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* The Sages in ''Ocarina of Time'' are mostly named for towns in ''The Adventure of Link'', but the later-established timeline, which put ''TaoL'' in a branching path from ''OoT'' means the towns were actually named for the Sages. Since the timeline is the one where Link failed to defeat Ganon, presumably leaving the Sages unable to act, there's the question of why these failed heroes would be honored with town names. ''A Link Between Worlds'', which is in the downfall timeline before ''TaoL'', answers this. In that game, a new group of Sages descended from ''OoT's'' awoke and saved the day. Thus, the Sages who failed in that timeline still provided a worthy legacy and earned the names of the towns.

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* The Sages in ''Ocarina of Time'' are mostly named for towns in ''The Adventure of Link'', but the later-established timeline, which put ''TaoL'' in a branching path from ''OoT'' ''[=OoT=]'' means the towns were actually named for the Sages. Since the timeline is the one where Link failed to defeat Ganon, presumably leaving the Sages unable to act, there's the question of why these failed heroes would be honored with town names. ''A Link Between Worlds'', which is in the downfall timeline before ''TaoL'', answers this. In that game, a new group of Sages descended from ''OoT's'' ''[=OoT's=]'' awoke and saved the day. Thus, the Sages who failed in that timeline still provided a worthy legacy and earned the names of the towns.



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* The Sages in ''Ocarina of Time'' are mostly named for towns in ''The Adventure of Link'', but the later-established timeline, which put ''TaoL'' in a branching path from ''OoT'' means the towns were actually named for the Sages. Since the timeline is the one where Link failed to defeat Ganon, presumably leaving the Sages unable to act, there's the question of why these failed heroes would be honored with town names. ''A Link Between Worlds'', which is in the downfall timeline before ''TaoL'', answers this. In that game, a new group of Sages descended from ''OoT's'' awoke and saved the day. Thus, the Sages who failed in that timeline still provided a worthy legacy and earned the names of the towns.



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* Besides the fact that Ganondorf wasn't introduced in the series yet, why do all the downfall games only feature the bestial Ganon? Simple. Ganon takes that form because it's the form that defeated Link. Canonically, it would seem Link was successful until Ganondorf transformed into Ganon, and because that form defeated Link, Ganon never reverted to Ganondorf, either because it proved the optimal form for power, or because winning as Ganon gave that form greater fear and recognition than the human Ganondorf--perfect for a tyrant.



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** ''Breath of the Wild'' is not a Child Timeline game. ''It's after every timeline''. No matter what, Calamity Ganon happened and destroyed Hyrule, killing its heroes and forcing Link to recuperate for a century.



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* The Master Sword:
** In OOT, the Master Sword freezes Link in time for Seven years because he was too young to wield it. Why? Maybe because a [[VideoGame/TheLegendOfZeldaSkywardSword spirit inhabiting the Sword remembers her previous Master's age and has him as a template]]. This is especially logical when you remember that OOT Link is the first person to wield the sword since his sky based predecessor, and that OOT link was only 9 years old (not 10 as had previously been believed, though that would have still been pretty young).


!! The original [[VideoGame/TheLegendOfZelda NES game]]

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!! The original [[VideoGame/TheLegendOfZelda [[VideoGame/TheLegendOfZeldaI NES game]]


* In ''Kiss 'N Tell'', Link is transformed into a frog, and finds out that he must be kissed by a princess to transform back. Ultimately, he is kissed by Sprite. That makes her... the princess of fairies.

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* In ''Kiss 'N Tell'', Link is transformed into a frog, and finds out that he must be kissed by a princess to transform back. Ultimately, he is kissed by Sprite. That makes her... the princess of fairies. She later tells about this, though.


Why does Ganon habitually teleport around at random while plotting and talking? If you think about it, while invisible, he does the exact same thing in the game!

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* Why does Ganon habitually teleport around at random while plotting and talking? If you think about it, while invisible, he does the exact same thing in the game! game!
* In ''Kiss 'N Tell'', Link is transformed into a frog, and finds out that he must be kissed by a princess to transform back. Ultimately, he is kissed by Sprite. That makes her... the princess of fairies.
** Same episode, Ganon is trying to be kissed by Zelda, and it dawns on you that perhaps he wants to undo his own transformation...


%% This isn't Troper Tales or a forum. Refrain from first person entries, speculation, and "replying" to entries. RepairDontRespond is in effect here as much as any other page.

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%% This isn't Troper Tales or a forum. Refrain from first person entries, speculation, and "replying" to entries. RepairDontRespond Administrivia/RepairDontRespond is in effect here as much as any other page.

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**Given the above logic of the Triforce of Wisdom being passed down from mother to daughter, it's possible Hyrule is a matriarchy, and only has a king when the queen dies before the princess is old enough to rule.



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* In FreshlyPickedTinglesRosyRupeeland, you play as a random guy who gets appointed as Tingle during the opening cutscene. In other words, you play as a freshly-picked Tingle.

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!! The [[WesternAnimation/TheLegendOfZelda Animated Series]]

Why does Ganon habitually teleport around at random while plotting and talking? If you think about it, while invisible, he does the exact same thing in the game!

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** There are no facts that hint at someone going back in time to to seal Link in the temple.



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* Each branch of the Timeline affects Link's relationship with the Zelda of that timeline.
** The Unified Timeline games, like Skyward Sword and Minish Cap, often have Link and Zelda as close friends and trusted companions, and it looks like the Ocarina incarnations of them are on the right track to be so as well before time breaks.
** The Decline Timeline has Link, more often that not, appear to save Zelda when need be but rarely form a strong bond. In this timeline Link died trying to save Zelda and the bond itself across time and space wants distance to prevent being hurt like that again.
** The Child Timeline, as a result of time travel, has Zelda not know much about Link when he comes back and thus the bond is broken. Links in this timeline, while working with Zelda, don't have as close a connection as his predecessors.
** The Adult Timeline, as a result of being one in which Link succeeds and Zelda and him retain their friendship from both time travel based shenanigans and the events of the future, has the Links and Zeldas of this timeline develop the deepest bonds since Ocarina with Zelda often directly helping Link as is the case of Tetra Zelda and Phantom Zelda.

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