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* In ''Uncharted 1'', Nate tells Elena that "clearly you've never been in a Panamanian jail" when pondering the risks if they got caught. In ''Uncharted 4'', [[spoiler:in a scene that takes place several years before 1, Nate was in fact in a Panamanian jail, looking for clues to treasure of course, but getting involved with the prisoners anyway.]]

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* In ''Uncharted 1'', Nate tells Elena that "clearly you've never been in a Panamanian jail" when pondering the risks if they got caught. In ''Uncharted 4'', [[spoiler:in a scene that takes place several years before 1, Nate was in fact in a Panamanian jail, looking for clues to treasure of course, but getting involved with the prisoners anyway.]]]]
* It may be coincidence, but am I the only one who noticed that '''N'''athan '''D'''rake's initials are the same as those of the company who created him, '''N'''aughty '''D'''og?

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[[foldercontrol]]

[[folder:Fridge Brilliance]]
!!FridgeBrilliance
* This troper didn't like the sudden appearance of [[spoiler:the mutants]] in ''VideoGame/UnchartedDrakesFortune'' at first. Especially, [[spoiler:after fighting a few and finding no place to hide. Until it finally hit me: They make ''taking cover useless''. Meaning that the mechanic that you have been accustomed on for ''the whole game'' is no more. Rather than being an UnexpectedGenreChange, it DOES make them much more menacing. This is much more apparent when you have to battle both the mutants and the mercenary soldiers at once, forcing you to alternate between tactics.]] - @/{{Psyclone}}
** This happens again in ''Among Thieves''. You spend a few levels platforming around cyclopean ruins that no mere mortal could have built. You chalk this up to video game logic even though [[spoiler: it should be obvious that it would require nigh-unbreakable supermen to build such devices by hand. Guess what Shambhala is populated by.]]
* In Uncharted 2, Nate can interact with various kids in the remote Tibetan village. He comes across a mother and son who are at odds with one another, and he advises the boy that he should respect his mother because she does a lot for him. Seems to be just another remark, but you find out in the third game that [[spoiler: his own mother committed suicide when he was young.]]
** Which could dive into TearJerker when you realize that he's doing this because he wishes he could [[spoiler: be with his mother again. That kid has NO idea how lucky he is to have a mom...]]

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[[foldercontrol]]

[[folder:Fridge Brilliance]]
!!FridgeBrilliance
* This troper didn't like the sudden appearance of [[spoiler:the mutants]] in ''VideoGame/UnchartedDrakesFortune'' at first. Especially, [[spoiler:after fighting a few and finding no place to hide. Until it finally hit me: They make ''taking cover useless''. Meaning that the mechanic that you have been accustomed on for ''the whole game'' is no more. Rather than being an UnexpectedGenreChange, it DOES make them much more menacing. This is much more apparent when you have to battle both the mutants and the mercenary soldiers at once, forcing you to alternate between tactics.]] - @/{{Psyclone}}
** This happens again in ''Among Thieves''. You spend a few levels platforming around cyclopean ruins that no mere mortal could have built. You chalk this up to video game logic even though [[spoiler: it should be obvious that it would require nigh-unbreakable supermen to build such devices by hand. Guess what Shambhala is populated by.]]
* In Uncharted 2, Nate can interact with various kids in the remote Tibetan village. He comes across a mother and son who are at odds with one another, and he advises the boy that he should respect his mother because she does a lot for him. Seems to be just another remark, but you find out in the third game that [[spoiler: his own mother committed suicide when he was young.]]
** Which could dive into TearJerker when you realize that he's doing this because he wishes he could [[spoiler: be with his mother again. That kid has NO idea how lucky he is to have a mom...]]
[[AC:FridgeBrilliance]]



