a Leafeon. Throw a Fluffruit at it, and Sobble will break into a crying fit, expelling mist everywhere that also makes Leafeon cry. Snap a picture of Leafeon and Sobble crying, and Mirror remarks not even Leafeon can avoid crying in Sobble’s presence.
* In Foundja Jungle, if you get behind the waterfall during the day, you can catch a Sobble playing with a Leafeon. Throw a Fluffruit at it, and Sobble will break into a crying fit, expelling mist everywhere that also makes Leafeon cry. Snap a picture of Leafeon and Sobble crying, and Mirror remarks not even Leafeon can avoid crying in Sobble’s presence.
to:
** Similarly, knocking out a Morelull in Foundja Founja Jungle, then taking a picture of it, will have Professor Mirror call it "Nighty Night."
* InFoundja Founja Jungle, if you get behind the waterfall during the day, you can catch a Sobble playing with a Leafeon. Throw a Fluffruit at it, and Sobble will break into a crying fit, expelling mist everywhere that also makes Leafeon cry. Snap a picture of Leafeon and Sobble crying, and Mirror remarks not even Leafeon can avoid crying in Sobble’s presence.
* In
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* Todd's response to completing his Bewear quest will have him shocked that you provoked Bewear after he warned you against doing that. For good reason too -- make it mad enough and it'll start chasing you (possibly with friends!), forcing the NEO-ONE to book it to the next segment of the forest or even out of the stage entirely. The big tree will only stop it for a couple of seconds.
to:
* Todd's response to completing his Bewear quest will have him shocked that you provoked Bewear after he warned you against doing that. For good reason reason, too -- make it mad enough and it'll start chasing you (possibly with friends!), forcing the NEO-ONE to book it to the next segment of the forest or even out of the stage entirely. The big tree will only stop it for a couple of seconds.
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* Throw a few Fluffruit at the sleeping Arbok in Foundja Jungle at night. It falls comically out of the tree like a cat rolling off a perch.
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* Throw a few Fluffruit at the sleeping Arbok in Foundja Founja Jungle at night. It falls comically out of the tree like a cat rolling off a perch.
Changed line(s) 36 (click to see context) from:
* When you trigger Morelull's main 4 star scanario, you may be surprised to find the quartet you'e likely taken a picture of have put Mew to sleep with their spores (since they share a similar scenario flag)!
to:
* When you trigger Morelull's main 4 star scanario, scenario, you may be surprised to find the quartet you'e likely taken a picture of have put Mew to sleep with their spores (since they share a similar scenario flag)!
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* In the Secret Side Path during the day, Dodrio is sent packing by Torterra. Later on, in the flower fields at the end, it can be seen sneaking past a sleeping Torterra and then breaking into a full sprint once it gets past. The Torterra doesn’t even wake up from this.
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** At Research Level 3, Psyduck will successfully scare the Aipom away with its power, only for an ''Ursaring'' to show up and scare the bejeezus out of it, causing it to flee again.
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* The description of the August 3 update on the Switch's news app provides a brief summary of what to expect, or as they put it, "[[{{Pun}} a quick snapshot]]". The funny part is that there's actually an asterisk attached to the word "snapshot", and the associated footnote reads, "[[LampshadeHanging Yes, that's a camera pun. It's best not to focus on it...]]"
to:
* The description of the August 3 update on the Switch's news app provides a brief summary of what to expect, or as they put it, "[[{{Pun}} a quick snapshot]]". The funny part is that there's actually an asterisk attached to the word "snapshot", and the associated footnote reads, "[[LampshadeHanging Yes, that's a camera pun. ]] [[DiggingYourselfDeeper It's best not to focus on it...]]"]]"
* One of the Secret Side Path requests involves waking up a Snorlax in the alternate path, and then throwing an Illumina Orb at it in the ending field. It will rush right up to you from its side of the field at a speed that certainly defies what its species is known for.
* One of the Secret Side Path requests involves waking up a Snorlax in the alternate path, and then throwing an Illumina Orb at it in the ending field. It will rush right up to you from its side of the field at a speed that certainly defies what its species is known for.
Changed line(s) 31 (click to see context) from:
* You can lure a bunch of Charmander out at the end of Fireflow Volcano level. Play music and they’ll all start dancing in a ring and Charizard will land in the middle of the ring.
to:
* You can lure a bunch of Charmander out at the end of Fireflow Volcano level. Play music and they’ll all start dancing in a ring ring, and then a Charizard will land in the middle of the ring.
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* In Mightywide River, throwing an Illumina Orb at the bubbling portion of the water near the beginning will cause a Magikarp to jump out. You'll later find that same Magikarp stuck in a tree near where you find a Psyduck being chased by three Aipom. If you knock the Magikarp out with a Fluffruit, it can potentially hit Psyduck on the head. If this happens, the latter will scare the Aipom away with one of its trademark headache-induced bursts of psychic power!
to:
* In Mightywide River, throwing an Illumina Orb at the bubbling portion of the water near the beginning will cause a Magikarp to jump out. You'll later find that same Magikarp stuck in a tree near where you find a Psyduck being chased by three Aipom. If you knock the Magikarp out with a Fluffruit, it can potentially hit Psyduck on the head. If this happens, the latter Psyduck will scare the Aipom away with one of its trademark headache-induced bursts of psychic power!
Added DiffLines:
* The description of the August 3 update on the Switch's news app provides a brief summary of what to expect, or as they put it, "[[{{Pun}} a quick snapshot]]". The funny part is that there's actually an asterisk attached to the word "snapshot", and the associated footnote reads, "[[LampshadeHanging Yes, that's a camera pun. It's best not to focus on it...]]"
Changed line(s) 38 (click to see context) from:
* In Mightywide River, throwing an Illumina Orb at the bubbling portion of the water near the beginning will cause a Magikarp to jump out. You'll later find that same Magikarp stuck in a tree near where you find a Psyduck being chased by three Aipom. If you knock the Magikarp out with a Fluffruit and it hits Psyduck on the head, the latter will scare the Aipom away with one of its trademark headache-induced bursts of psychic power!
to:
* In Mightywide River, throwing an Illumina Orb at the bubbling portion of the water near the beginning will cause a Magikarp to jump out. You'll later find that same Magikarp stuck in a tree near where you find a Psyduck being chased by three Aipom. If you knock the Magikarp out with a Fluffruit and Fluffruit, it hits can potentially hit Psyduck on the head, head. If this happens, the latter will scare the Aipom away with one of its trademark headache-induced bursts of psychic power!
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