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* The general design of Over and out, the first challenge of the Spring Wipeout Zone. Throughout the show, it is shown that simply running fast is never an effective strategy in dealing with obstacles. They assume that it is the same in this case, and hang on for dear life while they ride it around. But in this case, it is easier and faster just to run to the platform. - {{Stinkoman87}}
** Same applies for the 2011 summer course with the maze obstacle. Simply, you have to enter a rotating maze (really, more like a circle cut into a bigger circle with some bumps) on yellow and exit on red. It hasn't yet occured to people that since the entire thing is a spinning circuit, you don't have to run forward to get to red, you can simple crawl backwards. Though maybe that's in the rules.

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* The general design of Over and out, the first challenge of the Spring Wipeout Zone. Throughout the show, it is shown that simply running fast is never an effective strategy in dealing with obstacles. They assume that it is the same in this case, and hang on for dear life while they ride it around. But in this case, it is easier and faster just to run to the platform. - {{Stinkoman87}}
platform.
** Same applies for the 2011 summer course with the maze obstacle. Simply, you have to enter a rotating maze (really, more like a circle cut into a bigger circle with some bumps) on yellow and exit on red. It hasn't yet occured occurred to people that since the entire thing is a spinning circuit, you don't have to run forward to get to red, you can simple crawl backwards. Though maybe that's in the rules.


*** It did seem to occur to the contestants of Episode 3, at least, who all used that tactic and had no problem getting to the exit. (Actually leaping from the exit to the opposite platform, on the other hand...)

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*** It did seem to occur to the contestants of Episode 3, at least, who all used that tactic and had no problem getting to the exit. (Actually leaping from the exit to the opposite platform, on the other hand...))
* FridgeHorror: This is a stunt show, so things may occasionally go wrong. Nothing does go wrong, but several times the show seems to have dodged a bullet. One episode had a girl who tumbles down the Big Balls and hits her head on the padding around the metal base ring, sliding of However, the padding wasn't there since the beginning: had this happened in the first episode, a broken neck may have ensued (a contestant did end up getting stuck between the ball and the metal ring, but somehow suffered no injury). Also, the change to the tipping floor motivator was because the pendulum seems to carry a high [[http://www.youtube.com/watch?v=kpi6N8JxY1g risk of whiplash]] (clip's from the British version, but still)
** Though a more plausible theory: the tipping floor motivator ''is'' a lot more unexpected than the pendulum one.
** Another 2011 Winter episode had an ActionGirl make it all the way to the Wipeout Zone only to be forced to medically withdraw as well due to it being too dangerous for her (she had an old injury that was aggravated by the physicality). Note that one can see her receiving and nursing the injury through the second and third challenges but power through to qualify.


** Same applies for the 2011 summer course with the maze obstacle. Simply, you have to enter a rotating maze (really, more like a circle cut into a bigger circle with some bumps) on yellow and exit on red. It hasn't yet occured to people that since the entire thing is a spinning circuit, you don't have to run forward to get to red, you can simple crawl backwards. Though maybe that's in the rules.

to:

** Same applies for the 2011 summer course with the maze obstacle. Simply, you have to enter a rotating maze (really, more like a circle cut into a bigger circle with some bumps) on yellow and exit on red. It hasn't yet occured to people that since the entire thing is a spinning circuit, you don't have to run forward to get to red, you can simple crawl backwards. Though maybe that's in the rules.rules.
*** It did seem to occur to the contestants of Episode 3, at least, who all used that tactic and had no problem getting to the exit. (Actually leaping from the exit to the opposite platform, on the other hand...)


* The general design of Over and out, the first challenge of the Spring Wipeout Zone. Throughout the show, it is shown that simply running fast is never an effective strategy in dealing with obstacles. They assume that it is the same in this case, and hang on for dear life while they ride it around. But in this case, it is easier and faster just to run to the platform. - {{Stinkoman87}}

to:

* The general design of Over and out, the first challenge of the Spring Wipeout Zone. Throughout the show, it is shown that simply running fast is never an effective strategy in dealing with obstacles. They assume that it is the same in this case, and hang on for dear life while they ride it around. But in this case, it is easier and faster just to run to the platform. - {{Stinkoman87}}{{Stinkoman87}}
** Same applies for the 2011 summer course with the maze obstacle. Simply, you have to enter a rotating maze (really, more like a circle cut into a bigger circle with some bumps) on yellow and exit on red. It hasn't yet occured to people that since the entire thing is a spinning circuit, you don't have to run forward to get to red, you can simple crawl backwards. Though maybe that's in the rules.

Added DiffLines:

* The general design of Over and out, the first challenge of the Spring Wipeout Zone. Throughout the show, it is shown that simply running fast is never an effective strategy in dealing with obstacles. They assume that it is the same in this case, and hang on for dear life while they ride it around. But in this case, it is easier and faster just to run to the platform. - {{Stinkoman87}}

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