* Talbot's loyalty to Marlowe [[spoiler: and his utter devastation and reaction to her death]], seems to be incredibly strong, with little to no explanation as to why present within the story. However WordOfGod establishes Talbot as being an EvilCounterpart to Nate. And Nate's reaction to [[spoiler: Sully's hallucinated death]], was to chase down those responsible in absolute rage. Meaning [[spoiler: Talbot's attempt at RevengeBeforeReason at the end of the game was for the exact same reason as Drake's own response to Sully. Marlowe is ''his'' ParentalSubstitute]].
* In a conversation at the end of Uncharted 2, Nate tells Elena that he has a terrible fear of clowns. Guess who the enemies are on 'Crushing' difficulty co-op missions.
* A lot of people complained about how Nate's dehydration magically fixed itself in ''3'', but the game itself gave a clue as to what happened. When Nate first stumbles upon Marlowe's henchmen in the abandoned city, one of them is conspicuously drinking from a canteen. After killing them, then, Nate simply policed all the canteens, which the game left out because it would be boring to watch.
* Watch the beginning of Uncharted 3 very closely, and you'll notice [[spoiler: Cutter actively trying to avoid hurting Sully, and even helps him a few times.]] Although the opposite could be said when it comes to Nate, [[spoiler: Cutter]] ''clearly'' loves getting to headbutt him.
** When Sully is being held by another {{Mook}}, [[spoiler: Cutter makes sure to throw Nate into said mook so he's let free. Cutter then lightly pushes Sully down into a chair, out of the way, before going back to the fight. Cutter ''also'' is the one to pull Sully down from the Giant Mook's back.]]
** Then later in the alleyway, [[spoiler: Cutter even calls off one of the mooks who was about to kick a fallen Sully some more, mentioning that 'He's had enough'.]]
* In Uncharted 1, Nate tells Elena that "clearly you've never been in a Panamanian jail" when pondering the risks if they got caught. In Uncharted 4, [[spoiler: in a scene that takes place several years before 1, Nate was in fact in a Panamanian jail, looking for clues to treasure of course, but getting involved with the prisoners anyway.]]
* At the end of ''Uncharted 4'', [[spoiler: Avery's ship explodes and burns to the water line, thanks to his traps, taking his treasures with it. However, the only other living person who has the faintest idea where the cavern might be is Nadine Ross, there's nothing preventing anyone from going back to the cavern (unlike previous lost cities, which were utterly destroyed), and Elena just happened to purchase a company that specializes in marine salvage. Given how well-to-do Nate and Elena are in the epilogue, it's entirely likely that Libertalia is the one lost city they were actually able to make some money off of. Even if the explosions and fires melted some or all of the currency, that's still got to be a couple of tons of gold lying in a secret cavern on a virtually uncharted island.]]
** [[spoiler: However the entire point of the story, and the treasure itself, is that those who seek it end up going mad and betraying those they seek it with.]] The more likely explanation is a simple one: [[spoiler: Sam gave Elena some of the treasure before it all sank, giving her and Nathan enough to buy Jameson Marine and fund their new, completely legal, adventures from which they build their own fortune completely on their own.]] Sic Parvis Magna, indeed.
*** That, and [[spoiler:nothing except the possibility of museums seizing the really valuable artifacts prevents Nate from calling in a legal, far safer and better supported expedition that could salvage what's left of the ship.. (leaving out how he ''found'' Libertalia) and giving both his and Elena's legitimate career a serious boost, to say nothing of tourists. At the end of the game, he probably was quite happy to hand Libertalia over to the authorities and wash his hands of the whole sordid business.]]
* One of Sam's lines, "Something on your mind, dear?" might be a reference to the same line in ''Film/FightClub''. Which was released in 1999, the same year Sam ended up in prison.
* Given that [[spoiler:The chapter, "Hector Alcazar" is really just Nathan imagining the bogus story Sam is telling him]], it makes perfect sense that Hector Alcazar is voiced by Creator/RobinAtkinDownes. [[spoiler: Downes has voiced several antagonistic characters throughout the series, so it seems a perfect voice for Nate to associate with a villainous character.]]
* There's a simple reason to why Sam is never mentioned in the previous games.
** We are shown that Nate feels guilty after Evelyn dies, despite the fact that he couldn't have done anything to save her.
** During Chapter 4, Nate refuses to look at the photograph of him and Sam as teens. Sam's "Death" traumatized Nathan so badly that even fifteen years later he cannot even look at him without it reminding him of the incident.
** Thus, it could be possible that Nate feels so guilty about Sam's "death" that he physically cannot look at or talk about Sam without thinking about the moment he left his brother to die. As we are shown, he hadn't managed to tell even Elena, his wife, about Sam. This is also why others remain silent. They know better than to ruin Nate's day by bringing up Sam. When Sam showed up on his doorstep, he found out that he wasn't responsible for his brother's death, thus removing the mental barrier. However, this doesn't explain as to why Marlowe didn't exploit this in Uncharted 3.
* Evelyn is basically an {{Expy}} of [[TombRaider Lara Croft]], and sends two significant figurative messages:
** First, Evelyn is a subtle nod from Naughty Dog to the ''Tomb Raider'' franchise, from which ''Uncharted'' has drawn many of its influences from. Also, Evelyn giving Nate and Sam their mother's note book and regaling of the tale of Avery's treasure also serves as a figurative passing of the torch from ''Tomb Raider'' to ''Uncharted'' to carry on the action-adventure genre, which ''Uncharted'' did until the ''Tomb Raider'' franchise was recently rebooted.
** Second, Evelyn acts as a cautionary tale to Nate. Like him, Evelyn was an avid adventurer who tried to settle down and have a family. However, she could never give up her adventuring, which eventually poisoned her family relationships, resulting in a nasty divorce, getting disowned by her own son, and living alone in an empty mansion with only her past collected treasures as company. She is what Nate could have become if he had decided to choose adventuring over Elena.
* A subtle one in ''A Thief's End''. An early scene has Nate playing ''Crash Bandicoot'', complaining about its lack of realism as Crash jumps over barriers and pits in an attempt to outrun various boulders. Later, in the booby-trapped caverns beneath Libertalia, Nate and Elena have to outrun impending doom (in the form of a corridor of exploding mummies), jumping over barriers, from the exact same perspective.
[[/folder]]

