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* The name of the spell which forces enemies to slow down? "Tranquil Walk of Peace". Someone was clearly feeling like some dark humour when they came up with that one.
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* Past the bonfire after the Taurus Demon, going up the tower in the side door at the entrance of the Undead Parish will have you come face to face with [[EliteMook a goddamn Black Knight]]. Or more accurately, face to face with their ''giant goddamn sword''. [[{{Catchphrase}} Prepare to Die]] indeed.

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* Past the bonfire after the Taurus Demon, going up the tower in the side door at the entrance of the Undead Parish will have you come face to face with [[EliteMook a goddamn Black Knight]]. Or more accurately, face to face with their ''giant goddamn sword''. [[{{Catchphrase}} [[{{Tagline}} Prepare to Die]] indeed.
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** All of the excuses Patches gives for attempting to murder the player are played for laughs as well. From claiming that he [[BlatantLies accidentally fell on a lever]] to trying to convince the player that he's their friend, he finds any way he can to [[DirtyCoward plead for his life]]. The funniest is after he tricks them in the Tomb of Giants. He straight out tells them that he's a murderer and a deciever when he thinks they won't survive, but when they return he denies it and shrugs it off as an [[BlatantLies impulse he can't control.]]

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** All of the excuses Patches gives for attempting to murder the player are played for laughs as well. From claiming that he [[BlatantLies accidentally fell on a lever]] to trying to convince the player that he's their friend, he finds any way he can to [[DirtyCoward plead for his life]]. The funniest is after he tricks them in the Tomb of Giants. He straight out tells them that he's a murderer and a deciever deceiver when he thinks they won't survive, but when they return he denies it and shrugs it off as an [[BlatantLies impulse he can't control.]]
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** An even more hilarious example involves one of the serpentine creatures in Sen's Fortress. At the beginning of the boulder section, just outside the doorway, an armed serpent shows itself and engages the player in battle... only to be run over by a boulder rolling downhill!

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** An even more hilarious example involves one of the [[DemonicSpiders serpentine creatures creatures]] in Sen's Fortress. At the beginning of the boulder section, just outside the doorway, an armed serpent Serpent Person shows itself and engages the player in battle... only to be run over by a boulder rolling downhill!
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** An even more hilarious example involves one of the serpentine creatures in Sen's Fortress. At the beginning of the boulder section, just outside the doorway, an armed serpent shows itself and engages the player in battle... only to be run over by a boulder rolling downhill!
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* Performing a BackStab on any [[GiantMook large, humanoid enemy]] like Black Knights or Butchers (or even the decidedly non-humanoid Armored Tusk). Because of its size, the animation has the player ''[[AssShove shoving the weapon right up its ass]]''.

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* Performing a BackStab on any [[GiantMook large, humanoid enemy]] like Black Knights or Butchers (or even the decidedly non-humanoid Armored Tusk). Because of its their size, the animation has the player ''[[AssShove shoving the weapon right up its their ass]]''.

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* After crossing the entrance to the Undead Parish, there is an Armored Boar accompanied by several other {{Mooks}}. It is possible for the player to [[CriticalHit backstab]] the boar, but if the player is holding a small sword weapon when this happens, the backstab animation shows the player [[AssShove shoving the sword up its butt]]. [[NotMakingThisUpDisclaimer Yes, I kid you not]], it is actually possible to kill the Armored Boar by [[{{Squick}} shoving your sword up its butt]].



* Performing a BackStab on any [[GiantMook large, humanoid enemy]] like Black Knights or Butchers (or even the decidedly non-humanoid Armored Tusk). Because of their size, the animation has the player [[AssShove stabbing them right in the ass]].

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* Performing a BackStab on any [[GiantMook large, humanoid enemy]] like Black Knights or Butchers (or even the decidedly non-humanoid Armored Tusk). Because of their its size, the animation has the player [[AssShove stabbing them ''[[AssShove shoving the weapon right in the ass]].up its ass]]''.

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* After crossing the entrance to the Undead Parish, there is an Armored Boar accompanied by several other {{Mooks}}.

to:

* After crossing the entrance to the Undead Parish, there is an Armored Boar accompanied by several other {{Mooks}}. It is possible for the player to [[CriticalHit backstab]] the boar, but if the player is holding a small sword weapon when this happens, the backstab animation shows the player [[AssShove shoving the sword up its butt]]. [[NotMakingThisUpDisclaimer Yes, I kid you not]], it is actually possible to kill the Armored Boar by [[{{Squick}} shoving your sword up its butt]].
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* After crossing the entrance to the Undead Parish, there is an Armored Boar accompanied by several other {{Mooks}}.
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* Certain enemy placements are very clearly meant to be as hilarious as they are devious. For example, a narrow walkway with a pit on one side in the Chasm of the Abyss has a skeleton waiting for you in plain view... to bait you into ignoring a second skeleton hiding behind the blind corner that will ''kick you over the edge'' as his first attack.

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* Certain enemy placements are very clearly meant to be as hilarious as they are devious. For example, a narrow walkway with a pit on one side in the Chasm of the Abyss has a skeleton archer waiting for you in plain view... to bait you into ignoring view. Naturally you'd try and rush over before he draws his bow... but he's not the threat alone; he's the ''bait'' for a second skeleton hiding behind the blind corner that will ''kick you over the edge'' as his first attack.
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Added DiffLines:

* Certain enemy placements are very clearly meant to be as hilarious as they are devious. For example, a narrow walkway with a pit on one side in the Chasm of the Abyss has a skeleton waiting for you in plain view... to bait you into ignoring a second skeleton hiding behind the blind corner that will ''kick you over the edge'' as his first attack.

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''Dark Souls'' may take place in one of the [[NightmareFuel/DarkSouls worst]] and [[TearJerker/DarkSouls most depressing]] [[CrapsackWorld crapsack worlds]] of all time, but that doesn’t mean there isn’t any room for some laughs.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/4a94274d_9a92_4011_a1a6_21b7b36d54db.jpeg]]
[[caption-width-right:350:"[[MemeticMutation Praise the Sun]]!"]]

''Dark Souls'' may take place in one of the [[NightmareFuel/DarkSouls worst]] and [[TearJerker/DarkSouls most depressing]] [[CrapsackWorld crapsack worlds]] Crapsack Worlds]] of all time, but that doesn’t mean there isn’t isn't any room for some laughs.
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''Dark Souls'' may take place in one of the [[NightmareFuel/DarkSouls worst]] and [[TearJerker/DarkSouls most depressing]] [[CrapsackWorld crapsack worlds]] all time, but that doesn’t mean there isn’t any room for some laughs.

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''Dark Souls'' may take place in one of the [[NightmareFuel/DarkSouls worst]] and [[TearJerker/DarkSouls most depressing]] [[CrapsackWorld crapsack worlds]] of all time, but that doesn’t mean there isn’t any room for some laughs.
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*The Four Kings normally are quite an intimidating boss, being a group of dark-empowered kings that have a wide variety of attacks... unless you put on full Havel's, in which case you just facetank everything and can heal uninterrupted ''while a King is laying into you.'' It turns a normally stressful fight into a laughingstock.

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