[[folder:Fridge Horror]]
!!FridgeHorror
* The ending of Uncharted 1 only had Nate defeat the villain. The mutants on that island still pose a threat to people that might want to explore that area in the future. Hopefully no one will ever think to venture there and if so the mutants will have died out with El Dorado buried in the depths of the sea.
* The mutants in Uncharted 1 are created by the virus inside El Dorado. The REAL question is, ''where did it come from?''. Or more pressingly, exactly what is the corpse inside the statue? Its not just another mutant, it looks nothing like them.
* Small bits in Uncharted 4; during Italy chapter, Sam points to a 'radio tower' before Nathan corrects him that it's a cell tower. [[spoiler: Sam is really out of touch with the world after all his time in prison.]]
* In Uncharted 4, there's a flashback to Nathan and Sam breaking into a sprawling mansion to take back one of their mother's journals. [[spoiler: The owner of the house - a sick, elderly woman named Evelyn - meets them and dies shortly after. Considering how alone she is, imagine if Nathan and Sam hadn't decided to break into her house. In all likelihood, she would have died surrounded by nothing but her dusty treasures and ''weeks'' would have passed before anyone discovered her body.]]
** Also, [[spoiler:she wouldn't've gotten any closure or catharsis, and died with nothing but regrets. Sure, their visit may have been bad for her heart, but at least it wasn't a total loss.]]
* [[spoiler: Considering how strategically placed the exploding mummies are in Henry Avery's passageway in Uncharted 4, and how long it must have taken to construct, it's likely that the mummies are colonists who were conscripted into building them and then killed to keep it a secret. Which also lends credence to Elena's theory that Avery had always planned on stealing Libertalia's gold for himself.]]
[[/folder]]

[[folder:Fridge Logic]]
!!FridgeLogic
[[/folder]]

to:

* Talbot's loyalty to Marlowe [[spoiler: and his utter devastation and reaction to her death]], seems to be incredibly strong, In ''Uncharted 2'', Nate can interact with little to no explanation as to why present within various kids in the story. However WordOfGod establishes Talbot as being an EvilCounterpart to Nate. And Nate's reaction to [[spoiler: Sully's hallucinated death]], was to chase down those responsible in absolute rage. Meaning [[spoiler: Talbot's attempt remote Tibetan village. He comes across a mother and son who are at RevengeBeforeReason at odds with one another, and he advises the end of the game was for the exact same reason as Drake's own response to Sully. Marlowe is ''his'' ParentalSubstitute]].
* In a conversation at the end of Uncharted 2, Nate tells Elena
boy that he has a terrible fear of clowns. Guess who the enemies are on 'Crushing' difficulty co-op missions.
* A lot of people complained about how Nate's dehydration magically fixed itself in ''3'', but the game itself gave a clue as to what happened. When Nate first stumbles upon Marlowe's henchmen in the abandoned city, one of them is conspicuously drinking from a canteen. After killing them, then, Nate simply policed all the canteens, which the game left out
should respect his mother because it would she does a lot for him. Seems to be boring to watch.
* Watch the beginning of Uncharted 3 very closely, and you'll notice [[spoiler: Cutter actively trying to avoid hurting Sully, and even helps him a few times.]] Although the opposite could be said when it comes to Nate, [[spoiler: Cutter]] ''clearly'' loves getting to headbutt him.
** When Sully is being held by
just another {{Mook}}, [[spoiler: Cutter makes sure to throw Nate into said mook so he's let free. Cutter then lightly pushes Sully down into a chair, remark, but you find out of the way, before going back to the fight. Cutter ''also'' is the one to pull Sully down from the Giant Mook's back.in ''Uncharted 3'' that [[spoiler:his own mother committed suicide when he was young.]]
** Then later in the alleyway, [[spoiler: Cutter even calls off one of the mooks who was about to kick a fallen Sully some more, mentioning Which could dive into TearJerker when you realize that 'He's had enough'.]]
* In Uncharted 1, Nate tells Elena that "clearly you've never been in a Panamanian jail" when pondering the risks if they got caught. In Uncharted 4, [[spoiler: in a scene that takes place several years before 1, Nate was in fact in a Panamanian jail, looking for clues to treasure of course, but getting involved
he's doing this because he wishes he could [[spoiler:be with the prisoners anyway.his mother again. That kid has NO idea how lucky he is to have a mom...]]
* At In ''Uncharted 1'', Nate tells Elena that "clearly you've never been in a Panamanian jail" when pondering the end of risks if they got caught. In ''Uncharted 4'', [[spoiler: Avery's ship explodes and burns to the water line, thanks to his traps, taking his treasures with it. However, the only other living person who has the faintest idea where the cavern might be is Nadine Ross, there's nothing preventing anyone from going back to the cavern (unlike previous lost cities, which were utterly destroyed), and Elena just happened to purchase [[spoiler:in a company scene that specializes in marine salvage. Given how well-to-do takes place several years before 1, Nate and Elena are was in the epilogue, it's entirely likely that Libertalia is the one lost city they were actually able to make some money off of. Even if the explosions and fires melted some or all of the currency, that's still got to be a couple of tons of gold lying fact in a secret cavern on a virtually uncharted island.]]
** [[spoiler: However the entire point of the story, and the
Panamanian jail, looking for clues to treasure itself, is that those who seek it end up going mad and betraying those they seek it with.]] The more likely explanation is a simple one: [[spoiler: Sam gave Elena some of the treasure before it all sank, giving her and Nathan enough to buy Jameson Marine and fund their new, completely legal, adventures from which they build their own fortune completely on their own.]] Sic Parvis Magna, indeed.
*** That, and [[spoiler:nothing except the possibility of museums seizing the really valuable artifacts prevents Nate from calling in a legal, far safer and better supported expedition that could salvage what's left of the ship.. (leaving out how he ''found'' Libertalia) and giving both his and Elena's legitimate career a serious boost, to say nothing of tourists. At the end of the game, he probably was quite happy to hand Libertalia over to the authorities and wash his hands of the whole sordid business.]]
* One of Sam's lines, "Something on your mind, dear?" might be a reference to the same line in ''Film/FightClub''. Which was released in 1999, the same year Sam ended up in prison.
* Given that [[spoiler:The chapter, "Hector Alcazar" is really just Nathan imagining the bogus story Sam is telling him]], it makes perfect sense that Hector Alcazar is voiced by Creator/RobinAtkinDownes. [[spoiler: Downes has voiced several antagonistic characters throughout the series, so it seems a perfect voice for Nate to associate with a villainous character.]]
* There's a simple reason to why Sam is never mentioned in the previous games.
** We are shown that Nate feels guilty after Evelyn dies, despite the fact that he couldn't have done anything to save her.
** During Chapter 4, Nate refuses to look at the photograph of him and Sam as teens. Sam's "Death" traumatized Nathan so badly that even fifteen years later he cannot even look at him without it reminding him of the incident.
** Thus, it could be possible that Nate feels so guilty about Sam's "death" that he physically cannot look at or talk about Sam without thinking about the moment he left his brother to die. As we are shown, he hadn't managed to tell even Elena, his wife, about Sam. This is also why others remain silent. They know better than to ruin Nate's day by bringing up Sam. When Sam showed up on his doorstep, he found out that he wasn't responsible for his brother's death, thus removing the mental barrier. However, this doesn't explain as to why Marlowe didn't exploit this in Uncharted 3.
* Evelyn is basically an {{Expy}} of [[TombRaider Lara Croft]], and sends two significant figurative messages:
** First, Evelyn is a subtle nod from Naughty Dog to the ''Tomb Raider'' franchise, from which ''Uncharted'' has drawn many of its influences from. Also, Evelyn giving Nate and Sam their mother's note book and regaling of the tale of Avery's treasure also serves as a figurative passing of the torch from ''Tomb Raider'' to ''Uncharted'' to carry on the action-adventure genre, which ''Uncharted'' did until the ''Tomb Raider'' franchise was recently rebooted.
** Second, Evelyn acts as a cautionary tale to Nate. Like him, Evelyn was an avid adventurer who tried to settle down and have a family. However, she could never give up her adventuring, which eventually poisoned her family relationships, resulting in a nasty divorce,
course, but getting disowned by her own son, and living alone in an empty mansion with only her past collected treasures as company. She is what Nate could have become if he had decided to choose adventuring over Elena.
* A subtle one in ''A Thief's End''. An early scene has Nate playing ''Crash Bandicoot'', complaining about its lack of realism as Crash jumps over barriers and pits in an attempt to outrun various boulders. Later, in the booby-trapped caverns beneath Libertalia, Nate and Elena have to outrun impending doom (in the form of a corridor of exploding mummies), jumping over barriers, from the exact same perspective.
[[/folder]]

[[folder:Fridge Horror]]
!!FridgeHorror
* The ending of Uncharted 1 only had Nate defeat the villain. The mutants on that island still pose a threat to people that might want to explore that area in the future. Hopefully no one will ever think to venture there and if so the mutants will have died out with El Dorado buried in the depths of the sea.
* The mutants in Uncharted 1 are created by the virus inside El Dorado. The REAL question is, ''where did it come from?''. Or more pressingly, exactly what is the corpse inside the statue? Its not just another mutant, it looks nothing like them.
* Small bits in Uncharted 4; during Italy chapter, Sam points to a 'radio tower' before Nathan corrects him that it's a cell tower. [[spoiler: Sam is really out of touch
involved with the world after all his time in prison.]]
* In Uncharted 4, there's a flashback to Nathan and Sam breaking into a sprawling mansion to take back one of their mother's journals. [[spoiler: The owner of the house - a sick, elderly woman named Evelyn - meets them and dies shortly after. Considering how alone she is, imagine if Nathan and Sam hadn't decided to break into her house. In all likelihood, she would have died surrounded by nothing but her dusty treasures and ''weeks'' would have passed before anyone discovered her body.]]
** Also, [[spoiler:she wouldn't've gotten any closure or catharsis, and died with nothing but regrets. Sure, their visit may have been bad for her heart, but at least it wasn't a total loss.]]
* [[spoiler: Considering how strategically placed the exploding mummies are in Henry Avery's passageway in Uncharted 4, and how long it must have taken to construct, it's likely that the mummies are colonists who were conscripted into building them and then killed to keep it a secret. Which also lends credence to Elena's theory that Avery had always planned on stealing Libertalia's gold for himself.]]
[[/folder]]

[[folder:Fridge Logic]]
!!FridgeLogic
[[/folder]]
prisoners anyway.]]

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!FridgeBrilliance

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!FridgeBrilliance----
[[index]]
* ''Fridge/UnchartedDrakesFortune''
* ''Fridge/Uncharted2AmongThieves''
* ''Fridge/Uncharted3DrakesDeception''
* ''Fridge/Uncharted4AThiefsEnd''
[[/index]]
----
!Miscellaneous

[[foldercontrol]]

[[folder:Fridge Brilliance]]
!!FridgeBrilliance




!FridgeHorror

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\n!FridgeHorror[[/folder]]

[[folder:Fridge Horror]]
!!FridgeHorror




!FridgeLogic

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\n!FridgeLogic[[/folder]]

[[folder:Fridge Logic]]
!!FridgeLogic
[[/folder]]

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[[AC:FridgeBrilliance]]

to:

[[AC:FridgeBrilliance]]!FridgeBrilliance



[[AC: FridgeHorror]]

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[[AC: FridgeHorror]]
!FridgeHorror



* [[spoiler: Considering how strategically placed the exploding mummies are in Henry Avery's passageway in Uncharted 4, and how long it must have taken to construct, it's likely that the mummies are colonists who were conscripted into building them and then killed to keep it a secret. Which also lends credence to Elena's theory that Avery had always planned on stealing Libertalia's gold for himself.]]

to:

* [[spoiler: Considering how strategically placed the exploding mummies are in Henry Avery's passageway in Uncharted 4, and how long it must have taken to construct, it's likely that the mummies are colonists who were conscripted into building them and then killed to keep it a secret. Which also lends credence to Elena's theory that Avery had always planned on stealing Libertalia's gold for himself.]]]]

!FridgeLogic

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* [[spoiler: Considering how strategically placed the exploding mummies are in Henry Avery's passage way in Uncharted 4, and how long it must have taken to construct, it's likely that the mummies are colonists who were conscripted into building them and then killed to keep it a secret. Which also lends credence to Elena's theory that Avery had always planned on stealing Libertalia's gold for himself.]]

to:

** Also, [[spoiler:she wouldn't've gotten any closure or catharsis, and died with nothing but regrets. Sure, their visit may have been bad for her heart, but at least it wasn't a total loss.]]
* [[spoiler: Considering how strategically placed the exploding mummies are in Henry Avery's passage way passageway in Uncharted 4, and how long it must have taken to construct, it's likely that the mummies are colonists who were conscripted into building them and then killed to keep it a secret. Which also lends credence to Elena's theory that Avery had always planned on stealing Libertalia's gold for himself.]]
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* One of Sam's lines, "Something on your mind, dear?" might be a reference to the same line in [[Film/FightClub]]. Which was released in 1999, the same year Sam ended up in prison.

to:

* One of Sam's lines, "Something on your mind, dear?" might be a reference to the same line in [[Film/FightClub]].''Film/FightClub''. Which was released in 1999, the same year Sam ended up in prison.
Is there an issue? Send a MessageReason:
None




to:

\n*A subtle one in ''A Thief's End''. An early scene has Nate playing ''Crash Bandicoot'', complaining about its lack of realism as Crash jumps over barriers and pits in an attempt to outrun various boulders. Later, in the booby-trapped caverns beneath Libertalia, Nate and Elena have to outrun impending doom (in the form of a corridor of exploding mummies), jumping over barriers, from the exact same perspective.

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